Damn, I Really Like The Idea Of N Being Nemo Baklazan, Particularly Since We Now Know Theres A Movie
Damn, I really like the idea of “N” being Nemo Baklazan, particularly since we now know there’s a movie in the works - There’s likely going to be a couple of new mobile suits for that, like the custom Reginlaze from the trailer, and Gundam’s are normally a pretty safe bet for this sort of thing. Furthermore, I think the only Seven Stars missing from points on the Urdr Hunt were the Baklazan’s and……. The Fareed’s, I think? (It goes Elion, Falk, Bauduin, Kujan, then skips one to go to Issue, right?)


What’s also interesting is that the Baklazan Family Gundam is the only remaining Seven Stars Gundam Frame we haven’t seen yet, almost like it’s going to play a part in something.
There is also the point of it being missing from Vingolf, but a) it’s *possible* that that is an animation error and b) it seems that the Issue Family Gundam, the Zagan, is kept in Ratatoskr, so there’s no garuntee that every Seven Stars Gundam is stored in Vingolf (maybe the Issue’s had special privileges, being the head of the Seven Stars and all).
But I do like the idea of the other two Seven Stars Families having stuff going on.
(Also, props for describing Range as “kind of a chump” because that is an excellent description and I love it)
Thoughts on the Urdr Hunt (Eps 1-5)
As of writing, five episodes (each in two parts) of the Iron-Blooded Orphans tie-in game campaign ‘Urdr Hunt’ have been released on the Iron-Blooded Orphans G App. This is currently only available in Japan; I’ve been watching it subbed by Youtuber Trafalgar Log. I thought I’d summarise my impressions so far, since we’ve now had every character who shows up in the opening sequence appear at least once. Spoilers etc below.
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Things modern Gundam has robbed us of; part one -

Look how fucking malevolent the bridge of the Musai looks. It’s a giant grinning demon and that is rad as hell.

For reference the outside of the ship looks like this, but I want more command decks that look absolutely possessed by hostile forces.

In yet another self-sabotaging attempt to not watch Gundam Narrative/Gundam Ibo Urdr Hunt (honestly why do I do this to myself), I have started watching the original Gundam 0079.
(I literally went right over Narrative on the shelf, too).
Until now, I’ve basically done everything except watch the original - I got some very good cliff notes, I read the Origin Manga, I watched the Compilation Movies. But I never actually watched the show.
I’ve only watched the first three-ish episodes so far, so this’ll be a first impressions kinda deal. For reference, I’m watching the Dubbed Blu-Ray Collection (which is where that art above is from). I did try the subtitles, but I find they take up a lot of the screen, and the Japanese Audio quality isn’t fantastic.
Right, enough preamble, how is it?
In brief, dated as all hell.
Obviously, it’s dated as all hell. It was laid down and made in late-70s Japan, a far different environment than contemporary Japan. The Animation’s old and it’s incredibly clear that they were working on a budget with all the still frames. But even from the perspective of someone who came in through the wider Gundam series it’s very odd.
Like, the opening score is some stirring, heroic music about how the Gundam will fight back all its enemies, and how you must fight. Likely meant to juxtapose how war is presented in media versus what the shows actually about - the horrors implicit within war. But it’s still something of a tonal whiplash. And then the closing song is all about Amuro becoming a man, so it still reads a little off.
It’s interesting to note the great variety in characters though - a detail that I’d never seen in any of the adaptations is that Char essentially has a panic attack when he first fights the Gundam, simply because it swats his wingmate down so easily, and he truly realises how powerful it is. A lot of Bright’s early characterisation sells that he really doesn’t know what he’s doing, and Dozle (who they gave a really posh voice, by the way) mentions that Zeon’s also running low on supplies, selling that neither side’s doing so hot in the war.
Another nice detail is that when Amuro steps inside the Gundam, it doesn’t actually help the situation that much - yeah he takes out two Zaku’s, but this directly leads to him damaging Side 7, and injuring his father and the other engineers - the Gundam is a destructive saviour at best. It feels very different from the classic super robot vibes (though that may be speaking to my own unfamiliarity with the genre).
I don’t really have a concluding statement here, it’s just odd coming in from all the other shows and seeing how….. not unrefined…. How broad the series is. I can tell without checking that there’s a host of influences from *somewhere*, but I’m not knowledgeable enough about the genre to pinpoint anything.
(Also I love how catty the Zeon Commanders are. Gadem trading barbs with Char is just delightful, and I’m looking forward to seeing Conscon, since I find his design just sublime).


A twofer today, just some general impressions on the ASW-G-16 Gundam Zepar (left) and the AWS-G-61 Gundam Zagan. I still haven’t watched Urdr hunt unfortunately, so I’ll be mostly talking about Zagan’s design, as opposed to anything that goes on in-series.
Another reason I’m pairing these together is because they’re both Post Disaster Gundam units, that have a two-syllable name beginning with a Z and a serial number that has a 6 in it. I’ve been able to remember them by the fact that the Zepar is Zippy. And that the Zagan has nothing to do with Carl Sagan.
Moving on from naming conventions, what do I think of them? Starting with the Zagan, I like the weight it brings to the table, it feels like it could compete with other heavyweights without much difficulty, essentially functioning as a giant can-opener to the mobile armours. It should be noted that with the possible exception of Agnika Kaeru himself, the Issues were the most prolific killer of Mobile Armours during the Calamity War. Presumably some of that was by dint of its pilot, but the Zagan cannot be discounted. It’s possible the apparent focus on defence aided in its survivability, enabling it to cope with battles of attrition better, functioning as an anvil to the other Gundam Frames’ hammer. It’s also possible that it’s missing some armament, since the hands are free. I know there’s precedent for knuckledusters in IBO, but it only being armed with the shields feels a little odd.
The design specifically reminds me of the Gremory (most likely the armour) and the Abyss Gundam from Seed Destiny (colouration and bulk, though I always remember it bigger than it actually is)

The Zepar I have considerably less to say on - it’s a nice design, agile and suited to closing the distance and stabbing things, but I do want to talk about it in relation to House Kujan, Specifically Iok Kujan.

Iok is……hm. He’s essentially a perfect example of somebody you don’t want in command. He’s a twit, and furthermore, he’s a dangerous twit, since his actions have a tendency to backfire on literally everyone besides himself. But let’s walk back a little. Who is Iok in relation to the story?

Iok Kujan is the heir to House Kujan of Gjallarhorn’s Seven Stars, the Seven Noble Families that wield the most power in Gjallarhorn, as McGillis, Gaelio, Carta and Rustal are to each of their houses (and of course Nemo, Elek and Gargin, but they’re less focused on). He only ascended to the position fairly recently, but everyone has high hopes for him since his late father was beloved.
Unfortunately, he’s really bad at it. He’s reckless, callous of those he’s fighting against and is absolutely unable to recognise his own failures.
@wordsandrobots has done an excellent analysis on Iok which I’m just going to link to here, since it’s very good:
But the crux of Iok is that he represents a great many of the failings of nobility - he’s incompetent, he’s unqualified and he displays a lack of care for how his actions effect others - not out of malice, but out of stupidity. He is a walking talking, killing example of how promoting based on blood rather than ability is such a poor idea.

But then look at the Zepar. Look at how it stands, how it moves. There’s a poise to it, an elegance, a sense of nobility. It’s armed with a sword and shield - simple, yes, but something that focuses on defence, on protection. Even the way it fights seems to be in pushing the enemy away from something, protecting it. So I would say that if Iok is representative of the realities of nobility - the incompetence and disregard for others, then the Zepar is the romanticisation of it - of a noble, red-armoured knight who would protect the people. It also represents how far the Kujan family has come since the Calamity War - Once a great and loved pilot who fought at the frontlines using a Gundam Frame, to a lacking and foolish one who fights from the rear and has to be bailed out at the cost of his subordinates lives. (I know Iok’s father didn’t pilot the Zepar, but it ties in with the theme of Iok being the end result of a lineage, rather than the beginnings).
It also draws attention to the Gjallarhorn’s meritocratic roots - Embrilla Kujan was able to slay multiple mobile armours using this machine, whereas Iok is too blinded by his own self-importance to recognise the threat that they pose, to the point he severely underestimates what it will take to kill one.