Gundam Asmoday - Tumblr Posts

1 year ago

With the introduction of the Gundam Asmoday/Asmodeus, it’s nice to have another suit to add to the rather small category of “suits with prevalent alternate spellings for their name” along with the ever-lovely Gundam Pixy/Pixie.

With The Introduction Of The Gundam Asmoday/Asmodeus, Its Nice To Have Another Suit To Add To The Rather
With The Introduction Of The Gundam Asmoday/Asmodeus, Its Nice To Have Another Suit To Add To The Rather

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1 year ago
Gundam Hajiroboshi, ready to be launched from the catapult of the Erda II.

I’m currently at Episode 22 of Gundam Iron Blooded Orphans: Urdr Hunt, I’ve got about two episodes left and since it seems to be a two-episode finale kind of deal, I figured I’d take a break and note down some thoughts up till now, then maybe do another post after the finale. Though I haven’t really arranged these, so I’m probably just gonna ramble.

*The following contains spoilers for episodes 1-22 of Gundam Urdr Hunt*

I’m liking a lot of the Mobile Suit Designs, Gundam and Grunt. Plus, it’s nice to see old favourites again, like the Grimgerde and Hyakuren. However, I do feel like some could be better utilised - The Asmodeus is a cool design, and it works as a lancer to the Hajiroboshi, I just feel like it could have been used more.

Similarly, is is odd how a lot of the major threats are lead-from-the-front characters, since obviously they have to function as bosses. I dunno, it’s just strange compared to all the non-action opponents from the original series.

I really enjoyed Range and Katya’s inclusion as characters, since they’re just sitting there providing a good general basis of what the average citizen of Post Disaster knows - Katya knows a lot of insider knowledge of Gjallarhorn for example, which the others remark on regularly. While Range is sceptical of the existence of mobile armours and views the Asmoday as just a particularly strong mobile suit. So they provide different ends of the same spectrum, I suppose.

I like how each of the maids/guides has their own personality, and I like seeing how they interact with each of their charges. But I do wish we saw more of them. Part of its because they feel like they have that potential to shine very well, and it’s also quite a large cast, so not everyone gets an equal share. I also found it interesting that they were all stated to have been “bought”, so they’re all former Human Debris. Unfortunately, Parstai (blue, with Foundling) is the only one it really comes up with, but presumably the others had full and interesting lives beforehand. You get hints of it with Batch and Tagging (the two that go with Cyclase), with Tagging being an excellent mobile suit pilot, and Batch having experience in ship command and a cautious bearing, but we know very little of the others prior lives.

I didn’t expect to vibe with the Zan Brothers as much as I did, that was weird.

Kouzou Mendou’s pretty rad. A genuine Archeologist, hoping to reveal the causes behind the Calamity War, and just generally seems to be a decent fellow. He does admittedly score points because he very clearly understands how dangerous Mobile Armours were/are, and is the first character to really articulate that. I kinda wish he’d told us, the audience, some new information about the Calamity War, but that’s not really a criticism at all.

Cameos from other Ibo Characters - mostly I can take or leave them, but I’d be lying if I didn’t get pumped when Mcgillis (as Montag) showed up in the Grimgerde to fight Londo Bron. I also loved seeing Isurugi going around, being generally competent.

In-game appearance of Londo Bron

Actually yeah, Londo Bron. For my talk about Cyclase Mayer at the start of this, I found myself really enjoying Londo Bron, surprisingly so even. He’s a good pilot, he has noble intentions, and he feels like a really good example of an Antagonist, but not a villain. He’s only really opposing Wistario because he wants to restore the Issue Family, and Katya is the best way to do that (I might do a proper post on him some other time).

Another character I really like, despite their short screentime would be Major Bradley. He’s essentially the perfect picture of a colonial administration officer - he’s corrupt, he’s unreasonable, he’s pretty solidly classist, and it all just works. He’s not even cartoonishly evil, he’s just the sort of corrupt Gjallarhorn Official that illustrates the failings of the organisation. Obviously he shares a lot of DNA with Coral Conrad, from the original series, but the boredom, the arrogance with which he carries himself just makes him memorable. Plus he just looks obscenely British, furthering the colonial parallels.

I am absolutely loving the fight scenes in this. Yeah, a lot of the fighting is supposed to be for the in-engine graphics, so they could have totally phoned it in. But they didn’t. If only other shows that cut out background, story, plot and characterisation to ostensibly focus on the fights *cough* *cough* Build Divers *cough* could do that.

I do love how absolutely shameless Cyclase is. Just like “Oh boy, how do I get out of this one? I know, Betrayal!” It works into his character and it’s really fun to watch, but it’s just kind of hilarious how he makes at least like five betrayals in the space of the show. Very efficient.

Character Designs’ still top-notch. I don’t really have any specific examples that I haven’t already mentioned but yeah. It’s good.

Ah, I mentioned that I was considering getting the Hajiroboshi kit? The thing is, a lot of the time I can really like a character, and that can end up selling me more on their mobile suit’s model kit. This is the first time that’s ever happened with a mechanic. In brief; I don’t want the Hajiroboshi because it’s the mobile suit Wistario Pilots, I want the Hajiroboshi because it’s the mobile suit Denmer maintained all these years.

I do have two more points - one positive, one negative, but I’m gonna pull those out as separate posts, simply because I want to consider them separate from everything else, and I feel like I’ll want to follow them up separately after the finale.

In a nutshell, I’ve generally liked Iron Blooded Orphans: Urdr Hunt - it gives a good showing of the world of Post Disaster besides what we’ve seen with Tekkadan and Tanto Tempo, and a lot of the side characters are interesting. The only issue is that some characters and mechanics feel somewhat under-utilised.

(Though maybe that’s my own fault for hyping myself up for the Asmodeus).

Original Art of the Gundam Asmoday/Asmodeus, by Ippei Gyoubu. The Asmoday is shown in profile with its Grand Tonfa. The Explosive Canister of the Tonfa is being discharged.

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1 year ago

Ah. A thought has occurred.

I did basically binge the series over the time period of half a week, so it’s possible that has affected both my sense of pacing and time passing in-universe.

Gundam Hajiroboshi, ready to be launched from the catapult of the Erda II.

I’m currently at Episode 22 of Gundam Iron Blooded Orphans: Urdr Hunt, I’ve got about two episodes left and since it seems to be a two-episode finale kind of deal, I figured I’d take a break and note down some thoughts up till now, then maybe do another post after the finale. Though I haven’t really arranged these, so I’m probably just gonna ramble.

*The following contains spoilers for episodes 1-22 of Gundam Urdr Hunt*

I’m liking a lot of the Mobile Suit Designs, Gundam and Grunt. Plus, it’s nice to see old favourites again, like the Grimgerde and Hyakuren. However, I do feel like some could be better utilised - The Asmodeus is a cool design, and it works as a lancer to the Hajiroboshi, I just feel like it could have been used more.

Similarly, is is odd how a lot of the major threats are lead-from-the-front characters, since obviously they have to function as bosses. I dunno, it’s just strange compared to all the non-action opponents from the original series.

I really enjoyed Range and Katya’s inclusion as characters, since they’re just sitting there providing a good general basis of what the average citizen of Post Disaster knows - Katya knows a lot of insider knowledge of Gjallarhorn for example, which the others remark on regularly. While Range is sceptical of the existence of mobile armours and views the Asmoday as just a particularly strong mobile suit. So they provide different ends of the same spectrum, I suppose.

I like how each of the maids/guides has their own personality, and I like seeing how they interact with each of their charges. But I do wish we saw more of them. Part of its because they feel like they have that potential to shine very well, and it’s also quite a large cast, so not everyone gets an equal share. I also found it interesting that they were all stated to have been “bought”, so they’re all former Human Debris. Unfortunately, Parstai (blue, with Foundling) is the only one it really comes up with, but presumably the others had full and interesting lives beforehand. You get hints of it with Batch and Tagging (the two that go with Cyclase), with Tagging being an excellent mobile suit pilot, and Batch having experience in ship command and a cautious bearing, but we know very little of the others prior lives.

I didn’t expect to vibe with the Zan Brothers as much as I did, that was weird.

Kouzou Mendou’s pretty rad. A genuine Archeologist, hoping to reveal the causes behind the Calamity War, and just generally seems to be a decent fellow. He does admittedly score points because he very clearly understands how dangerous Mobile Armours were/are, and is the first character to really articulate that. I kinda wish he’d told us, the audience, some new information about the Calamity War, but that’s not really a criticism at all.

Cameos from other Ibo Characters - mostly I can take or leave them, but I’d be lying if I didn’t get pumped when Mcgillis (as Montag) showed up in the Grimgerde to fight Londo Bron. I also loved seeing Isurugi going around, being generally competent.

In-game appearance of Londo Bron

Actually yeah, Londo Bron. For my talk about Cyclase Mayer at the start of this, I found myself really enjoying Londo Bron, surprisingly so even. He’s a good pilot, he has noble intentions, and he feels like a really good example of an Antagonist, but not a villain. He’s only really opposing Wistario because he wants to restore the Issue Family, and Katya is the best way to do that (I might do a proper post on him some other time).

Another character I really like, despite their short screentime would be Major Bradley. He’s essentially the perfect picture of a colonial administration officer - he’s corrupt, he’s unreasonable, he’s pretty solidly classist, and it all just works. He’s not even cartoonishly evil, he’s just the sort of corrupt Gjallarhorn Official that illustrates the failings of the organisation. Obviously he shares a lot of DNA with Coral Conrad, from the original series, but the boredom, the arrogance with which he carries himself just makes him memorable. Plus he just looks obscenely British, furthering the colonial parallels.

I am absolutely loving the fight scenes in this. Yeah, a lot of the fighting is supposed to be for the in-engine graphics, so they could have totally phoned it in. But they didn’t. If only other shows that cut out background, story, plot and characterisation to ostensibly focus on the fights *cough* *cough* Build Divers *cough* could do that.

I do love how absolutely shameless Cyclase is. Just like “Oh boy, how do I get out of this one? I know, Betrayal!” It works into his character and it’s really fun to watch, but it’s just kind of hilarious how he makes at least like five betrayals in the space of the show. Very efficient.

Character Designs’ still top-notch. I don’t really have any specific examples that I haven’t already mentioned but yeah. It’s good.

Ah, I mentioned that I was considering getting the Hajiroboshi kit? The thing is, a lot of the time I can really like a character, and that can end up selling me more on their mobile suit’s model kit. This is the first time that’s ever happened with a mechanic. In brief; I don’t want the Hajiroboshi because it’s the mobile suit Wistario Pilots, I want the Hajiroboshi because it’s the mobile suit Denmer maintained all these years.

I do have two more points - one positive, one negative, but I’m gonna pull those out as separate posts, simply because I want to consider them separate from everything else, and I feel like I’ll want to follow them up separately after the finale.

In a nutshell, I’ve generally liked Iron Blooded Orphans: Urdr Hunt - it gives a good showing of the world of Post Disaster besides what we’ve seen with Tekkadan and Tanto Tempo, and a lot of the side characters are interesting. The only issue is that some characters and mechanics feel somewhat under-utilised.

(Though maybe that’s my own fault for hyping myself up for the Asmodeus).

Original Art of the Gundam Asmoday/Asmodeus, by Ippei Gyoubu. The Asmoday is shown in profile with its Grand Tonfa. The Explosive Canister of the Tonfa is being discharged.

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1 year ago
The Gundam Asmoday, as it first appears in Urdr Hunt. There are wires running off it, presumably to the Cocoon's generator.

Just a little on the Gundam Asmoday/Asmodeus today (it apparently could’ve been called the Ashmodai, which is neat).

Okay, so the ASW-G-32 Gundam Asmoday is found by Wistario the Erda II crew (specifically Sinister) inside an Aridne Cocoon in the Debris zone. It’s specifically noted to be essentially brand new, with no records of it fighting in the calamity war, and a full complement of weapons ready to go. Based on this, and the fact that it seems to have its reactor hooked up to the cocoon, we can gauge one of two things. Either;

The Gundam wasn’t completed until either very late in the Calamity War, or just after, and thus didn’t have an opportunity to fight against the mobile armours.

This Cocoon relay station was apparently important enough to dedicate a Gundam frame just to keep it operational.

Based on the assumption that a bunch of regular ahab reactors would probably have done the job just fine, I think it’s more likely to be a case of it being completed late.

What makes this interesting is that we only know of one other Gundam frame that was completed late in the calamity war:

The Gundam Dantalion, a fairly thin, blue and white Gundam.

The ASW-G-71 Gundam Dantalion.

Now, because this is both at the end of the series (71/72) and because it’s stated that the Dantalion had been completed late, I had previously assumed that the Gundam Frames were completed sequentially. So, the ever-elusive ASW-G-70 Gundam Seere would have been completed just prior to the Dantalion, and the 72nd Gundam would have been completed after, possibly even being completed postwar (At a guess, either the Gundam Andromalius or Gundam Pruflas/Bufas - I’d be very interested in know what happened to it, since it’s be the most likely source as to any clue to the end of the calamity war and it’s immediate aftermath). But the Asmodeus implies something quite different. Unless its deployment was delayed for whatever reason, then it’s evidence that the Gundam frames may not have been built sequentially. (I’m not sure which it would be - it doesn’t seem to have any equipment that’d be too difficult to work with, being structured as a fairly direct combatant - gigant javelin as a sort of whip-sword to attack from a distance, smoke grenades and then grand tonfa’s up close, but then there’s plenty of other reasons for it to not have seen combat).

The Gundam Bael, a Blue and White Gundam with wings and a sleek face

We do, however, know that Bael was the first. Add to that the seeming increase in complexity as the numbers climb (Dantalion appears simple but it has a bunch of add-on equipment not shown above, a lot of the 50’s and 60’s-series Gundams have fancy designs or systems, especially compared to the relative simplicity of the 00’s and 10’s), and we can guess that they were at least designed sequentially, with Asmoday’s presumed delay being an exception.

The Falk Family crest, featuring Nidhoggr, the serpent gnawing at the world tree.
The Gundam Gamigin, the Gundam Frame owned by the Falk Family. The Falk Family Crest can be seen on its shoulder.

However, what I also think is interesting is where it was found. Inside an Ariadne Network Cocoon, big enough to be used as a harbour, administrative and let’s face it defensive point, in the network. Administered by the Falk Family (presumably headed by either Kalf Falk or his immediate successor), who already possess a Gundam Frame to their name - the Gundam Gamigin (shown above).

So what was the Asmodeus, for all intents and purposes a “phantom machine”, which exists on paper but was never actually deployed, doing there? Each Seven Stars Family or similar organisation within Gjallarhorn has precisely one Gundam Frame to their name, with no evidence of one family using multiple frames. I find it particularly interesting that it’s the Falk’s of all people that seem to have this frame - they’re one of the two families we know the absolute least about, the other being the Baklazan’s. Even then, most of the information we do know is what can be inferred from their Urdr Hunt point and their Gundam Frame. The only real supposition we can make is that they’re probably the oldest out of the Seven Stars - assuming no family got multiple Gundam Frames during the calamity war (which feels a fair assumption to make, given that we know absolutely nothing about any frames that were destroyed, implying no-ones really around to keep those records), then the ASW-G-04 Gamigin Gundam was likely deployed the earliest out of all the Seven Stars Gundam Frames, shortly after Bael (again, assuming sequential deployment). So it’s possible that the Falks were the longest surviving active participants in the Calamity war, besides Agnika Kaeru himself, of course. But it’s unclear why they would end up with another Gundam frame, and then not use it. A few possibilities:

The Intended Pilot for the Asmoday was killed before it could reach them, and the Falk’s didn’t have another pilot on hand to use it.

There was a Cocoon was involved in transporting the Gundams to their pilots, and it was kept at the cocoon until it’s recipient could be sorted out.

The Falks wanted extra “insurance” of their position once the Calamity War was over, and arranged for a second Gundam frame to be assigned to them somehow.

The Asmoday had nothing to do with the Falks, and it was left at the Cocoon by N as prize for Urdr Hunt participants.

It was salvaged from its transport during the war, and restored by the Falks.

In short, I don’t know why it was there and we’re probably not going to find out anytime soon, but it’s fun to think about. I would also like to point out that the Asmoday was also just…. Left there, which feels like it must have been purposeful in some way, but also means that the Falk’s didn’t recover it in the intervening 300 years.


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