
A blog to where my weird dreams become reality. | Probably a lot of Fanart/drawings | A lot of weird rants Iâve had with friends | Some weird questions | Fandom Writings | Wips | Always looking for someone to talk fandoms with | Current Mood: Making tumblr friends is hard.
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Being A Child Member Of Vox Machina And | Vox Machina X Child Reader
Being a child member of Vox Machina and⌠| Vox Machina x child reader
Summary | Young reader is rescued by Vox Machina. After deciding to follow them in their travels they are somewhat taken under the wings of the group.
Genre | platonic, fluff
You were small when Vox Machina rescued you with a cluster of other children from the clutches of a vicious band of mercenaries that had decided to try their hand at child trafficking.
You were somewhat disappointed it wasnât your parents whoâd rescued you. A small part of you had hoped it would be them didnât show, but now you had a chance at finding your family again.
Older children, teens really, took up arms, deciding to fill the new vacuum that would be left by the slaughtered mercenaries. However, they swore to do right by your saviors and tread a more righteous path, perhaps even free children less fortunate.
The younger were eager to return to their homes, and your saviors assured them there would be many to help them find their way in a near-by village. You were young, tiny. But unlike the other children, you had no place to return to once the dust had stilled and blood dried. No place you could name.
One of the roguish band seemed to notice you lagging behind the assortment of children trekking towards freedom. You were the smallest of the lot. Additionally, the unhealthy paleness of your skin suggested youâd been in captivity longer than the comparatively healthier looking younglings.
She offered you a spare cookie, so long as you promised, not let the others know. The wafer was dry and slightly stale, certainly not enough to satisfy your hunger, nonetheless you had something new to add to your very short list of favorite things in the whole world; cookies!
The band of rogues, or as they arrogantly called themselves Vox Machina, seemed nice enough in your opinion, a bit rough around the edges, funny. The biggest of the lot, from what you could tell, was a giant. They let a handful of kids use them as jungle gym as you all made your way. Conversely, the shortest walked alongside them, reminding the giant, buddy?, to be careful of the kids.
Then there was the purple short one and the person with antlers sprouting out of their head. They were funny to watch. The purple one swore heâd be able to help the antlered folk connect with kids, if they followed what they said exactly. Jumping ahead, the purple bard was now considered an easy tease, while the antlered one was particularly worshipped by the children of farmers after demonstrating her relationship with plants. (*Cough cough* peasants)
However, it was the other three you gravitated towards. The most level headed of the bunch, well as level-headed as one could be in this group of crazies. Ghost hair, pointy, and the kind one whoâd given you the cookie. With the others corralling/entertaining the kids, they took up the lead, keeping a careful eye on the path ahead, weary of bandits.
You followed close at the heels of the kind one; you liked them the best. They didnât seem to mind your presence, often checking for you when you began to fall behind. Ghost hair who walked by their side was distrustful, but the two waved off his concerns, poking at his mistrust of children.
You had never witnessed in your life such joy. Upon arriving at the nearest village, there were happy reunions as loved ones were reunited and hope was returned to those who received word of their familyâs worry. The guards promised the remaining children they would be clothed and fed, then taken to their proper villages in due time. For the moment, the village had something to celebrate, and heroes to thank.
This gave you the perfect opportunity to disappear into the shadows. When the guards inquired where each of the unclaimed children were from, you were one who couldnât put a name to the place, and unfortunately you couldnât remember any landmarks of your home, just a river.
You didnât know your surname, as your father had taken to calling you only by your affectionate nickname. Additionally, you didnât know the names of parents. You were young. They were your mom and dad.
You refused to be hauled from village to village only to be placed in an orphanage when they couldnât find your place. You wanted to find your parents; they had to miss you; you missed them.
Youâd heard the purple one speaking, beastly spewing tales of the group's great travels across the lands. Vox Machina, a group of adventurers. Perhaps you could stowaway and use them to travel and find your family. (Thank the heavens you rolled a 19 + your stealth and everyone else rolled crap.)
Unfortunately after a half a dayâs travel worth of walking your plan fell to shit when you sneezed.
âVax, did you just sneeze out of your ass?â - Purple one
In a blink, Vox Machina took arms, ready to tear into the fool thatâd decided to follow them. With your brilliant hiding spot beneath pointyâs, Vaxâs cloak revealed you stood exposed with seven manners of weapons aimed at you.
You didnât even flinch, instead waving, in the shy way children do. Your action managed to disengage all but one whoâs weapon needed to be pushed down by the kind one.
âHello darling.â - kind one Vex
After formal introductions were made, you felt comfortable making your plea.
There was an obvious split: Keyleth, Vex, Pike and Grog wanting to assist in your quest. Vex especially understood the hole that could be left by the absence of home. Conversely, Percy, Vax, and Scanlan wanted to return you to the village. Their line of work had no room for a child. Additionally, you would âcrampâ their style.
Ultimately, Vaxâs mind was changed after a private conversation with his sister. (You wished you had a sibling). Once Vax had been convinced, Percy begrudgingly followed only with the promise that if you caused them any trouble, youâd be turned over to the proper hands. Scanlan still swore your presence would âcrampâ their style.
Now conditionally promised their protection, you decided to introduce yourself.
âThey call me (y/n).â - You
Thus began your adventures with the group known as Vox Machina.
It wasnât long before much of the group considered you a member of some status in their little group, though theyâd never say.
Vex took it upon herself to teach you the basics of long ranged archery fighting. None of them allowed you to purposely engage in long ranged combat. Still, they armed you with a short bow and a slingshot.
When it was needed, youâd run healing potions to those who need them. Vax would, at some point, admit you were gifted with unnatural agility and speed. You affirm that youâd learned to be quick playing chase with your friend back home.
In terms of personality, you fell into a category with Percy. You tended to think highly of yourself and were quite intelligent. Scanlan Some would call you bossy, you preferred the term responsible. As Percy had conditioned, you couldnât cause trouble, or theyâd leave you behind. So you behaved doing your best to do as you were asked and staying out of trouble.
There was, of course, the naĂŻve innocence that came with you. Everyone could only assume it was due to your time in captivity. There are times your inner child would make an appearance. Youâd display your wonder in little jumps or squeals when something managed to excite you. Though youâd quickly regain a composure only comparable to that of a proper young lady.
If anyone itâs Vax, that brings out your childish habits, such a bad influence. Heâs always poking at you, trying to convince you to assist him in his latest prank or con. Your cuteness makes you a great accomplice, when you do agree to assist. Partners in crime.
He lets you hide beneath the cloak when the sun is too bright, and snuggle in when the world is too much.
He reminds you of your friend back home.
Keyleth is eager to introduce you to the natural world and all it has to offer. But was disappointed to learn you have little interest in such things. When with your parents, you had heard once that druid magic was abominable. Thereâs only one magic that should be practiced.
Still, youâre very supportive of Keyleth. Always offering her a hand to hold when you notice her beginning to panic, politely listening to her ideas and rambles. Youâre a good confidant.
You do enjoy the time spent with her, despite her antsy anxiety. Thereâs something about her thatâs quieting, not disarming but quieting. Though youâd learned to look down on such tree huggers, you never forbid her from decorating your hair with flowers.
Grog and Pike, you quickly realized, are a friendship pair, the best of buddies, but that didnât mean there wasnât room for you in their pair.
Grog is basically an overgrown child himself. When you did unwind, was your giant playmate. Of the group, he was the only one to witness your hidden personality, the one even you yourself were not aware of, not the one you presented to please.
When the two of you would spar, heâd pretend your little punches were the stuff of legend, often letting you win just to see the lopsided smile on your face.
Furthermore, you both shared a love of meat raw or cooked. For one so small, you could certainly stomach your fair share. (He almost gave you ale once but was swiftly shut down by Percy).
As for Pike, she disappeared a lot, leaving much to be desired in terms of your friendship. Nonetheless, she had your back on multiple occasions, earning your admiration. Though you were small and young, she didnât underestimate you, at times persuading the others to give your ideas a try.
While too much time around Pike would leave you with a headache and somewhat nauseous, presumably because of the long lectures about the Everlight and the righteous path (which bored you), you looked forward to her return whenever she was away.
Due to the risque nature of Scanlan Shorthault, most of Vox Machina did their best to prevent Scanlan from spending one-on-one time with you. They were concerned with what the bardic gnome might say, or teach you, while unsupervised.
Still, while you stayed awake on the dark nights, you couldn't help but listen to the soothing tunes he would strum while the others lay asleep.
Despite his rigidity, your second favorite member of the team was Percival. As mentioned, you two are relatively similar, both quiet, intelligent, and favoring dignified acts. You enjoy following him, attempting to replicate his mannerisms.
Initially, this had annoyed him, but you began to remind him of his younger siblings. Eventually he found himself falling into a certain pattern of behavior with you. âDonât run too far (y/n),â âDonât dawdle, (y/n), hold my hand.â Struggling to hide his panic anytime you were injured, checking on you while you slept.
He, of course, maintained his arms length attitude, knowing one day youâd leave the party and reunite with your proper family. Though he would never admit it, he had formed an attachment to you.
Knowing your love for cookies, Vex always has some on hand for when youâre looking down or do something worth rewarding.
Vex adores you. Sheâs made it her mission to return you to your rightful home. It led to some concern amongst her brother, who had to remind her on more than one occasion not to get too attached.
You care deeply for the strange group thatâs taken you under your wing. But their care is conditional, temporary, youâre sure.
Now in Emon you spent much of your free time, usually the late nights, while the others got themselves plastered searching the signage for any inquiries of missing children and asking travelers in taverns about the river you remembered.
You hoped someone had some information that would spark your memory of home this time, as the group set out this evening. After all, this was the last tavern in Emon, hopefully things wouldnât go sideways this evening.
But of course, your companions had to engage in a bar fight against an opposing band of adventures, all the while you sat peacefully at the bar enjoying some rough mutton. Their actions lead to the barkeep casting you all out to the curb and some questioning Voxâs abilities.
Fortunately, Scanlan discovered a help ad which directed you all to the doors of the palace. If only youâd known the direction, this act path would lead you toward. If only Vox Machina had known you better.
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More Posts from Peantbutter-honeycombs
Being the Youngest Critical Role Member | Critical Role cast x child reader
Summary | You are five years old and newest member of the main Crit cast for Campaign 1
Genre | platonic, fluff
You were invited to join the campaign by Liam, your godfather. He and your parents had been teaching you the game since you started to display a basic grasp of mathematics. Moreover, youâd been sitting in on their home games since you were an infant.
Youâd met Matt a couple of times before through your parentsâ work with him. You always liked him. He didn't talk down to you as most adults did and seemed to genuinely listen when you made your childish rants.
Under the supervision of one of your parents, you and he created quite the flavorful PC. One that allowed you to come and go as you needed without feeling out of place in the overall narrative.
You were playing a young magic user following the commands of an unseen patron on the quest to avenge your fallen family. Originally youâd wanted a family member as your patron, but Mattâs suggestion allowed room for more improvisation.
Just as your parents had taught you to be, you were as polite as possible during your first session. Which translated into your character. You introduced your character as a child, selling all manners of enchanted weapons theyâd retrieved to make ends meet as they traveled Talâdorei.
Everyone at the table, the first time you spoke, in that instant made up their mind you were a cinnamon roll to be protected.
However, their characters had mixed views; Percival was suspicious as Talisin had rolled high to perceive how youâd attained your magical merchandise; Scanlan was intrigued, amused by your characterâs puerile tales of adventure; Grog was interested in a tusky club; the twins were both charmed, youâve got pluck; Pike, well intentioned, was concerned about your lack of supervision; and Keyleth trusting as ever took an interest in the tales of how youâd retrieved such goods.
Suffice to say, the chat thought you and your half-elven PC were the cutest things. Even your PCâs klepto means of restocking only added to their charm.
You really brought the energy your first time playing with the cast. At first theyâd walked on eggshells, taking it easy on you. However, they realized quickly that you were completely capable of holding your own. Liam couldnât be more proud.
Initially, youâd only join the campaign every once in a while, when the stream and the night staying with godfather correlated. You did have kindy work and a bedtime schedule to consider.
You were a genuine delight both in game and out. The party missed you when you were unable to accompany. Though, Liam did FaceTime you before streams so everyone could check in.
Matt kind of just falls into a pseudo big brother role. (Which is dangerous considering his task as the DM.)
If you mention off handed that theyâre something youâd wish to retrieve or witness in the game, thereâs a good chance, if possible and plausible, heâll make it so. You once told Marisha you wanted a pet, only because youâd seen cute images of familiars online. Three sessions later, you had a toad, whom you named âCrabâ
You always look forward to the ren fair when you know Matt will be there. He makes a big show of you âslayingâ him with your toy sword. Moreover, heâs a champion at the craft table and lets you sit on his shoulders to watch tournaments.
His heart breaks when heâs forced to combat your PC. The little pout you make when youâre knocked unconscious. It takes everything in him to stop himself from giving you all your hit points back without rolling.
The Critters miss you when youâre gone. However, because Matt begins to say âGoodnight little critter, sleep wellâ before break, theyâll blow up the chat with goodnight messages for you as well as others tapping out of the chat at that time.
You develop a fake rivalry with Sam. For the stream. Ever since Liam told you youâre his favorite and Sam remarked, âI thought I was your favorite.â Thereâs been a contest, all in good harmless fun, of course.
Off camera Samâs your self proclaimed godmother. Doting but not spoiling.
Your two families, along with Liamâs, made a habit of having Saturday brunches together every second Saturday of the month. You thoroughly enjoyed seeing Riegel's children.
Sam, both in game and out, would attempt to involve you in his tame shenanigans. Knowing how easily the other cast members were charmed by you made you the perfect accomplice.
He does tease you, but picks up quickly when youâre not in the mood. If you allow him, heâll offer a comforting hug and let you sit on his lap during the stream, though he does understand sometimes you just want space.
Ashley throws off the vibes of an older sibling's best friend who makes an effort to chill with their friend's younger sibling. While she can be a bit of a mama bear, sheâs still your friend.
She suggested you go out for a part in âBlindspotâ auditioning for the role of Oakley âOakesâ Wagner. Succeeding on your own talents, you managed to obtain the spot. Thus, on occasion, as your role was only reoccurring, you had the opportunity to work alongside Ashley in New York.
While in the city she often indulges your Lego wants, treating you to a new set, the two of you can work on constructing together while on break between filming.
When roleplaying, your two PCs get along well enough. When youâre patron is discovered to have been lying, tricking you into murdering your own family. Pike does their best to heal one of them. While it fails, you are allowed some final words with the person. For that, you are grateful.
Every now and again, when she was recruited to babysit, Ashley offered to take you out for ice cream after streams. Youâd get to snuggle with Sully and Henry while watching the classics, such as Iron Giant, E.T., Back to the Future, etc.
Tears spilled from your eyes when Matt told of the illusion fading and revealed the people youâd fought off, believing them your enemies, were actually your family. Everyone was a total mess, caught speechless as you roleplayed. After the cameras stopped running, you were bombarded with questions about your emotional state; are you okay? Matt is so apologetic for making you cry.
Liam couldnât be more proud as you wiped your eyes and beamed, proclaiming that was the coolest session ever. You couldnât wait to tell your kindy friends about it during circle time.
Everyone does their best to make sure when youâre on set you feel comfortable and safe in the busy production environment. There is always someone with you to keep you company, though there are times you have to accompany them to some boring meeting or other.
Of the cast, Travis is your best friend, usually up for keeping you entertained with board games, tea parties, or imaginative play. Your favorite is playing superhero because heâll spin you around to give you the impression of flight.
You follow him around, attempting to sneak up and scare him. Initially, your little jumps work, but soon he comes to expect them. Still, he feigned fear.
Outside of Liam, Travis is always the first person you want to tell about your day. Whether itâs about a cute dog you saw or a fact you learned by chance, no matter, he gives you his full attention.
Travis is determined to turn your character against Vax, in his and Grogâs prank war, knowing it would effectively and amusingly drive Liam crazy.
Still, Travis is perhaps the best at saying no to you. If and when you break the rules, he doesn't bend against you, losing the ability to play that week.
By Arc 4, you are a regular member of the crew and were treated as such. Still, there were more restrictions for you; set by your parents and the other cast members.
Naps/ settle time were required on recording day; You couldn't repeat the fowl language off set without permission; There was a code word for when you became too stressed; Your socials were private; And you weren't to do individual and greets without a trusted adult present.
Laura, you knew through both Liam and her work with one of your parents. In fact, you yourself had shared some voice acting projects with her. A bit of a mother hen, but still, she's basically your aunt.
By the critters, you're dubbed Bailey-B or "B-B" because you're essentially Laura's mini. Mid campaign 2, it somehow became a running gag to say, "Hello B!" when you made an appearance or arrived on stage.
Treat fields. When you're packed sweets as a recording snack, you most always share with Laura. Funnily you don't save any for Liam, much to the amusement of others.
Initially, Vex was trusting of your character. Deciding to give them the benefit of the doubt. However, after your first kill, her opinion changed. You'd played the encounter mercilessly, following the instructions of your patron. Now Vex was weary of you and suspicious of the voice in your head.
You don't help Laura's dice habit. You'll see pretty dice and often treat yourself to them. You're not a hoarder like her, though. If she shows interest in the dice, you'll let her borrow them with the understanding there's a slim chance you'll see them again. What's yours is hers when it comes to dice and food and vice versa.
Marisha sits on your left during the recording. Sheâs the only one directly next to you for campaign 1. Hence, you two are whisper buddies. Furthermore, she usually takes notes for you, considering your penmanship is obviously that of someone still learning to write.
It becomes somewhat traditional for you to whisper something to Marisha in an attempt to get her to laugh. Drives the critters and others crazy; they donât know what youâre whispering about. Eventually, Marisha begins posting your childish comments after the stream, so everyone gets in on the joke.
Marisha, much like Travis, is fairly good at wrangling you. Generally, very chill if she switches to a sterner tone you know to listen up. She has a talent for getting you to focus and calm yourself before each game.
She does cast off those cool older sibling vibes. Marisha will bail you out, but knows where to draw the line. Just don't do something too shitty.
Keyleth dotes on your PC. She remembers the wonderment of the world when she was first out on her own. Her time with Vox has somewhat hardened her. The world isn't as gentle as she thought it to be. Your PC is so young she doesn't want your innocence taken from you.
Mama Kiki. She's always making sure your PC is hydrated, has enough to eat, and doesn't get to beat up in battle.
After much pleading, Marisha and Travis green-light a series allowing you to co-host called "Camp Critter." It stars you and Laura teaching the workings of DnD; its target demographic, children.
Talisin is your teddy bear. Theyâve become used to you running up to them, with very little warning, to give them a tight hug whenever you see them. Youâre such a cuddle bug when it comes to them. Itâs not uncommon to see Taliesen holding you as you talk their ear off about your day.
It happened once Marisha accidentally elbowed you in the forehead. Youâd think in your pain youâd run to Liam, yet you went pouting over to Talisin. The critter community exploded over the cuteness, even drawing art of the moment with you and Talisin as your respective pcs.
You call them Tally. Initially it was difficult for you to pronounce their name so they allowed you and you alone to call them âTallyâ. Itâs sort of just stuck around. Talisin affectionately calls you âGremlinâ.
Percy was distrustful from the start. Most of your interactions are kept at arm's length. You were too naĂŻve, too bubbly for him to place faith in. There is the saying âyou catch more flies with honey.â How could he trust someone, even a child, so sickeningly sweet?
However, after your PC came to murder their parents, he saw his mirror looking at you. You were in a dark, vengeful place. Too easily could fall down the path heâd trodden. So he was understanding and present. Ever the watchful eye, he kept you from losing yourself. Heâd engage all manner of childish activities to prevent you from turning down a dark path.
During quarantine, it becomes a highlight of their zoom calls to see what youâve been up to. You excitedly show them your first handstand; lost tooth; learning to ride a bike with no training wheels; and more.
While youâd gotten your start as a recurring character in the campaign, the cast couldnât imagine the next seven years without their kind B-B. Itâs an honor to watch you grow and develop not only as a player but as a person.
Can you perhaps do a part 3 to your vox machina x child reader series something about a reveal of the readers race or something or perhaps a continuation of the story if thatâs ok with you I just love your vox machina shots
Being a child member of Vox Machina and⌠| Vox Machina x child reader Pt. 3
Summary | Kidâs got some issues and so does Vox.
A/N | Sorry this took so long been getting into campaign 2 trying to decide if I want to do a child reader for that.
Genre | platonic, angst, fluff, mystery?
Warnings | death, descriptions of blood and violence, panic attack
Initially, you hadnât been bitter. You didnât fit the image one was expected to present for such a dignified social event. Not even considering your age, you were small, gangly, freckled and with hair that couldnât keep its place. You didnât/wouldnât belong in a high-profile party.
Still, the joint excitement of Vox Machina had somewhat infected you. Now you found yourself wanting to attend the high-profile event. To combat your pouty face, Keyleth did your hair. Grog offered you ale, which Pike immediately shut down, and Vax tried peek-a-boo with his cloak. Ultimately, it was Percyâs promise to recount everything youâd be missing so long as you were brave and good that placated you.
Vex, you didnât understand, was a nervous wreck. Leaving you in the keep, with no one to watch after you. Though, you would have Trinket.Â
It took multiple assurances from Vax and Percy before they were able to take their leave. You had the keep to yourself.
You crept with Trinket into Grogâs room. Tied only with Vexâs room, you considered his to be one of the most comfortable. With the stash of fur pelts, warm temperature and large bed, it was the perfect place to settle down until Vox returned.
After some time you heard the door, the entry to the keep open, sitting on Trinketâs back you rode to the entry. Your excitement fled upon seeing the seven in shackles, escorted by a small march of guards. In a blink, you paint yourself as a hapless child whoâd only just woken. Jarrett, sympathetic to your guise, apologized for the late intrusion, explaining the terms of Voxâs arrest.
House arrest, it could be worse. Allura had essentially grounded the lot of you. Well, not you. According to Jarett, she had clarified that you were allowed to roam freely with proper adult accompaniment and so long as you returned home at a proper time.
The keep was swept clean and all the teamâs weapons confiscated, including Scanlanâs instrument. Fortunately, your room was left in peace. Still, you were upset greatly watching the guards tether Trinket to a tree.
Ordered by the Sovereign to remain confined in the keep, there was nothing to do but wait. After assuring you everything would be alright, Vex passed you off to Keyleth silently mouthing an instruction to shield your ears. A thick ornate crown of lush flowers decorated your hair.Â
You had caught bits of what had gone down at the feast. Vax feared himself turning into a vampire. Scanlan had a book to translate. Pike was quiet. According to Grog, the food was decent.
You werenât the type with a keen sense of smell. It was your ears that performed unnaturally well. If a tree fell in the forest and no one was around to hear it, you would. Even with Keylethâs floral muffler, you were able to discern the biting conversation between Percival and Vexâahlia.Â
Something or other about people killing Percyâs family. To be honest, you were more intrigued by the book left open on the table.Â
There were whispers, multiple voices at once, emanating from the dark pages. Their voices sounded distant, their words imperceptible, and yet at the same time crystal clear. Their raspy hissing voices, infecting your mind.
Stress flares up in your head. There is a moment you feel it; the fog beginning to clear. Memories starting to take shape, though still blurred like an old painting. In this moment, as certain figures began to take shape, you could feel a deep sadness traveling through every cell.
âY/n, Magpie, are you alright?â
Vaxâs voice disrupted the whispers. He had, at some point, moved. Now he knelt, crouched beside Keyleth, attention focused on you. His eyes carried a gentle concern.
Keyleth brushes a thumb across your cheeks. Itâs then you realize youâre crying. Cold, silvery tears came as a frigid flood, uncontrolled and unwanted. It hadnât been until the tender hand wiped away some of the tears that you even realized you were crying. You had no reason to, right? So you didnât understand why you were.
Glancing to the side, over Vaxâs shoulders, you notice the other members of Vox standing around the door. Percyâs peering out around the door, canvassing the corridor on the other side.
âLetâs get out of here, shall we?â Vax offered gently, extending his arms for you to jump into.
A decision had been reached between the members of Vox. Youâd be breaking out. They were forced to escape under the darkness of shadow from their own keep.Â
Vox concluded your silent tears were the consequence of claustrophobia. A fear they understandably assumed you had, as you had been held in captivity for who knows long prior to meeting them.
This, unfortunately, was not the case.
All the while, as they twisted through the secret tunnels below the keep, you held on to Vax, trying to sort through the deluge of memories still just out of focus. The harder you tried, the more your lips trembled, tears pooling from your eyes.
Jarrett stood with a group of his men at the exit of the passage. Once again, the members of Vox found themselves under the escort of the guard. This time, though, you were all split. Vax, Vex and Scanlan had been pushed into the kitchen; Percy and Keyleth into the Percyâs workshop; Grog and Pike into the chapel.Â
Jarrett decided you would stay in the common area, as he believed there was little chance any of the members of Vox would try escaping without you. If only you believed that.
Fortunately, this was the room where they stored the colored chalk.Â
You needed to calm yourself. You stopped trying to restore the diluted memories. It made your head pound and heart sting. Instead, you settled on the stone floor and began to draw.
You could hear the whispers of a conversation between the two guards. One was complimenting your rudimentary artistic skills while also making little suggestions on how you could improve. The other was telling their partner to shut it. When the two fell silent, you looked over at them. You then extended your hand, a blue piece of chalk held between your fingers. An invitation.
Your ears twitched. You left your spot and moved to the window. As you went, you could hear an argument between the two guards over their cross hatching techniques. They did not choose the right career path.
Outside, you could hear the nervous whines of Trinket. Something was out there. Whispered hisses, not unlike those you heard emanating from the book, circled the keep. And there were screams. The kind of screams that had a raw intensity that warned of threat, and cried out of desperate need.
Moreover, there was this creeping feeling as if a dark presence was looming in your periphery, breathing icy clouds on the back of your neck. It was giving you goosebumps and a feeling of gut wrenching wrongness.
You sped to the door, only to discover the larger wooden doors were locked, and you didnât have the key. âSlow down there, kiddo. Weâre on strict orders not to let you leave this room until further notice.â One of the two guards spoke.Â
Your eyes narrowed, spotting the set of brass keys looped on their hip.
Your small hands pound on the door of the workshop, your little voice calling out to Percy and Keyleth, who you knew were inside. Not a moment later, the doors to the chapel busted out. They slammed against the opposite wall, splintering into pieces.
âTiny, whatâs going on!?â
You explained to Grog, as well as a child your age could you, the unsettling presence you felt closing in. Though your explanation was muddied by some fright filled babbling, both Pike and Grog appeared to take your discomfort seriously.
They rallied the others, gathering the team in the large entry of the keep. Freeing the others from their respective holding rooms, you noted, was suspiciously easy. Surely you hadnât been the only one left under watch.
There was a discourse. Everyone was confused and on high alert. âWhere is everybody?â You spoke aloud, your soft voice managing to capture Voxâs attention despite their loud conversation.
Soon after you posed the question, Jarret and three of his soldiers retreated into the building, hurriedly locking the door behind them. Immediately, they placed the blame on Vox, which you guessed was fair. But this time all in the party were, in fact, blameless.
The true assailants hid in the shadows above. Wraiths, beings who take pleasure in watching the life drain from their victims, were perched in the rafters watching the lot of you. Like predators stalking their prey. There was barely time to take arms before they took initiative and lunged for the group.
Nevermind the two guards brutally kill, it was their targeted attack on Scanlan from which Vox realized they were after the book. Eyes rolled back black inky ichor pooling from his mouth, ears, and eyelids. Vex moving quickly, grabbed the fallen spell book and passed it to Keyleth just as a wraith bled into her body.
You would be having nightmares about this.
Gathering the injured members, Vox and the last guard to remain, Jarret retreated into the war room. You were trapped. As Vex pointed out, they needed a way to fight it. You could hear the rasping, cold, hollow screams of the wraiths, even as they grew quieter, on the other side of the door.
Jarret passed Vex and Vax weapons, though even you knew such arms would be useless. Vax had tried in vain to cut through them with his dagger when they had wrenched through Scanlan. Unfortunately, their bodies were amorphous dark fluid shadows harmlessly cut through.
You had faced many threats in your time with Vox Machina. Mere days ago theyâd defeated a dragon. Something about these assailants, perhaps their connection with the book, made you want to jump right out of your skin. It was paralysing. There was this foreign yet all too familiar feeling of being insignificant. Shaking, terrified, you straighten your posture awaiting the blow, you for an inexplicable reason expected to come.
You felt a hand grip your shoulder. Your defensive instincts kicked in. You went straight for the wrist, biting into what you registered as a threat. Both fortunately and unfortunately, it was only Vax. Luckily, your bite had only been a warning, no fangs.
He recoiled, his brain stuttering for a moment. He wasnât sure what threw him more, the two puncture marks on his wrist beginning to ooze crimson or the pure look of unmatched terror in your eyes.
You had been crying earlier over what he still wasnât sure. Heâd wiped your tears and held you close. Vox had heard your pained screams and witnessed fear take over you, sending you running to hide behind one of them for safety. This terror, this raw intense dread that crippled you completely, was new.
There is a scream. Keyleth is dragged up the wall, ichor streaming from her eyes and mouth. Then the candles blow out. In one swift movement, Vax pushes you beneath the table, then readyâs himself for the inevitable battle. He'd bring up your bite later.
The sounds of Voxâs violent acts are flooded out by the noise of your heart beating in your chest. Itâs the sound of war drums on the horizon, each beat taking up pace growing louder. Buh-Bum. Buh-Bum. Buh-Bum.
Silence. After a cacophony of vicious screams, the keep goes still. You feel the chill in your blood, the coldness that brought the synapses of your brain to a stand still, begin to subside. Still, your thoughts were so scattered that functioning was challenging.
â(Y/n), darling?â Vex calls out, kneeling down to see you below the table. Noting your state, she slackened her composure, her battle hardened face softened. â(Y/n), dear, I believe youâre having a panic attack. We donât have to stay here, darling. Would you like to leave?â She offered, carefully extending a hand. You nodded and allowed her to lead you out.
The fresh air was nice and the cool breeze tickled your exposed skin. Vex stayed by your side while the others quickly gathered what was needed. Jarret had decided to release Vox against the orders of the king and allow them to handle whatever manner of being had realised such terrifying assailants.
Leaned in against Vexâs side, you were soothed by her gentle heartbeat. Trinket laid close on your other side enough so that you could stroke his fur. You had barely lifted an arm in battle. Your only true action being disarming the guards thatâd watched over you, an act youâd later learned, saved their lives. Still, you were exhausted.
As things were being put into order, Vax approached, scratching at the two marks youâd left in his wrist. â(Y/n), is everything alright? Are you okay?â He asks, crouching to match your height. He was concerned you could read it on his face.
âThose things, those wraiths. You wouldnât let them take me too, would you?â
âI believe they were only after theâ" Vax begins to remind, however, he stops himself when he notices the desperate look on your face. It happens sometimes. Vox forgets youâre just a child. He flashes you one of those charming-gentle-Vaxâildan smiles. âYou know weâd rip any monsters apart before weâd let them hurt you.â
You wrap your arms around his neck, standing on your tiptoes to give him a hug. âI apologise for biting you. I wonât do it again.â You whisper, relaxing into his embrace so fully itâs as if youâd melted together.
âEh, itâs okay, Magpie. Iâve suffered worse.â Vax shrugs, peeling away from the hug.Â
"Now you ready to go kill some vampires?â
Being Marisha Rayâs Younger Sibling | Critical Role cast x child reader
Summary | I was going to write bing adopted by Travis and Laura did this instead.
Genre | platonic, fluff
You are the younger sibling of Marisha Ray, (y/n) Jude Huber, and your big sister absolutely adores you.
Despite the huge age gap and distance between your lives, your big sister is your best friend.
Chances are sheâs bragging about you to the rest of the Critical Role cast a lot. (They already consider you an honorary member before theyâve even formally met you.)
Thereâs no doubt about it, your Mattâs favorite little Critter.
If Marisha doesnât introduce you to DnD, Matt will, and if she does, Matt will âproperlyâ introduce you.
You can bet each time Matt and Marisha visit, you're inviting all your little friends for a kid friendly one shot at least once during their stay. (Matt will swear a party of grade schoolers is easier to manage than the Crit team)
You definitely braid Mattâs hair at least once.
You might not be able to watch the live stream because itâs past your bedtime, but Marisha definitely sends you the highlights over the weekend.
You absolutely adore your big sister, nonetheless you also love hoodies. Marisha might be fuck sleeves, but you are fuck tanks.
Your parents and Marisha situate so that during school breaks such as summer or spring break, etc you're able to stay in California with Matt and your sister.
Which leads to your first in person introduction to the rest of the Critical Role staff.
(Youâre five the first time you meet them in person and theyâre just starting arc five of campaign one.)
Youâre a pretty well-behaved child for your age, because of this, and so that you can spend more time with your sister, youâre allowed to accompany her to work.
The whole Crit role staff would be obsessed with you.
Especially Laura Bailey.
This woman would love you as if you were her own. Sheâs always the first one to volunteer when Marisha needs someone to look after you.
You were her baby before she had her baby.
If someone finds you with sweets, 99.9% of the time you got them from Laura.
Liam and Sam are like your uncles in a lot of ways.
Both having young children of their own, they have an idea of what sort of things youâre into.
Having said that, youâre not their kid, so they donât have to follow the same rules. Did someone say bad influences, fun uncles?
With Marishaâs blessing, Sam has had you on for some of his ad reads. According to him, your cuteness is marketable.
There are playdates with Sam and Liamâs children.
Youâre heartbroken when you hear that Liamâs character, Vax, has died. There are tears.
Which absolutely breaks the cast because they hate to see you sad.
Youâre upset with Matt and snuggly with Liam for a while.
While Liam and Sam are the fun uncles, Ashley is the fun aunt.
You two have matching super cool sunglasses.
She always makes it believable that she didnât let you win Just Dance.
You and Ash will be belting out songs in the car when youâre in her care, she even lets you say the bad words.
Travis calls you lilâ K or Little Kentucky. Which you have led you to calling him big Texâ.
You, much like your sister, have a relationship only comparable to that of a brother and sister with Travis.
If youâre in a particularly sour mood, Travisâs Texan accent is usually enough to turn you into a barrel full of laughs.
You enjoy saying, âyeehaw,â or âride âEm cowboy whenever Travis enters the room. (Sam definitely supports this).
Heâs made it his mission to turn you into a Cowboys fan, much to your dadâs chagrin.
Taliesin, this guy might just be your favorite outside of Matt and your sister. Theyâre just so weird.
You start a childish investigation to find out if they're a real life vampire.
When you get too close, Taliesin makes you his minion, tasking you to spread mischief wherever you deem fit.
For the first week after youâd met them in person, only five, you were convinced their name was Talespin.
Which led to a running joke amongst the others, singing bits of the theme song now and then when youâd get the name wrong.
You beg to dye your hair the same way they do so you can be matching. To pacify you, Marisha agrees to the temporary hair chalk.
When youâre a bit older, you do get to dye the ends electronic blue.
Always messing around behind camera with Brian, or Max, who are usually assigned babysitting duty.
Henry is your bestest California friend in the whole wide world.
Thereâs always a week at the end of the summer where they tone down the inappropriateness so they arenât sending you, the angel, back to your parents completely fallen from grace.
As for the Critters.
There was a definite period where there were rumors circulating you were one of the cast members' kids. (Popular theory being you belong to Laura and Travis).
Often showing up in the background, passing through sets, or just a small voice off screen, the critters were curious.
The cast, especially your sister, was careful to keep your face out of social media posts. When you were pictured, your face would be covered by an emoji or shrouded from view.
Then you landed your first voice acting role as a recurring character on Disney channelâs Sofia the First. You were to voice the youngest royal sibling, Ethan/Anna (sshhh, just pretend theyâre a character.)
Omg Travis voices King Roland. I didnât even realize til I wrote this.
Your sister just had to brag, which lead to your formal introduction to the Critter community, âOur favorite little Critter just landed their fist role!â
Suffice to say, the Critter community, for better or worse, lost their minds. Many praised your accomplishment and voiced their opinion on how adorable you were. Others complain and criticize, probably out of jealousy for your close relationship with their favs.
The negative comments were largely drowned out by the positive ones and those that managed to draw attention were hidden from you, as your sister was in charge of your new media presence.
If someone ever does step to you while youâre staying with your sister, theyâve just placed an invisible target on themselves that all the Crit role staff would love to aim for.
The Critters beg for you to make a guest appearance just once in their campaign.
They decide to make that one of their stretch goal rewards for their Vox Machina Kickstarter.
A goal the Critterâs quickly surpassed.
This you make your DnD Critical Role debut during the second campaign.
You sat right next to your sister between her and Travis, which allowed them to help with the math.
Youâre obsessed with Laura and Travisâs baby.
Almost seven(?} at the time, you played a child changeling/warlock who was on the run because of their unruly magical abilities.
You were so believably awkward, and apologetic, and humor was soon to follow whenever your character's magic would have a mind of its own.
Your characterâs relationship with Liamâs Caleb quickly became favored by the Critters.
Your little annoyingly curious warlock and his rough around the edges wizard.
You made it to the end of the episode but not without having to roll some death saving throws after a misfire on Liam's account.
Luckily, Taliesin and Laura refused to let you die. Marisha definitely gave Liam a few good slaps for nearly killing your character.
Nonetheless, your character survived to part ways, but left the possibility open for returning and maybe even studying under Caleb one day.
A cute moment the chat loses their minds over.
Thereâs plenty of art of your character apprenticing under Caleb.
The Critters immediately begin to campaign your characterâs glorious return.
You are an amazingly kind and talented child.
As you get older, you take more of an interest in voice acting resulting in you moving out to California full time (you, of course, still love and visit your parents).
Youâre a DnD master in the making.
Youâre an endlessly positive and humorous child to be around and work with.
Marisha lucked out in the sibling department.
All the Crit cast loves you
And to you, theyâre your other family.
Thereâs nothing they wonât do to ensure you have a happy and full childhood.
Because as far as theyâre concerned, youâre their kid.
Russell T. Russell T. Let be! Let be! Please let Dan and Diane make it to the next season. Good god I love them both so much.
Really hoping Dan Lewis and Diane fill the hole left by the Ponds. Please Chibnall please let them both stick around for the next incarnation of the Doctor.
There's something about... a mermaid adopting a stray dock cat that's so... I dunno but there's something there.