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Posting Tiny Snippets Of Fanfic Until Someone Finds It Interesting And I Am Motivated To Finish It, Part
posting tiny snippets of fanfic until someone finds it interesting and i am motivated to finish it, part 4
content warning: gore, drowning.
[MARI - 25]
Mari plummeted through the grass, soil swallowing her up, suffocating her with darkness, she was drowning just like he did. Her hands disappeared and the Puppeteer’s gnarled fingers wrapped around her throat, yet you still did it you still did it you still did it you still did it
Mari gasped for air, choking in an inky black ocean, and the Puppeteer tightened its grip. She tried to scream out, but no words could be heard, her ears filled up with swollen water, leaking into her mind, fading out, the Puppeteer’s limbs tangled with her, pulling her down, lower and lower and lower and lower…
Mari crashed onto solid ground. The Puppeteer was gone.
She looked around, picking up her shovel. A small note was written on the handle.
A shovel for burying your sins.
A movie theatre. Everything was dark like the ocean. Rows of seats stretched on forever, down to a brightly lit stage. The stage had nothing on it.
Shh! The movie is about to start!, said No-One. The theatre was empty.
Mari moved down the stairs, shielding her eyes from the light. Something drew her to it. Her fingers were missing.
Shh! The movie is about to start!, repeated No-One. Shh! The movie is about to start!
Her hands were missing. She dropped the shovel, but she kept walking.
Shh! The movie is about to start! A chorus sang those words piercingly, like a choir at a church. Shh! The movie is about to start!
Her arms were missing. She reached the stage.
Shh! The movie is about to start!
Mari looked down. Her body was missing. She was missing.
You are meant to be here.
A man with a crooked neck stared at her with harshly dyed black hair. His eyes were white scribbles. He was the movie.
You were born to be here.
The man reached into her neck and pulled out her throat.
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More Posts from Somekindofsentience
reframing Omori, or are the endings really black and white?
MAJOR OMORI SPOILERS FOR EVERY SINGLE ENDING PLEASE PLAY THIS GAME I SWEAR ITS SUPER GOOD PLAY ALL THE ENDINGS (OR AT LEAST KNOW ABOUT THEM IF YOU'RE TOO SCARED TO PLAY THE NEUTRAL ENDING BECAUSE GOD KNOWS I WAS TOO)
TW: SUICIDE, GRIEF, LOSS, DEPRESSION, MENTAL ILLNESS, GAME-TYPICAL CONTENT
THIS IS ALSO REALLY LONG BECAUSE I'M INSANE. SORRY.
Right. This will be a big write-up of multiple interpretations of the different Omori endings. I feel like the game is quite black-and-white with how the endings should be interpreted, the achievements literally state what is good and bad for the player (and "other", which is also referred to as the neutral ending). But I don't think things are as good or as bad or as neutral as they seem.
Let's be explicit here - you're meant to get the good ending. The game does everything it can to ensure you get the good ending - even scrapping a daytime Hellmari jumpscare to ensure the player would keep opening the door for Kel. You're meant to save Basil. You're meant to defeat Omori. You're meant to uncover the Truth. You're meant to sit there and cry when Sunny and Mari play that Final Duet. And also, we like a story where there's the possibility for a happier ending! Don't you want these little babies you've follow around for 20 or 80 hours to get some closure and peace?
For these reasons, the good ending is usually considered canon, and I personally think the secret ending is also canon. I'll also be considering both canon for the sake of this post, although that isn't really relevant, since I'm going through all endings.
With this in mind, let's consider each ending.
THE "GOOD" AND SECRET ENDING.
This one is by far the easiest to flip the switch on. Since it's left ambiguous as to whether or not Sunny is forgiven by his friends, it could easily lead to a far worse ending where Hero throws Sunny down the stairs, or he is never forgiven, or other horrible events occur. Arguably, the point of the game is Sunny's personal acceptance, so whether or not his friends forgive him is so irrelevant that it's up for player speculation.
But that's all so simple, and all personal interpretation. I think considering the actual canon is far more interesting, particularly how it may affect Basil.
You could consider the secret ending to be an objective "good" ending - Sunny and Basil are smiling, and the Somethings fade away. But take a look where each Something goes.


Sunny's fades away entirely behind him, because his character arc surrounds finding and accepting the truth, and this means admitting to his friends what he has done. In this way, he also somewhat frees Basil from needing to obsessively hide the truth from the others, which is part of Basil's character arc, and quite crucial for the specific event that traumatised them both. This is healing specifically from Mari's death and the coverup.
But Basil's Something seems to... hide itself. It doesn't fade. It is still there.
Furthermore, the credits. Despite everything, Sunny does move from Faraway, the credits of a car rolling by definitely suggest this. I also don't think this fight would deter Sunny's Mom from wanting to start a new life - in fact, she'd probably want to do so more.
Basil's abandonment issues are unanswered.
I believe these issues have occurred for longer than the day of the recital - Basil takes photos of things he is "afraid to lose", we know Basil's parents are absent - and therefore they are a separate problem Basil needs to heal from. (omocat make an Omori 2 about basil pls it would be so good i swear i swear)
Basil means a lot to Sunny. We can see this in the numerous Basil-related things that appear in Headspace - all the little flower facts, the photo album's integrity to the group, Headspace's insistence they are best friends - and we juxtapose this to Basil's absolute state of panic over potential further abandonment, which is heartbreaking to witness, ending with his psychotic meltdown, furiously begging Sunny to stop leaving him. The abandonment of Basil had a massive affect on Sunny's mindscape, where his friend is constantly missing and tormented in Black Space, a forever reminder of the truth and the world he shut away. And from the way their Follow-Up Moves work, a hurt Basil is also hurt Sunny.
This comes to my final point - the Good ending is not objectively "Good" because of the implications it has for Basil, who has the ability to influence Sunny. Basil is missing a massive part of his healing, which is often why he is mischaracterised by the fandom as an insane yandere. Sure, the ending has the potential for future healing, but this ending also has the potential for further mental decline, and even points to the latter.
The ending is better than the others, yes. But it is far from a "good" ending.
Whether or not Sunny is aware of all this is up to you, which could be altered by whether or not you believe the two share dreams.
THE "BAD" ENDING.
Obviously the bad ending is bad. I am absolutely not encouraging the events of that ending, and I genuinely thought it was the worst possible ending - you did all that work to seek the truth and mend friendships and it leads to... that? - up until I watched this one amazing animation by _ysther. Please watch it for context.
Rolling Girl is about suicide, or severe mental illness, at least. Many people believe that the 'rolling' within the song is a metaphor for self-harm, but you may also consider that it is a metaphor for some half-baked existence - this feeling of being barely alive, surviving off the next hit of a potential future.
This animation frames the ending in a slightly different way, at least in my interpretation - that Sunny is exhaustedly trudging through Headspace, trying to see if there is something there for him, and there isn't. Omori and Sunny's hug at the end of the animation is notable - Sunny is in his hospital gown, and the headspace background fades through the air... this is implicit of the Bad Ending. This animation ends with the bad ending, and in the context of the song, Omori accepts Sunny's exhaustion, and sets him free.


Ultimately, the Truth is overwhelming. That's why Sunny repressed it for four years - it is so horrific that he cannot function in daily life without dissociation, and even with it, he's still a barely functional shut-in. He creates Omori and White/Black/Red Space, and daydreams to cope with his loneliness. At the end of the game, he faces Omori, who convinces him that death is the only option left in a seemingly sadistic way.
But Omori's purpose - just as any mind with suicidal intentions - is not to kill Sunny. His purpose is not only to repress the Truth, but to protect and support him. This is shown in Omori's final hug. When things get overwhelming, Omori convinces Sunny into suicide for their own freedom from suffering. It is a selfish act, which is why Omori spends time deeming Sunny worthy of committing it, but it is also a freeing act.

Furthermore, we know Headspace repeats over, and this repetitive cycle is innate to Sunny's (and many other people's) trauma. Repress, uncover, repress, uncover. Sunny's final fight with Omori was probably not the first, and if Sunny had survived the bad ending, it probably wouldn't have been the last. Omori is the absolute last line of defense, protecting Sunny and his friends from the Truth. This suggests that Sunny wasn't ready for healing, which lead to the bad ending.
The "bad" ending isn't explicitly bad - it is some twisted form of freedom. By killing him, Omori is freeing Sunny from the guilt and pain that has been destroying him for years. This suicide is the ultimate form of self-protection, Omori's final love note to Sunny.
But it is also a symbol of immaturity, though not necessarily a negative one. The bad ending is the implication that Headspace should have repeated, and the Truth needed further repression before Sunny could accept it. Sunny fell into Omori's trap because he simply wasn't ready, and this led to his death.
People always consider this ending in the context of what is best for the group and everyone outside of Sunny's mind, but they don't consider that, to himself and Omori, Sunny is a selfish person who is worthy of one final selfish act for peace.
THE "NEUTRAL" ENDINGS.
While the other segments were focused on greying out the black and white, demonstrating the more subtle implications of the endings, this will be proving that the word "neutral" should never be associated with these endings ever again.
Please note that I am only talking about the neutral endings that occur when you choose not to save Basil on the final night - we will discuss the implications of the Hikikomori route and its endings later.
The neutral endings are, hands down, the worst possible route you can take during the game. One of them is the only ending where three people explicitly die during the game. If you won't take this from a Basil lover, I'm going to prove objectively that this is the worst route for all members of the group, including Sunny.
Firstly, we have to talk about the dialogue that Aubrey, Kel and Hero say when Basil commit suicide.

Aubrey thinks it is her fault, for everything she did to Basil. Aubrey will forever blame herself for Basil's suicide, and this quote implies that. Looking at her expression, she's completely despondent. She isn't crying, she is feeling horrific guilt - not unlike the guilt Sunny feels for the truth. She might even slip into his habits of isolation and repression, or perhaps lash out further to cope.

Kel, on the other hand, is crying - which is incredibly notable for him, because his whole thing is ignorance and smiles - but he isn't blaming himself or the group or even Aubrey, but comparing this death to Mari's. Kel is such a complex character that I have difficulty analysing this particular line, but I personally think Kel is holding some of that childlike confusion, something similar to when he interacted with the depressed Hero. Why does this keep happening? Kel holds his own cycle of ignorance, and here it's broken. Perhaps he's questioning his own ability to "be happy" just as much as he is questioning the deaths.
idk. i'd love to here people's takes on this.

Hero's use of the second font is particularly notable. This font is associated with truth, and in particular, distortion. The most notable characters who use this distorted font are Basil during a breakdown and Omori - both characters associated with severe trauma and repression, trying to hide something. To me, this suggests that Hero is next.
Hero feels like he is the caretaker of the group - and he's failed, again. He thinks he hasn't been doing enough to protect everyone. He may experience another depressive episode, or that same repression followed by obsessively behaviour, trying to keep everyone alive safe. Whatever it may be, Hero is completely broken, as is the rest of the group. This is the end of any remaining functionality that they worked so hard to build up.
After this, viewing Basil's body leads to his door disappearing, as Sunny slips further into his repression. Something is yet again behind Sunny in the mirror, reminding him of the Truth.
I want to now draw your attention to something stated by the disembodied voice in the Map of Truth.

'They' is referring to both Basil and Mari, and at this point, Basil and Mari are dead. Sunny is the only person still alive who knows the Truth.
There is no way he can live with this, which is why the Knife Ending is readily accessible - but only if you explicitly seek it out. Within the knife ending, a dial-up rings forever for a call that will never be answered, as Sunny bleeds out on his bed. Sunny's Mom has lost both her children, and Kel, Aubrey and Hero have lost three of their friends, close enough to be family. This is in no way a "neutral" ending, this is the worst case scenario.
But even the Abandon Ending is unbearable. Sunny is the only one left who knows the truth of Mari's death. Implicitly, he has also killed Basil by the player's choice not to save him - which you could take as suggesting he somehow knew Basil was going to die.
The game shows to us that complete repression of the Truth is not possible. Even in the Hikikomori route, cracks of the Truth show in abstract ways - including Black Space 2 and the simulated Mari fight are good examples, as well as the horrific repeated jumpscares prevalent on the night in the real world before moving day. Even if Sunny moves away from the two ghosts he left behind, he will never be able to repress the Truth forever.
These endings are in no way neutral, and I think that's obvious to everyone. These are the worst endings you can receive, even the biggest Basil hater couldn't stomach all of this. I think.
THE HIKKIOMORI ROUTE.
If the good ending has elements of bad, and the bad ending has elements of good, and the neutral endings...
Well. Then the Hikikomori route is the perfect combination of both good and bad. It captures perfect game mechanics, and the peak of repression, but in some ways, it is the worst route you could consider taking.
On one hand, it's the perfect route for die-hard players. Peak exploration, unique information, the chance to level up and buff your characters, free access to the photo album, boss rush, and so much more. I personally love it, and I carefully plan out every aspect of what I'll do on that One Day Left. For Sunny, it is also a symbol that Omori has achieved his goal of "repression", or the façade of it, and will now sleep forever in peace. Dreamworld Basil is no longer a threat to Omori's perfect world (of which the meeting of the two literally felt like a wedding) and defeating the three Somethings achieves repression. Everything is okay, in Sunny's head.
On the other hand... it's the guiltiest route. The player is making an active decision to reject Kel and reality, which makes you feel guilty. It is incredibly difficult to take this route by pure accident, unless you were paralysed by the Hellmari jumpscare the night before. Unlike the other endings, Sunny never sees the truth in this route, only distorted fragments in Black Space and Black Space 2. Sunny never experiences the Something boss fight, but does still experience a Stranger fight, Headspace's final prayer to accept the truth, before Omori takes over forever.
And I don't know about you. But watching that piano fade away in the Lost Library... I felt shameful. It makes you want to apologise for the world you left behind.
It's quite easy to forget all this in the blur of Headspace, but Basil and Mari at the picnic blanket are a constant reminder. The blanket represents safety and protection, both for the party, but also the two left behind in it. Perhaps the fact he is present in the picnic blanket specifically suggests that Sunny is somewhat aware that Basil has committed suicide.

This route's endings are no more notable than the neutral endings, except Basil doesn't explicitly die in them, but it can be inferred he does from the results of the neutral endings. But the fact that we cannot confirm this just brings back that regret - Sunny has abandoned Basil and his old friends forever, for unrealistic Headspace reflections that Sunny made up. As I stated before, there is no way the Truth can be repressed forever, but it's pure speculation as to what happens after you abandon the group on the Hikikomori route.
thanks for reading, lol. i don't know how to conclusion. let me know your thoughts! this almost felt like stating the obvious half the time but i dunno, it felt cathartic to write.
i may write something about my journey with omori and i may not. this is a place for me to, idk, ruminate on things. i hope i don't become obsessed.
why not put the worst thing i have ever made here too.
context: dreamscape au. may apply to the actual canon if you want. (???)
art by me. song is that one kuromi ai cover of 679. based off something i found on insta.
katya and dmitry (my beloveds), or discussing mutation motifs in texts from a biological and psychological standpoint
CONTENT WARNING: DISCUSSIONS OF MENTAL ILLNESS AND HUMAN EXPERIMENTATION.
READING-THIS WARNING: I MISINTERPRET STUFF A LOT, THIS IS PURELY MY INTERPRETATION OF THE SERIES. SORRY IF I'M WRONG. :(
When I first watched through Parties are for Losers and its respective songs, my brain was already whirring. Come on. I'm a Vocaloid nerd, obviously I have to look into it, and I know something is up, which means the analysis brain begins. I really enjoyed the Evillous Chronicles, and it seemed as though this was similar. Unlike it, this was actually in English (being set in Russia), and the narrative felt inherently more understandable, although that may just be because it's only 13 songs, compared to Evillous' 82.
AND it covers topics of biology and its affects on psychology. it's perfect. why have i never heard of this before??!?!?!?
There's a lot of aspects to explore within PafL, but I want to specifically focus on Katya (KT) and Dmitry, and their mutations, taking a biological and social approach to their current mental state. I will refer to Katya by her full "name" because it feels a little more humanising, and our baby girl deserves that.
Human experimentation/mutation is a fascinating topic to explore, because it questions the essence of humanity itself - how could you do that to another human being, a child, no less? End and Save is one of my favourite webtoon comics because of this. The abilities that these children gain typically have significant disadvantages, due to the inherently unethical nature of the creation. In some ways, the mutation itself explores corruption.
Biologically, genetic mutations are a natural occurrence, resultant from selection. We are nowhere near the current level needed to cause significant mutation like that of Katya and Dmitry's, and despite what most people think, there's actually no real intention to head in that direction. Therapeutic gene editing (LITERALLY MY SPECIALISED INTEREST. LIKE I WANT TO GO INTO THIS IN THE FUTURE. THIS IS PERFECT.) strays away from eugenics, and focuses on curing genetic disease. It's a fascinating topic of research, and one I hold dear to me. CRISPR my beloved
Katya's mutant ability is directly related to stress. It causes the extensive growth of tissue when she's in a stressful situation, and she has limited control over the flesh. This then has to be cut off, leaving serious wounds to heal on her skin.


art by Ferry
Taking this biologically, it would have to be mutation related to extreme cell division in tissue - in more simple terms, it's not unlike cancer, where a cell does not consider the required markers for division, and instead rapidly divides. Katya's seems far more controlled than cancer, sticking only to particular sites, and also significantly more extreme. Considering the stress required, it may actually be related to an influx of hormonal changes during stress sequences.
As a result of this, Katya is hypersensitive to the emotion of others and can tolerate a high amount of stress, with inherent optimism. She's relatively simple, and tries her best not to let her abilities weigh her down. In the end, she resigns herself to undeserving of true kindness, suggesting she has some well-hidden low self-esteem.
Dmitry's mutant ability seems more controllable, and therefore powerful, than Katya's. He has the ability to pick up anything, with vague limitations on weight, provided he knows specific location and it is within a 15 metre radius.

art by Ferry
Telekinesis from a biological standpoint? I'm not opening that can of worms. I'm not even gonna try. Make it up yourself. I'm pretty sure A Certain Scientific Railgun couldn't even really explain Kuroko's powers, and I'm one small scrawny rat.
Dmitry suffers severe physical consequences as a result of this ability, even using it regularly - severe headaches, loss of consciousness, and dizziness, which can been seen when he attempts to save Anya. Dmitry is significantly more cautious of the outside world than Katya is, and he's somewhat more hostile, threatening Yura and Sanya when he is blackmailed. However, he's practical, likely from the skills taught to him through use of telekinesis.
Dmitry and Katya were set out to have a negative relationship, due to the power dynamics between the two of them making them inherently different people. Dmitry was used for several years as an "assistant" to test Katya's abilities, and seems to hold a grudge with her over that. They have differing opinions on the outside world, particularly due to the way Dmitry's inhumanity was repeated to him often, as the lab researchers began to fear his power. He's not so pessimistic that he acts as contrast to Katya, but the clashing elements still causes them to go their separate ways in KT's Guide.
I couldn't find any specific links between the use of GUMI as KT and Fukase as Dmitry, but I'm sure there is some when considering the different Vocaloids used as a whole. I just wish I could understand what it was, but I don't quite know enough about Vocaloid as a whole for that. Alternatively, it could just be because of gender and the fact that both sound good with the style of the song.
song i wrote this listening to (after PafL, of course): sleep thru ur alarms by Lontalius
it's been a rough night, okay? i needed this as a distraction.
thanks so much to powercoreact for the suggestion! i genuinely really enjoyed this, and you hit my secret hidden love for vocaloid right in the feels. can you believe i watched this like an hour ago??? i feel like i've known it for years.
I MISSED A THEME???????? rereads whole fanfic
hey, "pretty accurate" is a compliment. (?)
the relevance of arcs in the DreamScape AU, or trying my best to make predictions
WARNING: SPOILERS FOR THE OMORI DREAMSCAPE AU - THIS ANALYSIS ASSUMES YOU HAVE READ UP TO THE CURRENT LATEST CHAPTER (14) PLEASE READ IT!!! ITS GOOD!!
CONTENT WARNING: MENTIONS OF SUICIDE.
READING-THIS WARNING: I'M STUPID AND MISINTERPRET THINGS SOMETIMES, ITS ALL MY ANALYSIS AND DO REMEMBER THAT IT CAN BE WRONG/BAD/STUPID SOMETIMES
*cracks knuckles*
Let's do this.
Determining the Goal of Each Arc
If a story is formatted in a particular way, typically it has a specific goal for that. You learn this back in the years of High School English, when you start to understand the point of plays being separated into acts. They have somewhat different stories, but ultimately link to the same final goal, or final climax of the story.
In DreamScape's instance, it is split into three arcs. An arc (in other contexts) typically refers to the development and eventual resolution of a particular theme or aspect - such as a character arc, which portrays character development over a period of time. I tend to use arc when referring to characters, so I'll capitalise when referring to the actual in-text arcs.
I believe that it is possible to use our understandings of the current Arcs to determine where loose ends might be tied up in Arc 3. We know for certain the ending is "bittersweet" - somewhat good, somewhat bad, not unlike the original game.
Arc 1
The first Arc provides us with the most understanding, since it's complete, but it's relatively easy to miss the goal of the Arc, considering how much is going on. We gain understanding of DreamScape as a location and a plot device, and begin to understand the characters centered around it, which is a lot to process.
The importance of the events that occur is obvious. Sunny fucks with the program, revives Mari, and causes a shit ton of problems, including seriously injuring Basil. Basil knows the truth of Mari's weird online activity, and Sunny is trying to fix the problem he made, causing more problems on the way. In the meantime, Kel and Hero wrestle a dysfunctional relationship, and Aubrey and Basil aren't on good terms.
Despite all this, the finale of the Arc is focused on Aubrey's relationship with Sunny, and it deliberately doesn't end with the creation of the Mari virus - that's the beginning. Having it as an ending would be a relatively reasonable ending for a beginning arc, so why wasn't it?
I believe the goal of the first Arc revolves around Aubrey/Kim/Kel discovering what Sunny has done, and also reader discovering the "truth" about Mari's death, as well as the way Sunny's life rotates around it. Rather than a journey of creation, it is a journey of discovery.
Mari's suicide is first directly described in Chapter 10, and so is Sunny's suicide attempt (mimicking his sister's). We also see Sunny's direct involvement in Mari's death - while her legs breaking was already mentioned, here we see Sunny curled up in the corner, sitting with Mari's dead body, when Aubrey finds him. We see Sunny mimic Mari's suicide, and we get one of the most key lines of this arc-

From this, we learn more about Sunny as a character before the events of her death, and the nature of the destruction of Aubrey and Sunny's relationship, indirectly destroying Aubrey and Basil's relationship at the same time. Similar to the original game (except actually explicit), we watch how the friendship group broke up. This is the goal of the first Arc - much like the Truth Segment of the original game, we are understanding what happened in the past.
The first Arc also introduces Kel and Hero's clashing personalities, and also introduces Kim, to act as "Aubrey's Hero" (at least for this section). Kim and Hero are third-parties who don't like and rarely interact with DreamScape, although they are later required to. I believe setting up these characters makes them more relevant later.
Arc 2
As of current writing, this Arc is incomplete, which makes it difficult to determine its main goal. However, we can look at the current state of events and determine a potential conclusion from there.
Arc 2 has us understand more about the Mari virus, and its interaction and storage of memory. It also introduces Sweetheart, as well as Hero's bargain with her, and it foreshadows/demonstrates severe destruction of DreamScape.
The sequences wherein Sunny enters Mari's memories are very reminiscent of several Truth sequences in the original game. Even the images reflect this, depicting Sunny falling through a red sea; or the hospital. It depicts a continuum of Mari's memory, which also foreshadows the destruction of the way Sunny perceives time.
Despite the horrific nature of it, we know Sunny enjoys being with Mari or acting as her, in her memories - his obsession with his sister has driven him to insane lengths to see and feel her again, punishing himself . In this way, Sunny now acts as an antagonist, where his goals are somewhat beyond reader empathisation and understanding, pivoting them to want him to get help. It may be that we rarely see Sunny as the main perspective onward, but it's perfectly possible for that to not happen as well.
It is likely the game will be immensely broken from here on, or at least somewhat changed. I also predict Sunny will break free from Sweetheart's weird little lab to cause further destruction, because it would ultimately lead to a more interesting future climax.
Considering Loose Ends for Arc 3
The Potential Ending of DreamScape (as a game): Considering the best possibility for a bittersweet ending, the destruction/abandonment of DreamScape as a game would tie up Sunny's grieving and acceptance character arc. Though Hero's focuses on the use of DreamScape to heal grief, Sunny is more relevant and requires more support. Either the virus itself will ruin the game, or Sunny will choose to leave it.
Understanding the Mari Virus: At the present moment, Sunny (and everyone else) has a very limited understanding of the virus - we understand why it is there, and somewhat understand what it can do, but nothing of its extent. Surprisingly, we also understand little about its creation. Either another character will introduce a better understanding of it and its potential, or we learn from Sunny's experience.
A Possible Sunny Final Boss Fight?: Could be an interesting avenue to go down as complete corruption threatens the game, but also threatens Sunny's safety. Aubrey has already fought Sunny before, so it's not impossible. However, that fight also didn't achieve any goals of the other parts of the main cast.
Kel and Hero's relationship: I feel absolutely confident it won't stay this way forever, and we can already see slight change. This also goes for Aubrey and Basil. Whether or not the entire friendship group is revived is debatable, and potentially unlikely, considering Sunny's apparent differences.
Kim as a Character: Putting this here because she's apparently going to get more relevant. This may be because she knows something we do not, or perhaps to understand Aubrey more.
Sweetheart and her Crew: These characters definitely know more about DreamScape than the reader, as is evident by their relevance in the second Arc, as such I believe they might be beneficial to keep around for the next Arc.
Sunny's Eviction/Expulsion Threat: While stated to be five months away, time has been slipping from Sunny's grasp recently, meaning that this is definitely going to become relevant again soon.
Sunny's Physical and Mental Wellbeing: Need I say more?
Basil and Unrequited Love: The pining is probably going to get worse from here, especially considering Sunny's current state. It is possible Basil will have an internal strife between his desire to see Sunny happy and what is best for him.
There's definitely more. It's like, insanely early. I stopped having a train of thought twenty minutes ago. But I hope you enjoyed this!
OCD in Hello Charlotte 3, or why Charles Eyler doesn't (necessarily) have Dissociative Identity Disorder
MAJOR SPOILERS FOR HELLO CHARLOTTE 3
CONTENT WARNING: Discussions of severe mental illness, including intrusive thoughts and psychosis. Please be warned if this may cause you to spiral out of control, and take care of yourself.
DISCLAIMER: A lot of this is coming from my personal experience and understanding of OCD. While I do not experience DID, I don't really focus much on it in this, more reframing Scarlett Eyler as a character. You can take Charles' experiences however you feel is accurate.
I feel like the fandom gets tripped up when Charles calls Scarlett Eyler a tulpa.
I've seen a lot of people state that this quote directly implies Charles has DID, and that's therefore canon. But I'd actually like to propose a different take, that Scarlett is a physical manifestation of Charles' intrusive thoughts.
First of all, a tulpa implies a sense of desire - it is willingly created through spiritual meditation. Scarlett is, in no way, a desired existence that haunts Charles. There is some debate as to whether or not the game was originally in Russian or English, but regardless, tulpa just may be what Charles refers to the phenomenon as. It's not as if this directly confirms anything, as we know in-game Charles is only diagnosed with autism, and takes medication for psychosis.
Charles experiences many symptoms of OCD, contamination OCD in particular. He is intensely preoccupied with purity and disease, insisting that the majority of the population has a "parasite", aside from a select few people (Vincent being one of them, and by the end, the only one).

OCD and psychosis have several unique overlaps when acting as comorbid conditions. It has a relatively high comorbidity, due to both conditions often suffering with heightened paranoia. I couldn't find any research which suggests it can cause the hallucination of intrusive thoughts, but OCD does make people more susceptible to hallucinatory disorders, and vice versa.
Many people with OCD, especially those who have experienced symptoms since being a child, start to conceptualise these thoughts as a being - appearing as imaginary friends which act and react negatively. It definitely happened to me - I genuinely thought I had DID for a year or so of my life, because I had this voice in my head that hated me, and it didn't feel like myself. As a child, it just felt like my own mind was trying to bully me, and I didn't understand why.
We know that Scarlett Eyler is the instigator of "punishment" for Charles' actions...

This sort of "punishing" is very reminiscent of OCD. The rule-breaking itself is confusing to an outsiders, and the punishments even more so. However, I find this rule-and-punishment system very relatable, and I'd argue that some people with OCD might have even more confusing rules and punishments - for example, I can't watch very specific youtube videos, I can't explain what the rules I have surrounding them are, and I have strange punishments for this (that which I will not disclose).
Scarlett also doesn't exhibit typical alter behaviour. She never takes over, Charles doesn't seem to lose time, she does little more than act as a harsh observer, and also physically threaten Charles. She seems very real to him, aside from the fact that he knows taking pills will make her "disappear".
For Charles, Scarlett is simply a being who threatens and instigates intrusive thoughts, but in a particular way. Charles still experiences other intrusive thoughts - Scarlett never discusses the parasites, even though that's a very prevalent fear of Charles'.
Scarlett is the manifestation of intrusive thought that Charles is a failure, rather than being a separate existence to Charles.
my little rat analysis lmaoooo. this was my first hello charlotte one, i've always loved charles, he's just peak gender in so many ways, incredibly relatable.
hope your little polycule goes well salutes