The Nether - Tumblr Posts
Minecraft Headcanons:
Just some visual/behavioral ideas I’d like to use in art at some point. They are partially based off some of the mods I use, such as Quark. Feel free to add your own! Nether and End headcanons under the cut.
The Overworld:
Spiders and skeletons stick together often. Because of this, cobwebs will hang off the ribs of skeletons, and their bones can become stained by the venom from cave spiders.
In dungeons and around spawners, candles melt onto some of the skeletons, and get attached onto their shoulders. While the candles normally burn out, they sometimes stay lit, and set the tips of arrows aflame.
The armor that some mobs spawn with was what they were buried with when they died.
Missing bones on strays are replaced with sharp ice that can cut skin.
Husks, because of how dry they are, burn quite easily, and their skin is like thin paper that cracks around their joints and faces.
Pillager war bands fight each other for control of their territories and the villages within it. If you’re not a pillager, hanging the stolen banner of one group will mark you as an ally to others.
When you have the “Bad Omen” effect, you’re marked as an enemy to a group. Entering a village with it in effect causes a raid because they don’t want you to take control of it from them.
The Nether:
Many nether-natives put a lot of effort into decorating their bodies, often with golden tattoos and jewelry.
Wither skeletons repair their broken bones with blaze rods and powder. They paint markings onto their skin with blaze powder as well. The powder embeds itself in the cracks and pores in the bone, and takes a while to fade.
They also wear soul beads (from the Quark mod) as rings or on necklaces. Depending on the size of the bead, they are used to decorate not only the hand/finger bones, but also the on the ribs, collar bone, and jaw, as piercings.
The beads add to the rattle of their bones, and sometimes positioned to create musical notes. Every wither skeleton has a unique "song.”
Hoglins have thick protective skin that piglins tattoo and paint with gold dust.
Piglin jewelry is made of hoglin tusks/bones, gold, and quartz crystals.
I miss zombie pigmen.
Zombie pigmen couldn’t feel pain in their skin. They used the heat of lava to burn or char markings into it. The scars took a while to heal, but the fungus that caused their rot would avoid scar tissue.
In warped forests, the trees can release toxic fumes into the air, that makes most mobs avoid them. These fumes negatively effect most living natives of the nether, but makes the flames of blazes burn hotter, and makes their smoke purple.
The End:
Endermen have their pearls set into their forehead, chest, etc. (like Steven Universe)
As they teleport, endermen turn into smoke. The more often they teleport, the larger their omnipresent smoke/particle cloud.
While most commonly a dark purple, endermen can have splotches and streaks of other shades of purple, sometimes even white.
They are the only race from another dimension that doesn’t go out of their way to decorate their skin.
Shulker grow with stories naturally engraved into their shells, written in the same script as enchanting tables.
Endermen sing together, often around the dragon’s bedrock nest. It doesn’t sound much different than their angry screams, and the air is filled with buzzing, scraping screaming.
After the dragon is killed, they sing more often, and in larger groups. Unless outright attacked during this time, they let visitors make eye contact, and let the visitors get close.
Endermites carry a number of diseases that can be incredibly dangerous for endermen, and are similar to leeches. If not killed quickly, they latch on and are incredibly difficult to remove.
Once an endermen (enderman? idk) dies, others will find the blocks it moved during its life to its resting place, to build a crypt around it. As the body decomposes, and the foreign blocks turn into end stone, chorus plants grow from the grave.
The crypts keep the endermites from eating the body, and defiling a new grave, or completely cutting down a chorus plant is considered disrespectful.

Since my other Nether worldbuilding post was received pretty well... I'm back on my bullshit!
This time featuring zoning and biomes of the Neath: Lore below cut
Nether (noun): the formidable hellscape straddling the boundery between the Fragments of the Overworld and Death's Realms.
Derived from Beneath -> Neath -> Neth -> Nether.
The Nether is most easily accessable through outer regions of the nether, regions that are comparatively closed-off, and lacking in biodiversity compared to the Deep Nether where most Neath civilizations are centered.
The Neth is divided into three primary zones, distinguished by altitude and general climates.
The Calfactory Zone: the largest and most icon of the three, the Calfactory zone is blisteringly hot and bone-dry, it's most prominent features are its abundant seas and lakes of magma, and the massive Supermagmas atriums that are common above the magma. In the largest of these atriums, the ceiling may be so high above as to be completely invisible from the ground, obscured by an ever present smog of toxic vapor and minerals formed in the self-generated micro-climates that are generated from the rising heat of the lava that begins to cool at a higher altitude.
In the Basalt Deltas and other biomes around the edges of these lakes, massive pillars of rock and crystals bulwark the more-visible ceiling.
The most common of this zone’s biomes is the Crimson woods, home to hearty thermal-philic fungi and plants that grow on the minerals and vapors of the lakes. Many are carnivorous in their lack of access to water or sunlight, and these forests contain many sub-biomes and ecosystems of flourishing life.
The Wastes are perhaps the most desolate regions of the Neath, irradiated deserts of red-rock, brimstone, and sharp sand. Even the vast majority of nether-folk avoid these deserts due to the leftover radiation that rots and destroys anything that waits too long. The only forms of life are particularly robust lichens and bacteria that are happy to sit by the pools of boiling pools of sulfur and mud and toxic sludge that dot the landscape. Growing within the rocks themselves are colonies of amorphous fungus, called geocorpus molds that get their spores into cracks in the soft netherack and slowly feed on it, a delicacy in nether cuisine.
The Temperate Zone: Cradled in the heights of the Neath’s atriums and sat bellow the roof is the temperate zones, the rising heat of the zone below begins to cool and forming distinct weather patterns in this zone and leaving it, while still sweltering, a cooler though much more humid climate.
The main biome are the luminescent warped-fungal rainforests that collect the high-rising minerals and odd moisture from the lakes. Liquid is actually precent here, though if it’s not safely filtered through the innards of the various plants and fungi, this water is usually aggressively corrosive, and it is best to shelter from the acidic precipitation to avoid chemical burns. The nether folk and ender local to these rainforests are suited to deal with these conditions and the ender especially do not have trouble with the extreme pH of the water here like they would in the overworld. The zone is lit almost exclusively by the biolumincense of the organisms there and have often been described as false-stars.
In the Deep Nether, the ceiling may give way, allowing one to pass onto the plateaus of the Nether Roof and the yawning void above. The bedrock of the nether roof is jagged and layered in huge slabs, sometimes broken up my mazes of pillar-like structures and shallow, thermal pools of crystal-clear liquid. The kind you don't want to touch of course. fogs may hang low to the ground, but when its clear, or above the fog, the entire universe seems to spill out into the sky. The nether roof was culturally significant and a source of much knowledge and inspiration in the early days, but I'll get more into that in a later post 0.0
The Rime Zone: Plunge deep enough and one might find themselves bellow the lava beds. Here, where the heat can't quite penetrate, the temperatures will drop rapidly to sub-zero.
Namely, the Rime Zone is made up of the soul valleys, flat steppes of cinder and clotted sand, you can imagine it almost with the blindness effect, a fog that pools by your feet, and a heavier darkness hanging from the sky, it feels massive and endless and claustrophobic all at once. Frost collects as crystals on the irradiated, soul-soaked barrens, and the bones of the massive nether wyrms lie fossilized, breaking up the landscape. The sands are also split with patches of crazing on the ground and vents of blue fire that spills out and sets the sand ablaze.
These same wryms can be found sometimes, ancient things that dig through sand and soft rocks and the magma lakes, far and few between and treated with both fear and reverence.
And in the deepest pits of the Neath are the glowing frozen lakes that are colloquially and rightfully called the Gates to Death, glowing blue from beneath their surfaces. Indeed, any further down and you pass into limbo, the edge of Death's Realms.
Extra Notes??:
Soul sand/soil is tread on carefully or not at all, is one form of remnants from the apocolyspe. Like the general radiated rubble present through the Nether, it's a fault of nuclear fallout. Unlike other areas of radiation, its also been infused with the souls of those who didn't survive the joining of worlds.
This infused quality is also precent in Nether Debris, resulting in a material that takes magic particularly well.
Iron cannot be found in dense veins and crystals like gold or quartz in the nether, but it's a pretty rich mineral a lot of netherack, giving it its ruddy coloring.
Sorry for this massive rant that no one asked for. If you have questions please feel free to send an ask, I may not have an answer yet but I'll certainly come up with one if I can.
I'm also hoping to do a pass on my headcanons about history and culture in the Nether and then we might start talking about character headcanons since this is also an actual AU.
If you read this far, here's some notes on striders and ghast
an old drawing I made now better? i think.

and now the recent one
