this is the non-serious blog full of spam and stupid rants. Go to my better blog where I post art, and I Dont spam the feed with reblogs.
829 posts
I Used Photoshop To Change The Original Prunsel Post Do You Like It
I used photoshop to change the original prunsel post do you like it
(yes i know about the spelling error no i will not fix it)
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More Posts from Katapotato55
an accurate interpretation of what it is like trying to fill out medical documents for your mental health disorder
As far as society is concerned, you are a chimpanzee.
aight here is a response to @broken-horn-of-equius . they made a pretty good point I would like to give the best kind of advice for all forms of art: There are exceptions to everything, even exceptions itself. just because something is universally seen as cliche or bad, doesn't mean it is always the case. anything can work if you write it well enough.
The best thing you can do as an artist, whether it be writing or art, is to learn the rules of the craft and why they exist, and then learn how to purposefully break those rules.
some of the best works of art shows confidence in the way it was created and an understanding of the medium it presents. This is why some things last generations without losing cultural relevance. The writers either invented the trope in the first place, or they were confident enough and knowledgeable enough to understand how to use the trope properly. The other day a friend of mine came to me saying they were struggling to have the confidence to make their writing project work with a new character. They told me they were scared of failing and making something bad. listen up my friendly internet fucks: You also need to accept failure. Cringe culture is dead and people who harass you for anything harmless are losers you should not listen to. failure is how you learn the rules of the art you are making Do not be afraid to shit out absolute hot garbage until you actually kinda make something good-ish. Cringe is dead, absolutely go hog wild and fail as fast as you can to learn as much as you can. Get jiggy with it. Violate those rules! Artistic anarchy! you can only learn by breaking the rules over and over again until you understand what they mean! I would like to coin a phrase.
one must shit something out a million times before pulling something genuinely good out of their ass
-Katapotato, 2023. When i die put that on my grave. thank you hope you appreciate my response and/or feel horrified enough that this memory is burned into your brain forever. have a good morevenight.
How to write good horror.
1- DON'T EXPLAIN WHAT THE HORROR IS. DON'T EXPLAIN ANYTHING. no context = more scary. "oh but it is just a ghost- " YES. you know that, I know that, but things are way more scary if you don't explain it. let your audience scare themselves trying to figure it out! the first FNAF game didn't explain anything it was just "ok these machines are kind aggro". that is part of what made it popular! (And truthfully this reason is why i dislike the other games in the series) i can't name how many horror movies i immediately lost interest in because it was explained. "oh no! there is blood dripping from the walls! " its demons or ghosts or whatever. you explained it. it isn't scary now that you explained the joke. if you have to explain what it is, explain it at the END of the story or near the climax at best. (or better yet, don't explain at all) 2- restraint is key i know it is tempting to show organs and blood dripping from the walls and someone eating out a corpse or whatever but don't outright show that kind of stuff ALL THE TIME or else your audience becomes desensitized to it, and if horror fans are reading/watching your work, chances are they are going to think this is weaksauce. you need to be SUBTLE when building up suspense in your story. don't show the real scary bits until the end of the buildup/ 3- normalicy and familiarity is key i am going to use bugsnax as an example. bugsnax has no gore and can be considered child friendly, but what made bugsnax scare people is that it has the facaude of a cutesy little game. doki doki lit club has a simmular principle where its like a normal dating sim but you are caught off guard and things feel off. this is a valuable tool. 4- be original and understand why the more popular ones are popular in the first place everyone has done analogue horror. why ? because we are all so used to modern technology that older televisions and tech seem kinda creepy. Blue_channel by gooseworks is one of my favorites. It gets right to the point, and while it DOES explain what the product is, it doesn't go "oooh death and scary!!! oooooooh!" it lets the audience make up their own horrifying reason as to what is happening here. saying "oooooooh look murder your parents ooooh!" isn't scary, and putting a glitchy tv filter over it isn't going to make it more scary. and finally 5- describe the unfamiliar i know i just said familiarity is key but that is only 1/2 of the equation. Everywhere at the end of time depicts the sounds of memory degrading in an alzheimers patients. this is an experience that no one could relate to except for those who are experiencing it (and sadly, those people are either dead or mentally comatose) this is also why lovecraft horror is loved, because we can only imagine so much before the lack of understanding drives you insane. hope this helps, for the love of all that is good, please stop writing bad horror.
RUNNING AROUND MY ENCLOSURE JUMPING AND HOPPING AND FLAPPING MY HANDS
MARK PLUSH MARK PLUSH MARK PLUSH MARK PLUSH!!!!!!!!!!!!!!! GRABS HIM AND SHAKES HIM GGRGRGRGRGGRGRR
gaster doobles ft yellow guy
i like the way mystery man looks ngl
a robber sneak's into a house with full intent to steal everything the first thing he sees is a sign, he sighs and turns back into the opening he came in from "Robbers DNI" was written on the sign.