Multi-type Simp, game designer, art goober sometimes - DMs open
40 posts
Water Attempt 2 - It Is Less LameWas Looking Flat In The Next Video So I Broke Up The Layers And Had
Water attempt 2 - it is less lame Was looking flat in the next video so I broke up the layers and had them scale and flow at different speeds for something more organic. Now I need to make the water go splash splash but I am not smart enough to do that
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More Posts from Rocketsimp
The sewing spree being bad ass for 40 seconds.
Whenever the player sews up anything, it gets added to their spree and carries over to the next level until it breaks. Opening a challenge for players to get a x100 run
The spree was inspired by Halo and their beautiful medal system having absurd names, I wanted the player to feel more powerful as they built up the spree. Starting with a hat trick then names referencing passive aggressive sewing terms > lethal weather > the sewpocalypse > cosmic god tier sewing
The sewing spree list in text:
x3 Hat Trick x4 sewing spree x5 sew-tacular x6 stitchcraft x7 sewper star x8 crochet & conquer x9 patchdemic x10 sewing machine x15 seamless x20 dye! dye! dye! x25 sewnami x30 sewnado x35 houndstitch x40 hell's tailor x45 rip and tear x50 reaper's knot x60 sewpocalypse x70 sewlar storm x80 vortex x90 pulrfection x100+ thread of reality
Scarecrow...Scaresew to be more specific. Hot hay man if you must.
Been wanting to make a scarecrow for a farm scene for a while and it came out really well considering I can't doodle scarecrows. This guy has a hairy hay chest and pom poms for hands which will be waving when in-game and animated.
Oh yeah. It's multi-kill system time.
You now get your little text-based dopamine hit for getting a triple kill sew.
The only thing I don't like about this feature is the naming convention. Double, triple and quad sew sound fine and are easy to grasp. But anything past ×4 like 'penta-sew' sounds lame when it sits next to the funny spree counter.
Birch tree. More like bi*ch tree