Starcraft 2 - Tumblr Posts
The Verdict
I'm on spring break, so rejoice! Content will happen this week. My concern for Starcraft 2 was that the game would change so radically that it wouldn't be recognizable as playing starcraft. I was afraid there would be wonky hero units that would dominate my play experience as in Warcraft 3 or that the units that were lost and those that have arrived would detract from the game in some way.
I'm glad to say that that hasn't been the experience. The units that have been removed, while near and dear to my heart nostalgically, aren't really anything that I tactically miss. How often can I claim to have build Reavers and Arbiters in numbers enough to make a difference? Pretty much never in any competitive game. They're a cool tactical tool, but I never really got any use out of them. The new armies in SC2 still require you to make building choices, but once you've made those choices everything synergizes together really well, nothing feels terribly patchwork, and that reduces the amount of force micro you have to do.
Micro in general has been reduced. The command of resource gatherers has been simplified significantly and you have an idle worker button to keep those slaves busy. Building behavior and other aspects of base building follow the rules you expect from a modern title: combat units move out of the way so your probe can lay a structure and so on.
The AIs now surrender as well, making the end game far less about deploying a fleet of carriers to sweep the map in a grid pattern. It's satisfying to get the option to choose to let them surrender or force them to watch you hunt down every last one of them.
What's most important however is that the game remains the same in all the right ways. Turtle behind ion cannons and zealots (while less efficient without the Shield Battery, I do miss that structure) is still a valid strategy while you focus on economy micro to rush carriers, and then the AI is largely at a loss for how to cope.
Однажды Алесте приснился сон, в котором пустыни Шакураса зацвели. Но те цветы были с человеческой родины, с Земли. Там были такие цветы, как настурция, коланхоэ, петунии и незабудки.
Значение этих цветов:
Настурция - победа в борьбе
Коланхоэ - стойкость / целеустремлённость
Петунии - негодование
Незабудки - память и верность
One day Alesta had a dream in which the deserts of Shakuras bloomed. But those flowers were from the human homeland, from Earth. There were flowers such as nasturtium, kalanchoe, petunias and forget-me-nots.
The meaning of these colors is:
Nasturtium - victory in the fight
Kolanchoe - perseverance / determination
Petunias - indignation
Forget-me-nots - memory and fidelity



physically incapable of playing a game that has modding tools without messing with its modding tools

he needed to go touch grass

I gave drawing him a try

it came to me in a vision

it's the yearly tradition


the past two years

A little bit about the meaning of flowers (one of the meaning) :
🌹💛🌹Yellow roses mean friendship or friendly feelings (Besides, Senya is already associated with yellow roses by itself)
🌺💜🌺 Anemone - sincerity, hope, joy, emotionality; separation, fragility
✿💙✿ Blue hyacinths symbolize devotion and fidelity
🌸🩷🌸 Pink camellias often symbolize admiration, affection and appreciation
✤❤✤ Mac - fantasy, dreaminess
Немного о значении цветов (одном из значений) :
🌹💛🌹Желтые розы означают дружбу или дружеские чувства (К тому же Сеня у меня уже просто сама по себе ассоциируется с желтыми розами)
🌺💜🌺 Анемон - искренность, надежда, радость, эмоциональность; расставание, хрупкость
✿💙✿ Синие гиацинты символизируют преданность и верность.
🌸🩷🌸 розовые камелии часто символизируют восхищение, привязанность и признательность
✤❤✤ Мак - фантазия, мечтательность