This Part Took The Longest As Was The Most Finicky Part, And It Still Is! The Blade Doesnt Slide Back


This part took the longest as was the most finicky part, and it still is! The blade doesn’t slide back in smoothly, something catches it inside. So I’ll need to find a way to fix that issue when sheathing the sword. I achieved the bark like texture with a combination of techniques. Thermal moldable plastic beads I bought on eBay, which I then shaped with my hands and squeezed to the plastic texture. My hands are rough from landscaping and weapon training, so it feels like bark. The veins add a nice touch as well. I achieved that blended mottled bark color with alcohol based markers, which blend nicely. I colored the plastic when it was cold, it’s natural color being white, then heated it back up with a heat gun to set the color into the plastic and not just on the surface. I added some fake leaves from flowered I took apart for another project, and boom. A somewhat realistic sapling with a hidden blade
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The last drawing of the prototypes, I liked this one but he didn’t have the whip so I had to draw it again. He needed that THIC vibe so I drew him with my thunder thighs, and that did the trick! I decided to take the wings off the neon pink heart, it was already gay enough

And this is the last prototype, but it’s basically the final form of the outfit. The long hair sleeves add that dramatic touch, inspired by bayonetta’s outfit in the first game. I also went with a bun since bayonetta had that cool wrapped hair cone in the first game, I wanted to capture that same vibe.

Ok so I am quite SHITE at like posting content of my materializing endeavors, and crafting binges. My inspiration usually strikes randomly, and I become engrossed in the process and thinking of creative ways around problems. Soooooooo this little guy was teased in my last unload dump, this mask was going to be a part of sword staff. However this mask is small and dinky and the material is super thin and brittle, when I would squeeze it I’d hear cracking sounds. Then again I have orc strength so the mask material might be ok but for me it wasn’t durable enough. The mask is also too small and the straps in the back weren’t the best for wearing it securely, and I plan on turning the mask into a helm with artificial leaves, feathers, and some flowers attached to the “hair/mane” with a sort of cape.
So the steps I didn’t record was basically the complete deconstruction process of that ugly little mask, the ugly small antlers had to go, they weren’t symmetrical. The color is also displeasing, I’m going for a more white sun-bleached bone look. With bigger more sturdy antlers and the back of the skull added, so the mask is a helm. I also wanted to add lower jaw bones and fill out the upper jaw as the mask didn’t have either, I had to outsource the upper and lower jaws with a mask I got from the Halloween section of a store. The plastic was just as shitty, so it was reinforced along with the rest of the mask. I used the same thermal plastic beads to sculpt and extend the jaw, reinforce the whole mask, and attach the jaws and teeth

This is a sketch of Grougo in the monks/priests threadbare hooded robe. I didn’t know what hairstyle he’d have, but since you can completely manipulate the hair length on vecnas scalp, almost any style is possible. So I went with the one I have in real life, shaved sides and the rest is long. I like longer eared orcs after I saw a pic of one, so that’s why his ears are longer than orcs ears usually are