Gundam 00 - Tumblr Posts
Top 10 Anime Ending Themes: INPO
10. Marukaite Chikyuu - Hetalia ED 1
9. Super Love Lotion - Tokimeki Tonight ED
8. Ride on Shooting Star - Fooly Cooly ED
7. Blue Dream - Saint Seiya ED 2
6. Trust You - Gundam 00 Season 2 ED 2
5. Fukai Mori - Inuyasha ED 2
4. Danzai no Hana -Guilty Sky- - Claymore ED
3. Ray Of Light - FMA:B ED 5
2. Hyori Ittai - Hunter x Hunter 2011 ED 5 & 6
1. Kimi ga Kureta mono - Anohana ED
Top 10 Anime Redheads (Men): INPO
10. Touga Kiryu - Revolutionary Girl Utena
9. Kenshin Himura - Rurouni Kenshin
8. Eijiro Kirishima - My Hero Academia
7. Rin Matsuoka - Free!
6. Battler Ushiromiya - Umineko no naku no koro ni
5. Aya - Weiss Kreuz
4. Daisuke Niwa - D.N. Angel
3. Patrick Colasour - Gundam 00
2. Spirit Albarn - Soul Eater
1. Kurama - Yu Yu Hakusho
Top 10 Roles of Hiroshi Kamiya: INPO
10. Tieria Erde - Gundam 00
9. Andromeda Shun - Saint Seiya Omega
8. Neuvillette - Genshin Impact
7. Trafalgar Law - One Piece
6. Levi Ackerman - Attack on Titan
5. Izaya Orihara - Durarara!!
4. Chalcedny Arcome - Tales of Hearts
3. Helbram - Seven Deadly Sins
2. Kou Ichinomiya - Arakawa Under the Bridge
1. Yuzuru Otonashi - Angel Beats!
Years and years ago.. 2010? I built this 1/100 No Grade Exia. Lots of nubs, so many nubs, not to mention the giant seam lines especially in the head.. this was before I knew about using clippers to remove the parts from the runners instead of just an xacto knife. Also before I knew how to use an xacto knife properly to trim the nubs down further. This was probably my 3rd or 4th build ever and it is ROUGH! I think I’m gonna sand the nubs and maybe paint it but I’ve been contemplating getting the MG line of the 00 Gundams and getting rid of this.
I’m sure tumblrs gonna destroy the quality but here’s a thing I made at work
Fucking gorgeous.
ReBerry Gundam
Because it’s berry pink~
The actual Reborns Gundam has a myriad of gimmicks, where as it’s matching kit… really doesn’t. To correct the, my version has: Set of 4 Fangs in the shield. Rear skirt has a set of 4 Fangs. Side skirts are a pair of funnel-type weapons. Alt-mode’s cannons double as Funnels- It’s rear fins also have a set of 4 smaller funnels. The claws on the alt-mode can extend and project fire, etc. For the fun of it, I used blue polycaps.
Color scheme was suggested by @hatsunezaku
Mamoru Miyano has been cast as Mario for the Japanese dub in the upcoming Mario Movie, set for release in April.
Ore Ga Mario Da.
Sorry to sound like a “um, actually” guy, but it’s a plot point in 00I that innovades have been around for at least a couple hundred years, since they have to be regularly rotated out of human society before anyone notices that they don’t age. One of the characters in the story, Lars Grise, is an innovade who goes rogue and spends roughly a century killing other innovades before he’s stopped.
The HRL Superhuman institute is essentially the earliest attempt to create innovators via the use of quantum brainwaves (though at the time they’re just looking to create a better soldier), but the only “successes” we know about are Soma Peries and Hallelujah/Allelujah, who are both fairly young, thus implying that the project hasn’t been around long.
Still alive, and will try more stuff soon. Randomly remembered this dude exists
I feel like mentioning how fun and weird Ribbons was as a villain. Just “evil enby with a god complex who hijacks multiple old men’s other plans, one of which grants him an army of other enbys on a death satellite”. lovely.
Huh, there’s an idea. I wonder what the overall casualty rate for Gundam Pilots is?
*The Following Contains Spoilers for pretty much every Gundam series, though I’ll try to keep them non-specific*
I’ll list each series, the number of Gundam’s in that series, and the amount of Gundam pilots that don’t make it to the end of the series. (Watch me regret this when I get to the really Gundam-Heavy series). However, I’m not including:
After War Gundam X and Turn A Gundam - I haven’t seen either of these yet.
G-Saviour
Igloo - No Gundams.
Gundam the Origin - Feels like cheating.
Gundam Thunderbolt - 1 Gundam Pilot in the OVA versus 9 at present in the Manga, which is still ongoing. It feels awkward to qualify.
If a pilot appears in multiple series, I’ll count them separately for each series, but they only get one mobile suit per series. For Example, Kira Yamato appears in Two Series, and has three mobile suits. Thus, he only counts twice.
In regards to what counts as a Gundam -
“Why is that?”
“Because I said so”
Delling Rembran, father of statistics, everyone. “What is a Gundam” is a delightful question, but it isn’t the focus of this exercise. My definitions of “Gundam” and “Gundam Pilot” exist because I needed a metric, they’re not really designed to stand up to much scrutiny. I’ve worked with enough statistics that I’m aware you can usually skew them without too much bother, which is also why I don’t feel too bad about leaving out Turn A and Gundam X.
Lastly, I’ve almost certainly missed something here, so feel free to message me and I’ll adjust it accordingly.
Mobile Suit Gundam 0079 - 1 Gundam (RX-78). 1/1 Pilots Survive - 100% Survival Rate.
Mobile Suit Zeta Gundam - 6 Gundams (Three Mk-II’s, Zeta and Psycho Gundam’s 1&2). 2/5 Pilots Survive - 40% Survival Rate.
Mobile Suit ZZ Gundam - 4 Gundams (ZZ, Zeta, Mk-II and Psycho Gundam Mk-II). 3/4 Pilots Survive - 75% Survival Rate.
Mobile Suit Char’s Counterattack - 1 Gundam (Nu) 0/1 Pilots Survive - 0% Survival Rate.
Mobile Suit Gundam 0080: War in the Pocket - 1 Gundam (NT-1 Alex). 1/1 Pilots Survive - 100% Survival Rate.
Mobile Suit Gundam F91 - 1 Gundam (F91). 1/1 Pilots Survive - 100% Survival Rate.
Mobile Suit Gundam 0083: Stardust Memory - 3 Gundams (Gp01,2 and 3). 1/2 Pilots Survive - 50% Survival Rate.
Mobile Suit Victory Gundam - Could someone who’s watched Victory lately come back to me with how many Gundam’s are in that series (and their pilots), because I’ve genuinely no clue off the top of my head. I know it’s at least Six (V, V2, Other V2, then at least three Victory Gundam Hexa’s).
Mobile Fighter G Gundam - 50 Gundams (Fuck that). 22/38 Pilots Survive - 57.89% Survival Rate.
New Mobile Report Gundam Wing - 11 Gundams (Wing, Deathscythe, Heavyarms, Sandrock, Shenlong, their upgrades and Epyon). 6/6 Pilots Survive - 100% Survival Rate.
Gundam Wing: Endless Waltz - 5 Gundams (as above, minus Epyon). 5/5 Pilots Survive - 100% Survival Rate.
Mobile Suit Gundam: The 08th MS Team - 4 Gundams (Three Ground Types and EZ8). 3/3 Pilots Survive - 100% Survival Rate.
Gundam SEED - 11 Gundams (5 first gen, 3 second gen, Providence). 4/9 Pilots Survive - 44.44% Survival Rate.
Gundam SEED Destiny - 11 Gundams. 6/10 Pilots Survive - 60% Survival Rate
Gundam SEED C.E. 73: Stargazer - 4 Gundams. 3/5 Pilots Survive - 60% Survival Rate.
Mobile Suit Gundam 00 - 14 Gundams. 5/11 Pilots Survive - 45.45% Survival Rate.
Mobile Suit Gundam 00: Awakening of the Trailblazer - 4 Gundams (00 Quanta, Zabanya, Harute and Raphael). 5/5 Pilots Survive - 100% Survival Rate.
Mobile Suit Gundam Unicorn - 3 Gundams (Unicorn, Banshee and Delta Plus). 2/2 Pilots Survive - 100% Survival Rate.
Mobile Suit Gundam Narrative - 2 Gundams (Phenex and Narrative). 1/2 Pilots Survive - 50% Survival Rate.
Mobile Suit Gundam AGE - 5 Gundams (Four AGE’s and Legillis). 3/5 Pilots Survive - 60% Survival Rate.
Mobile Suit Gundam Twilight Axis - 1 Gundam (Tristan). 1/1 Pilots Survive - 100% Survival Rate.
Mobile Suit Gundam G-Reconguista - 3 Gundams (G-Self, G-Arcane, G-Lucifer) 4/4 Pilots Survive - 100% Survival Rate.
Mobile Suit Gundam: Iron Blooded Orphans - 12 Gundams (Barbatos, Gusion, Kimaris, Flauros and Bael). 1/6 Pilots Survive - 16.67% Survival Rate.
Mobile Suit Gundam: The Witch From Mercury - 10 Gundams (Aerial’s, Lfrith’s, Schwarzette, Pharact and Calibarn). 5/11 Pilots Survive - 45.45% Chance Survival Rate.
Total Number of Gundams - 163
Overall Pilot Survival Rate - 85/138 Pilots Survive- 61.59% Chance Survival Rate.
(As above, not counting Turn A and Gundam X). That is lower than I expected. I believe it’s because most series either lose around half their pilots or few-to none at all. So either the series that keep all or most of their small amount of pilots will push the average up to over halfway, or the series that kill half or more of their pilots will pull the average down.
Highlights and anomalies.
All those odd little decisions that mess with the metrics of this exercise.
Pilot Survivability - Any cases where the survival of a character is ambiguous, but a later work clears it up, I went for the later interpretation, since I’m looking at overall survivability, so Milliardo and CCA Amuro get to count as alive and dead, respectively.
What is survival? - continued sentient existence, flesh not required. I really wasn’t expecting this to come up as much as it did. Tieria Erde (00) and Ericht Samaya (Wfm) both continue living as a virtual consciousness, so are classed as surviving for the purposes of this exercise. In the same vein, Kamille Bidan is counted as surviving (because I’m personally fond of the idea of him getting better).
Best Available Pilots - due to the precise shakedown of pairing pilots to mobile suits, both Lieutenant Quattro Bajeena and Lasse Aeon are on this list, under Zeta and 00, respectively. Quattro because he pilots one of the stolen Gundam Mk-II units briefly, and Lasse because though the 0 Gundam’s “main” pilot to my mind is Ribbons Almark, he already has the Reborns Gundam, and thus Lasse qualifies for the 0 Gundam.
SEED Destiny - I was really bad at remembering how many Gundam’s and how many pilots for this one. I fully forgot about Andrew Waltfeld and Mu La Flaga, and about how many Destroy Gundams the Earth Sphere alliance pulls out later in the series. I eventually just split the difference and added Andrew Waltfeld and a single Destroy Gundam (It was something like a 0.2 percent difference to the overall survival percentage).
Gundam 00 and Innovades - You can single-handedly mess up this entire excercise if you expand your qualification of Gundam to encompass the GNZ suits used by the Innovators in Gundam 00, since that includes the Gaga. You know, the suit that has a 95% casualty rate across literal hundreds of pilots? I’m not saying you should, but it was on my mind as I made this list.
Mobile Fighter G Gundam - was more complicated than expected. I was fully aware SEED Destiny would be tricky, but I forgot about G Gundam in the process. I’m reasonably confident in my count of Gundams - I only counted the Devil Gundam and Master Gundam once, not the Kowloon or Ultimate Gundam, and I didn’t count any of the combined units (like the Grand Master Gundam). I’ll list my Gundam Fighter math in a re-blog, since this is already a bit long.
I truly do not understand where the idea that most Gundam protagonists die came from. I’ve even seen self-proclaimed fans warn newcomers that almost every Gundam protagonist dies, when that is patently not true!
A question I've been half-pondering since you posted some of your thoughts of G-Witch -- are there any series that you think do particularly neat things with design lineages (either aesthetically or otherwise)?
Obviously in G-Witch, you've got this lovely variety in mobile suit design, with each corporation having a different, easily-identifiable style. But there's also things like how both styles of 'suit in Gundam Wing (Gundams and Leos et al) trace back to Tallgeese, so you have a 'progenitor' mecha running around.
Oooh, that is a fun one. Off the top of my head I can think of around two series that do really interesting things with Mobile Suit Design Lineages, Mobile Suit Gundam Iron Blooded Orphans and Mobile Suit Gundam 00, but Gundam Wing, Witch From Mercury, SEED and the Universal Century in General all have examples worth discussing.
Note: I hit the character limit here, so this post’ll just be part one, and contains my thoughts on 3/4 of the main units in 00. I’ll talk about the fourth and other series in a subsequent post.
Admittedly, most of these are the titular Gundam’s design lineage, but there’s enough grunts that are worth discussing too.
First of all, Gundam 00
I’ll fully admit the above graphic is overkill for what I’m going to actually be discussing, but I think the design lineages of the four main Gundam’s is very very good, because each unit is clearly delineated into a speciality. (I’m gonna define them by their Third Generation Entry, since that’s the ones in the first season of the show).
Exia - Blue, with a focus on close quarters combat (I.E. Swords, to the point its original developmental code was “Seven Swords”).
Dynames - Green, with a focus on long range and sniping.
Kyrios - Orange, a transforming mobile suit that has high mobility.
Virtue - Black and White (sometimes with purple), Initially seems to be the Heavy Weapon Gundam, then later you realise it’s just full of absolute bullshit. It’s great I love it.
The second season, movie and side manga all add to this development line, so you can see how each concept develops over time. It also provides alternate equipment options for the main units, variants on a theme if you will. (I’m going to ramble a lot here, so I’ll identify which unit I’m talking about in bold).
Exia, for example, is the melee Gundam, one of two Gundam’s designed to primarily deal with any traitors to Celestial Being (I should do an analysis post on 00 sometime……, anyway). It accomplishes this by incorporating weaponry specifically designed to get around GN defences which, at the time of its inception, is unique to celestial being (this is why it’s got solid swords in addition to beam weapons). Its immediate predecessor, the Astraea, is probably the most stable of the original second-generation gundams - it’s designed for melee combat and doesn’t incorporate much experimental systems into the mobile suit itself. Because of this stability, it’s typically used for testing weaponry slated for other Gundam’s, such as the proto GN Launcher. This is further evidenced when it’s modified into the Astraea F by the Celestial Being support organisation Fereshte, since it’s the mobile suit of choice for that organisation when circumstances don’t demand a different unit, again because of that versatility. The Exia’s successor is the 00 Gundam (which I habitually just roll into the 00 Raiser, since it’s only around for about three episodes). The 00 Gundam is fitted with two GN Drives instead of the standard one, which should give in a far greater output. In practice, it needs to be fitted with the 0 Raiser, a little stabilisation plane thing, in order to run stably. This becomes the standard loadout for the Gundam, and it becomes the 00 Raiser. The 00 Raiser has slightly less swords than its predecessor the Exia, but makes up for this by incorporating the Raiser Sword, which essentially turns the entire Gundam into a sword hilt. The 00 Gundam’s Variants, the 00 Seven Swords and XN Raiser are essentially the 00 Gundam with even more swords and bladed weapons bolted to the frame (I’d like to specifically call out the Seven Swords for having GN Katars, which is just neat, honestly). As Setsuna’s penultimate suit, we have the 00 Quanta, which dares to ask the question “laser-shooting psychic swords?”, and can also freely teleport, just in case you thought distance was going to make this easier. The 00 Quanta Full Saber is probably what you’d expect by this point - the 00 Quanta with a bunch of extra swords strapped to it. (The ELS Quanta’s not, strictly speaking, a combat Gundam, so I tend to look at it as its own thing). The Exia line starts off basic, but eventually takes the concept of “sword” to greater and more ridiculous levels.
Dynames, is a sniper, but it develops very differently to the other Gundams. The original Dynames and its successor Cherudim were developed for Neil Dylandy, an excellent sniper. However, the Cherudim and its successors were piloted by Neil’s brother Lyle instead. Lyle was not as good a sniper as his brother, and so his Gundam’s were subsequently reconfigured in order to be more effective in large-scale combat - rapid fire rifles and submachine guns as opposed to “true sniping”. So, though the line shares several visual elements and retains a focus on ranged combat, it changes with its pilot.The Dynames was armed rather simply - a sniper rifle and two pistols, with supplemental armour being added. This is likely a direct response to its predecessor, the Sadalsuud. The Sadalsuud is notable for two reasons - it was configured more as an information-gathering unit than a combat machine, and it was notably lacking in armour. The Sadalsuud F incorporated a pinpoint GN Field in order to get around this issue, but the Dynames simply incorporated more armour as a result (likely due to practicality). The Gundam Cherudim, Dynames successor, incorporated missile pods and GN shield bits in addition to its pistols and sniper rifle, with its GWHW/R pack adding GN Rifle bits to the mix, giving the Cherudim far more guns to use. Another equipment pack, the Cherudim SAGA, even went so far as to be a “Seven Guns” counterpart to the Exia’s “Seven Swords” philosophy. Lastly, there is the Gundam Zabanya, which incorporated GN Rifle Bits and GN Holster bits, casting off its original sniping specialisation for a mass battle focus. “You don’t need to be a better shot, you need to shoot more bullets”, indeed. The Dynames line shows the progression from scout, to sniper, to more sniper, to Gundam with a billion guns. This is directly due to the influence of its pilot and the difference between the brothers - Neil’s a Sniper, Lyle’s a Gunslinger and so the line is adjusted accordingly.
The Kyrios is probably the simplest to talk about, since it was piloted by Allelujah/Hallelujah Haptism and was designed to maximise its aerial profile. The Kyrios itself was armed with beam sabers, a beam submachine gun and claw shield, with various optional missile packs, typically used in quick strikes. Its immediate predecessor, the Aubulhool, was barely a mobile suit at all, being essentially a proof-of-concept for the transformation mechanism. Nonetheless, it would also be used as a quick strike craft by celestial being when required. The Arios is essentially the Kyrios but more so - it has a new rifle, and the original beam submachine guns and claw shield have now been integrated into the mobile suit itself. The GWHW/M pack gives it a missile pod and swaps the rifle out for a GN Cannon. The Arios is also unique in that it incorporates a support mech - the GN Archer, which is essentially a smaller, simpler Arios for all intents and purposes (it’s not on the chart, but it was adapted from the Gundam Artemie, the bee-looking Gundam at the top-right). The Arios Ascalon is essentially the Arios fitted with various pieces of equipment originally slated for other units - a GN sword from the Exia, missiles from the Dynames and a GN Launcher from the Virtue. This makes it far more versatile, while still retaining its excellent mobility. It’s another one I’m quite fond of, simply because I find the versatility appealing. That and I think the Arios looks good in red. The last unit in the line is the Gundam Harute - designed from the ground-up as a two-man space superiority fighter. It’s also designed to leverage the abilities of its two/three super-soldier pilots, incorporating the Marute Mode which allows its pilots to fight in-sync (it’s…. Not quite clear how it does this, but 00 runs with the “quantum innovators understanding” stuff quite a bit, so I’m not too concerned). The Harute also incorporates GN Sword Rifles, which are scissor gun-swords (fun), as well as GN Scissor bits and a nice lovely missile container on the rear. Kyrios and its derivatives are largely concerned with doing the same thing - a fast attack plane that’s also a Gundam. It’s a very good, very achievable concept, so it’s neat seeing how the line develops over time. I’d like to note that the Harute is basically a culmination of everything that came before it, but considering I’m quite fond of it, perhaps I’m a little biased there.
I’ll talk about Virtue and other series in a follow up to this post, since I managed to hit the character limit for the first time.
But in essence, I think 00 does interesting things with its Gundam Design Lineages because each unit has a specific role, so it’s interesting seeing how they develop within that role, and seeing how their pilots influence them. The vast amount of other units added in supplemental material further sheds light on the in-universe development patterns and general “goals” of each unit. Exia retains the sword focus, but takes it in more esoteric directions as Setsuna himself moves toward his awakening as an innovator, Dynames undergoes a shift from sniping to gunslinging when its original pilot dies and celestial being replaced him with his brother (which is a very weird process, now that I think about it). Kyrios basically hits the nail on the head first time with its mobility and fast attack focus, with Arios basically just adding armaments, however his eventual understanding with Marie enables the addition of the GN Archer and eventual development of the Zabanya, which raises its mobility to even greater heights. On the other side of the coin, the units seen during 00P and 00F provide context for their successors - what worked and what didn’t, and how they developed.