Monster Souls - Tumblr Posts
Journal of Scientific Inquiries by W.D. Gaster (and sanse)
Chapter 2: Souls, soul trait magic, etc.
(Author's note here. Throughout the journal, Gaster left some specific notes in Wingdings, a language special to skeleton monsters and m-hs that they can easily learn. I have translated them for you. The translations will be enclosed in [insert text here].)
Their are 8 known souls known in existence. First there's the monster soul, an upside down white heart made out of pure magic. Then there are human souls, right side up hearts that can be 1 of 7 colors: Red (Determination), Orange (Bravery), yellow (Justice), Green (Kindness), Cyan (Patience), Blue (Integrity), and Purple (Perseverance). All souls are wrapped with a thin black line, the combination of all soul traits, at the edges.
All souls have at least a little of every attribute of the human soul trait, even monsters. However, depending on the the color of the soul itself, depends on the magic a monster/m-h can use.
M-Hs have a monster soul that is tucked inside a human soul. For a m-h, they can have multiple different colors in their human soul. 2 colors are typical, 3 colors are extremely rare. The only m-h I know of that has 3 soul colors is Asgore.
Soul mages' souls are indistinguishable from human souls. A soul mage's eyes portray the color of their soul trait.
Soul mages, monsters, and m-hs are more magically connected to their souls that humans are. For monsters, their bodies are made up of the same magic as their souls. M-Hs are the happy medium between monster magic while also having a more physical body. However, for m-hs to use their magical abilities, they must let their body configure to a pure magical source, their monster forms. Soul Mages don't have this problem, as they are born through the help of m-hs. A soul mage's body and soul are strong enough to harbor magic that can almost rival a monster's magic. This information alone is probably a good reason why they only make up 1% of the world's population.
On the topic of population percentages. Monsters make up the majority of the world's population, at 51.9%, their long life span and the monstercation of m-hs makes it easy to see why. This is almost double the percentage of m-hs, with 29.8% of the population. Lastly, there are humans, at only 17.3% of the worlds population, I'm surprised humans as a whole haven't faded out by now.
When a monster dies, their body and soul turns to dust. When a human dies, their body lies as a shell and their souls is ejected out. If not preserved fast enough, the human soul will shatter. A soul mages soul, however, will last for an indefinite amount of time outside of the body after the soul mage themself has died. When an M-H dies, one of two things can happen. If they die in their human form, the m-h can go through monstercation, a process where their monster mask is place on them and their human soul shatters, permanently turning them into a monster. If an m-h dies in their monster form, they will simply turn to dust, as to reach the monster soul, they must breach the human soul.
Humans and m-hs can heal life threatening injuries of another human's/m-h's soul by extracting the primary attribute of the uninjured soul that matches the primary attribute of the injured soul. Think of it as kind of like a blood transfusion. Monsters can't receive a soul transfusion, due to how quickly they turn to dust the moment the soul hits that critical state. Theoretically, an m-h could receive a soul transfusion from a monster soul, as the m-h's human soul can keep their monster soul stable as it heals.
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Because soul mages and m-hs are magically in tune with their soul trait(s), they each have different abilities that correlates to the soul trait. Because soul mages have the strongest connection to the magic within their human souls, only they can perform certain abilities.
Determination -> Remembers resets/alternate timelines; if a soul mage has interacted with a save star (which can only seen by them), then they can revive their body to the time they interacted with the star. If a soul mage is the most determined human, they alone have the ability to reset. It is not known if it is only through one determined soul mage alone in the entire world, or if it's like a bubble radius and there are multiple determined soul mages that can reset. Neither option is very good. I guess we are lucky that, even within the soul mage status, determined soul mages are highly extremely rare. And the leader of the PoS, a determination soul mage, didn't seem to have the ability to reset himself (I would know if he did), or he just never decided to use it. In any case, there are several questions I have about this soul trait and it's ability to reset.
Bravery -> Super strength; above average speed; if a soul mage decides to move first in combat before anyone else, all of their stats increase tenfold. Don't get into a fight with them. Monster-Humans can turn one section of the battleground orange, forcing their opponent to constantly move while in that area so as to not take damage.
Justice -> They are the only ones with a magic attack with soul bullets that can directly targets the soul; along that, a soul mage can lock onto one enemy and their bullets can auto aim to that enemy's soul; both soul mages and m-hs also have the KARMA ability, but it is only proportionate to the LV someone has; the only non-attacking ability they have is the ability to see a soul's LV and the type of a soul a person has.
Kindness -> Healing; can check for damages on the soul; can create shields either in a sphere or on one side of a person. They also have a KARMA ability, where if someone were to intentionally attack them to hurt them, the kindness soul can then attack and deal poison damage equivalent to the damage the other person could have done. This also works in reverse, so if they decide to hurt someone themselves, they will suffer the damage they dealt/tried to deal. Soul mages also have an ability to revive without a save star, but only if they died by unnatural means, namely murder.
Patience -> Can turn one side of the field cyan, forcing the opponent to stay completely still; can freeze time; soul mages can freeze people and objects in place. The time freeze ability is also something I would like to test at some point to determine how long the time freeze can last. Soul mages can also slow time down for everyone, except themself, inside a certain radius emanating from them.
Integrity -> Gravity manipulation; flight/super jump; teleportation. While simple, these abilities can prove to be powerful, especially their ability to manipulate gravity. However, the caveat is that monster-humans only have access to their ability if they are true to themselves. Soul mages don't have this problem since they are incredibly in tune with their soul trait, and thus their magic. Lastly, soul mages of this soul type are immune to magic that changes the soul.
Perseverance -> Telekinesis; remembers how many resets have occurred, but not the reset itself; heavily resistant to damage taken; Soul mages can use rewrite, an ability where they can alter a course of events that have happened within a 1 minute timespan; both soul mages and m-hs can summon a familiar, which can be about almost anything. My familiar is a giant deer skull that flies around.
Monster souls -> bullet attacks special to the specific monster type; can apply soul trait magic on the souls themselves/through their bullet attacks. Healing, but only for damages made to the soul.
[I wonder if there is a way to gain access to all soul abilities.]
Chapter 1 <-
Chapter 3 ->