The Art I Produced So Far Is Starting To Take The Shape Of A Game Now That Is Being Exported To Unity,



The art I produced so far is starting to take the shape of a game now that is being exported to Unity, but that is not all. We are working on the mechanics, so we need an enemy. I started working on a simple one, so I went for a goblin first. Why?
It's because I had a drawing of it already. As all my other characters, it comes from way back when. And also because I started reading Goblin Slayer.
The animated one was very much inspired by the ones from the board game HeroQuest. I played a lot when I was younger and I like the simplicity of it.

-
calicotrice liked this · 3 years ago
-
alinenunesn liked this · 3 years ago
-
sprinklesthedestroyer liked this · 4 years ago
-
bramvanvliet liked this · 5 years ago
-
thewinz liked this · 5 years ago
-
thecrochetandcoffee liked this · 5 years ago
-
koali-kajipo liked this · 5 years ago
-
aggressiveblue liked this · 5 years ago
-
aggressiveblue reblogged this · 5 years ago
-
jonreaper12 liked this · 5 years ago
-
touya-r liked this · 5 years ago
-
gigadrillgorg liked this · 5 years ago
-
grymmdark liked this · 5 years ago
-
pointthemood reblogged this · 5 years ago
-
apocalypse-prevention-agency liked this · 5 years ago
-
hellothepixel liked this · 5 years ago
More Posts from Verionj

I just finished the basic movements for my character. Considering I started learning to animate recently, I got good results. Still, bet there is a lot of room to improve yet.

The work never ends!

I just finished the basic movements for my character. Considering I started learning to animate recently, I got good results. Still, bet there is a lot of room to improve yet.