thesilliestrovingalive - RAWKET LAWNCHAIR!
RAWKET LAWNCHAIR!

Hello, folks! I was originally posting MS stuff on @floofgryph, but things have changed now. I suck at playing the MS games, but I'm trying, okay?

242 posts

Updated: October 12, 2024

Updated: October 12, 2024

Reworked Character #2: Tarma Roving

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to underage drinking, crime, an unhealthy romance, death, and torture.

Real name: Tarmicle Ignacio Roving III

Alias: Mister Nice Buddy

Occupation: Captain of the P.F. Squad

Retirement plans: Open a motorcycle shop, develop reliable cybernetic prosthetics for hospital use, and start a family

Special skills: Proficiency in Slugs, heavy duty firearms, and resource management, robotic engineering, weaponsmithing, mechanics, and bivouacking

Hobbies: Customising motorcycles while listening to rock music, drawing detailed blueprints for weaponry and vehicles, collecting action figures and scale models of military machines, looking for cool bugs and rocks, and camping

Likes: Beautiful women and men, hugging people he cares about, solitary journeys on his motorcycle, spending time in the great outdoors, and the toy version of SV-001 that his father gifted him on his 9th birthday

Dislikes: Social isolation, his frequent nosebleeds, shallow and rude people (such as Gimlet), feeling powerless when preventing his friends from getting injured, and insults that feed into his insecurities about his academic intelligence

Favourite food: Rice with fermented soybeans prepared with mustard, boiled eggs, and scallions

Sexuality: Sex-favourable, straight-leaning bisexual

Gender: Male

Age: 17 (in 2022), 23 (in 2028), 25 (in 2030), 27 (in 2032), 29 (in 2034), 36 (in 2041), 38 (in 2043), 39 (in 2044), and 42 (in 2047)

Blood type: AB+

Weight: 227 lbs. (102 kg)

Design: He’s a 5’ 11” (180.34 cm) Japanese endomorph of American and Mexican descent with a partial beer belly, rigid muscles, broad shoulders, and sienna skin. He has sunburst green-hazel eyes and fingernails that are painted a dull gold. He has maroon hair with medium-length parted bangs, featuring two distinctive ahoge cowlicks in the centre, alongside sideburns, a neatly trimmed goatee, and subtle curls. Like Marco, he bears nasty battle scars: badly burned flesh from the right side of his neck to the left deltoid; multiple lacerations crisscrossing his back, forearms, and thighs; his left ring finger is partially severed; a couple of bullet wounds are visible just below his left lumbar region; and a scar snakes down from the right side of his forehead to the middle of his left cheek.

His right forearm was replaced by a cybernetic prosthetic, crafted from ultra-durable, lightweight metal plated and reinforced with tungsten nanotubes. Vein-like fibres of superconducting nanowire mesh enable seamless integration with his nervous system. The prosthetic features a retractable plasma cannon that fires two types of projectiles: yellowish-white ionised energy blasts that deliver intense electrical discharges; and metallic purple-green goo, a highly corrosive and acidic substance capable of burning through virtually any material. Beneath the plasma cannon, a nanotech-enhanced, razor-sharp blade retracts seamlessly into the cutting-edge prosthetic. Forged from a nearly indestructible alloy, the gilded blade is micro-serrated for optimal tissue and armour penetration.

His military gear consists of red-tinted sunglasses, a metal dog tag necklace with his name, a walnut brown T-shirt with ripped sleeves, a rusty orange fingerless glove on his left hand, and a burgundy leather belt with a snap-on gold buckle. He wears a saffron-yellow vest with four pockets, featuring an embroidered logo of the P.F. Squad on the back. He also wears citron army cargo pants tucked under burgundy paratrooper boots, a sheath for his combat knife, and a gun holster for a handgun he rarely uses. He once ripped the right knee of his cargo pants, but Fio mended it with a patch of butterscotch-hued fabric. The pockets of Tarma’s vest carry around an old cigarette box, a silver lighter, the key to his first customisable motorcycle, and a toy version of SV-001.

Over his T-shirt, he dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around his walkie-talkie and ammo for other firearms. His forearms are wrapped in dirty gauze, and he wears two dark brown bandoliers: one drapes over his left shoulder, holding sticks of dynamite, while the other wraps above his belt, holding bullets for his handgun. Tarma carries around a citron load-bearing backpack that contains camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, mechanic tools, a flame shot, two machine guns, an enemy chaser, and a laser gun. He has three piercings: a gilded septum as well as a silvery vertical curved barbell and a ring adorning his left eyebrow.

Tarma acquired a stolen katana called Murasame, renowned for its unique ability to self-cleanse its blackened steel blade, allowing it to remain razor-sharp. The katana features a distinctive wave-shaped hamon, a tangerine-hued handle wrapped in gilded cord, and a hexagonal silvery guard. The katana's crimson hardwood sheath features a golden straightened carp design, while the blade itself bears the Japanese inscription “血液洗浄” (Ketsueki Senjō), meaning "blood washing" in English, elegantly written on the right side.

His beloved motorcycle, built at just 15 years old, is a custom black and flame-coloured Harley-Davidson 42WLA. The bike's gas tank showcases a stunning design: an azure Japanese dragon wrapping around a bronze eagle with outstretched wings. He extensively modified his first motorcycle, integrating a missile-firing launcher between the handlebars and installing two 12.6mm calibre Vulcan cannons (similar to those found on the SV-001) towards the front. Additionally, he fitted a bulletproof carrier at the rear, coated in a durable silvery dark grey paint, which houses a shotgun and thirty corresponding shell holders.

Character summary: He often pokes fun at the overly serious Marco, much to his annoyance, yet still holds him in the highest esteem as a heroic soldier. Whenever he's away from Marco and can't contact him, he starts to worry about his safety. But when Marco returns safe and sound, he's instantly relieved and overjoyed to see that he's okay. The idea of Marco going missing or dying an untimely death would leave him feeling deeply melancholic, empty, and lonely. As a flirtatious and affectionate individual, he frequently tries his luck with women and men who catch his eye, regardless of their faction affiliation. Although his advances often end in rejection, he doesn't let it discourage him and won't pursue them aggressively. Tarma views these rejections as minor setbacks and tends to avoid women and men who playfully tease or intimidate him.

He has very strong romantic feelings for Fio, but struggles to express them. He enjoys spending time with her, sharing stories about his day and telling jokes. However, he occasionally comes across as a bit awkward in her presence. Once he and Fio enter into a romantic relationship, he exudes greater confidence in his feelings for her, leading to a deepening of their emotional connection and a profound level of intimacy and supportiveness. He adores it when Fio showers him with kisses, praise, and loving compliments, and he happily returns the affection. He holds Marco dear as his queerplatonic partner, a bond that strengthens when Marco joins him and Fio in a polyamorous relationship. He feels at ease sharing his dorky side and vulnerable emotions with Fio and Marco, finding comfort and acceptance in their presence.

He's a loyal, clumsy, and fun-loving hothead with an adventurous spirit and a readiness to put up a good fight when necessary. He has a breezy and slightly sarcastic attitude, paired with a great imagination that shines when designing innovative weapons and vehicles. He has a clever talent for stirring up distractions and sparking moral self-reflection in those around him. He’s emotionally intelligent, going to great lengths to ensure the happiness of his friends, comrades, and loved ones. Tarma has a great sense of humour, often cracking jokes that span various comedy genres to diffuse tension in most situations, but it can become annoying at times. He has a hearty appetite, which becomes particularly evident after completing gruelling missions involving intense combat. Due to his strong sense of justice, he’s a vigilante at heart with protective instincts. If someone he loves is harmed, he will stop at nothing to ensure they receive the justice they deserve, showing no mercy to those responsible.

However, beneath his nonchalant and optimistic facade, he struggles with insecurities about his intelligence and mental slowness. Despite his enjoyment of being lively and a tad mischievous, he can't shake the feeling that he's a nuisance. Whenever he feels like he's about to cry, he quickly runs off to find a hiding place, fearing that others will mock him for his sensitivity. Tarma will only cry in front of others when he's feeling completely overwhelmed and people are aggressively yelling at him. He genuinely cares about Eri and strives to treat her with kindness and respect. However, her tendency to socially withdraw from him, coupled with her constant belittling and physical confrontations, makes it challenging for him. Fortunately, Marco and Eri's team of Ptolemaic rebels frequently intervene to stop these confrontations. Due to Eri's animosity towards him, he harbours a deep-seated fear of her and tends to distance himself, particularly when she's intoxicated or near Fio.

Due to his mild ADHD, he often feels tired, which explains his quirky habit of nodding off in unexpected places. The mere mention of the Great Morden War triggers severe anxiety, culminating in violent panic attacks, vivid flashbacks, and haunting night terrors that disrupt his sleep. He's very patient, but sometimes his patience wears thin, and he snaps when he's feeling reasonably irritated. Although he isn't hesitant to assert himself respectfully when misunderstood, threatened or emotionally hurt, there are times when his approach comes across as rude and crass, leaving him feeling remorseful. He's incredibly passionate about vehicles, weaponry, and cybernetic prosthetics, often enthusiastically sharing his knowledge when asked. However, he's also fiercely protective of his interests and can take offence when someone criticises or disrespects them, particularly if they're models he's personally built or repaired.

He’s fiercely protective of his friends and comrades, willing to stand up to bullies and threats with a serious and intimidating demeanour. However, his strong sense of loyalty can sometimes lead to physical confrontations when pushed beyond his limits. He's generally humble and becomes slightly flustered when praised for his work and being a good friend, but occasionally exhibits overconfidence in his tactical abilities and creative projects. He can be quite reckless on the battlefield and during stealth-oriented missions, which occasionally puts his friends in potentially perilous situations, yet he always manages to keep them safe and unharmed. He strongly opposes racism, fat shaming, and the stigma surrounding mental health issues, viewing them as dehumanising obstacles to equity and healthy relationships.

He's surprisingly gentle and exceptionally kind to children, going to great lengths to rescue them from harm, ensure their emotional well-being, and provide companionship. When sleeping, he snores loudly and often talks in his sleep, uttering fragmented sentences during his most terrifying nightmares and pleasant dreams. He likes to drink with his friends after a long mission, but he often gets wasted and becomes silly, jovial, overly affectionate, and short-tempered. He holds that morality is shaped by a combination of factors, including parental guidance, cultural influences, universal moral laws, and the capacity to establish ethical principles. In his view, the morality of an action is determined by the action itself, rather than its consequences. Interestingly, despite being a soldier, he’s a pacifist who believes that individuals can confront threats to peace, even if it requires compromising their personal morals. Furthermore, he sees life and death as fundamental opposites that are perpetually in conflict with each other.

Backstory: Tarmicle Ignacio Roving III was born on May 1, 2005 in Hokkaido, Japan. He was born into a large, diverse family. His father, Fabriclus Cristóbal Roving, is a distinguished Mexican-American military man. His mother, Koharu Nakabayashi, is a Japanese miniature painter and a retired army nurse who formerly served in the Regular Army. He has several siblings: Ildefonso, a firefighter and his older half-brother; Milagrosa, the lead singer of an alternative rock band and his older half-sister; twins Daisuke, a biochemist, and Ryōsuke, a medical engineer, who are his older brothers; and Calpurne, a fighter jet pilot who serves in the Regular Army and his younger sister. Fabriclus named him after his great-great-great-grandfather, Tarmicle Ignacio Roving Jr., to keep his legacy alive.

He often tells Tarma stories about the heroic actions of his namesake. He also likes to tell Tarma stories about his experiences in the military, often mentioning a man named Alessandro Germi and describing the wars he had fought in. Tarma vaguely remembers Fabriclus sharing that he considered retiring after his first wife passed away from breast cancer. However, it wasn't until he met his second wife, Koharu, while she treated his injuries he sustained during a battle against high-risk criminals seeking to spark global anarchy, that he officially retired and started a new family with her.

He has a cousin named Achilles, who lives in Missouri, United States and owns a motorcycle shop. Achilles is notable for his distinctive light orange pompadour, playing a significant role in sparking Tarma’s strong passion for motorcycles. In contrast, his father fostered his interest in tanks, fighter planes, and the great outdoors, while Milagrosa ignited his love for rock music. He thoroughly enjoyed playing, exploring, and causing mischief with Calpurne, who matched his lively energy and vibrant imagination. However, their playtime wasn't without its challenges as she would occasionally take his toys without permission—though this rarely seemed to bother him.

At the age of 3, he met his childhood friend Tabomba when Tabomba's Filipino family moved in next door. Surprisingly, Tabomba sparked Tarma's interest in trains as well as cool bugs and rocks. Although they rarely see each other nowadays due to Tabomba's work as a marine biologist, they make an effort to meet up whenever they're both off work and on vacation.

His family frequently travelled across Japan, the United States, and Mexico, especially during summer and winter breaks, to visit relatives, enjoy the outdoors, and have fun. During a trip to Hiroshima at the age of 7, he met a girl named Chizuko, who was wearing an olive green bandanna. They quickly became friends after building a sand castle and finding worms under a large rock at a local park near the orphanage where Chizuko was staying. Sadly, they couldn't spend much time together because Tarma's family had planned to stay in Hiroshima for only two weeks and wanted to explore every attraction the city had to offer. Fortunately for the two, his family returned to Hiroshima a few times, once during a summer break and again to care for a sick relative.

At the playground and in elementary school, he faced bullying, responding in one of two ways: either he would remain oblivious to the taunts or burst into tears and rush to the safety of his parents or seek the teacher's intervention. He was bullied a lot at school because of his mental slowness, hyperactivity, and perceived "annoying" nature, and for not fitting traditional Japanese physical standards. Like him, Tabomba faced both racial and size-based discrimination, but found unwavering support in Tarma, who cherished their friendship. To combat Tabomba's isolation, Tarma would often keep him company, whether completing homework and assignments together or spending time together after school. Their favourite activities included playing video games, visiting the park, and watching action and comedy movies.

He had a couple of girlfriends and boyfriends in high school, but they didn't last very long. In high school, he started fighting back, engaging in fistfights and enduring street beatings as he struggled to cope with the constant bullying. He also began experimenting with building custom-made motorcycles as a way to initially impress those he was romantically interested in, and later found that it helped to calm his nerves.

Tragically, the bullying escalated to the point where Tarma felt overwhelmed and feared that reporting it to his teachers or parents would only create more problems and burden them further. So, he made the desperate decision to run away from home on his motorcycle, heading towards Hiroshima. Once there, he encountered Chizuko again, but she was different from the last time he met her. She was now the leader of a notorious street gang. Chizuko coaxed him into hanging out with her at their rundown hideout, where they drank beer and vodka stolen from a local alcohol shop. Tarma reluctantly agreed, but was thrilled to reunite with Chizuko after 8 years.

At the hideout, they caught up on each other's lives as Tarma had a couple of beers and Chizuko drank vodka from a bottle. Things took an unexpected turn when Chizuko got physically close to him, complimenting his appearance in a seductive manner. Their friendship evolved into a sexual relationship, which was Tarma's first. They spent many nights together, and he even participated in a few crimes with her, including theft and drug sales. Tarma would also start to develop a nicotine habit and, more positively, learn effective coping mechanisms and assertiveness skills to manage stress and stand up for himself.

However, their relationship was short-lived. Tarma ended things and returned home after discovering that Chizuko had been using him to fulfill her physical desires and distract herself from her trauma, while also advancing the interests of her gang. He would later reunite with Chizuko, now going by the name Eri, but she had become bitter, socially withdrawn, and aggressive, pushing him away.

After graduating from junior high school and enjoying the first week of his summer break, Tarma immediately enrolled in the Officers Academy of Special Tactics and Battle. In addition to his impressive engineering and mechanical skills, he achieved a notable feat at the age of 20 by rescuing President Marx, the CEO of a prominent defence contractor that supplies the Regular Army with weaponry, tanks, and other essential equipment. The Peregrine Falcons Squad took notice of this achievement and invited him to join the team, which he happily accepted.

Here, he met and befriended a lonely Marco after discussing their interests, reminiscing about their childhoods, and enjoying a couple of beers together. He would slowly develop a queerplatonic relationship with Marco, built on a deep appreciation for his company, a genuine desire to ensure his happiness and well-being, and a strong attraction to his physical beauty and intellect. During the Great Morden War, he learned that Marco, alongside Tequila, was selected for the counteroffensive against Morden and quickly volunteered to join him, wanting to support his best friend.

During the Great Morden War, Tarma, Marco, and other members of the P.F. Squad, S.P.A.R.R.O.W.S., and Regular Army were ambushed by General Morden and his soldiers. They subjected everyone to rigorous torture, leaving them with lasting mental and physical scars. The Rebel soldiers and Allen O'Neil mercilessly taunted him, exploiting his sensitivity during the torture. Like Marco, Tarma was forced to witness the brutal slaughter and torture of his comrades and friends, which was emotionally painful to watch. However, he devised a clever escape plan by distracting the guards holding the key to his prison and appealing to their conscience. This unexpectedly worked, allowing him to overpower them, rescue Marco, and help his best friend thwart Morden's plans for world domination.

When escaping, he managed to acquire a mysterious katana that the Rebel Army stole during their invasion of Japan: the self-cleansing Murasame. Rumours suggest that the cleansing properties of Murasame may be attributed to the Martians or the advanced technology of the Tuatha Dé Danann. However, Tarma remains skeptical and dismisses such claims as mere speculation.

After the end of the fearsome battle against General Morden and the Rebel Army, he rose through the ranks to become Captain of the P.F. Squad. He played a key role in the suppression of the second coup, getting a chance to fight alongside Fio and Eri. Notably, he saved Marco from a tactical airstrike by the Rebel Army that could have been fatal, earning himself a reputation as a hero and the true linchpin of the P.F. Squad. During the conflict with the Arabian Infantry, Tarma bravely rescued a baby and several children who had been orphaned by Rebel soldiers. He subsequently facilitated their adoption, providing them with an opportunity for a safe and nurturing upbringing. He lost his right forearm during a fight against Allen O'Neil, which was later replaced with a cybernetic prosthetic that he designed and built with the help of Regular Army scientists and Pupipi.

Tarma's exceptional talent for building motorcycles, rivalling that of professionals, had led him to consider retirement. However, these plans have been put on hold due to the persistent and desperate pleas of his spineless superiors to continue his service in the military.

  • cypriathus
    cypriathus reblogged this · 5 months ago
  • rossimercenary
    rossimercenary reblogged this · 6 months ago
  • fruitypixel
    fruitypixel liked this · 6 months ago
  • asheervasilissa
    asheervasilissa liked this · 6 months ago
  • myluckymoon
    myluckymoon liked this · 7 months ago
  • otro-pendejo-blog
    otro-pendejo-blog liked this · 7 months ago
  • nunezs-stuff
    nunezs-stuff reblogged this · 7 months ago
  • kemasansachet
    kemasansachet liked this · 7 months ago
  • nunezs-stuff
    nunezs-stuff reblogged this · 7 months ago
  • nunezs-stuff
    nunezs-stuff liked this · 7 months ago
  • helkodrillenz
    helkodrillenz reblogged this · 7 months ago
  • itz-hellenz
    itz-hellenz liked this · 7 months ago

More Posts from Thesilliestrovingalive

7 months ago

It was a bit tough to figure out. However, I managed to pull my act together and make something that's satisfying.

Martian capture

After being ensnared by rings of blue light by a Martian impersonating General Morden at the rocket site, Fio was lifted up into the Dai-Manji. Everything became a blurred yet frightening mess. She tried to protest against her captor, but it was no use because they didn't listen.

As the grey Martian who kidnapped Fio teleported to the Rugname, Fio could hazily hear the fearful pleas and panicked screams of the real General Morden. The sounds and words emitted by General Morden grew fainter and fainter as though some force was dragging him away. Fio felt butterflies in her stomach, writhing around in utter terror, not wanting to know what would happen to her next. After a few agonising minutes, a small group of Martians entered the Dai-Manji and carefully carried Fio inside their mothership, not interested in disarming her.

The interior of the Rugname felt cavernous and eerily inhuman. Towering pillars, adorned with circular joints and intestinal tubes, connecting to each other like a living, breathing machine. The ground was covered in nearly straight rows of these heavy, industrial tubes. Between each pillar, a depiction of a UFO was engraved into the biomechanical walls. The entire space was almost dark yet it was bathed in a hazy, unsettling hue of bronze, metal, green, and deep reddish-purple, which cast an otherworldly glow.

All of this was quite daunting for Fio. She felt her mind blown by the fascinating architecture of the Rugname's interior. However, she was experiencing a profound sense of déjà vu, but it felt oddly wrong. She had never seen anything so foreign. Goosebumps formed on her skin, telling her that something wasn't right. She didn't know what, but it certainly had to mean something.

She was eerily silent, taking everything in without muttering a single word. Fio even saw a few brown-tanned Martians, who are the assault troops of this fierce species, prepared to shoot at any intruder with their spore pistols. Their presence scared her, and she instinctively gulped with uncertainty.

Soon enough, the Martians opened up a barrier, leading Fio into a foreboding chamber. It was much darker and adorned with the same pillars and industrial tubes as the hallway of the Rugname. However, the atmosphere of this area felt frightening and oppressive, making Fio tense up.

As they got closer, they encountered white Martians, the elite soldiers and commanding officers of this peculiar, malevolent species. As they inched closer and closer, Fio could hear the agonising screams of the real Morden, stripped of his dignity. She felt fear clogging her throat as her face turned pale and her stomach churned. Despite her hatred for General Morden, she couldn't help but recognise that he was human too. Torture was always a disgusting and horrible thing.

The darkness of this chamber was gradually enveloped in a pulsating bluish light, revealing Morden's electrical prison. The white Martians stood by with ferocity and caution, guarding Morden and the computer terminal connected to his shocking, claustrophobic prison. The room gets darker and Morden’s screams get fainter as the small group of grey Martians and Fio escape the horrid chamber.

They entered a new part of the Rugname, a power reactor hallway fiercely guarded by relentless Hopper Mechas. The Hopper Mechas gave Fio an intense stare of malice, but didn't bother to explode her into a million pieces. They clearly knew that the Martians wanted her for something far more important.

Instead of walking down this long hallway, the small group of grey Martians knew of a shortcut. One of the Martians walked over to a part of the wall that was faintly stained green, its tentacles slightly flapping against the floor. As two thin tentacles gracefully caressed the wall, it opened up to reveal a tubular teleporter with a glassy membrane and industrial tubes. They rudely pushed Fio inside and swiftly followed, sending themselves to somewhere else. Fio almost wanted to tell them off for pushing her inside the teleporter like that, but she knew it was no use.

The Martians were taking her to a grotesque place, one she would never forget. Once they arrived at their location, a large bronze-hued door stood before them. It automatically opened, revealing a chamber that filled Fio with disgust. It was an area of metal enveloped in a dripping mass of organic matter with a shiny reddish hue. The space was punctuated by intestinal pipes and tubular holes, sending shivers down Fio’s spine. The biomechanical mess served as a backdrop as a stasis chamber stands before the group with an eerie atmosphere.

As Fio gazed at the stasis chamber, the hairs on the back of her neck stood up. The organic matter in this place made her skin crawl, feeling a wave of nausea wash over her. She began to silently wonder, her mind racing with questions. What did the Martians want from her? Was it to simply imprison her? Do they have plans to subject her to rigorous experiments? A part of her dreaded the truth, but her curiosity was relentless, wanting to understand the Martians' true motives.

Unbeknownst to her, the Martians had bigger plans, greater than what she could have imagined. They delicately placed her inside the stasis chamber, suspending her in a spherical tank of an unknown clear liquid. The membrane of the stasis chamber was nearly opaque, allowing her to see everything on the other side. She gave them a look of raw fear, her panic escalating rapidly.

She frantically scanned the room before desperately clawing and pounding at the membrane. In her desperation, she even tried to slash it with her knife and shoot at it with her handgun. Unfortunately, the membrane proved to be highly resistant against Fio’s attacks, which only infuriated her further and intensified her anxiety to a breaking point.

Fio struggled against this prison, but the clear liquid began to fill her organs, making her feel physically tired. She tried to pound on the membrane, but couldn't even lift a finger. She tried to scream, but nothing escaped her throat. Her eyelids grew heavy, and the liquid disrupted the electrical signals her brain produced, inducing a sense of deep relaxation. Her brain signalled to her body to rest and let everything play out.

The last thing she could recall was the Martians leaving with one of them briefly glancing over at her before hurrying away. Tears streamed down Fio's face as she closed her eyes, her body slumped in defeat. At that time, she wanted Marco, Eri, Tarma, or all three of them to save her. She longed to be free from that terrifying hellhole and reunite with Earth's atmosphere and her comrades. She desperately longed to hug her beloved teddy bear, Peppino, once again, hoping to ease her pain.

7 months ago

Hey... Is there anyone else who likes Metal Slug? I want to make more Metal Slug moots (I only have one moot who likes the franchise). I don't mind talking about other things though!


Tags :
7 months ago
When You Learn A Funny Joke
When You Learn A Funny Joke
When You Learn A Funny Joke
When You Learn A Funny Joke

When you learn a funny joke


Tags :