Smb1 - Tumblr Posts

1 year ago

please check this out, they worked really hard on all this, and it looks really cool!

Super Mario Bros. Area Type Index

My Super Mario Bros. Area Type Index is done! ^^

I've made cards for all 256 area types, all with their own card back, as well as extra info documents, and a kit to make your own custom cards!! hope you enjoy! ✨

Super Mario Bros. Area Type Index

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2 years ago

Greetings from Nectarine Nocturne, the boardwalk that never sleeps! The neon nightlife here is a treat for the eyes, but watch your feet – some platforms are coated in gels that could send you flying!

Bound across this bustling bridge when Retrush releases in two weeks!

(🔊 Crank the volume up! Music used: Snakey Chantey 8 Bit Remix by Bulby)


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2 years ago

Stay a night in Watermelon Walls, the multicolored multiplex! For platforming fans, these parapets are parkour paradise – but the locals make a point to discourage such highwire hijinks...

Traverse these tricky towers when Retrush releases in ten days!

(🔊 Crank the volume up! Music used: Up in the Clouds, Where the Rainbows Meet by Mitchell)


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2 years ago

Come explore Oregano Oak, nature's pride and joy! The intertwining pathways of bushy branches are all that stands between you and the forest floor – but can you balance that with blitzing to the flagpole?

Go for a nature run when Retrush releases next week!

(🔊 Crank the volume up! Music used: Wild Woods 8 Bit Remix by Bulby)


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2 years ago
In Celebration Of The Upcoming Launch Of Retrush, I Made Some Sprites Of My OC Rivers To Use As My Pfp

in celebration of the upcoming launch of Retrush, i made some sprites of my OC Rivers to use as my pfp on social media! these turned out a lot better than my last attempt and i'm pretty proud of how far i've come as an artist 💙

i used to avoid making custom sprites at all costs, that's why Retrush is made of recolored SMB1 tiles - i sort of adopted that as my style when making sprites was too difficult to wrap my mind around. so seeing that i'm capable of this all these years later makes me very happy ✨


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2 years ago

Take a tour of Earl-Grey Electricity, the storm-driven power plant! Structural rifts from overloaded oscillators create a mind-bending maze that will test the limits of your platforming prowess.

Keep your cool in the eye of the storm when Retrush releases in just three days!

(🔊 Crank the volume up! Music used: Battle - Nimbus [8-Bit; 2A03] by branflakes)


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2 years ago

Nine years. Sixteen levels. One plumber… with a portal gun.

Retrush, the retro speedrunning level pack for Mari0, is finally out! If you like classic Mario and going fast, this one's for you. Check it out and grab it here:

Retrush
skyso.me
The retro speedrunning mappack for Mari0: AE!
Nine Years.Sixteen Levels.One Plumber With A Portal Gun.

Retrush is a race against the clock! You have just a few precious seconds to get from checkpoint to checkpoint… but, you have infinite lives - so get moving, and go blaze a fearless trail!

Nine Years.Sixteen Levels.One Plumber With A Portal Gun.

From grasslands and deserts to aquariums and power plants, each level has its own unique flavor and elements. Between familiar SMB/Portal mechanics and new custom elements like Star Shards, there's no telling what's in the next level!

Nine Years.Sixteen Levels.One Plumber With A Portal Gun.

Frequent checkpoints and stars help to ease in novice players, while experts can skip the training wheels and go for the perfect run. Every level can be conquered with pure platforming, or you can use the portal gun to skip sections or find shortcuts. Anything goes!

Nine Years.Sixteen Levels.One Plumber With A Portal Gun.

The graphics are simply recolors of tiles from the original SMB and Lost Levels, but rearranged to create unique structures and landscapes. Further, custom animated tiles and backgrounds truly bring the levels to life. It's a simple aesthetic designed to look better than ever!

Nine Years.Sixteen Levels.One Plumber With A Portal Gun.

Every level also has an extra challenge stage with Red Coins instead of time gates! New obstacles are added for increased difficulty, and the color palettes are changed to make the levels feel fresh. Altogether, that's 16 more levels, for a grand total of 32!

Nine Years.Sixteen Levels.One Plumber With A Portal Gun.

After clearing all 16 main levels, a level select allows you to replay any stages you want - or tackle their remixes. It even saves which remixes you've cleared!* What happens if you clear them all…?

* Mari0 does not have autosave! Be sure to pause and save from the menu periodically.

———

Ready to play? Let's go! Head to this link to grab both the game (Mari0) and the level pack (Retrush): https://retrush.skysometric.co/#download

Once you have both, open the game and choose Select Mappack from the menu. Drag Retrush.zip onto the game window and you're ready to play!

———

…and yes, this really took me nearly NINE YEARS to finish! That's like a third of my life! But today just so happens to be my birthday, and what better way to celebrate than to wrap this up and start a new chapter? 🎉🎉🎉

———

🔊 Crank the volume up! Music used: Time Trials 8 Bit by Bulby https://youtu.be/KDD6LFAO4WU


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1 year ago

Zeta - As Complete As It Gets

Zeta - As Complete As It Gets
Zeta - As Complete As It Gets
Zeta - As Complete As It Gets
Zeta - As Complete As It Gets

Zeta was my "magnum opus" back in 2014… the pinnacle of everything I had learned with level design in Mari0 1.6. Everything about it is as grandiose as possible – colorful levels made with an omnipalette tileset, unique challenges that blend Mario and Portal elements in fun ways, a plot holding secrets close to its chest. I released about half of it in various demos up until mid-2013, getting lots of praise and attention from the community! I was quite proud of myself and my work…

But I had ambitions to use features that hadn't even been added to the game yet, like a full custom music album, water tiles, custom enemies, cutscenes. I decided to shelve the project for a little while, at least until later versions of the game gave me more tools to work with. Those new versions came and went… yet I never returned to Zeta, instead embracing other big new projects like Retrush and Floating Isles. Zeta faded into history, left unfinished, a casualty of ADHD novelty-chasing.

Zeta - As Complete As It Gets
Zeta - As Complete As It Gets

Many of the ideas that were planned for Zeta would later find their way into my other projects, but the idea of returning to Zeta itself has always been daunting. Despite the fact that I was so proud of it in 2014… it's a little uneven looking back on it now. In addition to finishing the existing levels, there's a ton I'd want to rework from scratch! That would practically be a new project in its own right.

The perfect excuse to return to Zeta came when I started streaming all of my Mari0 mappacks in a retrospective series. Most of them I was content with showing as they were released… but with Zeta, I specifically wanted to show it in its best light, as close to its original vision as possible. So, using modern tools in AE, I added all of the music I wanted to add from the beginning, added warps between areas of unused content, and even finished the final boss! The stream itself went great, and I had a lot to say about development of the mappack – you can watch it in full here:

The short version is that Zeta is honestly better than I remembered! Even though there's still a few rough edges, and the blend of Mario and Portal elements gets kinda wacky at times, it has a cadence to it that's genuinely unique and fun in its own right. It's a lot more mature than I expected, and getting to revisit it was a joy.

And since I already have all the materials ready… I'm releasing this version of Zeta to the public! This version has a little more work done on it since I played it on stream, including the addition of water tiles in some areas and fixed time limits in most levels. There are still a few unfinished levels, but otherwise… this is how I wanted Zeta to be, ten years ago. This is as complete as that original vision gets.

Zeta - As Complete As It Gets
Zeta - As Complete As It Gets

I have to make the distinction that this is the "original vision" because there's SO MUCH I would change these days. Before I did the stream, I had to mull over just how extensively I wanted to change things up – but I decided that preserving the original vision was most important… and if I want to change things more extensively, that will be a separate release. I guess let's say that a Zeta DX isn't off the table~

For now, though, here's that original vision preserved as faithfully as possible. It doesn't run in the original Mari0 1.6 anymore due to the music and the final boss, so you'll have to use Mari0 AE. A decade later, please enjoy Zeta as it was meant to be played!

https://www.dropbox.com/s/85z8jqotzun1e8z/Zeta%20-%20As%20Complete%20As%20It%20Gets.zip?dl=1


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11 months ago
Stingby as a sprite in the style of SMB1, bobbing up and down as its wings flap

oh i NAILED this sprite – it's stingby from mario 3d land / world!


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11 months ago
No More Playing Coy: I'm Back On My Bullshit. More Details To Follow, Watch This Space.
No More Playing Coy: I'm Back On My Bullshit. More Details To Follow, Watch This Space.
No More Playing Coy: I'm Back On My Bullshit. More Details To Follow, Watch This Space.
No More Playing Coy: I'm Back On My Bullshit. More Details To Follow, Watch This Space.

no more playing coy: i'm back on my bullshit. more details to follow, watch this space.


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11 months ago
Significantly Improved The Sprites For The Star Shards And Red Coin Shards! Plus Made Them Float Up And
Significantly Improved The Sprites For The Star Shards And Red Coin Shards! Plus Made Them Float Up And

significantly improved the sprites for the star shards and red coin shards! plus made them float up and down tantalizingly~


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2 years ago
SMB1 Mario Resprite I Made A Month Or So Ago

SMB1 Mario resprite i made a month or so ago


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