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Fundamentals of Magic and Magi Artes
In the Cryas Chronicles reality, magic is a phenomenon that is known by many civilizations throughout the different realms. While many had their own ideas of what this phenomenon was, magic in due time was studied and understood what it was at its core by some. Magic is understood as the ability for an individual to manipulate different forms of energy and forces in the universe to perform different effects. Over many, many millennia, several forms of magic described as 'Elementals' were discovered and documented. The Elementals are as such: Fire, Ice, Terra, Wind, Lightning, Water, Dark, Light, Energy, and Aura. Each elemental has a connection to a different form of energy or force:
Fire and Ice both deal with the ability to manipulate heat energy, but in different ways. Fire is the ability to concentrate heat into a targeted area while Ice is the ability to rapidly remove heat from a specified area. Interestingly, the use of Ice magic does cause areas around the field of effect to feel increased temperatures as the energy cannot be destroyed and must be placed elsewhere. Many tend to throw the heat into the air.
Terra is the manipulation of the force of gravity. Historically, many have made use of it to manipulate the ground and rocks to cause many effects as they manipulate their position in order to attack. Fundamentally though, Terra magic is not reliant on dirt or rocks to be around in order to be used. So long as one's ability to concentrate gravity is excellent, then they can still make things work.
Wind is the manipulation of the atmosphere to move air in a desired way. So long as the caster is in an area where air is present, Wind magic can be used.
Lightning is the manipulation of electrical energy.
Water is the manipulation of water particles in the environment. The power and effects of such artes is dependent on the environment, both in terms of water being in the soil or atmosphere.
Dark is the use of energy to manipulate soundwaves. Historically, Dark had been associated with the perceived notion of evil, negative emotions, or dark energies. But eventually, it was discovered that Dark Magi Artes had an affinity for soundwaves. While many things can produce sounds, the way sound is manipulated via Dark Artes has been noted to be particularly dreadful.
Light is the manipulation of electromagnetic radiation. In the past, Light Artes were associated with perceived notions of good energy, positive emotions, or even the stars. However, with scientist discovering the existence of electromagnetic radiation, a fundamental understanding of Light Magi Artes came to be for the masses.
Energy is the manipulation of energy in its most pure, raw state. Devoid of the typical understanding of the elementals, Energy Artes tend to be rather destructive and difficult to perform as the ability to manipulate such force requires a keen mind and deep understanding of energy manipulation.
Aura is the manipulation of a special form of energy that is both corporeal and ethereal in nature. In a sense, it is a form of energy that is connected to an ethereal essence that many call 'life force'. While all complex life forms have auras to a degree, it is strongest in animals and intelligent lifeforms.
Making use of Magi Artes requires one to train themselves to understand the basic fundamentals of energy manipulation. In some cases, some people will have an affiliation for one elemental in particular, but some might be more gifted to be able to understand multiple. Even with that in mind, study and training is required. While each elemental has other applications outside of combat, the many Magi Artes that exist have been documented and tiered in a way to give an understanding of not only their power, but difficulty in use. The tiers of Magi Artes as follow:
Tier 1 = Neophyte
Tier 2 = Intermediate
Tier 3 = Master
Tier 4 = Arcane
Tier 5 = Mystic
Tier 6 = Ultima
Not only does each tier indicate power, but also gives an idea of the stamina required by the caster in order to make use of such artes. As the caster practices more, they can better improve their use of stamina in order to cast Magi Artes more efficiently. While taking time to focus on casting artes can be risky in battle, some casters found a way around this with the use of Spell Charges. Inducing a Magi Arte into an object, casters can instantly make use of Magi Artes in battle with not time wasted on incantations. However, they are limited and based on the power of the Arte, can take time to properly induce into an object.