I Might Not Get My Arena Score Above 700 But It's So Satisfying To Watch 99% Of Units Do Nothing To Him - Tumblr Posts

7 years ago
Other Players: *maximizes Arena Score By Using Armor Emblem Team With Good Synergy, Blessings And AoE

Other players: *maximizes arena score by using armor emblem team with good synergy, blessings and AoE specials*

Me: "I'mma pour all my resources into my husbando."

And it was good...

BONUS!!

Other Players: *maximizes Arena Score By Using Armor Emblem Team With Good Synergy, Blessings And AoE

Now I just need Duessel and Frey and my Husbando team will be complete~♡

Quick Overview

Quick overview

So this is my first time going over a character, who mind you there’ only 2 of them, who fall into this sub bracket of units. So I’m sure you’ve heard of trainees right? Units with more BST for being the new recruit. Well meet the opposite where units are essentially inflicted with a ‘old people’ status where it deducts points for them, and considering he has a hore, him and Jagen are the only characters to suffer this. To make up for it, they tend to boast amazing stats early on and the growth from 4 to 5 stars is less of a change meaning he’s a great budget unit. Mind you he still ranks more in Arena than Horse mages at least.

Base kit

Silver axe is decent for a weapon it just lacks a passive which is normally better than might in general. Harsh command is a niche skill and should only be used if you find yourself being targeted by debuffs a lot, otherwise it’s safe to go with other skills. Armoured blow is really meh as a offensive skill, he’s going to have much better options in the long haul. Finally Gunters saving grace, Hone cavalry. This skill alone is feared by many players, it’s the glue of horse emblem so if you want to use Gunter you’ve got a head start.

As for B skills lance breaker is nice to fight lance units, otherwise quick riposte is his best option, unless you plan on using the seal then renewal and guard are prime choices. Special wise Bonfire is the best choice.

Pros + Cons

+Amazing defence and solid attack to back it up

+Hone cavalry is amazing

+A incredibile choice for a 4*+10

-Low speed hurts his offence

-no res means he won’t survive a mage most of the time unless its Odin.

-Is going to need a lot of skill inheritance 

Partners

Well horse units are the clear choice here and the best choice too as Gunter finds it hard to live outside of horse emblem, but if you can boost his defence and attack they’re normally a solid partner for Gunter.

Suggested set(s)

Revenge is a dish best served cold

+Atk/def -spd/res

Slaying axe+, reposition, Bonfire/ignis

Slot A = close defence, steady stance, fortress defence, earth boost

Slot B = quick riposte, guard, renewal, lance breaker

Slot C = hone cavalry or any c skill

Sacred seals:  close defence, quick riposte

Weapon refinery: +def is the best option for him

Basically his role here is to act as the green wall, a protector of sorts. with +def and the refine he can reach 42 defence, thats 48 with one close defence and 54 with 2, add in a fortify buff and he can reach 60 defence. Which even some reds can’t cut into to. Blues especially will be left stopped in their tracks. However he can sacrifice 6 of those points to use the quick riposte seal and use another B slot, Guard being a choice to prevent units with high damage specials breaking through.

Old time punishment

+atk -spd

Brave axe+,  reposition, Bonfire

Slot A = Death blow

Slot B = Hit and run, axe breaker, 

Slot C = and c skill or hone cavalry 

Sacred seals: atk+3

A basic brave axe set, Gunters highish attack stat makes hima  really nice choice for the weapon and with death blow sweep through teams with ease. Axe breaker can be used to power through armours like Hector and Amelia.


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