RTS - Tumblr Posts
The Verdict
I'm on spring break, so rejoice! Content will happen this week. My concern for Starcraft 2 was that the game would change so radically that it wouldn't be recognizable as playing starcraft. I was afraid there would be wonky hero units that would dominate my play experience as in Warcraft 3 or that the units that were lost and those that have arrived would detract from the game in some way.
I'm glad to say that that hasn't been the experience. The units that have been removed, while near and dear to my heart nostalgically, aren't really anything that I tactically miss. How often can I claim to have build Reavers and Arbiters in numbers enough to make a difference? Pretty much never in any competitive game. They're a cool tactical tool, but I never really got any use out of them. The new armies in SC2 still require you to make building choices, but once you've made those choices everything synergizes together really well, nothing feels terribly patchwork, and that reduces the amount of force micro you have to do.
Micro in general has been reduced. The command of resource gatherers has been simplified significantly and you have an idle worker button to keep those slaves busy. Building behavior and other aspects of base building follow the rules you expect from a modern title: combat units move out of the way so your probe can lay a structure and so on.
The AIs now surrender as well, making the end game far less about deploying a fleet of carriers to sweep the map in a grid pattern. It's satisfying to get the option to choose to let them surrender or force them to watch you hunt down every last one of them.
What's most important however is that the game remains the same in all the right ways. Turtle behind ion cannons and zealots (while less efficient without the Shield Battery, I do miss that structure) is still a valid strategy while you focus on economy micro to rush carriers, and then the AI is largely at a loss for how to cope.


2 close-up screenshots I took of Brain
love the little smile he makes when he was waiting for Eph’s answer to his question, didn’t even notice he did it until rewatching the cutscenes for the hundredth time-







Omfg I almost cried here, it’s just so I feel so deeply sorry for him and I can, to a degree, relate to his struggle. Luckily I never lost a loved partner, but the struggles of them? The political scenario? All this is so….I can see it happen, totally. I knew this game wasn’t a happy one, I even know it can’t have a happy end since it’s a prequel to a post-apocalyptic fantasy world. But still, it makes me care so much for all these characters. I can’t even complain here about “kill your gays” trope, because, honestly, it doesn’t feel like some Hets wrote the story and just killed off the gay characters because they were uncomfortable with them. It reads more like a sad tale told by a gay person themselves. Sadly I don’t know anything about the devs, who communicate very rarely. Still, I just love the writing here….
Total War: ROME REMASTERED

This man has chicken on his helmet, so I had to do it xD
Talking to a basic infantry unit in an rts:
You don’t get it… you’re just a PAWN in my game…
Is it just me but if tangled made a sequel with rapunzel and eugene twin son and daughter and they name there son Flynn i would just die
Homeworld Fans who played DOK (Deserts of Kharak) or dwelled in to the lore. (or played Homeworld 2 and Cataclysm) (THIS DOES NOT COUNT COALITION AS A KIITH DUE TO IT JUST FACTION OF KIITHID)
