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Forever GM with an unhealthy dose of curiosity who suddenly became a TTRPG designer and started publishing his ravings. Slowly. *Posts are in English first poi in italiano.
319 posts
Ive Seen The Ursula K LeGuin Quote About Capitalism Going Around, But To Really Appreciate It You Have
I’ve seen the Ursula K LeGuin quote about capitalism going around, but to really appreciate it you have to know the context.
The year is 2014. She has been given a lifetime achievement award from the National Book Awards. Neil Gaiman puts it on her neck in front of a crowd of booksellers who bankrolled the event, and it’s time to make a standard “thank you for this award, insert story here, something about diversity, blah blah blah” speech. She starts off doing just that, thanking her friends and fellow authors. All is well.
Then this old lady from Oregon looks her audience of executives dead in the eye, and says “Developing written material to suit sales strategies in order to maximize corporate profit and advertising revenue is not the same thing as responsible book publishing or authorship.”
She rails against the reduction of her art to a commodity produced only for profit. She denounces publishers who overcharge libraries for their products and censor writers in favor of something “more profitable”. She specifically denounces Amazon and its business practices, knowing full well that her audience is filled with Amazon employees. And to cap it off, she warns them: “We live in capitalism. Its power seems inescapable. So did the divine right of kings. Any human power can be resisted and changed by human beings. Resistance and change often begin in art. Very often in our art, the art of words.”
Ursula K LeGuin got up in front of an audience of some of the most powerful people in publishing, was expected to give a trite and politically safe argument about literature, and instead told them directly “Your empire will fall. And I will help it along.”
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More Posts from Thecava
DIE
[English first, poi in italiano]
I was very pleasantly surprised when I read at the end of the comic's first volume that the author was making a ttrpg based on its own comic. Being written by the same person, it's fun to see how one references the other. The game's premise is that a group of rather average, if flawed, people reunites on an occasion after years that they stopped playing a fantasy ttrpg together and decide to play once again for nostalgia's sake, getting thrown into their characters in their setting of old, but wit eerie references to their actual lives. There are also plenty of tools to reinforce the premise, or to remix it to the group's interest and aesthetic tastes. The system is simple enough, but with lots of flavour and the most evocative spins on the standard ttrpg classes I've seen, yet. The game doesn't even play coy with it, clearing (often in the character sheet itself) what those spins are about. Players effectively have 2 characters to play, personas are the everyday people who played their characters when younger. It's all a bit of roleception. But it's all about interaction, between personas, their characters and the setting that reflects their brightest and darkest secrets and desires. Messy interaction.
Sono rimasto molto piacevolmente stupito quando, finito il primo del fumetto, ho letto nelle ultime pagine che l'autore stava facendo un gdr basato sullo stesso. Essendo scritti dalla stessa persona è anche divertente vedere come uno faccia riferimento all'altro. La premessa del gioco è che un gruppo di persone, abbastanza normali, ma coi loro difetti, anni dopo aver smesso di giocare insieme ad un gdr fantasy si riuniscono per una qualche occasione e decidono di farsi una sessione in nome dei vecchi tempi, finendo nei panni dei personaggi che giocavano nella loro vecchia ambientazione, che presenta ora diversi riferimenti alle loro vite. Il gioco fornisce un mucchio di strumenti per rinforzare questa premessa, o per rimodellarla secondo gli interessi e gusti estetici del gruppo. Il sistema è piuttosto semplice, ma traboccante di stile e con le rivisitazioni più evocative delle classi base del gioco dei draghi che abbia visto finora. Senza neanche essere sottile al riguardo, chiarendo, spesso nella stessa scheda del personaggio, in cosa consistano. I giocatori avranno effettivamente 2 personaggi, la persona mondana, e il personaggio che interpretavano in precedenza. È tutto un po' tanto meta. Il fulcro del gioco, tuttavia, sono le interazioni fra queste persone, i loro personaggi e l'ambientazione in cui si trovano, che riflette i loro più brillanti e oscuri segreti e desideri. Interazioni incasinate.
DIE.
MiniBX
[English first, poi in italiano]
This self-described disruption, subversion or even profanity against D&D B/X really gets just to the point. It cleverly finds a quick and dirty system that minimises sheet bookkeeping, that also gives an entertaining depth to conflicts. Because that's what BX is really about, isn't it? The game leaves everything else to freeform play, and, as it happened with the previously mentioned In the Time of Monsters, I'm generally appreciating the split between combat and the rest of the narrative. The bestiary is also filled with creatures that are fun to run, with hooks baked into their descriptions, but there's a tendency all over the game to make fun of itself, that really entertained me. What really got me, in addition to the fluid simplicity of this game, is how easy it is to hack videogames into it. I tried a couple, and it was really a breeze, much to the satisfaction of the other players as well. The scenes flowed easily, and combat, with its lethality spiking now and then, keeps up the tension that it should.
Questa autodefinitasi perturbazione, sovversione o persino profanazione di D&D B/X va veramente dritta al punto. Arriva astutamente a un sistema facile e rapido che riduce la contabilità di scheda, dando nel contempo un'interessante profondità ai conflitti. Perché in fondo è tutto lì il punto di BX, no? Questo gioco lascia tutto il resto alla narrativa libera e, come per In the Time of Monsters recensito in precedenza, tendo ad apprezzare questo tipo di separazione fra il combattimento e il resto della narrativa. Il bestiario, fra l'altro, è pieno di creature divertenti da gestire e dalle ispiranti descrizioni. Anche la tendenza generale del gioco a prendersi in giro da solo mi ha veramente intrattenuto. Quello che mi ha veramente colpito, oltre alla scorrevole semplicità del gioco, è stata la facilità con cui ci si possono convertire videogiochi. Ho provato con un paio, mettendoci veramente un attimo e dando anche soddisfazione agli altri giocatori. Le varie scene sono scorse fluidamente e il combattimento, con la sua letalità che spunta improvvisamente, ha mantenuto alta la tensione come dovrebbe essere.
MiniBX.
Sick of AI generation but still want to see weird RPG mashups?
My Troika Chaos Button draws from 400+ user-submitted backgrounds, slams them together and prints something new.
...with full attribution!
It's not AI. It's not even markhov. It's just more Troika.
![Troika Generator & Tracker](https://64.media.tumblr.com/b674a3112b5445eff0a6b44eff39a60c/9e1d78ee047ea400-97/s540x810/46c5b258ff5577a2d9af72ab425d009b18c024b2.png)
I cannot fucking believe how much I'm losing my mind right now over soy sauce history. I'll tell all of you about it after I finish this essay because I need to un-distract myself enough to finish it but what the fuck? What the fuck is going on? I'm losing my fucking mind.
TinyD6
[English first, poi in italiano]
I didn't mention the specific one, because I played a few, and, in particular, mashed up Supers and Frontiers for the latest oneshot I GM'd. That's one of the greatest features of this neat series of minimalist games, by the way, they're almost completely compatible with each other. Each one introduces a few additional details to manage some aspects of its genre, but the base mechanics are constant, making it easy to mix and match them. Another feature I particularly liked is the microsettings included with almost all games of the line, a veritable treasure trove of inspiration and campaign dynamics. I mentioned minimalism, and, in my experience, this is the game that best represents this philosophy. I'm not just talking about the system's simplicity, but also how it can easily be repurposed and hacked. Honestly, though, I often just turned back on my steps, as the additions really felt superfluous in the end. Finally, I have to admit that, while reading it, I had more than a few doubts about it, but once you bring it to the table, it just flows.
Non ho citato un modulo specifico poiché, non solo ne ho masterati un po', ma per la più recente oneshot in particolare ho mischiato Supers e Frontiers, e l'essere quasi completamente compatibili è proprio uno dei punti di forza di questa serie di giochi minimalisti. Ognuno introduce dei dettagli aggiuntivi per gestire aspetti specifici del genere affrontato, ma le meccaniche base restano costanti, facilitandone la commistione. Un'altra caratteristica che ho particolarmente apprezzato sono le miniambientazioni incluse in quasi ogni gioco della serie, una vera e propria miniera di ispirazioni e dinamiche per campagne. Ho accennato al minimalismo e, nella mia esperienza, questo è il gioco che meglio ne rappresenta la filosofia. Non mi riferisco solo alla semplicità del sistema, ma anche alla facilità con cui può essere riadattato e hackato. Anche se, onestamente, sono spesso tornato sui miei passi dopo averlo fatto, dal momento che le aggiunte mi apparivano veramente superflue alla fine. Devo inoltre ammettere che, dopo una prima lettura, avevo molti dubbi su questo sistema, ma una volta portato al tavolo scorre che è un piacere.
TinyD6.