Zeta Gundam - Tumblr Posts

4 years ago

Top 10 Anime with Sad Endings: INPO

Top 10 Anime With Sad Endings: INPO

10. Katanagatari

Top 10 Anime With Sad Endings: INPO

9. Romeo x Juliet

Top 10 Anime With Sad Endings: INPO

8. Ringing Bell

Top 10 Anime With Sad Endings: INPO

7. Zeta Gundam

Top 10 Anime With Sad Endings: INPO

6. Minky Momo ( 80s )

Top 10 Anime With Sad Endings: INPO

5. Banana Fish

Top 10 Anime With Sad Endings: INPO

4. Berserk

Top 10 Anime With Sad Endings: INPO

3. Chrono Crusade

Top 10 Anime With Sad Endings: INPO

2. Devilman Crybaby

Top 10 Anime With Sad Endings: INPO

1. Vampire Princess Miyu


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2 years ago
Zeta GundamArt By Yoshiyuki Takani

Zeta Gundam Art by Yoshiyuki Takani


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2 years ago
Zeta Gundam Novel Vol. #1; By Yoshiyuki Tomino

Zeta Gundam Novel Vol. #1; by Yoshiyuki Tomino


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2 years ago
Series: GundamArtist: Kitazume Hiroyuki Publication: Light Pink - Hiroyuki Kitazume Art Collection (03/1988)Source:

Series: Gundam Artist: Kitazume Hiroyuki Publication: ‘Light Pink - Hiroyuki Kitazume Art Collection’ (03/1988) Source: Scanned from personal collection


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1 year ago

I wanna say it’s such an absolute treat to see all the new gundam fans chime in every new episode of g witch. I’ve loved this series since I was a kid so I’m extra happy to see so many new people dive into the franchise.

I hope some of you will also take a look into other shows like 00 or even build fighters! Im happy ya’ll are here :3

Here’s a nifty little chart to help you navigate the series :)

I Wanna Say Its Such An Absolute Treat To See All The New Gundam Fans Chime In Every New Episode Of G

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1 year ago
You Just Gave This Franchise Its Best Fiscal Year Girl.
You Just Gave This Franchise Its Best Fiscal Year Girl.

You just gave this franchise its best fiscal year girl.


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1 year ago
Coverage Of The End Of Zeta And The Beginning Of ZZ, From Monthly OUT 05/1986
Coverage Of The End Of Zeta And The Beginning Of ZZ, From Monthly OUT 05/1986
Coverage Of The End Of Zeta And The Beginning Of ZZ, From Monthly OUT 05/1986

Coverage of the end of Zeta and the beginning of ZZ, from Monthly OUT 05/1986


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1 year ago
The Gaplant Kai, a White and Cream mobile armour with a dart-like shape. it looks like an interceptor fighter plane. There is a purple visor-like piece covering its monoeye and red detailing near the head.

The MAK-005S Gaplant Kai was a mobile armour used by the Earth Branch of the AEUG, Karaba, during the latter half of the Gryps Conflict and throughout the subsequent Neo Zeon War. Unlike its predecessor, the ORX-005 Gaplant, it was a non-transformable suit conceived as an atmospheric interceptor - an excellent means to challenge invading Axis forces. However, Karaba already possessed the excellent Zeta Plus series with which to establish aerial superiority, and as such only 20 units were produced. These twenty units would be deployed in rapid strike operations against (formerly) spaceborne Axis forces entering the atmosphere.

The Gaplant, a green, blue and yellow mobile suit with large wing binders, in its mobile suit mode. It has a red visor-like part covering its eye.
The Gaplant, a green, yellow and blue mobile suit in its mobile armour mode. The chest has moved forward and the rest of the suit has compressed into a more aerodynamic shape

The regular Gaplant is one of those titans suits that I just see everywhere. We know that a lot of old Titans Stock was sold off by the Earth Federation (though to who exactly is a little unclear), and a transformable suit capable of long periods of atmospheric flight was always going to be a hot item. It makes sense that it’d have some further development with the fall of the Titans - though materials associated with them are politically inconvenient to Earth Federation itself, Karaba really isn’t in a position to be picky. The Gaplant’s just rather nice and straightforward. I will call out that I absolutely adore the wing binders, and just wing binders in general; they’re just a design feature I really like - a wing, a thruster, a gun all-in-one. It’s just a great economy of design and yet so stylish.

Armament-wise, the Gaplant Kai eschews the integrated beam rifles and beam sabers of the original Gaplant and replaces them with weaponry more suited to a mobile armour, namely Vulcan Cannons in the wings and some optional 12-tube missile launchers near the rear of the craft (not shown in the above picture). It also has some Diffuse Beam Cannons built into the wings. If it wasn’t for the fact that they can also function as regular Beam Cannons, I’d find fitting your interceptor with what are essentially beam shotguns an extremely ballsy move.

The Gaplant Kai as it appears in SD Gundam G Generation Wars. Note the red 12-tube missile launchers mounted just behind the "head" of the craft

In case it isn’t obvious, I do very much like the Gaplant Kai conceptually - taking a Titans design and pressing it into Karaba’s service in the Neo Zeon War is just kinda rad, recognising the enemy was on to something and deploying it in the next war out of desperation. I like the Gaplant, so a variant on its design emphasising the mobile armour element is just lovely and I appreciate how much more specialised it feels - no longer a test unit, it’s Aerodynamic and suited to quick strikes. I’m of two minds about the colour scheme. One one hand, it’d be difficult to pick out against the clouds, so I can visualise it coming out of nowhere and attacking a surprised enemy. On the other, it’s just a little bit plain.


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9 months ago
Let Me Tell You Who I Am Again

let me tell you who i am again


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9 months ago

How to get into Gundam

Because fuck it, I was gonna do one of these sooner or later anyway.

How To Get Into Gundam

So you want to know what this Gundam thing’s about, maybe you like the mecha design, maybe you caught part of an episode one time and want to catch up, or maybe you saw a nice piece of Chamuro fanart and want to go to the source.

But there’s so many shows and timelines that it can be quite daunting on first look, so this guide is intended to give a rough overview.

I would however like to stress two four things beforehand however:

This guide is not intended as “The One True Way” or anything. There’s no harm it coming into it a different way, and these are only my own opinions.

There’s nothing stopping you from just watching one show and leaving it there. You don’t have to watch every single show going, even I’ve only seen most of these, not all. Gundam typically has variations on similar themes - it’s very nice watching multiple shows because they complement one another, but it’s not necessarily required.

I am very much an insider looking out here, so let me know if there’s any details I’ve missed.

I’m not gonna recommend these on a “if you like X, then watch Y basis”, mostly because I don’t personally find genre recommendations helpful, so I’d recommend picking based on promotional material (vibes, if you will).

How To Get Into Gundam

I’ll be using this chart, supplied by the excellent@l-crimson-l, to illustrate everything.

Gundam as a whole can principally be divided into three sections: Universal Century (or UC), the Alternate Universes (AU’s) and the Build Series.

How To Get Into Gundam

The AU’s are below the light blue line, near the bottom of the Chart, the Build Series is within the bright green line at the top-right corner of the chart and UC is the big line in the middle. We’ll talk about each of them individually.

The AU’s

The Alternate Universes were conceived as a way to get away from the continuity-heavy nature of Universal Century and provide an easy jumping-on point for new fans. The AU’s are standalone and require no prior knowledge, and are thus an excellent place to start. Honestly, I’d recommend quickly searching some promotional materials (like posters) and just going with the one you find most appealing based on that. They are (in production order):

Mobile Fighter G Gundam (1994)

New Mobile Report Gundam Wing (1995)

After War Gundam X (1996)

Turn A Gundam (1999)

Mobile Suit Gundam SEED (2002)

Mobile Suit Gundam 00 (2007)

Mobile Suit Gundam AGE (2011)

Gundam: Reconguista in G (2014)

Mobile Suit Gundam: Iron Blooded Orphans (2015)

Mobile Suit Gundam: The Witch From Mercury (2022)

There’s side series and movies and other things besides, but these are the mainline shows, if you will. I have specific notes on a few of them:

Witch From Mercury - It’s of a shorter length than is usual for mainline shows, so consequently it’s a much smaller time investment than the others.

Mobile Fighter G Gundam - While undeniably rad as hell, I would recommend watching another AU first. G Gundam differs from its stablemates in a few key areas, and I find it helps to have a contrast to fully appreciate those differences.

Gundam AGE - is probably the only one I wouldn’t recommend. I didn’t like the art style and the technical explanations just got on my nerves, so I stopped watching.

Turn A and G-Reconguista are technically part of UC as well, but it’s not really crucial information so don’t feel like you have to watch UC first (I’m only including this detail for completionism).

I’ve found all the AU’s I’ve seen to be pretty good, so I’d say that which one you start with really just comes down to personal taste.

The Build Series

Is just kind of doing its own thing. The Build series is basically Buy Our Toys: the series. It’s got a far lighter tone, and I’ve had cause to compare it to pokemon prior. It’s also chock full of references and in-jokes to the other series.

Build Fighters and Build Fighters Try are the ones I’d recommend - they’ve got actual stakes and the fight scenes are really good.

Build Divers and Build Divers Re:rise I can’t recommend - I just find Build Divers aggressively boring. Build Divers Re:Rise is just okay - neither standout good or particularly bad. Its main flaw is that it’s a sequel to Build Divers.

The OVA’s are pretty much bad across the board - I’d particularly recommend avoiding Gundam Build Metaverse.

Universal Century

Universal Century is the big main timeline of Gundam, and is the timeline the original Mobile Suit Gundam from 1979 takes place in. There’s a tendency among certain fans to place UC as the one-above-all of Gundam, but I wouldn’t really go that far. It’s all pretty good, but I wouldnt really say one timeline is better than another (save personal preference, anyway).

How To Get Into Gundam

Because UC is so big, it can be subdivided a couple times. The primary division is “Mainline” UC versus everything else. Basically there’s four-five shows in Universal Century from which everything else flows. As long as you know roughly what happens in these shows, then you can watch basically anything else in UC and have a good idea of what’s going on. These are (in order):

Mobile Suit Gundam (1979) - sometimes called Mobile Suit Gundam 0079.

Mobile Suit Zeta Gundam (1985)

Mobile Suit Gundam ZZ (1986)

Mobile Suit Gundam: Char’s Counterattack (1988)

With Mobile Suit Gundam Unicorn (2010) as a nominal fifth (honestly I feel like you could argue either way).

The rest of the shows are:

Mobile Suit Gundam 0080: War in the Pocket (1989 Three-Episode OVA)

Mobile Suit Gundam F91 (1991 Movie)

Mobile Suit Gundam 0083: Stardust Memory (1991 Thirteen-episode OVA)

Mobile Suit Victory Gundam (1993)

Mobile Suit Gundam: The 08th MS Team (1999 Twelve-episode OVA)

G-Saviour (2000 Live Action Movie) - nobody ever talks about or acknowledges this one, it’s just here for completionism.

Mobile Suit Gundam MS Igloo (2004-2009 Three OVA’s with three Episodes each)

Mobile Suit Gundam: The Origin (2015 Six-Episode OVA, adapted from the Manga of the same name)

Mobile Suit Gundam Thunderbolt (2015 Eight-Episode Series, adapted from the Manga of the same name)

Mobile Suit Gundam: Twilight Axis (2017 episode, adapted from a light novel of the same name. Later rereleased as Gundam Twilight Axis Red Trace, with additional footage)

Mobile Suit Gundam Narrative (2018 sequel movie to Gundam Unicorn)

Mobile Suit Gundam Hathaway (2021 ongoing movie series, very much adapted from the novel Hathaway’s Flash)

Most of the other series relate to events in the aforementioned “mainline” shows in some way, but a lot of the sidestories set during the One Year War require very little introduction (Thunderbolt, 0080 and 08th MS Team). Similarly, works set in “Late UC” (F91 and Victory Gundam) carry on from the other series thematically but don’t have any plot connections, so they can all be watched without any background knowledge of the rest of the Universal Century.

Compilation Movies

Just a quick note here - many of the Gundam series have compilation movies, where either a whole series or part of one are compressed down into a movie. While each movie compares differently, they usually boil down to this: Compilation Movies usually have worse pacing, but really nice animation.

One of the great things about Gundam is that different shows offer variations on themes, so seeing how different characters react to similar situations, or how different settings change their approaches can make it incredibly rewarding.

I haven’t seen enough of SD Gundam to make any sort of recommendations there, and Manga is something I might touch on another day.

EDIT: Oh hey also: You can watch a good chunk of these on YouTube, for free, officially. The Official Gundam.Info YouTube channel rotates the series shown on its channel periodically. I think it’s got F91 and SEED on there currently? But it’s had Wing, 00 and Witch From Mercury before. Also all of the Build Fighters series are there.

So yeah, that’s a thing.


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9 months ago

Gender is irrelevant


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9 months ago

I told this to Winter before but I’d like to post abt it for a bit

I think a lot about how Mobile Suit Gundam is a show about distance in the same way that Mobile Suit Zeta Gundam is a show about the lack of distance.

Spoilers for both shows after the read more.

Keep reading


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7 months ago

Zeon Remnants: Why so many?

*Spoilers for most of the Universal Century Below*

The Delaz Fleet during Operation Stardust. A red ship, the Gwazine, can be seen in the centre of the picture, while Zaku FII's move out ahead of it. Gelgoog Marines and other ships can be seen following the Gwazine, and behind them, the space colony.

So a common criticism of Universal Century I see is that it’s essentially all Zeon Remnants, all the time. That it every antagonist to the Earth Federation is either a Zeon remnant or related to such and it makes the universal century feel smaller.

That is 100% a valid criticism.

However, it’s not something I particularly notice as a problem, so I figured I’d make a post delving into my reasons why. I’ll be talking about each of the “main” Zeon groups (The Principality of Zeon, The Delaz Fleet, Axis Zeon, Char’s Neo Zeon and The Sleeves) and I’ll talk about why Zeon are so frequently the antagonist. Alright, enough preamble, let’s get on with it.

Why don’t I have a problem with Zeon always showing up, all the time?

Because I usually consider each Zeon group its own thing. Like, yeah the aesthetics and some mobile suits tend to match up but they typically have…. If not different goals, then different cultures. It’s not just the same thing all the time.

I’ll be dividing them by roughly four factors:

Motivations - *Why* are they fighting, how unified are they?

Size - big force or little force, since it affects how they fight.

Newtypes - Oh hey, it’s just possibly one of their more important contributions to the setting in general. Kinda important. Focusing more on how they’re used and how they’re seen.

Mechanics - Mobile suits and overall tech level for the time.

The Principality of Zeon

A Zeon Parade. A Blue Gouf can be seen leading several olive Zaku's and a Dom as individuals in Zeon military uniforms cheer and salute them. Several Red Zeonic Fkags can also be seen.

First up, the good ol’ Principality of Zeon. The P of Z, if you will. Founded by Degwin Sodo Zabi in the aftermath of Zeon Zum Deikun’s death in U.C. 0068. Rapid Militarisation of Side 3 (Munzo), the colonies composing Zeon followed, with what would become the One Year War being declared in UC 0079. It’s sometimes known as “The Duchy of Zion” in older translations.

It’s a little unclear *why* war was declared, but the official line and the view of the average citizen would be that it was a war of Independence from the Earth Federation. Zeon Zum Deikun (who Zeon was named after) was the father of Contolism, a philosophy that combines two major elements:

Elseim - The Earth is Sacred, and must be protected (The Earth is Humanity’s Cradle, but man cannot live in the cradle forever-type stuff, with a big focus on environmentalism).

Sideism - All Space Colonies should be independent from the Earth Federation (This is where all the “Those whose souls are still bound by gravity”-type stuff comes from).

And nestled riiight in the middle of those two is the Newtype Theory, which postulates that ascending into space is the next stage of mankind’s evolution, giving rise to a “new type” of individual, with the ability to communicate over great distances and divides.

Due to Class divides and economic disparity between the Earth Federation “elite” and the Space Colonists (particularly those in Side 3), Contolism was massively popular, with Zeon Zum Deikun being raised to leader of Side 3. However, he died suddenly and (apparently) appointed Degwin Zabi as his successor. Degwin would instigate a purge of Zeon’s most loyal followers, and place his children in high ranking political positions, ruling the Principality of Zeon as absolute dictator. It’s unclear if Degwin declared war as the logical conclusion of the Contolism Philosophy to wrest Earth from the Federation, if he viewed it as a way to secure greater power or if he genuinely wanted to rule the entire earth sphere.

What I’m getting at here is that your average Zeon soldier believes he is fighting for the Independence of the Space Colonies and the safeguarding of Earth against the Federation Elites who seek to exploit it. The higher command however, is incredibly fractious, since each one is operating under a different member of the Zabi Family, and so there tends to be a lot of friction. Even if Zeon had won the OYW, it’s likely it would’ve had to deal with a Civil War at some point or another (dependant on which members of the Zabi family survived).

Zeon is also notable in that it’s the single largest organisation here, and since mobile suit combat was relatively new, it fought with a lot more variety than any of its successors, such as tanks and mobile armours. It also had the advantage of, with the notable exception of the RX-78 and its derivatives, being far better off than the Earth Federation technologically, possessing advanced mobile suits and actual Newtype research (important note; With one singular exception, it is never suggested that Zeon’s Newtype laboratories are anything less than above-board. Are they under immense pressure to succeed? Absolutely. But crucially, they aren’t inhuman). It had a large variety of mobile suits - usually a few good “workhorse” units (Zaku’s and Dom’s) with a bunch of oddities on the side (like Gyan’s and Zakarello’s).

Lastly, the One Year War itself. This is a point I’ll be coming back to frequently throughout this, but; The Federation possessed a major population and material advantage over the Principality of Zeon for the entire war, and was able to deploy a staggering amount of enlisted soldiers into the war. Zeon possessed the advantage of mobile suits early on, but they were also forced to mobilise a great many soldiers. Both Sides of the One Year War lost half of their respective populations in the early stages of the war (The One Week Battle) and Side 4 Moore was utterly devastated. What I’m getting at is that there would be an awful lot of individuals with millitary training and/or technological know-how running around after the war, as occurred in the real-world World War II and Cold War (strictly speaking I’m looking at them being an easy source of millitary experience in genre fiction, but you get the idea). So you have a lot of Ex-Soldiers and remaining military equipment hanging around, and a lot of people with “legitimate grievances” to hate the other side (Warcrimes on both sides, The Earth Federation essentially doesn’t change, Zeon Remnants remain an active problem with several becoming pirates and there’s a lot of Federation “mop-up” teams going around, the precursors to the Titans).

So, The Principality of Zeon in a nutshell; Principled reasoning (i.e. Contolism), massive force, Newtypes rare and incredibly valued (since they’re essentially a living reminder of why they’re fighting and a massive force multiplier), mobile suits essentially brand new and largely experimental.

The Delaz Fleet (and Zeon Remnants in general)

Aguille Delaz (left, Bald Guy in black and red military uniform with beard) announces his seizing of the Gundam GP02, a large white, yellow and blue Gundam seen behind him, as Anavel Gato, his subordinate, looks on.

The Delaz Fleet was formally created in U.C. 0081, being primarily composed of former Gihren Zabi Loyalists from the Principality of Zeon, led by Aigulle Delaz (above, left). They were most famous for Operation Stardust in U.C. 0083. I’m also going to be discussing Zeon Remnant groups in general here, since the Delaz Fleet is essentially just a very large and successful Zeon remnant group. Delaz’ goal is relatively simple - vengeance. Delaz wishes to deal a hefty blow to the federation, largely to avenge the Principality’s loss at a Baoa Qu, with much of his forces feeling similarly (note: it’s possible that, had their been less withdrawals of Gihren Faction Loyalists like Delaz, A Baoa Qu may have gone differently). The forces under his command is relatively small, to the point where he is forced to seek aid from both the Axis Advance Fleet (though this is largely in materials and recovery) and the Cima Fleet, which costs him dearly.

Delaz specifically embellishes the “cause” of Zeon, focusing less on the Principality’s totally necessary warcrimes and more on Zeon’s fight for Independence against the Earth Federation. This is relevant because Delaz reaches a wide audience, espousing his own Zeonic ideals, largely divorced from the original Contolism basis. He also blames the weakened political leadership of the time (read: that nasty Kycilia murdering his precious Gihren Zabi). Delaz is specifically the most successful of the Zeon remnants in his era, directly to the space colonies detriment, since his actions directly lead to the founding of the Titans, who brutally crack down on the Colonies.

Equipment-wise, Zeon remnant groups are a varied bunch, but typically fight using older or ad-hoc equipment - The Delaz Fleet primarily utilises upgraded machines from the One Year War - Zaku FII’s, Rick Dom’s and, most notably, Dra-C’s - mobile suits cobbled together from spare Zaku and Gattle fighter-bomber parts. Any other materials they use are either stolen from the Earth Federation or are acquired through other means.

Newtypes are kinda weird here, since there just aren’t any in 0083, and the general theme with Newtypes in other remnant groups around this time is typically that they’re either propaganda or just not very good. It’s possible that the Newtype philosophy was largely dormant for a while immediately following Zeon’s defeat - either viewed as propaganda or directly suppressed by the Earth Federation themselves (like Amuro). The Newtype philosophy likely experienced as resurgence with the emergence of the Titans, since it would have been a rallying cry for spacenoid independence once more. As such, Newtypes just aren’t a big thing in Zeon remnant groups around this era, at least as near as I can tell (Delaz is the only animated force we see, and I try not to rely too much on manga, at least for Universal Century).

So, Delaz Fleet (and immediate postwar Zeon remnants) in a nutshell; Varied Motivations (though typically vengeance or survival), Small Guerilla Force, Newtypes near non-existent, mobile suits either OYW cast-offs or stolen.

Axis Zeon

Axis, a large asteroid on which Axis Zeon is based, seen here silhouetted against the earth. Its rear thrusters can be prominently seen.

Which I admit I’m using because it’s more easily distinguished than Neo Zeon, Neo Zeon and Neo Zeon. Anyway, Axis Zeon is made up of the various Zeon remnants that fled to the Asteroid Axis after the One Year War, this includes several pilots, scientists and engineers, which ensures that Axis enjoys a massive technological edge for most of its existence. Axis, in contrast to Zeons prior, is primarily concerned with “The Restoration of the Zabi Family” since one of the people that ended up there is Mineva Zabi, daughter of Dozle and the Zabi family’s only living heir. Except Glemy maybe.

Since Mineva was of the Zabi family lineage, of course she’d want to resume their conquest of the Earth Sphere, and so Axis was reconstructed into a fortress for her to rule when she came of age, with a regent being appointed to rule in her stead, which eventually fell to Haman Karn. Haman was essentially able to use Mineva as a figurehead in order to mount an invasion of Earth, and struck at the end of the Gryps War, when both the Titans and AEUG were reeling from that conflict. It’s also notable that a lot of the Axis members we see are very young, so were raised on “The Glories of Zeon” without actually seeing the realities of the One Year War with their own eyes.

Neo Zeon also was able to develop and field newtype weaponry, with newtypes being a potent threat against the AEUG. However, they still weren’t common, and so Cyber Newtypes were fielded. In contrast to “true newtypes” who have naturally awakened to their powers, cyber-newtypes are those with Newtype potential who have been forcibly conditioned with drugs and implants in order to function for combat. Though deadly threats, they are very unstable. You may notice that this seems anathema to the Contolism Philosophy espoused by Zeon Zum Deikun, and is incredibly dehumanising to boot, signifying that Axis is barely even paying lip service to its ideals of spacenoid independence. Axis Zeon is also notable for utilising clones to supplement its Newtype forces, which…. I don’t think is strictly counter to Contolism? But it feels like it’s against it in spirit, if not in letter.

It’s especially notable that a great many members of Axis Zeon espouse things like “For the Glory of Neo Zeon” and “For the Restoration of the Zabi Family” without really understanding what they mean. It’s also notable that, barring links with surviving Zeon Remnant groups, Axis isn’t noted as being very popular with the colonial population, likely because they don’t really understand what the “Ideals of Zeon” mean, and the civilians recognise them as merely parroting Zabi rhetoric.

Axis Zeon would eventually be undone by a Civil War within the organisation led by Glemy Toto, coupled with the AEUG’s offensives. Unlike the political manoeuvring of the One Year War, the Glemy Faction coup occurs very suddenly and results in massive casualties in the organisation due to his command of the Newtype corps.

Technologically, Axis is absolutely cutting-edge. They really don’t cheap out on mobile suit development and are able to design and field a variety of units comparable to the Principality in its heyday. Axis forces are essentially the best-armed Zeon will ever be, helped massively by the sheer amount of Newtype weaponry they can deploy (they have three mainline mobile suits in the Neo Zeon War, all three seeing good amounts of production at various stages and they’re typically first pick for Zeon Remnant Groups in the U.C. 0090’s). They also have the facilities for Newtype cloning, as mentioned above.

Axis Zeon in a nutshell; Hollow Motivations (Restoration of the Zabi Family and Conquest of the Earth Sphere), large force, newtypes and cyber-newtypes prevalent, mobile suits many, varied and cutting-edge.

(I haven’t quite finished all of ZZ, so forgive me if this one’s a bit rough)

Char’s Neo Zeon/Newborn Neo Zeon

Promotioal art for Char's Counterattack. Char, Nanai, Quess, Gyunei, The Sazabi and a Neo Zeon ship (I think it's the Rewloola) can be seen. Char and Nanai are making sweeping gestures, as if to drive the others forward. The Ra Cailum can be seen in the background.

Sometimes also known as Char’s Rebellion. It was basically founded in order to accelerate space migration….. by plunging the Earth into nuclear winter and making it near-uninhabitable. Founded by our good buddy Char Aznable in U.C. 0093, there’s less to go on for this particular iteration of Zeon, basically just a movie and supplemental information. It is composed of various Zeon remnants and political factions under Char Aznable with the express purpose of instigating the Axis Drop in order to make the earth uninhabitable and stop humanity from damaging it. Which is a terrible plan, barely paying lip service to the Contolist ideals Zeon was founded upon.

That’s because it’s a lie.

Char is in fact mounting a suicide run on the entire Earth. Creating a threat so massive that Amuro will be forced to kill him to stop it. Which is rather informative. Char is essentially using his influence to hold the entire operation together, and it’s notable that a good chunk of his own forces actively move to counter his goal when the option presents itself. Consequently, there isn’t much in the way of ideals on display here - Char is famous both for being the son of Zeon Zum Deikun and for his Dakar Address when he was a member of the AEUG. It kinda seems like a lot of his support is coming from people who know him from that, as opposed to what he’s actually doing. Newborn Neo Zeon is basically headlined and held together by Char, and has the vibe of a desperate last gasp for Zeon. It’s also notable that the only time we see Char actually lead Zeon is when he’s using its name for his own ends.

Newborn Neo Zeon also has a great more political pull than many of the other groups - Char Succeeds in a lot of his goals because he’s essentially able to play the Earth Federation like a fiddle, while remnant groups happily provide him aid. Technologically he has the backing of both Anaheim and Newtype Labs. Char’s mobile suits are, while not cutting-edge as such, very well rounded. The Geara Doga and Jagd Doga both share components and a general body structure, and the only reason the Sazabi is unique is because they couldn’t make the frame suit Char’s abilities (there’s a bunch of prototype units that pave the way to the Sazabi). Newborn Neo Zeon also retains a number of Axis Zeon Remnants, which bring their mobile suits and technical skill as well. Newtypes, while not exactly common, are considerably more stable than their Axis predecessors, and are given Jagd Doga’s, which are probably the closest a Newtype machine has ever come to reliability and ease of use. There’s also the Alpha Azieru…. which is also there (I don’t really have a lot to say on it honestly, it’s just kind of another “big newtype weapon”). Unfortunately, I really don’t have much to go on here regarding how the force views its newtypes - they’re essentially just treated as a special branch of the forces, no contolist ethics here, which is genuinely pretty sad. Because it illustrates just how far Char’s fallen from the ideals he espoused at the end of Zeta, especially considering he’s the son of Zeon Zum Deikun.

Char’s Neo Zeon in a nutshell: Motivations lean Char-centric, middling force with a lot of soft power, Newtypes present and mostly stable, small mobile suit variety but what’s there is very good.

(The Geara Doga’s one of my favourite grunt suits, so I’m probably quite biased here)

The Sleeves

The Sleeves Mobile suits. Right-to-left: Three Geara Zulu's, the Sinanju (a red and gold mobile suit) and Angelo's Geara Zulu (a purple mobile suit). They are clustered around an asteroid as if preparing to attack something. One of the Geara Zulu's holds a Beam Machinegun, the other an RPG. Angelo's Unit holds a long beam gun, the Bruno Gun Kai.

Last of the “main” Neo Zeon Organisations. The Sleeves is a melting pot of every Zeon remnant group going. Founded around U.C. 0096, they were led by the man called Full Frontal, known as the “ghost of char”. Due to their disparate status, they aren’t recognised as a legitimate organisation by the Federstion, instead being branded a terrorist group - which they essentially are, being an aggregation of a bunch of other informal Zeon remnant groups. This mixed nature leads to a similar diversity in views and equipment - you have die-hard contolists, Glemy faction remnants, newborn Neo Zeon cast-offs and everything in-between.

They are essentially a return to form for Zeon Remnant groups, but are able effectively leverage their limited assets to fight quite effectively, though again, they’re heavily reliant on soft power, such as their relationship with Anaheim and political connections. They don’t have the forces to steamroll through the Earth Federation, so they’re forced to adopt an almost cell-based approach (at least that’s my read on Full Frontal and Suberoa Zinnerman’s relationship). It’s an odd mix of the realities of a Guerilla war against the federation and hearkening back to Neo-Zeon groups past (who were themselves hearkening back to the days of the old Principality). I should also note that The Sleeves maintain links with several other Zeon Remnant groups, such as some of the forces that attack Torrington in Unicorn. This is interesting not just because it shows a greater deal of collaboration between these groups than seen prior (Delaz and Cima were not exactly trusting of each other), it also shows a different mechanical composition to pre-U.C. 0090 remnant groups.

On the left: The First-Generation MS-14 Gelgoog, one of the highest performing suits of the One Year War. It is 17 years old at the time of unicorn, and mobile suits have only been a thing for 19 years at most. Deployed by the Sleeves.
On the right: The Fourth Gen YAMS-132 Rozen Zulu, one of the only dedicated anti-Newtype suits ever built, using cutting edge-equipment. Incorporates Psycommu, Quasi-Psycommu, INCOMs, Psycho-Jammer Funnels, an I-Field AND even incorporates psycho-frame, apparently just because they had it lying around. Also deployed by The Sleeves.

They’re kind of all over the place. Which I love because it’s 1:1 with their philosophical composition - they’re remnants from a bunch of different forces and groups, so of course it makes sense that their mobile suits would reflect that. The Sleeves do possess the…. Not-quite-cutting-edge-but-at-least-new Geara Zulus and the absolutely fabulous Sinanju (s), Kyshatriya and Rebawoo, but that’s kind of all they’re at. Everything else is from at least Char’s Rebellion or earlier - there’s one-of-a-kind custom units, old axis castoffs, even some stuff from the One Year War and immediate postwar period (like that poor regelgu). A varied armament for a varied force.

However, it is notable that The Sleeves don’t really have much of an identity of their own, largely due to their patchwork composition. They’re the scattered remnants of previous causes, and this is both called out and used against them in-universe. It feels like an examination of Char’s actions during CCA - Full Frontal certainly has Char’s charisma, but he doesn’t have his drive as evidenced by his eventual goal, which isn’t necessarily a *bad* aim, it’s just not Char.

Following on from this they share Newborn Neo Zeon’s just general…. disinterest in newtypes. They’re like any other pilot, they can just use different equipment. All the Sleeves Newtypes we see are very well-equipped though, so how they precisely look at them is unclear. This could be viewed as another extension of Char’s attitudes in CCA.

The Sleeves in a nutshell: Motivations are kind of all over the place, middling-to-low-sized force, newtypes uncommon but mostly-stable (one exception) and very effective, massive mobile suit variety but quality’s also all over the place.

Conclusion

So yeah, I find each revival of Zeon different enough that I can consider them separately to each other - yeah, there’s crossover, but their attitudes change each time - the only thing that stays the same is the aesthetic and who they’re fighting against.

Promotional Art used in Mobile Suit Gundam: The Return of Zeon, a 1993 videogame about a Neo Zeon Remnant Group.

But why are Zeon so often the antagonist?

Out-of-universe, because they sell. But you already knew that so let’s talk about possible In-universe reasons:

Old Equipment - The Principality was *huge*. Masses of equipment, enlisted men and yes, mobile suits. We see several individuals that are able to survive on the Scrap alone - Kelly Layzner, Judau Ashta, even the AEUG utilize a Gelgoog at one point. There’s a lot of material out there, and its a hot commodity post war and the Earth Federation will be in a hurry to rebuild - they don’t have the resources to track down every case of assault rifles or damaged-but-not-irreparable mobile suit. The South Seas alliance in Gundam Thunderbolt is one such organisation, but there will be a lot of Zeon Remnants who are still functional.

Loss of Leadership, not force - Aguille Delaz personally blames the “weak political leadership” (IE Kycillia) for the loss in the One Year War, but we can extrapolate that further. The Battle for A Baoa Qu saw pretty much all the remaining Zabi High Command due within hours of each other - Gihren kills Degwin, Kycillia kills Gihren, Char kills Kycillia. These are three massive losses to the war effort in very short spaces of time. Gihren’s betrayal of Degwin would’ve been very costly for him even if Kycillia hadn’t taken revenge there and then. He deprived himself of both the Solar Ray and the Fleet that Degwin was part of. The fact he took out Revil as well merely would’ve made it an even loss - if it wasn’t for the Solar Ray being rendered unusable into the bargain. Kycilia’s revenge killing of Gihren deprives A Baoa Qu of forces as the commanders loyal to Gihren flee the scene - Delaz among them - weakening the defence overall. Finally, Kycilia is killed as she is attempting to flee to Granada, where she planned to continue the war. This leaves a great many well-armed forces at large, since their strength wasn’t spent at A Baoa Qu - forces that Axis Zeon will draw on. All it really takes to galvanise these remnants is a charismatic individual, something which isn’t exactly in sort supply in the Universal Century.

Corollary to the above - Unclear loss - A Baoa Qu was absolute chaos, so the precise mechanics of “why Zeon lost” might be difficult for the average soldier to grasp - particularly one lacking in reliable non-federation communication sources. It would be easy to look at the mess of A Baoa Qu, then look at the equipment beside you and think “Yeah, we could’ve won. Yeah, we might still win”.

Unchanged Status Quo - Zeon launched the One Year War, at least officially, in the name of Independence. The Earth Federation was governing the colonies poorly, and class inequality was high. This does not change, if anything, it gets worse, as groups like the Titans see the OYW and Operation Stardust as Carte Blanche to utterly suppress the space colonies, and carry out War Crimes at least equal to Zeon’s. A failed war might at least spark some change to prevent another one, but if anything conditions for spacenoids only get worse, so resistance groups would see an upturn in numbers.

Corollary to the Above - Spacenoid Independence doesn’t stop with the war - The Independence of the Space Colonies is still a hot-button issue which the Federation has reason to suppress. So any ex-Zeon soldiers that folded back into civilian life may get involved with Colonial Independence movements. Or, any colonial independence movement that finds the Federation isn’t listening to them might seek a way to *make* them listen - and might find Zeon Remnant Groups sympathetic to their cause.

Little oversight - Before the formation of the Titans, the Earth Federation government believed Zeon to be removed as a threat - small pirate groups, but nothing major. Operation Stardust changed all this, yes, but before that Zeon remnant groups could operate largely unopposed, especially in areas with lower federation presence.

Total Societal Upheavel - Half of the population of the Universal Century died in the One Week Battle. Side 4 Moore was completely destroyed. There’s going to be some serious societal reconstruction after that no matter how you look at it. (Sidebar - Polygamy is mentioned as being a lot more common in Gundam Thunderbolt after the OYW, due to the massive gender disparity - you could also read this as Universal Century also being supportive of Lesbians). It’s not necessarily a driving force behind Zeon Remnant groups, but it’s worth remembering.

Military Experience - The big one, in my opinion. You have a lot of individuals with military experience after the war, including Guerilla warfare. This includes all the forces that had to adapt to new environments, like fighting in space, in colonies or on earth. There’s also a massive postwar economic depression. That’s not going to breed contentment towards a weak government, especially one that wasn’t doing a good job before the war.

In a nutshell, Zeon has the experience, materials and drive necessary to continue being a problem after the One Year War, and the Earth Federation Government doesn’t have the institutional will to stop them until Operation Stardust, which leads to the creation of the Titans, which really don’t help the situation.

Feel free to mention anything I’ve missed!


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7 months ago

Huh, there’s an idea. I wonder what the overall casualty rate for Gundam Pilots is?

*The Following Contains Spoilers for pretty much every Gundam series, though I’ll try to keep them non-specific*

I’ll list each series, the number of Gundam’s in that series, and the amount of Gundam pilots that don’t make it to the end of the series. (Watch me regret this when I get to the really Gundam-Heavy series). However, I’m not including:

After War Gundam X and Turn A Gundam - I haven’t seen either of these yet.

G-Saviour

Igloo - No Gundams.

Gundam the Origin - Feels like cheating.

Gundam Thunderbolt - 1 Gundam Pilot in the OVA versus 9 at present in the Manga, which is still ongoing. It feels awkward to qualify.

If a pilot appears in multiple series, I’ll count them separately for each series, but they only get one mobile suit per series. For Example, Kira Yamato appears in Two Series, and has three mobile suits. Thus, he only counts twice.

In regards to what counts as a Gundam -

Huh, Theres An Idea. I Wonder What The Overall Casualty Rate For Gundam Pilots Is?

“Why is that?”

“Because I said so”

Delling Rembran, father of statistics, everyone. “What is a Gundam” is a delightful question, but it isn’t the focus of this exercise. My definitions of “Gundam” and “Gundam Pilot” exist because I needed a metric, they’re not really designed to stand up to much scrutiny. I’ve worked with enough statistics that I’m aware you can usually skew them without too much bother, which is also why I don’t feel too bad about leaving out Turn A and Gundam X.

Lastly, I’ve almost certainly missed something here, so feel free to message me and I’ll adjust it accordingly.

Mobile Suit Gundam 0079 - 1 Gundam (RX-78). 1/1 Pilots Survive - 100% Survival Rate.

Mobile Suit Zeta Gundam - 6 Gundams (Three Mk-II’s, Zeta and Psycho Gundam’s 1&2). 2/5 Pilots Survive - 40% Survival Rate.

Mobile Suit ZZ Gundam - 4 Gundams (ZZ, Zeta, Mk-II and Psycho Gundam Mk-II). 3/4 Pilots Survive - 75% Survival Rate.

Mobile Suit Char’s Counterattack - 1 Gundam (Nu) 0/1 Pilots Survive - 0% Survival Rate.

Mobile Suit Gundam 0080: War in the Pocket - 1 Gundam (NT-1 Alex). 1/1 Pilots Survive - 100% Survival Rate.

Mobile Suit Gundam F91 - 1 Gundam (F91). 1/1 Pilots Survive - 100% Survival Rate.

Mobile Suit Gundam 0083: Stardust Memory - 3 Gundams (Gp01,2 and 3). 1/2 Pilots Survive - 50% Survival Rate.

Mobile Suit Victory Gundam - Could someone who’s watched Victory lately come back to me with how many Gundam’s are in that series (and their pilots), because I’ve genuinely no clue off the top of my head. I know it’s at least Six (V, V2, Other V2, then at least three Victory Gundam Hexa’s).

Mobile Fighter G Gundam - 50 Gundams (Fuck that). 22/38 Pilots Survive - 57.89% Survival Rate.

New Mobile Report Gundam Wing - 11 Gundams (Wing, Deathscythe, Heavyarms, Sandrock, Shenlong, their upgrades and Epyon). 6/6 Pilots Survive - 100% Survival Rate.

Gundam Wing: Endless Waltz - 5 Gundams (as above, minus Epyon). 5/5 Pilots Survive - 100% Survival Rate.

Mobile Suit Gundam: The 08th MS Team - 4 Gundams (Three Ground Types and EZ8). 3/3 Pilots Survive - 100% Survival Rate.

Gundam SEED - 11 Gundams (5 first gen, 3 second gen, Providence). 4/9 Pilots Survive - 44.44% Survival Rate.

Gundam SEED Destiny - 11 Gundams. 6/10 Pilots Survive - 60% Survival Rate

Gundam SEED C.E. 73: Stargazer - 4 Gundams. 3/5 Pilots Survive - 60% Survival Rate.

Mobile Suit Gundam 00 - 14 Gundams. 5/11 Pilots Survive - 45.45% Survival Rate.

Mobile Suit Gundam 00: Awakening of the Trailblazer - 4 Gundams (00 Quanta, Zabanya, Harute and Raphael). 5/5 Pilots Survive - 100% Survival Rate.

Mobile Suit Gundam Unicorn - 3 Gundams (Unicorn, Banshee and Delta Plus). 2/2 Pilots Survive - 100% Survival Rate.

Mobile Suit Gundam Narrative - 2 Gundams (Phenex and Narrative). 1/2 Pilots Survive - 50% Survival Rate.

Mobile Suit Gundam AGE - 5 Gundams (Four AGE’s and Legillis). 3/5 Pilots Survive - 60% Survival Rate.

Mobile Suit Gundam Twilight Axis - 1 Gundam (Tristan). 1/1 Pilots Survive - 100% Survival Rate.

Mobile Suit Gundam G-Reconguista - 3 Gundams (G-Self, G-Arcane, G-Lucifer) 4/4 Pilots Survive - 100% Survival Rate.

Mobile Suit Gundam: Iron Blooded Orphans - 12 Gundams (Barbatos, Gusion, Kimaris, Flauros and Bael). 1/6 Pilots Survive - 16.67% Survival Rate.

Mobile Suit Gundam: The Witch From Mercury - 10 Gundams (Aerial’s, Lfrith’s, Schwarzette, Pharact and Calibarn). 5/11 Pilots Survive - 45.45% Chance Survival Rate.

Total Number of Gundams - 163

Overall Pilot Survival Rate - 85/138 Pilots Survive- 61.59% Chance Survival Rate.

(As above, not counting Turn A and Gundam X). That is lower than I expected. I believe it’s because most series either lose around half their pilots or few-to none at all. So either the series that keep all or most of their small amount of pilots will push the average up to over halfway, or the series that kill half or more of their pilots will pull the average down.

Highlights and anomalies.

All those odd little decisions that mess with the metrics of this exercise.

Pilot Survivability - Any cases where the survival of a character is ambiguous, but a later work clears it up, I went for the later interpretation, since I’m looking at overall survivability, so Milliardo and CCA Amuro get to count as alive and dead, respectively.

What is survival? - continued sentient existence, flesh not required. I really wasn’t expecting this to come up as much as it did. Tieria Erde (00) and Ericht Samaya (Wfm) both continue living as a virtual consciousness, so are classed as surviving for the purposes of this exercise. In the same vein, Kamille Bidan is counted as surviving (because I’m personally fond of the idea of him getting better).

Best Available Pilots - due to the precise shakedown of pairing pilots to mobile suits, both Lieutenant Quattro Bajeena and Lasse Aeon are on this list, under Zeta and 00, respectively. Quattro because he pilots one of the stolen Gundam Mk-II units briefly, and Lasse because though the 0 Gundam’s “main” pilot to my mind is Ribbons Almark, he already has the Reborns Gundam, and thus Lasse qualifies for the 0 Gundam.

SEED Destiny - I was really bad at remembering how many Gundam’s and how many pilots for this one. I fully forgot about Andrew Waltfeld and Mu La Flaga, and about how many Destroy Gundams the Earth Sphere alliance pulls out later in the series. I eventually just split the difference and added Andrew Waltfeld and a single Destroy Gundam (It was something like a 0.2 percent difference to the overall survival percentage).

Gundam 00 and Innovades - You can single-handedly mess up this entire excercise if you expand your qualification of Gundam to encompass the GNZ suits used by the Innovators in Gundam 00, since that includes the Gaga. You know, the suit that has a 95% casualty rate across literal hundreds of pilots? I’m not saying you should, but it was on my mind as I made this list.

Mobile Fighter G Gundam - was more complicated than expected. I was fully aware SEED Destiny would be tricky, but I forgot about G Gundam in the process. I’m reasonably confident in my count of Gundams - I only counted the Devil Gundam and Master Gundam once, not the Kowloon or Ultimate Gundam, and I didn’t count any of the combined units (like the Grand Master Gundam). I’ll list my Gundam Fighter math in a re-blog, since this is already a bit long.

I truly do not understand where the idea that most Gundam protagonists die came from. I’ve even seen self-proclaimed fans warn newcomers that almost every Gundam protagonist dies, when that is patently not true!


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