*Spoilers For Witch From Mercury Finale Follow*
*Spoilers for Witch From Mercury Finale Follow*
Oh! I do just want to call out dead quick - Ericht is in the little red iceman, and they state that Suletta moved “them” out of the Gundam. Assuming that they don’t mean it in a “we are legion, the one who is many” way, this implies that Elan 4 has been moved to the little blue iceman.
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More Posts from Gremoria411
*Nonspecific G-Witch Spoilers*
It is kinda surreal to realise that part of Guel’s whole billing as an ace pilot is him surviving fights he really shouldn’t. Whether he’s against professional pilots, outnumbered, outclassed or facing an absolute combat monster, he always manages to pull through and live through his experiences.
It’s kinda nice to see Guel’s identity as an ace divorced from him just shooting down a bunch of enemies.
Plus, I suppose that this means that the moment he actually gets a properly good ms, he’ll probably do really well in fights.
So I mentioned recently (while rambling about SEED and SEED Destiny), that I’m not really a fan of most of the Gundam Designs from the series, exceptions being the IJ, Providence and Aegis. However I do like quite a few of the grunt designs.

First up, the Ginn.
Gundam SEED was intended to update Mobile Suit Gundam for a new generation. How successful it was is debatable. But Y’know what I think they got right? The Zaku-analogue. The Ginn shares the same basic features as the zaku, but integrates the commander horn into a lovely hawk, and has wings to emphasise its mobility. It’s armour looks almost contemporary with modern equivalents, but it’s all blended together in this visage of a knight. The monoeye retains its trademark expressive nature, and the design has that wonderful quality of being equally pleasing as a single mobile suit or a team of grunts. The sword is just the icing on the cake, since it enables some very fun poses and (at least in the beginning) emphasises phase shift armour.




Many of its variants are lovely too. The High mobility types (I (left)& II (right)) take the concept of an upgraded Ginn in two different directions, with the first adding new parts for a more complex look, and the other remodelling existing parts and adding a more samurai flavour, looking like a command variant of the original. The long range reconnaissance type is loaded with extra equipment, while the ceremonial decoration type - while functionally just a repainted regular unit - contain one of my favourite small details about ZAFT - since they had no formal culture they were drawn from, they simply ran a computer simulation as to which colours would best inspire the emotions they wanted for ceremonial duties. Which is honesty such a thing for them to do.


The CGue and GuAIZ (which I shall continue to pronounce “Gooey-as” despite being informed that it’s “Gwaze”, as in “graze”) are essentially just bulked-up improvements on the Ginn. I’m not really sure how to describe my fondness for the CGue, other than it feels sleeker and more fragile- like you’d need to be an ace to use it. The GuAIZ makes me think of the Gelgoog, but (unlike many of the Seed Destiny units) has an identity beyond that. It’s delightfully bulky and round, with the olive green distinguishing it nicely from surrounding units. Also, kudos for giving it a shield claw, a weapon I didn’t think I’d like as much as I do.

The BABI made this list alone for the seriousness with which everyone says it’s name. While it has very little focus in the anime itself, it’s design is interesting enough to be memorable. It’s essentially a flying brick covered in guns, with a very knightly design. Because of this, I find it evocative of the Gyan in the same way I find the GuIAZ evocative of the Gelgoog. It’s this wonderful mash of imposing seriousness and colourfully toyetic. I find the leg vents oddly pleasing as well.
I am rather fond of the M1 Astray aswell, but I’ll likely cover that if I ever chat about the Astray Series.
Given that I’ve been talking about it a bit lately, I should probably give my opinions on Gundam Seed (and Seed Destiny), shouldn’t I?

While I like both shows, my principal comment about them is that they’ve aged rather oddly. The stock footage and stylings dates them somewhat (not that that’s necessarily a bad thing), but several of the topics they bring up (the cycle of violence, discrimination and designer babies) I think are just as relevant now as they were then.
I think that the Cosmic Era has a fascinating world, with ripe opportunities to explore all these topics and more besides. I love how each faction is clearly defined and how they have clear motives to hate each other, making war an inevitability between them, with everyone else just trying to survive. Because it works so well into the feeling of powerlessness. Of war as this inevitable, world-destroying thing. It helps that both sides are antagonistic to the protagonists, furthering the view that war has no clear winner and that each side will sink to extremes.
And then, having made this wonderful world in which to play around in, the series proceed to do none of that.
I get that there’s different priorities, it just feels like there’s so many interesting topics here that just get ignored. Coordinators are essentially applied Eugenics, there’s stuff there. They haven’t been legal long, so a lot of them were made illegally. Maybe by the ruling elite, with the money and influence to make it happen and ignore the laws, possibly posing a class debate? Nope.
We hear tales of coordinators being made for specific purposes, like combat. Would this lead into a possible caste system, where different “strains” of coordinators have friction with each other? Nope.
Oho! But coordinators aren’t sustainable past a few generations! After that things start going wrong and the become less and less viable, leading to things like organ failure or sight loss. Surely this is - nope, it’s only brought up in side materials and never resolved.
And that’s all just with coordinators as the sole topic. There’s other medical avenues, mobile suit development (think all the fancy newtype tech in UC), themes of dehumanisation, realpolitik between nations and different factions of the government. How did the Nuclear Jammer Cancellers impact Earth? There’s all these details that could be explored, so Kira and friends just grabbing the biggest stick they can find and browbeating everyone else into oblivion kinda just feels lacking (I know I’m oversimplifying here, I know).
I’m also not really the biggest fan of the mobile suit designs. I’m not really sure why. I think it’s because they all share just a few too many design elements that I think they end up looking too similar? I do love the Infinite Justice, simply for the novelty of having a Pink Gundam (it helps it’s cqc focused), but other than that I struggle to really focus on any of the gundam’s (maybe the Aegis) other than the Providence. But Seed Destiny making units patterned after the old Zeon ones really works against it, since I just prefer the old designs.
In a nutshell: The Cosmic era has so much potential, but the plots we get out of it really feel like they’re not making the most of the setting, and the Gundam MS designs are just so-so.
(I’ll do another post talking about some of the ms designs I like)