Art Resources - Tumblr Posts

1 year ago
Porcelain Soul - Submitted By @meowstic-seer-of-the-future

Porcelain Soul - submitted by @meowstic-seer-of-the-future

#DDA0BF #FFCDCE #F9EBDE #EED1E5 #B8B3D4 #928FBE


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1 year ago

If the primary colors were to get into a fight, which would win and why?

good question would this include the additive and subtractive models? red vs blue vs yellow vs green vs cyan vs magenta


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1 year ago
Title card reading [Storyboarding Techniques: A Sequel to "Storyboarding Basics". Brought to you by NU Animation Club, Nov 2023]. A chibi drawing of Feeb holding a stylus waves in the bottom right corner.
Text reads: [Boarding Action Tip: Move characters in Z-space! Beginners have a bad habit of boarding in x and y only. Don't neglect moving in z-space! It can be dynamic and exciting!] A drawing of an axis sits above the text, showing a green arrow pointing up for Y (symbolizing moving up and down), a red arrow pointing right for X (symbolizing moving left and right), and a blue arrow pointing forward (symbolizing moving forward and back). Two examples are shown on the right, depicting Vash from Trigun Stampede drawing his gun. The first one shows him running to the left and drawing his gun, moving in X-space. It is more static and plain. The second one shows him running towards the viewer, drawing his gun when he gets close, moving in Z-space. It is more engaging.
Text reads: [Boarding Action Tip: Go close, then far. Bring the camera close to the character. Pull back without cutting. Moving the camera allows the viewer to feel like they're fighting, too.] The example shows Finn from Archmage Ascending holding up their magic staff, the camera close to where their fist grips the weapon. The second shot shows that the camera has pulled back to have Finn's whole body in view as they swing their staff downwards, causing an explosion.
Text reads: [Boarding Action Tip: lead the eye. Inevitably, action scenes have many moving parts. Use the composition & camera movement to guide the viewer's eye in the direction of the main motion.] The example shows Juri and Utena from Revolutionary Girl Utena engaging in a sword fight. As they move from the left to the right of the arena, the camera tracks their movement. Another smaller set of boards beside the example shows how the camera's view moves to the right, following the duelists.
Text reads: [Boarding Conversations: Perspective is power. The angle/perspective of the camera implies power dynamics. Low looking up: the depicted character has power over the viewer. High looking down: the depicted character is under the viewer's power.] There are two examples, both showing Makima from Chainsaw Man having a conversation with Denji. The first shows two over-the-shoulder shots, both characters on equal level, and is marked [NEUTRAL]. The second example shows Makima from the perspective of a low-placed camera looking up, so she looms over the viewer; and Denji from the perspective of a high-placed camera looking down, so he cowers under the viewer. The example is marked with a checkmark and the note [stronger sense of power imbalance].
Text reads: [Boarding Conversations: 180 Rule. The viewer must stay on the same side of the scene at all times. A way to test this is to make sure the character faces the same side of the screen (left or right) in every shot.] There are two examples, an incorrect one and a correct one, both depicting Dani and Dorian Wytte from Hooky having a conversation. The first example shows Dani on the left facing right, with Dorian on the right facing left. A small top-down diagram below shows that the camera sits on the right side of the twins. In the next shot, Dorian is now on the left facing right, and Dani on the right facing left. The diagram shows the camera has jumped to sit on the left side of the twins; this is incorrect. The correct example starts the same, showing Dani left facing right and Dorian right facing left. In the next shot, Dani is still facing right and Dorian still facing left. The diagrams show that the camera has changed its angle and position, but has remained on the right side of the twins.  This is correct.

some storyboarding techniques as a sequel to my storyboarding basics presentation. I focus specifically on tips for action and conversation scenes!

as always, these are general tips and tricks, but rules can always be broken. happy boarding! ✍️✨


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10 months ago
Highly Suggest Using It.^^

Highly suggest using it.^^

Follow me for more 🌿


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9 months ago

i love love love when artists put a bunch of effort into like human anatomy and facial features and light rendering and drawing fabric folds and shadows and texture and then when they draw a gun they do this

I Love Love Love When Artists Put A Bunch Of Effort Into Like Human Anatomy And Facial Features And Light

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1 year ago

i keep seeing a discourse in the art community recently about whether an artist should omit or change a character's features based on their style.

my take on that is you don't have to sacrifice a character's feature to fit your style; it's supposed to be the other way around.

in order for us to get rid of the same-face syndrome, we must be flexible in what we draw and how we stylize a reference.

i did a quick portrait study and added notes on each process. remember that this isn't a one-size-fits-all tutorial and feel free to only take what's best for you.

I Keep Seeing A Discourse In The Art Community Recently About Whether An Artist Should Omit Or Change
I Keep Seeing A Discourse In The Art Community Recently About Whether An Artist Should Omit Or Change

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1 year ago

i keep seeing a discourse in the art community recently about whether an artist should omit or change a character's features based on their style.

my take on that is you don't have to sacrifice a character's feature to fit your style; it's supposed to be the other way around.

in order for us to get rid of the same-face syndrome, we must be flexible in what we draw and how we stylize a reference.

i did a quick portrait study and added notes on each process. remember that this isn't a one-size-fits-all tutorial and feel free to only take what's best for you.

I Keep Seeing A Discourse In The Art Community Recently About Whether An Artist Should Omit Or Change
I Keep Seeing A Discourse In The Art Community Recently About Whether An Artist Should Omit Or Change

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8 months ago

You draw hats so well and im like so amazed by it because every time i try it looks like they're wearing buckets?? how do you draw them?? :o

You Draw Hats So Well And Im Like So Amazed By It Because Every Time I Try It Looks Like They're Wearing
You Draw Hats So Well And Im Like So Amazed By It Because Every Time I Try It Looks Like They're Wearing

pringles


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8 months ago

back in the 00s a single dancing anime chibi gif would feed us for months on end


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10 months ago

Woe, my passion project be upon ye-

Woe, My Passion Project Be Upon Ye-
Woe, My Passion Project Be Upon Ye-
Woe, My Passion Project Be Upon Ye-
Woe, My Passion Project Be Upon Ye-
Woe, My Passion Project Be Upon Ye-
Woe, My Passion Project Be Upon Ye-
Woe, My Passion Project Be Upon Ye-
Woe, My Passion Project Be Upon Ye-
Woe, My Passion Project Be Upon Ye-
Woe, My Passion Project Be Upon Ye-
Woe, My Passion Project Be Upon Ye-

And that's it! For Now!!

Thank you so much for reading and i hope it comes in handy for any of your wingies needs :3 This took me... a While, more than it should've, but is finally here! And maybe i've been slacking a little on the tagging for this blog specifically, but i recommend besides reading all of this, to go check my Guides tag, as i'm missing a few little things here and there that i couldn't for the life of me find a way to explain, and i've already re-done this Way too much for my liking o(-(

But you can also just go around this blog to get some inspiration :o I got a Lot of different wing styles here, and again i gotta go back to tagging (and fix my blog web theme, don't worry about it—) but other than that, you're free to explore this lil blog of mine

Two last things—First, i did all of this for free, i want it to reach as many people as possible (which is why soon-ish i'll translate the entirety of it to spanish and add image descriptions to both versions, i need a break....), but if you liked this enough and would like to leave a lil' tip on my kofi (@/rainbowpinyata), i would appreciate it a lot... Second, my inbox is always open if you or someone you know is in need of a more in-dept explanation on any of the parts of this, as i had to resume most of the info, or just needs a little bit of advice. I'm gonna explain wings Much more than i already have on the next part, but that... is going to take a bit, so...

Anyways, many thanks to my friends for always being there for me, i don't think i would've gone past the first draft or the many others after that without their encouragement, suggestions and general help with keeping me going. It means everything to me.

Also, click for better quality pls, the pages are pretty big but... this site....


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2 years ago

✨USEFUL ART RESOURCES✨

I've been sharing some stuff I use on tt and ig so here's a compilation of it for y'all too

all except for two of these are totally free btw

happy arting 🤙🤙


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11 months ago

Can't afford art school?

After seeing post like this 👇

Can't Afford Art School?

And this gem 👇

Can't Afford Art School?

As well as countless of others from the AI generator community. Just talking about how "inaccessible art" is, I decided why not show how wrong these guys are while also helping anyone who actually wants to learn.

Here is the first one ART TEACHERS! There are plenty online and in places like youtube.

📺Here is my list:

Proko (Free)

Marc Brunet (Free but he does have other classes for a cheap price. Use to work for Blizzard)

Aaron Rutten (free)

BoroCG (free)

Jesse J. Jones (free, talks about animating)

Jesus Conde (free)

Mohammed Agbadi (free, he gives some advice in some videos and talks about art)

Ross Draws (free, he does have other classes for a good price)

SamDoesArts (free, gives good advice and critiques)

Drawfee Show (free, they do give some good advice and great inspiration)

The Art of Aaron Blaise ( useful tips for digital art and animation. Was an animator for Disney)

Bobby Chiu ( useful tips and interviews with artist who are in the industry or making a living as artist)

Second part BOOKS, I have collected some books that have helped me and might help others.

📚Here is my list:

The "how to draw manga" series produced by Graphic-sha. These are for manga artist but they give great advice and information.

"Creating characters with personality" by Tom Bancroft. A great book that can help not just people who draw cartoons but also realistic ones. As it helps you with facial ques and how to make a character interesting.

"Albinus on anatomy" by Robert Beverly Hale and Terence Coyle. Great book to help someone learn basic anatomy.

"Artistic Anatomy" by Dr. Paul Richer and Robert Beverly Hale. A good book if you want to go further in-depth with anatomy.

"Directing the story" by Francis Glebas. A good book if you want to Story board or make comics.

"Animal Anatomy for Artists" by Eliot Goldfinger. A good book for if you want to draw animals or creatures.

"Constructive Anatomy: with almost 500 illustrations" by George B. Bridgman. A great book to help you block out shadows in your figures and see them in a more 3 diamantine way.

"Dynamic Anatomy: Revised and expand" by Burne Hogarth. A book that shows how to block out shapes and easily understand what you are looking out. When it comes to human subjects.

"An Atlas of animal anatomy for artist" by W. Ellenberger and H. Dittrich and H. Baum. This is another good one for people who want to draw animals or creatures.

Etherington Brothers, they make books and have a free blog with art tips.

As for Supplies, I recommend starting out cheap, buying Pencils and art paper at dollar tree or 5 below. For digital art, I recommend not starting with a screen art drawing tablet as they are more expensive.

For the Best art Tablet I recommend either Xp-pen, Bamboo or Huion. Some can range from about 40$ to the thousands.

💻As for art programs here is a list of Free to pay.

Clip Studio paint ( you can choose to pay once or sub and get updates)

Procreate ( pay once for $9.99)

Blender (for 3D modules/sculpting, ect Free)

PaintTool SAI (pay but has a 31 day free trail)

Krita (Free)

mypaint (free)

FireAlpaca (free)

Libresprite (free, for pixel art)

Those are the ones I can recall.

So do with this information as you will but as you can tell there are ways to learn how to become an artist, without breaking the bank. The only thing that might be stopping YOU from using any of these things, is YOU.

I have made time to learn to draw and many artist have too. Either in-between working two jobs or taking care of your family and a job or regular school and chores. YOU just have to take the time or use some time management, it really doesn't take long to practice for like an hour or less. YOU also don't have to do it every day, just once or three times a week is fine.

Hope this was helpful and have a great day.


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hot artists don't gatekeep

I've been resource gathering for YEARS so now I am going to share my dragons hoard

Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.

Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.

Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.

Smithsonian Open Access. Loads of free images. Free.

SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.

SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.

Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.

Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.

Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.

Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.

Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.


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2 years ago

Images only, link to original Twitter at the bottom of post.

Images Only, Link To Original Twitter At The Bottom Of Post.
Images Only, Link To Original Twitter At The Bottom Of Post.
Images Only, Link To Original Twitter At The Bottom Of Post.
Images Only, Link To Original Twitter At The Bottom Of Post.
Images Only, Link To Original Twitter At The Bottom Of Post.
Images Only, Link To Original Twitter At The Bottom Of Post.
Images Only, Link To Original Twitter At The Bottom Of Post.
Images Only, Link To Original Twitter At The Bottom Of Post.

Full🧵 here:

A.i. watermark removers are popping up like mushrooms. These are trained a.i. models that recognize and remove watermarks, even those never seen before. 
After some testing Francesco realized how almost everything seems to depend simply on the contrast between pixels. pic.twitter.com/IV91EOu51U

— Magnifico Art Heritage (@art_magnifico) February 15, 2023

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2 years ago

after eight years, I finally updated my huge Historical Fashion Reference & Resources Doc! Now in the form of a MUCH more easily updated Google Doc with better organization, refreshed links, and five more pages of books and online resources.

I know tumblr hates links, but it’s worth it for a doc that I can now update with far more regularity going forward! RIP to the original, you did your duty for far longer than you should have. 😔🙏🏼


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1 year ago

✨USEFUL ART RESOURCES✨

I've been sharing some stuff I use on tt and ig so here's a compilation of it for y'all too

all except for two of these are totally free btw

happy arting 🤙🤙


Tags :
1 year ago

hot artists don't gatekeep

I've been resource gathering for YEARS so now I am going to share my dragons hoard

Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.

Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.

Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.

Smithsonian Open Access. Loads of free images. Free.

SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.

SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.

Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.

Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.

Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.

Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.

Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.


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1 year ago

A general cane guide for writers and artists (from a cane user, writer, and artist!)

Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!

This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.

This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!

This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!

[Image text] Arm bends a little. Cane height at hip joint. Many canes have adjustable height. Cane sits within the natural center of balance. Causes stress on: Triceps, upper back, wrist (pressure) fingers (grip). Helps with: Joints (lower back, hip, knee, ankle, foot), weakness, balance, pain.

The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!

A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.

Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)

(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)

A General Cane Guide For Writers And Artists (from A Cane User, Writer, And Artist!)

(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)

When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!

Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.

In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.

Now we come to a very common mistake I see... Using fashion canes for medical use!

[Image text] 4 Major Handle Shapes (significant variation and uses). Tourist/Crook/Hook. Classic shape, fashion and medical, easy to hook on things (arm, door, chair, etc), generally solid wood (stronger, heavier). Offset. Newer design, not a fashion handle, only handle for quad-bases, generally better balance, usually aluminum (light + cheap), soft handle, adjustable (rattles/clicks when swinging). Derby/Fritz/Anatomical/Contour. Classic medical shape, many fashion variants, some fashion + medical, varies in many ways, sometimes contoured to hand, comes in foldable styles, many aluminum styles, many customizable styles. Knob/Decorative. Fashion exclusive, knob shape hurts the hand after prolonged pressure (especially with designs), tend to be heavy, "sword canes" have the same issues.

(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)

The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!

Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.

The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!

This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!

However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.

[Image text] 4 Major base shapes (significant variation and uses). Adjustable base. Aluminum, standard modern medical, adjustable height, rubber base, wears down over time. Tripod/ quad base. If you need extra balance. Terrain attachment (varies, this is for ice). Removable, helps stop slipping on ice/snow/sand/etc, some canes have a retractable tip for ice. Classic base. Non-adjustable, custom only, modern standard still has a rubber base.

Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)

Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.

Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)

Two canes side by side. The one on the left is painted a light pink, and the one on the right is painted black with a fire/lava pattern.

(my canes, for reference)

If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!

When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!

For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.

[Image text] Where to put your stuff. Purses/bags. A lot of size range, Can mess with balance, Zippers are too hard with one hand, Handheld means you have no hands, over the shoulder only. Fanny pack. Accessible with one hand, Limited space, Good for balance. Backpack. Very physically comfortable, evenly weighted, holds a lot (medicine, foldable cane, emergency supplies, etc) can't access without fully stopping and putting cane down/hooking it on arm/dangling on strap. Pockets. Can only use on free side, many outfits don't have good pockets.

When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)

When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)

That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!

Happy disability pride month! Go forth and make more characters use canes!!!


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