trans christian, any pronouns. artist at heart, programmer by trade. this is my journal of sketches, project notes, and assorted thoughts – spanning games, technology, creativity, neurodiversity, and more!
970 posts
In Which We Try Out A New Stream Format Where Chat Votes On The Games I Play, And They IMMEDIATELY Go
In which we try out a new stream format where chat votes on the games I play, and they IMMEDIATELY go for the meme pulls. I don't blame them, I'd do the same... if I wasn't the one playing it.
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skysometric reblogged this · 9 months ago
More Posts from Skysometric
In which I polish up my unfinished "magnum opus" from the early days of Mari0 and show it in its best light – with 40+ music tracks, unfinished level concepts, and a complete version of the final boss. This is the DEFINITIVE look at one of my earliest major projects!
My birthday is this weekend, and you are cordially invited to a three-part stream party! Join me on April 25th, 27th, and 30th for an all-star lineup of events – see the attached card for details.
View times in your region or add the events to your calendar here: https://www.twitch.tv/skysometric/schedule
Zeta - As Complete As It Gets
Zeta was my "magnum opus" back in 2014… the pinnacle of everything I had learned with level design in Mari0 1.6. Everything about it is as grandiose as possible – colorful levels made with an omnipalette tileset, unique challenges that blend Mario and Portal elements in fun ways, a plot holding secrets close to its chest. I released about half of it in various demos up until mid-2013, getting lots of praise and attention from the community! I was quite proud of myself and my work…
But I had ambitions to use features that hadn't even been added to the game yet, like a full custom music album, water tiles, custom enemies, cutscenes. I decided to shelve the project for a little while, at least until later versions of the game gave me more tools to work with. Those new versions came and went… yet I never returned to Zeta, instead embracing other big new projects like Retrush and Floating Isles. Zeta faded into history, left unfinished, a casualty of ADHD novelty-chasing.
Many of the ideas that were planned for Zeta would later find their way into my other projects, but the idea of returning to Zeta itself has always been daunting. Despite the fact that I was so proud of it in 2014… it's a little uneven looking back on it now. In addition to finishing the existing levels, there's a ton I'd want to rework from scratch! That would practically be a new project in its own right.
The perfect excuse to return to Zeta came when I started streaming all of my Mari0 mappacks in a retrospective series. Most of them I was content with showing as they were released… but with Zeta, I specifically wanted to show it in its best light, as close to its original vision as possible. So, using modern tools in AE, I added all of the music I wanted to add from the beginning, added warps between areas of unused content, and even finished the final boss! The stream itself went great, and I had a lot to say about development of the mappack – you can watch it in full here:
The short version is that Zeta is honestly better than I remembered! Even though there's still a few rough edges, and the blend of Mario and Portal elements gets kinda wacky at times, it has a cadence to it that's genuinely unique and fun in its own right. It's a lot more mature than I expected, and getting to revisit it was a joy.
And since I already have all the materials ready… I'm releasing this version of Zeta to the public! This version has a little more work done on it since I played it on stream, including the addition of water tiles in some areas and fixed time limits in most levels. There are still a few unfinished levels, but otherwise… this is how I wanted Zeta to be, ten years ago. This is as complete as that original vision gets.
I have to make the distinction that this is the "original vision" because there's SO MUCH I would change these days. Before I did the stream, I had to mull over just how extensively I wanted to change things up – but I decided that preserving the original vision was most important… and if I want to change things more extensively, that will be a separate release. I guess let's say that a Zeta DX isn't off the table~
For now, though, here's that original vision preserved as faithfully as possible. It doesn't run in the original Mari0 1.6 anymore due to the music and the final boss, so you'll have to use Mari0 AE. A decade later, please enjoy Zeta as it was meant to be played!
https://www.dropbox.com/s/85z8jqotzun1e8z/Zeta%20-%20As%20Complete%20As%20It%20Gets.zip?dl=1