Gundam F90 - Tumblr Posts

8 months ago

Okay, I have been wanting to ramble on about the Jupiter Energy Fleet and Mars Zeon for ages.

Right, so the “World” of Gundam Universal Century can be divided into roughly three sections:

The Earth Sphere, where pretty much all of the shows and main events of “Early UC”happen, including The One Year War, The Gryps Conflict, both Neo Zeon Wars etc. This is essentially the Earth Federation’s backyard, that they don’t take care of at all (hence all the wars).

The Jupiter Sphere, appearing mostly in Crossbone Gundam. They’re present and active in pretty much every series, just typically offscreen. They only really get themselves together militarily around the time of F91, in Universal Century 0123.

The Mars Sphere, who are also there. They’re essentially just a fairly quiet (though massive) colony, until they receive several fleeing Zeon loyalists in the wake of the One Year War and Operation Stardust. They’re the big villain of Gundam F90, the prequel manga to F91.

Earth Sphere

Diagram of the various Colony Sides in Universal Century. The Earth Sits in the centre, with five green Lagrange points, the moon and Luna II. The Various Colony Sides are shown in orbit around these Lagrange points, with the sides being numbered 1-7. On the Right sits Luna II and Side 7, around Lagrange point L3. While on the right is the Moon and Lagrange points L5 and L4. L5 and L4 each have two colony sides in geosynchronous orbit around them, while the moon has two, side 3 and side 5, orbiting it in elliptical patterns.

Which means I get to use this rad graphic again.

The Earth Sphere encompasses Earth (obviously) and the 7-8 Space Colony “Sides” in various places in the Earth Sphere. The Sides are essentially clusters of multiple colonies (which are largely self-sufficient). It’s not listed how many were at each side, but we know Side 3 , Munzo aka Zeon, had a lot (at least 40, and that’s just my conservative estimate), whereas Side 7, Noa (later known as Green Oasis) only had one at the outbreak of war. Side 8 was added postwar, and a good deal of the colonies present in each side were shuffled around in the Colony Reclamation Project in UC 0084 (below, also several new colonies were built postwar, both to replenish near-destroyed sides and ease overcrowding).

The Earth sphere typically plays host to various wars of independence (i.e. Zeon), simply because they’re in close enough proximity to the Earth Federation Government for them to realistically claim ownership of the colonies. It’s that sweet spot where they’re close enough that independence is an actual affront to the Earth Federation, but it’s also economically attractive for the secessionists (since there’s actual other entities about).

The above graphic depicts the sides in roughly the arrangement they were at the outbreak of the One Year War in UC 0079 (though obviously their position relative to the Earth would change). The precise organisation changed later, and we have another, absolutely gorgeous in-universe graphic from UC 99 indicates how things were changed:

An Inflight Magazine from AirUNA, a shuttle flight company in UC0099, depicting the various shuttle routes to different sides offered by the company, including specific colony destinations. Each side (except side 4) has listed Destiny actions, with the Colonies of Sweetwater and Buffo being shown as separate from their respective sides of 3 and 1. Several of the sides have changed locations from the prior graphic, and Side 4 appears to have completely disappeared, though its orbit pattern can still be seen.

Side 7 (Noa), 1 (Zahn) and 2 (Hatte) have stayed roughly the same. Whereas the remaining sides have all moved, with the exception of Side 4, Moore, which was devastated in the One Year War. Moore does still exist by the time of UC 0099 (it should be around the L1, or Lagrange Point 1 on the map), but it would be reconstructed into the Frontier Side by/around UC 120. Its omission is likely due to there just not being much there at the time. - Industrial 7, home of Unicorn Protagonist Banagher Links, was located at Side 4 however it’s status as an independent colony under the control of Anaheim Electronics, and it’s under construction status in UC 0096 seems to suggest that reconstruction efforts in the Side are underway, and thus there isn’t much business there. It’s also possible that AirUNA just doesn’t stop there, with Anaheim directly managing the shuttles to and fro.

(Looking at all this though, I do wonder if the “air fare” was cheaper to certain colonies depending on the time of year, since it’d take less time and fuel to get there).

I should mention that the Colony Reclamation Project in UC 0084 is only the largest restructuring we know of. It’s quite likely that there were several smaller changes over time, and we know that several colonies were relocated from Side 2 (Hatte) to Side 5 (Loum) either during or just prior to the Zanscare War in UC 0149. There are also Two independent colonies that exist outside of the Sides - Moon Moon (as seen in ZZ) and Magallanica, a colony builder structure owned by the Vist Foundation (though it would be moved to Side 3 Munzo/The Republic of Zeon) by UC 0097).

A graphic of an Anaheim Electronics building, shot as though the viewer is looking up as it towers over them. The company logo, AE, can be seen in white above the viewer, while a list of the company subsidiaries (typically AE X, like AE Finance or AE Metals), can be seen in small while writing to the left.

It’s also worth noting that the reason for the mass dominance of megacorporations like Anaheim Electronics, Luio&co and the Colony Public Corporation is due to the fact that they build the Space Colonies. The Earth Federation is dependent on them to construct the various sides and prevent an overpopulation crisis since they’re the only ones that can leverage the skills and material to do so. While the space colonisation plan was certainly spearheaded by the Earth Federation government (and seems to have gone impressively well, all things considered), it seems that at least a good chunk of colony construction was privatised, as evidenced with the massive power these corporations wield and how not all sides were created equal (IE, Side 3).

Lastly, I should mention that in UC 0169, the overall structure of the Earth Sphere is completely upended due to the Earth Federation weakening enough that it’s completely unable to impose any sort of order on the Earth Sphere, leading to the “Warring States of Space Period”, which I know very little about.

Jupiter Sphere

A Helium Convoy of Zeon in Orbit around Jupiter, from MS Era Pictorial. Several Helium-3 supertankers are depicted over a large orange planet (Jupiter) with Zeon markings on prominent display. Several Mobile Suits (likely MS-06FZ Zaku II Kai's) are shown around the supertanker in defensive postures.

The Jupiter Sphere is typically depicted as the immediate area around Jupiter, with it stopping at the asteroid belt. Jupiter is best known for for the Jupiter Energy Fleet. See, in Universal Century, (mostly) safe and effective power is available through thermonuclear reactors, such as the Minovsky Reactor. The catch? These reactors run on a rare isotope of Helium-3, which has to be “mined” from Jupiter, and transported back to the Earth Sphere in massive helium-3 supertankers, like the Jupitris (below).

The Jupitris Energy fleet, as depicted in Gundam 0083 Rebellion. A woman is shown looking through a viewing window at a Jupitris-class ship, a long vessel with a ring structure in the middle and several large oval containers at the rear

Because of this, the Jupiter Energy Fleet wields considerable political power, and attacking their ships in wartime is considered forbidden by treaty (Zeon remnant groups break this treaty postwar). The consequences of attacking Helium-3 supertankers are depicted in Gundam Narrative (though technically that’s an extreme case). They essentially provide the fuel that the rest of the setting runs on. It’s also noted that the Jupiter Fleet has a higher-than-average number of “psychic’s” among their ranks (it’s unclear how much the Jupiter Sphere buys into the Newtype theory, so they’re often just called psychics, despite being especially strong newtypes for all intents and purposes). Indeed, both Challia Bull and Paptimus Scirocco are Jupiter Sphere natives.

The Jupiter Sphere eventually gives birth to the Jupiter Empire in U.C. 0120, lead by Crux Dogatie, who really hates the Earth Federation for basically leaving the Jupiter Colonies to fend for themselves, then trying to win him over with a political marriage. The Jupiter Empire Functions as the Big Villains of the Manga, Gundam Crossbone, but they are also backing Cosmo Babylonia, the Big Villains of Gundam F91.

Front cover of Mobile Suit Gundam Crossbone, Featuring the Crossbone Gundam X-1 and a Blonde girl (Bernadette Briet) looking off to the side.

Slight sidebar on Mobile Suit Crossbone Gundam: read it. It’s really good. You don’t have to read every sequel series or anything, just read the original all the way through. It’s essentially a Gundam series as a manga, but the mobile suits didn’t have to have really toyetic designs, so they can be a bit weirder with it. They have a bunch of really good designs, like the Pez Batalla, Zondo Gei and the Divinidad. It’s really, really good.

The Mother Vanguard, as depicted in the Gundam War Card Game. A Giant Caravel space ship, with a prominent golden figurehead on the front bow. The mast and rear of the ship forms the Crossbone Vanguard Logo, and several mobile suits can be seen around the ship.

The Jupiter Empire is opposed by the Crossbone Vanguard Space Pirates, remnants of the old Cosmo Babylonia forces united under Berah Ronah (as well as elements from the Earth Federation and some independent forces) operating from their mothership, the Mother Vanguard. They operate under the banner of space pirates, both as camouflage amongst other space pirate groups and in order to allow assets to be funnelled to them with some sense of deniability “Oh, those dastardly space pirates, they stole four three of our newest prototypes!”. Also they just look really cool.

The Jupiter Sphere really doesn’t have much of an economy compared to the Earth Sphere, which eventually causes enough resentment to lead to war (and the Jupiter Empire’s impending bankruptcy). It’s also notable that the Jupiter Energy Fleet took in several remnants from both Zeon and the AEUG post OYW and Neo Zeon War, respectively. The Jupiter Empire as an entity is technically still a thing up until the most recent date in UC (0169), so other than the Jupiter Sphere being the little-mentioned backbone of UC and its eventual resentment leading to the Jupiter Empire (and in turn the Crossbone Vanguard), there’s not much more to say.

Mars Sphere

Okay, I both only know the absolute basics on the Mars Sphere, and have an incredible personal bias against it, so this is going to be a lot more opinion than fact.

The Mars sphere really only shows up twice in Universal Century however, both times quite different. First, in Mobile Suit Gundam F90 (which takes place around UC 0111) the prologue to F91, in which Mars Zeon, Zeon remnants that fled to Mars, are the big villain. Second, in Advance of Zeta Re-Boot: Black Rabbit had a Dream, which takes place around UC 0091.

Artwork from Gundam F90, featuring the Characters Def Stalllion (bottom, red), Sid Amber (Left, Blue) and Navi (right, tan).

Slight sidebar again; F90’s pretty good. It’s not amazing or anything, but it’s a fairly solid self-contained story that reads like one of the Side Manga to an AU. The fight scenes are pretty good as well, if memory serves. The only real issue is that it kinda doesn’t make the most of Mars as a setting, reducing it to “just” a Zeon remnant holdout.

Which kinda just leads to my main criticism of the Mars Sphere in Gundam - it’s essentially just another Zeon Remnants base. Both series do interesting things with it, but it’s just not that different from the usual Zeon Remnant modus operandi.

Okay, I Have Been Wanting To Ramble On About The Jupiter Energy Fleet And Mars Zeon For Ages.
Okay, I Have Been Wanting To Ramble On About The Jupiter Energy Fleet And Mars Zeon For Ages.

The Mars Sphere was colonised early in the universal century, with the various settlements eventually uniting into Side A (Arcadia). A spaceport was constructed on Phobos, Mars’ moon, and became the primary point of entry into Mars. Mars is essentially remnant groups a-go-go. There was the usual wave of Zeon Remnants in the wake of the One Year War, who would form Zeon Mars. More Zeon remnant groups migrated to Mars after Operation Stardust in U.C. 0083, and formed the organisation ReZeon, who proceeded to wage a civil war on Mars against Mars Zeon in U.C. 0088. Zeon Mars was specifically made up of Gihren Faction Remnants, whereas ReZeon was comprised of Kycilia Faction Remnants, hence the two groups animosity. Mars also played host to Titans remnants after the conclusion of the Gryps Conflict. Members of Zeon Mars (The Chester Fleet) were dispatched to aid Neo Zeon during the Neo Zeon War, with ReZeon taking advantage of the enemy force’s absence.

I don’t actually know how the civil war shaped out, but by UC 0120, Zeon Mars (which could’ve been original Zeon Mars, Supplanted by ReZeon or something else) constructed the Olympus Mons Cannon (sometimes called the Olympus Cannon) which Zeon Mars planned to use to commence long range bombardment of the Earth. They also stole the prototype Gundam F90 unit 2, and planned to use it as the flagship mobile suit of their fleet. The Earth Federation dispatched the 13th Autonomous mobile fleet and F90 unit 1 to Mars in response in order to recover the stolen unit and destroy the Olympus Mons Cannon. This iteration of Zeon Mars was also known as “The Oldsmobile Army”, due to their mobile suits appearing similar to Zeon mobile suits from the One Year War (though internally they were actually derived from the notably excellent Geara Doga).

Notably, elements of Mars Zeon were the absolute last group of Zeon Remnants to be active, acting as a diversionary force for the Crossbone Vanguard in U.C. 0122, drawing Earth Federation forces away from the Frontier side by once again attempting to bombard Earth using a mass driver on the moon, before being wiped out by the Earth Federation forces. Led by Charles Rochester, they were cut down to the last, with the dream of Zeon dying with them. Mars basically settles down afterwards.

And that’s basically all the “Spheres” in Universal Century. I miiight do a follow up about the various Zeon remnant groups later.

Gundam's Universal Century be like

Gundam's Universal Century Be Like

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4 months ago

Mobile Suit Generations in the Universal Century

Alright, another lineage post, kinda (I will finish that 00 one eventually).

Now in my post about how the Zaku series changed over time, I mentioned briefly that I don’t really see the Universal Century Gundam series as being much of a lineage, primarily because it’s an absolute mess. However, I do want to do a post talking about the Gundam “line” in some more detail at some point. So I thought I’d make this post beforehand as a sort of preliminary excercise. Because it’s rather difficult to talk about Gundams in universal century without talking about Mobile Suit Generations themselves.

So, What are Mobile Suit Generations?

In brief; as mobile suit technology in Universal Century developed, there were a number of concepts that would revolutionise the entire field, and lead to mobile suit design being completely different as time went on. New technologies, new theories, new design ethos, that sort of thing. And because Gundam units were so often cutting-edge, these new ideas would typically be applied to them. A new generation represents a massive leap forward for the technology, meaning that development occurred very quickly. I’ve thrown around the terms before, typically when talking about fourth-generation mobile suits, but I figured I’d do a post outlining the different mobile suit generations, what their characteristics are, give some examples and talk about any noteworthy oddities.

Disclaimer: as it ever is with UC, there’s a lot that doesn’t divide cleanly here. Some mobile suits are easier to categorise than others, and there can be a lot of overlap between the generations, so I’ll be looking more at broad trends than categorising everything. I’m also gonna skip over a lot of detail here in the name of this post actually being of reasonable length.

First Generation Mobile Suits

Tem Ray, lead engineer of Project V, the Federation's mobile suit program, giving a lecture on the Zaku II.

Named retroactively and also the easiest to categorise. First-Generation mobile suits encompasses every mobile suit built prior to the Gryps War - Zaku’s, GM’s, RX-78’s, Pale Riders, the Gundam Development Project - all First-Gen mobile suits. First-Gen’s a broad category because it’s every suit on both sides of the OYW, and because mobile suits were still a very new technology there was an absolute range on design ethos and styles. First-Generation mobile suits really only share a timeframe of manufacture, there isn’t really much else to tie them together.

Second Generation Mobile Suits

The Gundam MK-II's movable frame. The Gundam Mk-II with its armour parts removed, exposing the joints and pistons of the inner frame.
The 360-Degree Panoramic cockpit and liners seat, of a design typically seen during the Gryps War. A young man (likely Kamille Bidan) can be seen inside the cockpit.

The only (technically) Mobile Suit Generation to straight-up replace its predecessor and also one of only two generations to incorporate actual definitions (at least as far as I can tell). While the later generations tended to focus on one aspect of mobile suits, Second-Generation mobile suits were an all-around improvement over the second generation. They were characterised by three main features:

The movable frame - rather than just providing structure as was the case previous, the movable frame incorporates all the critical components required to actually move the unit, with the weapons armour and propellant tanks being externalised. This allows for easier maintenance, greater mobility and improved energy efficiency.

360-degree panoramic cockpit and linear seat - technically two improvements, but a “better cockpit” in a nutshell. The 360-degree panoramic cockpit allowed for a much greater field of view for the pilot, especially when compared to the old, cramped cockpits of the OYW, while the linear seat helped reduce the effect of g-forces on the pilot (and also made it easier to eject in the case of being shot down).

Gundarium y alloy - one of several refined versions of the original Gundarium used in the RX-78 series, Gundarium y was lightweight and durable, making it the armour of choice for second-generation mobile suits, allowing them to shrug off blows that would be lethal to earlier models, while remaining manoeuvrable enough that they could dodge such blows.

The most famous Second-Generation mobile suits would be the Gundam Mk-II and the Rick Dias, despite the fact that they each lacked one feature from the above list (the Mk-II had the older titanium alloy ceramic composite armour, whereas the Rick Dias lacked a movable frame). As previously mentioned, Second-generation mobile suits became the benchmark going forwards, and this wasn’t changed until the advent of miniaturised mobile suits in the U.C. 110’s. The Jegan, which would be the mainline mobile suit for the federation for over sixty years, was a Second-Generation mobile suit, typically likened to a mass-produced Gundam Mk-II.

Mobile Suit Generations In The Universal Century

Which brings us to our first oddity I want to talk about - the Dowas Custom. The original Dowas was the final production unit of the Zeon’s Dom line during the One Year War. The precise shakedown of their use and deployment is unclear - the Dowas is derived from the Rick Dom II, which was part of the latewar United Maintenance Plan, but there are reports of Dowas Desert types conducting operations in the wake of the Battle of Odessa - they could be early prototypes, or the Desert units came first and were later refined into the regular Dowas, or the Pezun Dowadge doesn’t count because it wasn’t a production unit…….

Anyway, at least one Dowas unit was brought to Axis by Zeon remnants fleeing A Baoa Qu, where it would be refined and upgraded with Axis’ latest technologies, and then supplied to the nascaent AEUG. That unit was the MS-09SS Dowas Custom, seen in Anaheim Laboratory Log. I won’t spoil the precise details of the hand-off, but you can probably guess from the colour scheme that it involves a certain individual who’s never heard of this Char Aznable fella, dear me no.

But the reason I’m talking about the Dowas Custom here is that it would be reverse-engineered in order to create the Rick Dias, one of the first Second-Generation Mobile suits. But where does that leave the Dowas Custom? Is it First-Gen, or Second-Gen? Well, it’s got Gundarium Alloy Armour (presumably y, since it’s the best one), however we know it doesn’t have a movable frame - neither the original Dom, nor its successor the Rick Dias incorporate one, so it’s very unlikely it has one. So then we come to the cockpit, and I’ve genuinely no idea what kind it employs. So I tend to consider it as an in-between, generation wise.

Third-Generation Mobile Suits

Transformable mobile suits, in a nutshell. Transformable mobile suits were considered an huge advantage during the gryps war, as they allowed for faster deployment, increased scouting range and, in many cases, were able to be transferred from Earth to space more easily than standard mobile suits. The latter half of the Gryps War and early stages of the First Neo Zeon War (Zeta Gundam to ZZ Gundam), are typically considered the golden age of Transformable mobile suits, with such luminaries such as the Zeta Gundam, Bawoo, Messala and Gabthley. Due to the aforementioned advantages, Third-Gen suits continued to develop after this period, giving rise to the Rezel and Delta Plus seen during Unicorn.

The Delta Gundam, a Gold, angular mobile suit, with a rifle in one hand and a shield in the other.

Interestingly, what is technically the first Third-Generation mobile suit, the Delta Gundam, was laid down during the early stages of the Gryps War but never built, simply because Anaheim couldn’t figure out how to make the frame work until Kamille Bidan managed to fix the problems with the Zeta, at which point Anaheim was so busy with other projects (like the Zeta Project) that they didn’t have time to review the Delta Gundam until after the war.

However, it is nice to have at least one generation with the relatively simple description of “if it transforms, it’s probably a third-generation suit”

Right?

The Gundam Mk-V, a squat, rounded Gundam with a streamlined face and chest. it has prominent vents on its chest and shoulders. it holds a rifle in one hand and a large blue shield in another.

If it wasn’t for this fucking thing.

Cards on the table, I really like the Gundam Mk-V. It’s nice. But, maddeningly, it’s also one of the only suits that we have an actual, in-universe definition for which mobile suit generation it falls into - “A third-generation mobile suit with the firepower of a fourth”. So it’s a third-generation mobile suit that doesn’t transform. What. Also, It’s the only thing that’s like this - The Gaza-C is a third-gen, because it can transform - The Jegan is a second-gen, because it doesn’t fit into third or fourth-gen categories. Why is a non-transforming suit a third-gen? Very annoying. Based on this, I’m led to conclude that what qualifies a suit as a member of the Third-Generation *has* to be something to do with frame structure, not necessarily transformation, given that the Mark-V doesn’t transform (Or it’s an error on the part of whoever wrote the description).

Fourth Generation Mobile Suits

Speaking of, I should really define fourth generation mobile suits, shouldn’t I? In one word: firepower. Fourth-Generation mobile suits were a product of greatly improved generator output, plus several noteworthy developments in Newtype tech. Any Newtype-specialist mobile suit after the gryps war is most likely part of the Fourth-Generation. The best-known fourth-generation mobile suits would be the ZZ Gundam, S Gundam and Döven Wolf. Axis was a major leader in Fourth-Gen tech, with such units as the Hamma-Hamma and, of course, the Qubeley. Several of these mobile suits were also combiners, such as the aforementioned Gundam’s, though this was later dropped as it led to compatibility and maintenance issues. Fourth-Generation mobile suits were also comparatively rare compared to those of earlier generations - likely due to the rarity of the newtypes that were typically their favoured pilots. The Döven Wolf has the distinction of being one of the few mass-produced Fourth-Generation mobile suits, likely because Axis had the resources to devote to it. Fourth-Generation mobile suits are also unique in that we (arguably) see an upper limit to the technology - the Gundam Unicorn, which is pretty goddamn scary.

Fifth-Generation Mobile Suits

The Xi Gundam, a fifth-generation mobile suit, as it appears redesigned by Hajime Katoki (ver. Ka). An angular mobile suit, with the body styling appearing akin to that of a modern-day fighter jet, incorporating several aerodynamic touches.
The Penelope (Odysseus Gundam). A large mobile suit with a prominent flight pack. It incorporates multiple dragon-esque fins and has a shield on each arm. Its face is nested, and appears as if it is scowling petulantly.

A very easy one here, a) there’s only two mobile suits classed as fifth-generation at present - the Xi Gundam and the Penelope; and b) it’s got a nice, simple definition - fifth-generation mobile suits are equipped with a Minovsky craft system, allowing for unrestricted flight within the atmosphere.

The Minovsky Craft system is essentially how Gundam deals with all those horribly un-aerodynamic flying mobile armours - they incorporate minovsky craft systems, allowing for flight within the atmosphere (like the Psycho Gundam and the Adzam). The Xi Gundam and Penelope however, are actually light and aerodynamic, meaning that they can function more as mobile interceptors as opposed to flying city blocks. Honestly, I don’t have much more to say on this one.

Miniaturised Mobile Suits

The Gundam F90, one of the earliest mobile suits. A Heavily detailed mobile suits, with numerous vents and latches situated on the body. It has a rather simple silhouette.

Not really a generation per se, but I figured I’d cover my bases here. Miniaturised mobile suits were pioneered by SNRI, the Earth Federation’s in-house weapon development team, in around the UC 90’s to UC 100’s (such as the Loto and Heavygun). It eventually became standard practice after SNRI development data was stolen in UC 116, allowing other manufacturers to develop miniaturised mobile suits.

The main distinctions between miniaturised mobile suits and their forebears is, well, they were smaller. The Gundam F90 stood at only 14.8 meters tall compared to the original RX-78’s 18 meter height. This was due to a miniaturisation of the thermonuclear reactor used in mobile suits, and the development on new armour materials that allowed the armour and mobile frame to be made lighter without compromising its structural strength. Miniaturised mobile suits also used less resources than traditional ones to construct, allowing militaries to get more bang-for-their-buck, as it were (though given the prevalence of large mobile armours in late UC, being able to spend those resources elsewhere may also have something to do with it).


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