She/her Mage of space I do homestuck fanart and talk about my AUs
51 posts
Multial - Tumblr Blog
New rareship just dropped baby
please understand my vision
ok more seriously
calliope's species canonically only experiences pitch attraction and are specifically drawn to those that remind them of the half they lost in predomination
hussie mentions multiple times in the book commentary that many of eridan's personality and character traits were hazy ideas that eventually became caliborn, and frequently lumps eridan in with caliborn as a sort of proto-caliborn. also eridan literally named himself cal, caligulasAquarium. he also shares riflekind with caliborn and wandkind with calliope
adult cherubs have wings in the shape of the hope symbol, and mating forms that resemble massive serpents, and eridan is the prince (destroyer) of hope, as well as an angel killer (with angels being massive winged serpents in homestuck)
eridan is associated broadly with the number 11 (aquarius being the 11th number in the zodiac) and specifically 311; calliope sometimes types things 11 times for emphasis and ophiuchus would make her the 13th zodiac sign
eridan at one point rants about his kismesistude with vriska being the "kind you don't see in 10,000 sweeps" that will feature "rainbow rivers flowing through star streams all nebulizing and shit" which is basically what cherub mating is like
their . their personalities . they
Project Dragon was a game that was in development for 3 years only to be canceled weeks from its announcement and its entire art and development team laid off by the Phoenix Labs. The game (which would have been called 'Everhaven' upon release) was intended to be a multiplayer sandbox rpg taking inspiration from both Minecraft and Breath of the Wild, with an art style similar to that of the Spyro Reignited Trilogy, which some of the team members also worked on along with Crash Bandicoot 4.
According to character design/illustrator Nicolas Kole "Our cancelled project of the last 3 years is officially, truly dead as of today (internal attempts to save it failed), and the embargo on the whole body of portfolio work has been lifted". This means that the only way the game has a chance of resuming development is by raising awareness and spreading the word of it's development. More info from Nicolas Kole and #BringBackProjectDragon Even if you're not interested in the game itself, you can find the concept art, animations, 3D models, music and all other completed pieces of work for the game being shared by the team at either of these links, and I think are worth checking out. Some mounts and NPCs
4 of the 5 playable starter races (5th being human of course)
Omg i can’t it’s so beautiful
The meowrails in Feferi’s coronation, best guards ever
O:
Ever made a fantroll but then struggled writing them after making a completely obnoxious quirk for them?
Then this webtool is for you!
Just make your own quirk using the editor and generate dialogue with ease!
knights and their god damn capes
i cant animate the void one but imagine the effect behind gastly, shadowy mist/fog/steam thing.i dont know what its called so if you let me know i will love you /p
ramble below blah blah blah with additional drawings and inspirations and explainationsfor eachof the aspect if you care
i also couldnt animate the space effect well, but imagine something like asriels god of hyperdeath form with THAT effects on the wings. or giygas's background. i couldnt figure out how to repeat the image pattern so i hope it looks okay.
space players have a star pointed shape at the end of their cape, with of course the space overlay playing in it (do not say stolas cape i will kill you (im aware i probably took some inspiration from it subconciously but i hate that cunt)
light players are simple. theyre supposed to look like the sun
rage players have a sharp, spikes at the end of their shape. also the image isnt clear but the symbol is supposed to look like fangs here because oh my god rage is such a pain in the ass to draw.
doom players have the tattered/destroyed cape, self explantory. symbol is supposed to be the death symbol from alchemy, with added spikes from the og symbol
heart players have... Hearts.
hope players always have wings in their cloak/ribbon/cape thing, so i thought it would be fun to do it for the knight too. the symbol is changed to a light on top of a pair of wings. shown with the maid here:
time players have squares at the end of the cape, i still love the fanon interpretation of it so i included it here. actually i forgot the actual canon designs dont have the cog-like shape lolol
life players have a bush-like texture to it. like a bunch of leaves sticking to the cape. it could probably grow flowers too but im not depicting them here. the symbol is changed to a nicer green with a dna strip
like i said, voids have a gastly shadowy effect in the cape. i also changed the void symbol to a black hole because it feels more fitting and different from space.
thats all. im not doing the entire aspect wheel since im tired and i dont really have a use for them or i couldnt think of something creative to add to it. feel free
OH MY GOD THAT CAPE IT’S AMAZING
Seafoam prince (AF sona)
I'm actually quite proud of this one. I had the opportunity to experiment with new colors and brushes and I fell in love with the results.
I won't deny it, I would like to receive attacks from this one...
literally though if you feel like your life is slipping through your fingers and every day goes too fast… try doing hard things, not just taking the easy route, like reading and making art and exercising and cooking a meal from scratch and journaling, doing these things without distraction, without being absorbed on a screen… the time will stretch and you’ll be reminded that life is long and beautiful if you make it so.
the genesis frog
Omg I love him
most happiest of wriggling days to our beloved beep beep meow! decided to celebrate this crabby guy by teaching myself a new skill and learning how to make him in blender...and then i ended up making his room too and the letting him mess about in it a bit, i had a bunch of fun, there r defo some things i'd change/fix with my expanded knowledge now but im really happy with this first attempt!
anyway happy 6/12 everybody! :)
bonus model breaking crab walk hehe V=(° °)=V
[S] KIRA: Become Rot and Decay. Idk. I wanted to make my own HS vid thingy
Song: Kikuo: Substitute OFF VOCAL
Characters: Kira is mine
The other two belong to friends
Planning on doing a fancomic about an alternate timeline where Caliborn and Calliope play the game together and have to get along
It would be hella doomed, but I think I can get around that somehow
If you wouldn’t mind sharing your secrets, can you drop a quick tutorial for the hades art style? You seem to capture it very well!
Hey anon! Thanks so much, I’m flattered you think so!
To be honest there's really no secret, just a lot of trial and error. I am an amateur, but I’ll point out a few of my observations of the amazing Hades team’s work that I attempted to incorporate into this Astarion drawing, especially SuperGiant Games art director Jen Zee. Everything below is just my layman’s observation of her much, MUCH better work. You should check her out yourself!
First off, here’s a simple split out of the whole process (this will be long, more below the cut:)
POSE & PERSONALITY
Hades art is full of personality so the first challenge was to pick a pose that illustrates just one or two aspects of the character. For example, Dionysus from Hades 1 below has a languid, draping pose that reflects his chill-guy party vibes. Just looking at him you get an immediate idea of his personality.
And as much as I love the later wet-cat version of Astarion as he matures as a person, for the purposes of illustration in this style I chose a pose and expression that leaned into his early, less complex, more wily self. The dagger, wink, jaunty hips and head tilt are meant to communicate, without additional context, that he’s both trying to be appealing and is not trustworthy.
LINEWORK & SHADING
Next is the linework and blocking! The Hades art team tends to use a combination of near-mono-thickness black lines, where exterior lines are thicker and interior lines are thinner or have no lines at all. They will often forgo an interior line to communicate form via color blocking instead. The style also makes heavy use of absolute black for the deepest shades, especially on more sinister characters or spooky aspects of a characters design. (See: Zagreus’ three dog head skulls and his red eye perpetually cast in deep shadow.)
It took some back and forth to find the right balance of black shading for Astarion. Too much and he looked too sinister and not approachable enough. Too little and he looked too innocent.
Picking a strong light source helped with determining the direction and placement of the shadows so that just enough was obscured/revealed. It also helps in differentiating forms from each other so that, for example, the arm doesn’t disappear into the chest and become unreadable.
Using heavy black shading was a particularly useful trick in Astarion’s case, because his camp clothes color palette is fairly monochromatic between his light hair, pale skin, and white/cream shirt. That much light color can easily blend in too much and become boring: the flats I used were slight variations of white, from a warm reddish-peach to a yellowy cream to a cool light gray for the dagger.
COLOR & LIGHTING
Last is color! In Hades 1 and even more so in Hades 2, the lighting schemes are deceptively complex. There are often multiple light sources and use of bounce lighting to add a lot of visual interest. For example, check out this lighting on Polyphemus from Hades 2:
Not only does he have a cool moonlight hitting him from above, he also has a warm orange rimlight lighting him from the left, AND cool lavender bounce light bouncing off the ground and hitting him from below. All these combine and layer on top of one another to help emphasize the forms of the cyclop’s musculature and the textures of his sheep wool coat.
I don’t think I was as successful in my own lighting scheme, because I’m an amateur, but I determined that the scene in which I was placing Astarion has a high sun and was outdoors. This means that the light hitting him from above would be a light, warm yellow and the bounce light hitting him from the left would reflect the nearby water and blue sky of the environment.
To achieve this, I made use of different layer modes in my art program (Clip Studio Paint) to apply purple shadows (via the Multiply layer mode) and highlights (via the Soft Light layer mode) in a light sky blue and a light yellow for the primary and secondary light sources.
I ran into trouble with the blade, because it was also a light metal in an already light-color-heavy color scheme. At first, it was blending in too much and hard to read. So I decided to give it a bit of a magic teal glow to help it stand out, which meant adding a few specks of magic light reflecting back onto the face and clothes as well.
INTEREST & DETAILS
Speaking of, Hades style art makes extensive use of adding little speckles of high-saturation color to add visual interest and cohesion. See this Zagreus portrait which is primarily made of grays, a tan bone-color, and reds:
But sprinkled in are neon teal and magenta that don’t relate to the lighting at all. It’s just there to break up the blocks of color, bring unique colors like his green eye into the rest of the portrait, and direct the viewer’s eye. These highlights are slightly less bright in Hades 2, but still there, such as in this depiction of Apollo, who mostly glows with a warm sunlight but also has random pops of sky blue and green flecking his armor and hair.
The pops of color are often placed more centrally on the figure to keep your eye on the important parts of the portrait, like near Apollo’s face and on his armor. The color pops aren’t as frequent at the extremities; too much on the arm and your eye would be drawn away from his face.
I took a similar approach where I grabbed some of the brighter colors (like Astarion’s red eye, and the teal glow of the dagger), to add dabs of color that normally would not “make sense” from a lighting perspective, but add a little visual interest:
Also I totally studied their approach to Apollo’s curly hair to create the impression of Astarion’s curls!
Anyway, I think that's all I got for now, I hope this helps! There's more but this is already REALLY long so I'll stop here. In the end, it's really just a process of observation and replication of things you love in artwork you admire. Give it a try, it's a lot of fun :)
This is such a cool concept
I need to see it happen
It’s a loop!
Guys i have a wacky theory but, BUT, we know Dirk and Rose are creating 2 different new species to compete with each other on Deltritus, Terezi will judge them and the winner gets to play sburb.
We saw many discarded creatures before the big 3-year hiatus, and when it came back we could see one particular creature, a horroterror looking creature, obviously made by rose.
So rose is most likely mixing abisal creatures with her own DNA to make the ultimate Sburb player.
Acording to the MS Paint Adventures Wiki
“ Rose lalonde was never very involved with the show but purchased a shirt and re-purposed it to fit her tastes, which is quite fitting considering that the Squiddles are, in part, a subconscious reimagining of the Horroterrors and the other monsters in the Furthest Ring.”
NOW, Andrew Hussie once said jokingly that the session that created the A1 (the dancestors’s) universe was played by 48 Squiddles, but later deconfirming its canonicity in Book 4's commentary.
What if they are using that idea again? It’s normal to create stuff, delete it and suddenly dig it out because it can be repurposed for a new idea.
And with the last update confirming Rose’s species to be aquatic I think we’re headed in that direction.
I think Dirk and Rose will make their 2 species, and rose’s will be horroterror-like creatures. They will win the competition against Dirk’s species (idk probably something related to horse puppet ninjas) and a group of them will play the game.
Another instance of the squidles real form being abisal creatures is the very first creature Dirk creates, maybe foreshadowing the winner of the competition?
Acording to dirk this will be a 4 player session. Which makes the staement of “a 48 squiddles session created Beforus’s universe” false, but still a posible foreshadowing to a more reduced number of the abisal conterpart of the squiddles being responsible for the creation of said universe.
So this Horroterror/squidle people play and win the game, create a universe, and this universe is where Beforus is born (Universe A1), which then gets scratch and creates Alternia (Universe A2), which creates EarthA, the beta kid's home (Universe B1), which also gets scratched and creates EarthB, the alpha kids’s apocaliptical home gobernated by the Condesce (Universe B2), which creates EarthC’s universe, where all the surviving players now live (Universe C1), where the Horroterror/squidle people are created, who then win their game, create a universe, and this universe is where Beforus is born(Universe A1) etc, etc, etc.
There’s only five universes, which feed from each other in a wheel that creates and is created by one another. The Alpha timeline, just like a juju, it's a perfect cycle and doesn’t have a beginning or end.
There’s no escape, it’s a loop.
some Jade sketeches
The muse Calliope
That post that's like "stop writing characters who talk like they're trying to get a good grade in therapy" really blew the door wide open for me about how common it's become for a character's emotional intelligence to not be taken into consideration when writing conflict. I remember the first time I went to therapy I had such a hard time even identifying what I was feeling, let alone had the language to explain it to someone else. Of course there are plenty of people who've never been to therapy a day in their life who are in tune to their emotions. But even they would have some trouble expressing themselves sometimes. You have to take into account there are plenty of people who are uncomfortable expressing themselves and people who think they're not allowed to feel certain ways. It also makes for more interesting conflict to have characters with different levels of understanding.
THE IMPROVEMENT!!!
SHARE YOUR SECRETSS!!
Is that a cut on your face, or part of your eye?
version from! exactly a year ago!
hot artists don't gatekeep
I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
*If you don't beat me, you're not going to beat the king yet!
OC and Webtoon - planning doodle dump of stuff you can safely ignore.Fixing up the older designs of some characters though, nothing too extreme, just smidges. (Milez still has his fur shawl and arm braces, I was just too lazy to draw the armor lol)
Some of these are as old as last year so the art style,,not great dshglksdhgld