Delta Gundam - Tumblr Posts
Seeing as I’ve recently finished the model kit, let’s discuss the Delta Gundam today.
I’m specifically going to be talking about the design and it’s variants. What I’m not going to be talking about is the Hyaku Shiki, and it’s variants, since those are a whole separate topic I want to cover at some point, though I will be comparing to the base Hyaku Shiki at times.
So, the Delta Gundam is the original prototype design to the Hyaku Shiki (or at least close enough there’s little difference). Had it been built it would have been one of the first transformable mobile suits of the Gryps war. However, the frame suffered from structural issues, so it was instead completed as the Hyaku Shiki, which would be piloted by Quattro Bajeena (Aka Char Aznable) during the Gryps War. It’s one of the few mobile suits that we know for a fact was never built (at least at the moment) and is arguably the closest Char ever got to piloting a Gundam-type mobile suit (discounting the Mk-II heist at the start of the Gryps war).
I think it’s honestly gorgeous, for being the in-universe first crack at third-generation mobile suits. A lot of the design feels very Zeta-esque to me, but it’s got more heft to it comparatively (probably because of the wing binders). I absolutely love the head, it just looks so sinister and it contains the same IDE (Image Directive Encode) system that made the original Hyaku Shiki such a good sniper. The rifle is also very nice, it’s got a very gryps-era design, but it somehow feels fuller and deadlier. The Delta Gundam stores it’s beam sabers in its shield, where they also function as beam guns. Honestly, I forget about this feature a lot simply because that’s something that was more common during the Neo Zeon War, and it makes the Delta Gundam feel overarmed to me. It’s just such a lovely blend of the Zeta, Hyaku Shiki and Mk-II, which were fairly light on integrated weaponry. The design also feels considerably more contemporary - it’s officially part of the Gundam Unicorn MSV, despite it being in-universe from the Gryps War, so it’s possible that this is an in-universe “refined” concept. The comparatively simple design also makes its unique features (the wings, the head, the gold) pop more.
The Delta Plus.
The Delta Plus is a limited production suit built by Anaheim Electronics based no the original Delta Gundam. It’s essentially a mashup of the Delta Gundam and the Zeta Plus series. Compared to its predecessor, it trades the golden Anti-Beam coating for heavier firepower and a transformation system that actually works. It’s also equipped with a simple bio-sensor for use by newtypes.
For Armaments, it retains the Vulcans, Beam Sabers (and thus beam guns) and (now-optional) beam rifle of its predecessor, while it gains a 2-barrel grenade launcher and besm cannon, both built into the shield. Additionally, it was equipped with a Long Mega Buster, first used by the Full Armour Hyaku Shiki Kai, as standard armament. Why is this important? Because the Long Mega Buster is essentially a handheld version of the Original Hyaku Shiki’s Mega Bazooka Launcher, giving the Delta Plus significant firepower compared to its predecessors. It would be piloted by Riddhe Marcenas during the LA+ Incident (or Third Neo Zeon War).
So what do I think about it? Ehhh….. I don’t really dislike the design, but it’s just a little drab. It suffers because I like both the Delta Gundam and the Hyaku Shiki, so despite the armament increase, the Delta Plus just feels like a downgrade. I like the Zeta Plus series, which the Delta Plus takes obvious influence from, but the problem is that I like them because they have a soft, rounded, aerodynamic look compared to the sleek, angular nature of the original Zeta Gundam. The Delta Plus is just more lines and angles, it feels too different from them from a design perspective. There’s also it’s usage in the story, which I want to talk about.
Okay, I understand why Riddhe’s in Unicorn. I understand who he is and what he represents so I don’t really have to like him, per se. I view him getting the Delta Plus as shorthand for “he’s an important character now, pay attention” and because people like the Hyaku Shiki, he gets a suit based on that. Problem is, other than being able to independently enter the atmosphere (*cough* Ballutes *cough*), I don’t really see what the Delta Plus adds that wouldn’t be provided by a ReZel. I’ll admit this is partially because I’ve been coming around to liking the ReZel a lot more lately, but I just don’t think the Delta Plus adds much. The Delta Plus is eventually absolutely mauled by the Banshee, and while it’s a pretty good “death” scene, it’s destroyed functionally so Riddhe can get a new suit. I mentioned it contains a simple bio-sensor before, but despite Riddhe’s newtype potential, I don’t think it ever comes up in-series.
The Gundam Delta Kai
A thoroughly upgraded Delta Plus, designed as a next-gen demonstration machine. It’s essentially chock-full of fancy weaponry and experimental systems.
Honestly, it’s equipped with a lot of optional weaponry that I wasn’t aware of, so I’m just going to be focusing on its “basic” loadout here (IE What’s on the model kit). It’s equipped with Vulcans, Beam Sabers (which again double as beam guns), a Long Mega Buster (as with the Delta Plus), a High Mega Cannon, built into the shield and based on the ZZ (though with the output ratcheted back quite significantly), and finally, some proto fin funnels swiped from the Nu Gundam’s development. It’s also equipped with the n_i_t_r_o system, which temporarily enhances a normal pilot into a cyber Newtype and causes the mobile suit to emit blue flames. It also makes the pilot unusually aggressive and unstable. So, basically an EXAM system in a hat and moustache. Honestly, I tend to forget about it.
So, the Gundam Delta Kai is gorgeous. It’s a fourth-gen mobile suit with a bunch of armaments, I like how the blue and yellow break up the predominantly while colour scheme and it’s got an actual Gundam-style head. Though I wasn’t able to find a good picture of the shield it integrates far better than you’d expect from its design. The funnels are oversized and delightful, since they change its whole silhouette and give the impression of an increased armament (if the high mega cannon didn’t already). I also want to call out that I especially love the thruster design on this thing. 10/10, no further notes.
The Gundam Delta Kai would eventually be upgraded into the Land Combat Gundam Delta Kai. I’m gonna be honest, I don’t really have much of an opinion of this one. Or really anything to say about it.
The Delta Gundam II.
An identical, red copy of the original Delta Gundam, its plans were pitched to Karaba in November of UC 0087, in the middle of the Gryps War, but it was rejected due to the fact it would take too much time to be built. Out-of-universe, it’s an excuse to sell the Delta Gundam in Char’s colours, but I find I rather like it. The flat colours allows the design to take on greater definition in some areas (such as the head) and to pleasingly evokes the Zero-Shiki (and thus the Rick Dias) to me.
Finally, we come to the Mega-Shiki. A Gunpla ordered by Team G-Master for the Gunpla Battle Championship, built by Minato Sakai. It’s essentially a purple mash-up of the Delta Gundam and Hyaku-Shiki, with an integrated Mega-Rider from ZZ as its backpack.
Armaments are: Vulcan Guns in the head, a beam rifle identical to that of the Delta Gundam, two beam sabers styled after samurai swords (functioning similarly to Beam Cutlasses from Gundam Crossbone) and the Mega Beam Cannon mounted on the Mega Rider backpack (honestly it’s called a beam cannon, high mega beam cannon, mega launcher, so I just made my best guess. It’s essentially the Hyaku Shiki’s Mega Bazooka Launcher but better integrated). It retains the anti-beam coating of its predecessors, but it’s coloured purple.
The Mega Shiki is another of those rare models I would get to mod and paint. The purple colour scheme doesn’t do it for me, but it could be repainted in a variety of Gryps-war appropriate colour schemes that I’d find quite enjoyable. I like how the Mega Rider’s integrated, but I’d honestly much rather knock it off, replace the backpack with a standard Hyaku-Shiki one, and use it as the Hyaku-Shiki does - a sort-of sub-flight system meets really big gun. I understand the idea behind the beam katana’s but I just don’t really think they add anything to the design. In a nutshell, it’s a nice concept, but the execution feels like it’s going in too many directions at once. It is my understanding that the HG model contains several spare Delta Gundam Parts however, such as the head (but not the backpack), so it does have options as a model.
Mobile Suit Generations in the Universal Century
Alright, another lineage post, kinda (I will finish that 00 one eventually).
Now in my post about how the Zaku series changed over time, I mentioned briefly that I don’t really see the Universal Century Gundam series as being much of a lineage, primarily because it’s an absolute mess. However, I do want to do a post talking about the Gundam “line” in some more detail at some point. So I thought I’d make this post beforehand as a sort of preliminary excercise. Because it’s rather difficult to talk about Gundams in universal century without talking about Mobile Suit Generations themselves.
So, What are Mobile Suit Generations?
In brief; as mobile suit technology in Universal Century developed, there were a number of concepts that would revolutionise the entire field, and lead to mobile suit design being completely different as time went on. New technologies, new theories, new design ethos, that sort of thing. And because Gundam units were so often cutting-edge, these new ideas would typically be applied to them. A new generation represents a massive leap forward for the technology, meaning that development occurred very quickly. I’ve thrown around the terms before, typically when talking about fourth-generation mobile suits, but I figured I’d do a post outlining the different mobile suit generations, what their characteristics are, give some examples and talk about any noteworthy oddities.
Disclaimer: as it ever is with UC, there’s a lot that doesn’t divide cleanly here. Some mobile suits are easier to categorise than others, and there can be a lot of overlap between the generations, so I’ll be looking more at broad trends than categorising everything. I’m also gonna skip over a lot of detail here in the name of this post actually being of reasonable length.
First Generation Mobile Suits
Named retroactively and also the easiest to categorise. First-Generation mobile suits encompasses every mobile suit built prior to the Gryps War - Zaku’s, GM’s, RX-78’s, Pale Riders, the Gundam Development Project - all First-Gen mobile suits. First-Gen’s a broad category because it’s every suit on both sides of the OYW, and because mobile suits were still a very new technology there was an absolute range on design ethos and styles. First-Generation mobile suits really only share a timeframe of manufacture, there isn’t really much else to tie them together.
Second Generation Mobile Suits
The only (technically) Mobile Suit Generation to straight-up replace its predecessor and also one of only two generations to incorporate actual definitions (at least as far as I can tell). While the later generations tended to focus on one aspect of mobile suits, Second-Generation mobile suits were an all-around improvement over the second generation. They were characterised by three main features:
The movable frame - rather than just providing structure as was the case previous, the movable frame incorporates all the critical components required to actually move the unit, with the weapons armour and propellant tanks being externalised. This allows for easier maintenance, greater mobility and improved energy efficiency.
360-degree panoramic cockpit and linear seat - technically two improvements, but a “better cockpit” in a nutshell. The 360-degree panoramic cockpit allowed for a much greater field of view for the pilot, especially when compared to the old, cramped cockpits of the OYW, while the linear seat helped reduce the effect of g-forces on the pilot (and also made it easier to eject in the case of being shot down).
Gundarium y alloy - one of several refined versions of the original Gundarium used in the RX-78 series, Gundarium y was lightweight and durable, making it the armour of choice for second-generation mobile suits, allowing them to shrug off blows that would be lethal to earlier models, while remaining manoeuvrable enough that they could dodge such blows.
The most famous Second-Generation mobile suits would be the Gundam Mk-II and the Rick Dias, despite the fact that they each lacked one feature from the above list (the Mk-II had the older titanium alloy ceramic composite armour, whereas the Rick Dias lacked a movable frame). As previously mentioned, Second-generation mobile suits became the benchmark going forwards, and this wasn’t changed until the advent of miniaturised mobile suits in the U.C. 110’s. The Jegan, which would be the mainline mobile suit for the federation for over sixty years, was a Second-Generation mobile suit, typically likened to a mass-produced Gundam Mk-II.
Which brings us to our first oddity I want to talk about - the Dowas Custom. The original Dowas was the final production unit of the Zeon’s Dom line during the One Year War. The precise shakedown of their use and deployment is unclear - the Dowas is derived from the Rick Dom II, which was part of the latewar United Maintenance Plan, but there are reports of Dowas Desert types conducting operations in the wake of the Battle of Odessa - they could be early prototypes, or the Desert units came first and were later refined into the regular Dowas, or the Pezun Dowadge doesn’t count because it wasn’t a production unit…….
Anyway, at least one Dowas unit was brought to Axis by Zeon remnants fleeing A Baoa Qu, where it would be refined and upgraded with Axis’ latest technologies, and then supplied to the nascaent AEUG. That unit was the MS-09SS Dowas Custom, seen in Anaheim Laboratory Log. I won’t spoil the precise details of the hand-off, but you can probably guess from the colour scheme that it involves a certain individual who’s never heard of this Char Aznable fella, dear me no.
But the reason I’m talking about the Dowas Custom here is that it would be reverse-engineered in order to create the Rick Dias, one of the first Second-Generation Mobile suits. But where does that leave the Dowas Custom? Is it First-Gen, or Second-Gen? Well, it’s got Gundarium Alloy Armour (presumably y, since it’s the best one), however we know it doesn’t have a movable frame - neither the original Dom, nor its successor the Rick Dias incorporate one, so it’s very unlikely it has one. So then we come to the cockpit, and I’ve genuinely no idea what kind it employs. So I tend to consider it as an in-between, generation wise.
Third-Generation Mobile Suits
Transformable mobile suits, in a nutshell. Transformable mobile suits were considered an huge advantage during the gryps war, as they allowed for faster deployment, increased scouting range and, in many cases, were able to be transferred from Earth to space more easily than standard mobile suits. The latter half of the Gryps War and early stages of the First Neo Zeon War (Zeta Gundam to ZZ Gundam), are typically considered the golden age of Transformable mobile suits, with such luminaries such as the Zeta Gundam, Bawoo, Messala and Gabthley. Due to the aforementioned advantages, Third-Gen suits continued to develop after this period, giving rise to the Rezel and Delta Plus seen during Unicorn.
Interestingly, what is technically the first Third-Generation mobile suit, the Delta Gundam, was laid down during the early stages of the Gryps War but never built, simply because Anaheim couldn’t figure out how to make the frame work until Kamille Bidan managed to fix the problems with the Zeta, at which point Anaheim was so busy with other projects (like the Zeta Project) that they didn’t have time to review the Delta Gundam until after the war.
However, it is nice to have at least one generation with the relatively simple description of “if it transforms, it’s probably a third-generation suit”
Right?
If it wasn’t for this fucking thing.
Cards on the table, I really like the Gundam Mk-V. It’s nice. But, maddeningly, it’s also one of the only suits that we have an actual, in-universe definition for which mobile suit generation it falls into - “A third-generation mobile suit with the firepower of a fourth”. So it’s a third-generation mobile suit that doesn’t transform. What. Also, It’s the only thing that’s like this - The Gaza-C is a third-gen, because it can transform - The Jegan is a second-gen, because it doesn’t fit into third or fourth-gen categories. Why is a non-transforming suit a third-gen? Very annoying. Based on this, I’m led to conclude that what qualifies a suit as a member of the Third-Generation *has* to be something to do with frame structure, not necessarily transformation, given that the Mark-V doesn’t transform (Or it’s an error on the part of whoever wrote the description).
Fourth Generation Mobile Suits
Speaking of, I should really define fourth generation mobile suits, shouldn’t I? In one word: firepower. Fourth-Generation mobile suits were a product of greatly improved generator output, plus several noteworthy developments in Newtype tech. Any Newtype-specialist mobile suit after the gryps war is most likely part of the Fourth-Generation. The best-known fourth-generation mobile suits would be the ZZ Gundam, S Gundam and Döven Wolf. Axis was a major leader in Fourth-Gen tech, with such units as the Hamma-Hamma and, of course, the Qubeley. Several of these mobile suits were also combiners, such as the aforementioned Gundam’s, though this was later dropped as it led to compatibility and maintenance issues. Fourth-Generation mobile suits were also comparatively rare compared to those of earlier generations - likely due to the rarity of the newtypes that were typically their favoured pilots. The Döven Wolf has the distinction of being one of the few mass-produced Fourth-Generation mobile suits, likely because Axis had the resources to devote to it. Fourth-Generation mobile suits are also unique in that we (arguably) see an upper limit to the technology - the Gundam Unicorn, which is pretty goddamn scary.
Fifth-Generation Mobile Suits
A very easy one here, a) there’s only two mobile suits classed as fifth-generation at present - the Xi Gundam and the Penelope; and b) it’s got a nice, simple definition - fifth-generation mobile suits are equipped with a Minovsky craft system, allowing for unrestricted flight within the atmosphere.
The Minovsky Craft system is essentially how Gundam deals with all those horribly un-aerodynamic flying mobile armours - they incorporate minovsky craft systems, allowing for flight within the atmosphere (like the Psycho Gundam and the Adzam). The Xi Gundam and Penelope however, are actually light and aerodynamic, meaning that they can function more as mobile interceptors as opposed to flying city blocks. Honestly, I don’t have much more to say on this one.
Miniaturised Mobile Suits
Not really a generation per se, but I figured I’d cover my bases here. Miniaturised mobile suits were pioneered by SNRI, the Earth Federation’s in-house weapon development team, in around the UC 90’s to UC 100’s (such as the Loto and Heavygun). It eventually became standard practice after SNRI development data was stolen in UC 116, allowing other manufacturers to develop miniaturised mobile suits.
The main distinctions between miniaturised mobile suits and their forebears is, well, they were smaller. The Gundam F90 stood at only 14.8 meters tall compared to the original RX-78’s 18 meter height. This was due to a miniaturisation of the thermonuclear reactor used in mobile suits, and the development on new armour materials that allowed the armour and mobile frame to be made lighter without compromising its structural strength. Miniaturised mobile suits also used less resources than traditional ones to construct, allowing militaries to get more bang-for-their-buck, as it were (though given the prevalence of large mobile armours in late UC, being able to spend those resources elsewhere may also have something to do with it).
Alright, so GBO2 was kind enough to drop a Kämpfer High-Mobility type for me the other day, so I figured I’d use this as a springboard to talk about the design, and by extension my feelings towards UC Engage’s designs as a whole.
I already went over the Kämpfer and its variants previously, but being able to compare the models in GBO2 changes things a bit.
There’s actually a lot of subtle differences that I hadn’t caught the first time around that distinguishes the High-Mobility type. When compared to the original Kämpfer; the chest’s larger and rounder, the head is wider, the armour on the arms is different and the legs have a feminine design closer to the Gerbera Tetra. It’s very good, the increased mass implies a more powerful reactor and the masses of extra thrusters do make it feel like a High-Mobility unit. The head incorporates Vulcan guns, and the suit itself also incorporates a beam machinegun, again implying an improved reactor. The thruster pack is similar to the Gerbera-Tetra’s but it feels much more like prototype, with its larger fuel tanks and holes for multiple large thrusters, as opposed to the Gerbera Tetra’s more understated look. The design has a much more rounded feel for it, typical of space-use units. It’s just rather annoying, because I’d written it off as “Kämpfer with Gerbera Tetra Thrusters”, so coming back to it and finding all these deign flourishes is…… just sort of odd. Like, yeah maybe I should’ve looked a little closer, or maybe it should’ve been a little more attention-grabbing in the first place?
See, I generally don’t like officialised “kitbash” designs - I typically find that there’s too many familiar elements, so the design doesn’t really have much of an identity of itself. Yeah, battle damage or repair’s fine, but when a designs’ just bits from one suit slapped on another it just feels rather unimaginative to me.
But then again, shared equipment between mobile suits typically speaks of an elegance of design to me - these are machines that are outfitted for war, so standardisation is helpful in that respect. I’m typically a big fan of seeing the MMP-80 machine gun or 90mm bullpup machine gun on one year war units, because they’re so ubiquitous that I don’t think of them as being part of any single design.
I think what I’m getting at is; I don’t think I like the concept of the Kämpfer High-Mobility type (i.e. fuse the Kämpfer and Gerbera Tetra together due to their shared design philosophies), even if the execution’s much better than I gave it credit for previously.
I’ve been meaning to do a post on UC Engage’s designs for a while now, so I figured I’d package it with my thoughts on the Kämpfer High mobility type. I’m not going to go through every design in the game, I just figured I’d cherry-pick 8 designs I’ve got strong opinions on - what I think works, and what I think doesn’t.
Disclaimer: I’m going to be looking at the UC Engage in-game models for all of these, simply because either higher quality models don’t exist, or I’m not inclined to wait around for GBO2 to supply them to me so I can properly look at them (honestly I tend to use GBO2 as a design gallery more than anything else, but because it’s gatcha I really don’t have much influence over what I get). If I ever receive the higher-quality GBO2 Models, then I’ll note any changes of opinion then. I also don’t really care about the plot or story of UC Engage, but I’m given to understand that it’s explicitly non-canon to the rest of UC (since they put Peche and the Engage Zero in Kamille and Rosamia’s final confrontation during Gryps, and introduce a new Doga unit during Chars Counterattack as a counterpart to the Jagd Doga and Psycho Doga), so I’ll only really be considering the mobile suit designs.
Engage Zero
Okay, nine designs, because I should probably talk about the Protagonist’s suit. The RX-78MS00Z Engage Zero. So -assuming I’m reading this right- the Engage Zero was a prototype/competing design to the Gundam Development Project - the GP series seen during 0083: Stardust Memory, that were developed by Anaheim Electronics. The Engage Zero incorporated magnetic coating technology and a prototype movable frame, which would make it cutting-edge at the time of its release. It and its pilot, Peche Montague, would be passed between various groups and upgraded throughout, eventually concluding in the Neo Zeon designed Engage Zero Yonghwavin, a fully psycommu-equipped mobile suit. The general design of the Engage Zero is that it was developed as a Newtype-speciality machine amongst the rest of the Gundam Development Project.
Design-wise…. Eh. I can imagine it’s difficult to “fit in” another Gundam unit in UC canon at any rate (which is why there’s so many Gundam’s and gundam-a-likes running around in the One Year War, since it’s an easy fit), so tying it into the Gundam Development Project is a smart move, but there’s very little to tie it in design-wise. Yeah, there’s some similarity in the legs, but the chest resembles the G-Self more than anything to me. The arms are what I’d describe as inoffensive - there isn’t anything wrong, per se, there just isn’t anything distinct either. The waist seems to want to suggest a Gelgoog influence with the skirt, but it just looks wrong on a Gundam, and it overshoots and makes me think of the Qubeley. The head’s fine, no real opinion there. It’s overall a very feminine design, which I’m not against or anything, it just again feels odd. Like, it’s a feminine design because the pilot is female, but ….why? It just seems a bit odd tonally, especially since it retains the original gundam’s samurai influences, which are typically rather masculine. It’s a feminine design, but in doing so, it masculine-codes every other design. So it’s a feminine Gundam that causes you to question why every other female Gundam pilot has just had (for want of a better term) a non-feminine Gundam. I just find it incredibly odd from that perspective. I imagine that’s why it makes me think of the Qubeley so much, because that’s the most prominent other feminine design we see in UC.
Dijeh Assault Package
Is the fact that there’s actual art of this one cheating? Anyway, the MSK-008S/A Dijeh Assault Package was an upgraded version of the standard Dijeh, and was used in a bombardment role. It’s essentially a Dijeh with additional weapons, armour and, of course, missiles. I like this one, not necessarily because I think it’s an amazing design (the artwork’s doing a lot of heavy lifting), but because I think it fits so well with Karaba as an organisation. They’ve got a fairly limited number of mobile suit designs available, but a lot of them are very good, so it makes sense to manufacture variants to those units for different mission types. A high-spec bombardment unit that can fight well after the initial barrage is always going to be attractive to a Guerilla organisation, hence the Dijeh Assault Type. Even the reused equipment works really well, since Karaba isn’t known for being well-funded. All-in-all, it’s solid.
Roswell Jegan
I’ve used this one as a punchline a few times, so I’m sure my opinion shouldn’t come as much of a surprise. I really just don’t like the Roswell Jegan. It’s basically a Jegan that was used to test fin funnel weaponry designed by Amuro, which would then be incorporated into the Nu Gundam. I’ve kinda got a lot of questions here - where did the psycho-frame come from? How’s the jegan got the reactor to mount all those fin funnels? How did they know it worked? Doesn’t the existence of the Silver Bullet (funnel test type) kinda invalidate this machine’s existence? Why Roswell?
And all that for a jegan with a little bit of additional armour and funnel rack backpack. Perhaps it’s the fact that I’m no great Jegan fan, but I actually do like a lot of its other variants, so the Roswell Jegan just feels so plain and drab by comparison. A funnel-mounted or newtype-use jegan has potential, I just don’t think the Roswell is that.
Gelgoog Ls
Regrettably, this is the best image I have. The Gelgoog Ls was an upgraded form of the Gelgoog L, a Gelgoog variant designed for defending VIP’s, which was essentially a standard Gelgoog with a new backpack, large shield and heat lance. The only real difference with the two units is that the Gelgoog Ls incorporated more filigree and mounted Vulcan guns in its much larger head. It’s noted that Gelgoog L pilots were often young and barely-trained cadets, which wasn’t uncommon around the time of the Gelgoogs deployment. The Gelgoog Ls, meanwhile was apparently more geared towards the secret service.
The Gelgoog Ls is a bit of an odd one for me. I’m kind of a sucker for Lance units in general, and the Gelgoog seems to be an attempt to backdate guard units like the GAZ-L and GAZ-R into something that started with the principality. Only real issue is that there seems to be an awful lot of “Royal Guard” units running around. There’s the Gelgoog Ls, the Rick Dom, the Galbaldy Alpha, the Gyan Eos and so forth. That and that customising a mobile suit for the Secret Police seems overkill. What are they gonna be facing that requires that level of force, particularly a goddamn heat lance? (the Vulcans make sense, because they’re typically used against infantry or light vehicles, but the Lance is just overkill). The design itself is just…. Fine. Gelgoog with a shield and heat Lance probably didn’t *need* to be its own thing, but I like how the Vulcans are integrated. I am weirdly fascinated by what the backpack looks like, since I’m absolutely certain I’ve seen that design somewhere before, I’ve just no idea where. (I keep thinking it’s from the Gyan Marine from Gihren’s Greed, I know it’s not that)
Finally, I should note that the head appears to be based on contemporary police uniforms. My initial thought was of the “classic” Gendarmerie (the French police service), with the cylindrical hats, which spun out naturally to the Landespolizei (the German police service) and the Ordnungspolizei (the Nazi police service, which I was very happy to find no similarity to), but it seems to be based more on contemporary dress uniforms than anything else, which makes sense, considering the all of the filigree.
Gaza CZ
The Gaza CZ is a Gaza C that has been modified for use in an artillery role, it replaces the shoulder armour of the original Gaza C with missile pods, and the integrated Knuckle Buster with a belt-fed minigun. The Head and legs also appear to have been slightly remodelled - the head’s sleeker and more pointed, emphasising the monoeye (and likely its role in target acquisition), while the characteristic three-digit foot “claws” of the Gaza C have been reduced to a fairly standard looking foot, with the side thruster being enlarged.
The rationale of the Gaza CZ’s design is to up-arm the aging Gaza-C second-line units and use them as artillery support similar to the Zssa. I like this rationale, because it makes sense that Neo Zeon would want to make use of the massive amount of Gaza-C’s it had, and strapping some missile pods to it is a logical and practical approach to this. Even the Gatling gun is excellent, because it would enable more of the mobile suits generator to be directed to its improved thrusters and thus offset the weight of the heavier equipment, and as a second-line unit, it would typically be operating within easy reach of resupply. I just wish I could get a better look at the feet and see it transformed.
Gabthley B
As in “beta”. The original Gabthley is a design from Zeta I just love - it fits perfectly into my definition of a “mid/late-season weirdo”. So good. The Gabthley Beta was a redesigned and upgraded Gabthley used by the Titans. While the original Gabthley showed promise, the design was judged to be too complex and expensive for mass production, which led to the design of the Gabthley B. There’s only stated to be one produced but it really *feels* like a limited-production suit to me. The design’s just wonderful because it’s a just a hodgepodge of Titans mobile suits - there’s the Gabthley, obviously, but it incorporates the arm claws of Scirocco’s Messala, it looks to have a (single) wing binder from the Gaplant and the feyadeen rifle Mk-II is an upgraded form of the original used by the Gabthley and Hambrabi. The large arms and oddly-proportioned body even make this commenter think of some of the oddities of the Titans Test Team, such as the TR-6 Hyze’nthley and the TR-6 Kehaar II. I’d also like to note that the head’s been completely resdesigned - it’s this blend of the monoeye, visor, the original streamlined Gabthley head and it’s even got some Gundam-style protrusions near the collar. It’s a very commanding design, for a commander type unit, it what I’m getting at.
I do hope we see it in a better colour scheme at some point, however. I don’t typically dislike black-and-purple, it’s just that there’s quite a lot of obscure, bulky titans units with that colour scheme, and they tend to look rather similar (especially since it’s a rather busy design).
Nemo Bellator
The Nemo’s an interesting one, since it seems to have dodged the many, many variants of the GM and Jegan. It’s certainly got a fair few, but (with the noted exception of the Nemo III and the absolute superb MSA-003 Nemo Cannon from Aoz) none of them are really that exciting. A bit of armour plating here, a new backpack there, never necessarily setting the world on fire but being pretty solid “yeah, that’s a grunt mobile suit” throughout.
So the Nemo Bellator being just so boring is rather novel, in a way. A Nemo, with back binders and a mega launcher. No reworking of the body, no targeting equipment (like the Hyaku Shiki), no improvement to the generator. There’s just nothing going on here. And the name “Bellator” just sounds like the creator needed a name quickly so they could knock off for lunch.
Sliferail
The Sliferail was an upgraded Gundam Ground Type that was remodelled with the expectation of deploying in cover operations in forests and wetlands. It was apparently a custom job on behalf of the pilot, who specifically requested the addition of the beam javelin.
This is a design where I love the concept, but I’m ambivalent about the execution - we see a bunch of ace custom units in Gundam anyway, and there was a good amount of Gundam Ground Types around, making them an excellent opportunity for variant designs in different theatres. The Sliferail is essentially a counterpart to the Ez8, showing how another pilot adapted to the changing war situation. The design itself…. It’s not bad, I like the new fins on the legs, and the new head and chest are nice. The colour scheme’s nice, and it makes sense for a wetlands environment. To be honest, it’s probably that I’m quite fond of the “standard” Gundam ground type, and so the Sliferail just feels like a step away from that, and I feel if anything, it should have leant into the changes a bit more. Up-armour the shoulders, put a ghille cloak on there, maybe remodel the lower legs a little more to better distribute the weight or something.
Type 99 Assault
Last but not least, the Type 99 Assault. The Type 99 assault was an update to the Type 100 Hyaku shiki from the Gryps Conflict and was intended to be a competitor to the Formula Series. It was built around U.C. 123. Though it’s stated to be an upgraded to the hyaku shiki, the Delta Gundam Kai influences are obvious, what with the head and chest. Interestingly, the lineart appears to be drawing from Kazuhisa Kondo’s designs, with the larger wing binders and differently styled head (which reminds me of the rather obscure Hyaku Ichi Shiki), though the design seen in UC engage leans more Delta Kai.
I really like the rear arms and integrated leg thrusters on this one, it gives it a really unique feel. The Gatling gun and beam rifle are both nice touches, and it feels like a machine designed for extended operations. It’s a design I would really like to see more detailed illustrations of, since I’d like to look at it in more detail. The leg thrusters also suggest great agility and remind me of the Anksha from Unicorn, which is nice. I do rather like how Anaheim made the Delta Gundam, and just consistently failed to then take that any further. Like, yeah, it happens a lot with Gundam’s too, where they’re built and they perform well and then they’re just sorta never expanded on, but the way that the Delta line just keeps throwing all these great ideas at the wall with none of them sticking makes it fell like….. I dunno, the Sega Saturn of mobile suits?
Closing
And that’s the highlights for the U.C. Engage Design Series. This ended up being a lot more positive than I was expecting honestly, which is nice. Quick shoutouts to: the Giessen Doga for being so boring I don’t even want to talk about it, the Duffel Jegan for being another ace-use jegan to add to the pile, and the Delta Gundam Ans for not having any good images available.