Quick Illustration I Did Yesterday, Around Two Hours. Speed Paint Is Not Really My Thing. In Any Case

Quick illustration I did yesterday, around two hours. Speed paint is not really my thing. In any case I was trying to get a feel of the environment I want to go for on the game level I am working on.
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More Posts from Verionj



The art I produced so far is starting to take the shape of a game now that is being exported to Unity, but that is not all. We are working on the mechanics, so we need an enemy. I started working on a simple one, so I went for a goblin first. Why?
It's because I had a drawing of it already. As all my other characters, it comes from way back when. And also because I started reading Goblin Slayer.
The animated one was very much inspired by the ones from the board game HeroQuest. I played a lot when I was younger and I like the simplicity of it.

Currently working on parallax effect, here’s a video showcasing it. Also thanks to my Supreme Manager @EmpyreanFlaw for all the feedback! #indiedev #indiegame #IndieGameDev #gamedev #pixelart #madewithunity #aseprite

I just finished the basic movements for my character. Considering I started learning to animate recently, I got good results. Still, bet there is a lot of room to improve yet.

I have being quiet lately because there is a lot happening on my personal life that demands attention but I still working on tiles and animations. The game mechanics are starting to be implemented on Unity. Slowly but surely things are taking shape.

Hey, hey people! I've been working on this wolf animation for a while now, and it was quite a challenge. This was the first time I ever worked on a non-humanoid model, which is going to be one of the enemies for the game I'm working on.