
writer & artist, level 19, ace/aro, this hermit is ready to spread chaos and positive with dark humor and shitposts at the forefront <3
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The Curse That Comes With Being Immortal.
The curse that comes with being immortal.
“That was my son,” Tears flew down the man’s face, gritting his teeth. His eye fell on his son's cold body once alive. And Techno is one step away–a word away, a plead away, but– "and that's my brother." a wicked smile blossomed on the man's face, "then i guess we're even then," the knife cuts excessively deep in Wilbur's throat, no chance of survival, the man drops his body. "NOOO!!!" Techno screams fall on deaf ears, he runs to Wilbur. “..Techno?...” Wilbur wheezes while coughing on his own blood, tears falling down his face, knowing these are his last moments alive.
Techno cradles his brother’s body, holding Will's face in his hands, “no, no, save your energy. You’ll be okay, you.. you have to be..” techno pleads as he can feel him losing the warmth in his body. It is like techno can hear the man's words, his meaning of doing this. "feel my pain," carries in the roaring wind.
All Wilbur can do is smile sadly and shake his head at him, coughing once more, he takes a shallow breath than gives his brightest smile and says “I love you” before breathing for his last time, looking into the eyes of his brother, forever and always.
If anyone saw the great Blood God crying, sobbing, into his brother’s chest, begging for it all to all be some sick twisted joke, praying and damning every god he called on for not saving his brother that today. They saw nothing. Well mainly because they didn’t live to tell of it, that was the day the Blood God closed his heart again, locking it behind a cage, planning to never open it again. It belonged to one; forever and always.
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More Posts from Verabeeluvgood

Finale :)
Thank you Tommy for your character and story, it’s been fun!!
Ok so I just recently watched all three life series from scars pov again and I've come to a horrible realization...Scar doesn't hit grian once after third life and if he does he never shows it. When grian steals his first life in last life sure scar goes after him swinging but he never actually hits him just barely missing him every time and when he was the boogeyman and had the perfect chance to kill grian he simply doesn't. In double life it was grian who hurt scar to show him that they were soulbound. It never crossed scars mind to test grian like at all. Like he just accepted that grian was helping him out by giving him food whenever he was low on hunger and worrying about his life when he was low on hearts out of the kindness of his own heart. He was one hundred percent ready to accept that grian was going to be on his side without even being soulmates in a death game. He didn't care about who his soulmate was at all in double life but accepted grian as an ally right off the bat. And when he finally realized who his soulmate was via dripstone ,as pay back for grian not telling him sooner, he doesn't hit grian ,no, he punches a jellie panda and hurts himself. Everytime he wants to hurt grian he never physically hits him it's always him hurting himself. Grian on the other hand...in last life grian isn't afraid to hit scar. After stealing his life and running into Lizzie he takes out his sword and swipes at scar the moment he jumps down to their level but misses and he shots arrows at him willingly when he's on yellow and when on red despite not wanting to. On double life grian is the one who hurts scar physically. When showing him their soulmates he uses dripstone and when their hiding from the reds he uses dripstone to prank scar which almost kills them both. It's wild. Plus in last life scar is the only one with a cactus in a world without a desert and it's mumbo and grian who trades for it and in double life they make another monopoly on sand and somehow manage to find the only cactuses on the server to hide out by when on the run. Yeah they never left the desert but Scar never left monopoly mountain and Grian never left the cactus ring.
show don't tell (and how to apply it)
I know I write about this a lot, and maybe I should elaborate a little. "show, don't tell"—use description in your writing, rather than saying it outright. and I think the difference is, really, for the reader: whether they are in the story, or outside of it.
you know what we read for: to escape, to find a new world. but would you rather truly live the adventure, or skim through texts about it?
here it is, simply.
showing - describing, telling things to the reader without saying them outright.
telling - showing something to the reader without any fancy words.
and doing this, it makes the characters more real. tangible, not a fantasy.
but they don't need to be all the time. so when do you use it? an easy way could be to write it all out, the way you intend it to be. do you see the world felt, or a variation of it, scattered throughout the writing? try swapping out how they feel with description that shows the reader it. do you use adjectives such as "pretty", or "big"? they're variable in different situations. use metaphors, similes, to show us that's its' pretty.
and then send your writing to someone. to a friend, to a relative, for anyone but yourself to read it. you want them to think "oh, that's pretty", rather than you tell them, because how would they know? if they understand you intention, and if they feel something, you know you must be doing something right.
*though with all writing advice, I should say this doesn't apply to everyone! writing advice is advice, and that's all it is. excellent writers get by without applying this, and they get by with using this.
How To Develop Your Characters
1) Reveal your character slowly. If you info-dump too much about your protagonist straight away, there is no more wonder surrounding them. By slowly unraveling details about a character, the reader can understand them more fully and see their growth happen in real-time. When your character begins to open up naturally as the story progresses, they’ll reveal things about themselves through their actions or dialogue.
2) All protagonists should have a goal. When a character sets out to complete their goal, that is when the story is born as well as their character arc. The obstacles they have to overcome and the setbacks they face develop them as the story progresses. When you give your character a goal and make it hard for them to reach it, they begin to figure things out and grow as a person.
3) Create obstacles. And then more obstacles. The more conflict that you shove in your protagonist’s face, the more active they have to be in the story. It’s by actively making choices that someone begins to transform. Give your protagonist physical obstacles to overcome but also internal ones like doubt, regret, anger, confusion, lust, etc.
4) Let them Fail. Overwhelm your character, push them to their limits, kick them when they’re low, make them feel like their heart will never heal… and then help them overcome the hardship. (Or not, if your story consists of a negative character arc). Regardless, failure is an important part of any story because no one is perfect and readers love seeing a protagonist overcome the impossible. Have your protagonist fail continuously throughout the story… big failures, little failures, half-failures… it all builds character.
5) Enhance their growth by having static characters in the story. Protagonists are typically dynamic characters which means they change throughout the story. It can be smart to contrast a dynamic character with a minor static/flat character who remains the same throughout the story. If two characters come from the same starting point but only one changes, the audience can see the growth that has really happened to them.
6) Give your character a past that they can overcome. A backstory, an origin, a past. We all start somewhere. The way we grew up undoubtedly shaped us into who we are today and it’s no different for a character. Whether your character comes from a backstory of hardships or privilege, you must know the reasons behind who they are at the start of your story. Then, you can start developing them… making them into a better or worse person.
For example, maybe your protagonist has a deathly fear of cars because of being in an accident as a child. Put them and a love interest in a car together or have them take walks by a highway late at night. Perhaps he even shows her what a car looks like under the hood and helps her to understand the safety features. This all develops your character into growing past their fear, which we understand because of their past.
7) Give your character’s flaws that are real. I don’t mean little flaws like being bad a math or extremely clumsy. While these are all aspects that are okay to give a character, your protagonist needs a more deep and intense obstacle to overcome. A werewolf who can’t control their anger and transforms sporadically. A cheerleader who shakes so badly from presentation anxiety that she risks dropping a teammate. These traits are realistic and relatable to the audience and can be overcome as the character develops, learns, and grows throughout the story.
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