Thought: I Wonder If Gundam 00s Focus On True Innovators Is Sorta In Response To Newtypes In UC Not Really
Thought: I wonder if Gundam 00’s focus on True Innovators is sorta in response to Newtypes in UC not really going anywhere.
(Tomino changed his mind about them when making Victory is the explanation I normally hear).
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More Posts from Gremoria411


A twofer today, just some general impressions on the ASW-G-16 Gundam Zepar (left) and the AWS-G-61 Gundam Zagan. I still haven’t watched Urdr hunt unfortunately, so I’ll be mostly talking about Zagan’s design, as opposed to anything that goes on in-series.
Another reason I’m pairing these together is because they’re both Post Disaster Gundam units, that have a two-syllable name beginning with a Z and a serial number that has a 6 in it. I’ve been able to remember them by the fact that the Zepar is Zippy. And that the Zagan has nothing to do with Carl Sagan.
Moving on from naming conventions, what do I think of them? Starting with the Zagan, I like the weight it brings to the table, it feels like it could compete with other heavyweights without much difficulty, essentially functioning as a giant can-opener to the mobile armours. It should be noted that with the possible exception of Agnika Kaeru himself, the Issues were the most prolific killer of Mobile Armours during the Calamity War. Presumably some of that was by dint of its pilot, but the Zagan cannot be discounted. It’s possible the apparent focus on defence aided in its survivability, enabling it to cope with battles of attrition better, functioning as an anvil to the other Gundam Frames’ hammer. It’s also possible that it’s missing some armament, since the hands are free. I know there’s precedent for knuckledusters in IBO, but it only being armed with the shields feels a little odd.
The design specifically reminds me of the Gremory (most likely the armour) and the Abyss Gundam from Seed Destiny (colouration and bulk, though I always remember it bigger than it actually is)

The Zepar I have considerably less to say on - it’s a nice design, agile and suited to closing the distance and stabbing things, but I do want to talk about it in relation to House Kujan, Specifically Iok Kujan.

Iok is……hm. He’s essentially a perfect example of somebody you don’t want in command. He’s a twit, and furthermore, he’s a dangerous twit, since his actions have a tendency to backfire on literally everyone besides himself. But let’s walk back a little. Who is Iok in relation to the story?

Iok Kujan is the heir to House Kujan of Gjallarhorn’s Seven Stars, the Seven Noble Families that wield the most power in Gjallarhorn, as McGillis, Gaelio, Carta and Rustal are to each of their houses (and of course Nemo, Elek and Gargin, but they’re less focused on). He only ascended to the position fairly recently, but everyone has high hopes for him since his late father was beloved.
Unfortunately, he’s really bad at it. He’s reckless, callous of those he’s fighting against and is absolutely unable to recognise his own failures.
@wordsandrobots has done an excellent analysis on Iok which I’m just going to link to here, since it’s very good:
But the crux of Iok is that he represents a great many of the failings of nobility - he’s incompetent, he’s unqualified and he displays a lack of care for how his actions effect others - not out of malice, but out of stupidity. He is a walking talking, killing example of how promoting based on blood rather than ability is such a poor idea.

But then look at the Zepar. Look at how it stands, how it moves. There’s a poise to it, an elegance, a sense of nobility. It’s armed with a sword and shield - simple, yes, but something that focuses on defence, on protection. Even the way it fights seems to be in pushing the enemy away from something, protecting it. So I would say that if Iok is representative of the realities of nobility - the incompetence and disregard for others, then the Zepar is the romanticisation of it - of a noble, red-armoured knight who would protect the people. It also represents how far the Kujan family has come since the Calamity War - Once a great and loved pilot who fought at the frontlines using a Gundam Frame, to a lacking and foolish one who fights from the rear and has to be bailed out at the cost of his subordinates lives. (I know Iok’s father didn’t pilot the Zepar, but it ties in with the theme of Iok being the end result of a lineage, rather than the beginnings).
It also draws attention to the Gjallarhorn’s meritocratic roots - Embrilla Kujan was able to slay multiple mobile armours using this machine, whereas Iok is too blinded by his own self-importance to recognise the threat that they pose, to the point he severely underestimates what it will take to kill one.

In yet another self-sabotaging attempt to not watch Gundam Narrative/Gundam Ibo Urdr Hunt (honestly why do I do this to myself), I have started watching the original Gundam 0079.
(I literally went right over Narrative on the shelf, too).
Until now, I’ve basically done everything except watch the original - I got some very good cliff notes, I read the Origin Manga, I watched the Compilation Movies. But I never actually watched the show.
I’ve only watched the first three-ish episodes so far, so this’ll be a first impressions kinda deal. For reference, I’m watching the Dubbed Blu-Ray Collection (which is where that art above is from). I did try the subtitles, but I find they take up a lot of the screen, and the Japanese Audio quality isn’t fantastic.
Right, enough preamble, how is it?
In brief, dated as all hell.
Obviously, it’s dated as all hell. It was laid down and made in late-70s Japan, a far different environment than contemporary Japan. The Animation’s old and it’s incredibly clear that they were working on a budget with all the still frames. But even from the perspective of someone who came in through the wider Gundam series it’s very odd.
Like, the opening score is some stirring, heroic music about how the Gundam will fight back all its enemies, and how you must fight. Likely meant to juxtapose how war is presented in media versus what the shows actually about - the horrors implicit within war. But it’s still something of a tonal whiplash. And then the closing song is all about Amuro becoming a man, so it still reads a little off.
It’s interesting to note the great variety in characters though - a detail that I’d never seen in any of the adaptations is that Char essentially has a panic attack when he first fights the Gundam, simply because it swats his wingmate down so easily, and he truly realises how powerful it is. A lot of Bright’s early characterisation sells that he really doesn’t know what he’s doing, and Dozle (who they gave a really posh voice, by the way) mentions that Zeon’s also running low on supplies, selling that neither side’s doing so hot in the war.
Another nice detail is that when Amuro steps inside the Gundam, it doesn’t actually help the situation that much - yeah he takes out two Zaku’s, but this directly leads to him damaging Side 7, and injuring his father and the other engineers - the Gundam is a destructive saviour at best. It feels very different from the classic super robot vibes (though that may be speaking to my own unfamiliarity with the genre).
I don’t really have a concluding statement here, it’s just odd coming in from all the other shows and seeing how….. not unrefined…. How broad the series is. I can tell without checking that there’s a host of influences from *somewhere*, but I’m not knowledgeable enough about the genre to pinpoint anything.
(Also I love how catty the Zeon Commanders are. Gadem trading barbs with Char is just delightful, and I’m looking forward to seeing Conscon, since I find his design just sublime).
Me: oh hey, I can totally use the like function on tumblr to earmark posts to look at later, I don’t like that much stuff.
Also Me: Now where’s that Char post I liked a couple months ago - oh fuck.

I’m currently at Episode 22 of Gundam Iron Blooded Orphans: Urdr Hunt, I’ve got about two episodes left and since it seems to be a two-episode finale kind of deal, I figured I’d take a break and note down some thoughts up till now, then maybe do another post after the finale. Though I haven’t really arranged these, so I’m probably just gonna ramble.
*The following contains spoilers for episodes 1-22 of Gundam Urdr Hunt*
I’m liking a lot of the Mobile Suit Designs, Gundam and Grunt. Plus, it’s nice to see old favourites again, like the Grimgerde and Hyakuren. However, I do feel like some could be better utilised - The Asmodeus is a cool design, and it works as a lancer to the Hajiroboshi, I just feel like it could have been used more.
Similarly, is is odd how a lot of the major threats are lead-from-the-front characters, since obviously they have to function as bosses. I dunno, it’s just strange compared to all the non-action opponents from the original series.
I really enjoyed Range and Katya’s inclusion as characters, since they’re just sitting there providing a good general basis of what the average citizen of Post Disaster knows - Katya knows a lot of insider knowledge of Gjallarhorn for example, which the others remark on regularly. While Range is sceptical of the existence of mobile armours and views the Asmoday as just a particularly strong mobile suit. So they provide different ends of the same spectrum, I suppose.
I like how each of the maids/guides has their own personality, and I like seeing how they interact with each of their charges. But I do wish we saw more of them. Part of its because they feel like they have that potential to shine very well, and it’s also quite a large cast, so not everyone gets an equal share. I also found it interesting that they were all stated to have been “bought”, so they’re all former Human Debris. Unfortunately, Parstai (blue, with Foundling) is the only one it really comes up with, but presumably the others had full and interesting lives beforehand. You get hints of it with Batch and Tagging (the two that go with Cyclase), with Tagging being an excellent mobile suit pilot, and Batch having experience in ship command and a cautious bearing, but we know very little of the others prior lives.
I didn’t expect to vibe with the Zan Brothers as much as I did, that was weird.
Kouzou Mendou’s pretty rad. A genuine Archeologist, hoping to reveal the causes behind the Calamity War, and just generally seems to be a decent fellow. He does admittedly score points because he very clearly understands how dangerous Mobile Armours were/are, and is the first character to really articulate that. I kinda wish he’d told us, the audience, some new information about the Calamity War, but that’s not really a criticism at all.
Cameos from other Ibo Characters - mostly I can take or leave them, but I’d be lying if I didn’t get pumped when Mcgillis (as Montag) showed up in the Grimgerde to fight Londo Bron. I also loved seeing Isurugi going around, being generally competent.

Actually yeah, Londo Bron. For my talk about Cyclase Mayer at the start of this, I found myself really enjoying Londo Bron, surprisingly so even. He’s a good pilot, he has noble intentions, and he feels like a really good example of an Antagonist, but not a villain. He’s only really opposing Wistario because he wants to restore the Issue Family, and Katya is the best way to do that (I might do a proper post on him some other time).
Another character I really like, despite their short screentime would be Major Bradley. He’s essentially the perfect picture of a colonial administration officer - he’s corrupt, he’s unreasonable, he’s pretty solidly classist, and it all just works. He’s not even cartoonishly evil, he’s just the sort of corrupt Gjallarhorn Official that illustrates the failings of the organisation. Obviously he shares a lot of DNA with Coral Conrad, from the original series, but the boredom, the arrogance with which he carries himself just makes him memorable. Plus he just looks obscenely British, furthering the colonial parallels.
I am absolutely loving the fight scenes in this. Yeah, a lot of the fighting is supposed to be for the in-engine graphics, so they could have totally phoned it in. But they didn’t. If only other shows that cut out background, story, plot and characterisation to ostensibly focus on the fights *cough* *cough* Build Divers *cough* could do that.
I do love how absolutely shameless Cyclase is. Just like “Oh boy, how do I get out of this one? I know, Betrayal!” It works into his character and it’s really fun to watch, but it’s just kind of hilarious how he makes at least like five betrayals in the space of the show. Very efficient.
Character Designs’ still top-notch. I don’t really have any specific examples that I haven’t already mentioned but yeah. It’s good.
Ah, I mentioned that I was considering getting the Hajiroboshi kit? The thing is, a lot of the time I can really like a character, and that can end up selling me more on their mobile suit’s model kit. This is the first time that’s ever happened with a mechanic. In brief; I don’t want the Hajiroboshi because it’s the mobile suit Wistario Pilots, I want the Hajiroboshi because it’s the mobile suit Denmer maintained all these years.
I do have two more points - one positive, one negative, but I’m gonna pull those out as separate posts, simply because I want to consider them separate from everything else, and I feel like I’ll want to follow them up separately after the finale.
In a nutshell, I’ve generally liked Iron Blooded Orphans: Urdr Hunt - it gives a good showing of the world of Post Disaster besides what we’ve seen with Tekkadan and Tanto Tempo, and a lot of the side characters are interesting. The only issue is that some characters and mechanics feel somewhat under-utilised.
(Though maybe that’s my own fault for hyping myself up for the Asmodeus).
