thesilliestrovingalive - RAWKET LAWNCHAIR!
RAWKET LAWNCHAIR!

Hello, folks! I was originally posting MS stuff on @floofgryph, but things have changed now. I suck at playing the MS games, but I'm trying, okay?

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More Posts from Thesilliestrovingalive

Updated: October 13, 2024

Reworked Group #1: Rebel Army

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, fanaticism, drug usage, and SA.

Overview

It emerged from multiple terrorist groups that began to form near the start of the 21st century, fueled by rapid technological advancements and escalating violence. For most of the past 20 years, these groups lacked cohesion and were merely a nuisance to the Regular Army, who didn't consider them a significant threat. However, everything changed in 2023 when the Central Park bombing claimed the lives of Field Marshal Donald Morden's wife, daughter, and son, forever altering the course of events.

He was deeply disturbed by this news and learned that the Regular Army had opportunities to prevent the tragedy, but failed to do so. He attributed this failure to systemic issues within the government and military. Following a period of personal struggle and disillusionment, he resigned and eventually disappeared from public view, accompanied by a group of loyal troops who admired him as a leader.

Behind closed doors, Morden began to slowly build up his army, establishing a unique structure for his military organisation and specialised divisions such as the Japanese Infantry and Arabian Infantry. He even acquired ancient technology that had once belonged to his ancestors, the Tuatha Dé Danann. Most of his troops were genetically enhanced using Tuatha Dé Danann technology from the Hadean Eon, which explains why many of them shared a pale complexion and identical physical characteristics—the varying shades of black and blonde hair, and eyes that ranged from deep blue to vibrant cyan. Additionally, Morden consolidated multiple existing terrorist groups into his army and secretly procured some military technology from the Regular Army.

They prove to be more than a match for the Regular Army, boasting horrifyingly vast and varied resources as well as legions of fanatically loyal infantry equipped with an array of weapons beyond imagination. Their troops are known for their devotion to duty, but have been observed to flee when faced with a particularly dire situation. Although their ranks appear endless and their weapons are brutally effective, some of their arsenal seems somewhat outdated. Furthermore, their combat skills and strategies are arguably less sophisticated than those employed by the Regular Army.

In 2026, the Rebel Army emerged, revealing itself as a military organisation. Led by General Donald Morden, the Rebel Army launched a series of coups aimed at purging the government and military of corruption. However, Morden's ambition was tainted by a megalomaniacal desire for global domination. As a result of this tainted ambition, the main goal of the Rebel Army shifted to overthrowing the Earth Federation and establishing a worldwide authoritarian state under the iron-fisted rule of General Morden. Despite suffering numerous defeats at the hands of elite forces, including the Peregrine Falcons Squad, S.P.A.R.R.O.W.S., Ikari Warriors, and Division 6, the Rebel Army remained resolute in their goal to expose the corruption within all governments and military forces. They have gone to extreme lengths to achieve their objective, forging alliances with the Amadeus Syndicate, Pipovulaj Army, and Ptolemaic Army.

Insignia

It features a white circle, outlined in scarlet, with a black dragon at its centre. The dragon's wings are outstretched, and it grasps a human skull with its sharp claws.

Uniforms

Cadet Uniform

They wear a champagne-hued sleeveless shirt, paired with a light grey armband featuring the Rebel Army insignia. Over the shirt, they wear a short-sleeved jacket with an olive green, terracotta, and sandy beige camouflage pattern. This jacket has four pockets for storage and two hidden strapped compartments. Their headgear consists of a black beret with a scarlet stripe and a white stripe, and a rolled light grey neckerchief secured with a terracotta woggle. They also wear a dark brown utility belt for carrying essential gear, sandy beige army cargo pants tucked into black combat boots, and olive green knee and elbow pads.

Commanding Officer Uniform

They wear a feldgrau military coat with the Rebel Army insignia emblazoned on the left side, adorned with silvery epaulets and gilded aiguillettes featuring rhomboid-cut reddish amethyst pieces. The coat has dark green cuffs and a rise-and-fall collar, a silver-white eight-button front, and a scalloped rear vent. Their attire is completed with a red-violet necktie, crimson gloves, navy blue trousers, and charcoal grey jackboots. On their head, they wear an Imperial Italic-style helmet, embellished with alternating black and yellow plumes.

Special Forces

They wear dark green gas masks with orange-tinted lenses and an industrial tube connected to a bulky metallic grey air tank with three light blue stripes centred on it, which is strapped to their shoulders. They wear olive green gloves, a coffee brown Kevlar vest, beige combat boots with crimson spiked soles, and a gilded armband bearing the insignia of the Rebel Army. Their uniform consists of saffron-yellow, navy blue, and black camo army cargo pants and field tunic, featuring a luxor gold collar and four front patch pockets with scalloped flaps and pleats.

Their coffee brown belt, adorned with a gilt-brass buckle, features seven black pouches for ammunition and a scarlet waist pack containing basic medical supplies, such as bandages. They carry olive green rucksacks bearing the Rebel Army insignia, containing a wide range of supplies, including tactical explosives, portable ammo boxes, canteens filled with water, weapons, additional medical supplies, gas masks, and walkie-talkies.

Bodyguards

They wear bulky, neurally-controlled exosuits with a dark, iridescent nanoceramic coating, providing adaptive protection and augmented mobility. The suit features AI-driven strength amplification, thermal regulation, and self-healing joints for unparalleled flexibility. Their armour is complemented by a holographic visor helmet emblazoned with the Rebel Army's insignia, equipped with a neural interface offering real-time tactical projections and voice command. They don a chromatic gas mask with retinal implants, granting enhanced low-light vision, dual nano-filter mounts, and a voice modulator encircled by fractal-patterned, silver-nanowire spikes.

Their integrated load-bearing backpack stores additional supplies, including ammunition, medical kits, tactical gear (e.g. smoke grenades), rations, and hydration pack. Underneath their exoskeletons, the bodyguards wear a tactical, high-coverage ballistic bodysuit made from a dense, flexible kevlar-latex hybrid material. Their bodysuits are a deep, rich scarlet colour and feature strategically integrated, articulated padding at the shoulders, elbows, and knees.

They’re primarily armed with a Mauser C96 pistol for close-quarters engagement, FG 42 rifle for versatile, high-accuracy firepower, and an MG 42 machine gun with bipod foregrip for sustained, heavy suppressive fire. The Mauser C96 can be equipped with an extended magazine and silencer attachment, the FG 42 features a telescopic sight and folding stock, and the MG 42 boasts a high-capacity drum magazine and quick-change barrel system.

Land Troops

Troops in woodland areas wear a Soldier Plate Carrier System (SPCS) featuring a brown, beige, and olive green camouflage pattern, which holds ammunition and their walkie-talkie. They wear earthy green army cargo pants with two additional pockets on the back and field tunics with a six-button bronze front closure. They also wear an earthy green ballistic helmet, a ruddy brown belt with a bronze buckle, dark green paratrooper boots, and a fern-hued armband bearing the Rebel Army insignia. They wear dark green bandoliers that form an X-shape, holding additional ammunition. They carry moss-green load-bearing backpacks with reinforced webbing and waterproof linings, containing supplies provided by special forces such as water purification tablets, emergency shelters, and high-calorie rations.

Troops in snowy areas wear a Soldier Plate Carrier System (SPCS) featuring a white, frosty grey, and pale blue camouflage pattern, which holds ammunition and their walkie-talkie. They wear snow-drab army cargo pants with two additional pockets on the back and insulated field tunics with a six-button silver front closure. They also wear a snow-drab ballistic helmet, steel grey belt with a silver buckle, and an azure armband bearing the Rebel Army insignia. They wear black paratrooper boots lined with warm polar bear fur and equipped with crampons, which provide traction on icy ground.

They carry arctic white tactical backpacks with black accents and reinforced insulation, containing supplies provided by special forces such as thermal blankets, emergency bivvy sacks, and high-energy rations. They carry spiky riot shields made of blue-grey metal, rimmed with a scarlet stripe and a black stripe. Additionally, they carry a bluish-white canister on their back containing ice mist, which enables them to launch shards and spikes of ice at enemies.

Troops in desert areas wear a Soldier Plate Carrier System (SPCS) featuring a sandy beige, terracotta, and light grey camouflage pattern. They wear khaki army cargo pants with two additional pockets on the back and field tunics with a six-button brass front closure. They wear a khaki ballistic helmet, light brown bandanas that cover their necks, and ivory-hued ponchos adorned with the Rebel Army insignia on the back. They also wear a reddish-grey belt with a brass buckle, tan leather paratrooper boots, and a dusty brown armband bearing the Rebel Army insignia. They wear three reddish-grey bandoliers with two forming an X-shape across their chest, holding ammunition, and a third one positioned above their belt, holding sticks of dynamite. They carry dune-beige tactical backpacks with built-in hydration bladders and MOLLE attachments, containing supplies provided by special forces such as water purification tablets, desert survival kits, and emergency rations.

Troops who operate as fanatics are required to wear a black sheath or drop leg holster for their combat knife or electrical baton and carry their improvised weapons, including fireworks, rolling bombs, and hammers, in their backpacks.

Troops who operate as grenade throwers are required to wear a crimson waist pack and seven belt pouches, each filled with grenades.

Troops who operate as bazooka wielders are required to carry an anti-tank weapon that closely resembles the American M1 Bazooka, but is emblazoned with the Rebel Army insignia. They serve as the backbone of General Morden's ground forces regiment.

Troops who operate as shielded soldiers are required to carry simple riot shields made of grey metal and wield a machete alongside a Desert Eagle-designed pistol. They slash at enemies with their machete when they get too close or shoot them with their pistol when they're out of machete range.

Troops who operate as vehicle drivers are required to carry a rocket launcher capable of firing homing missiles. Once the vehicle they were operating has been taken down, they fire one or two shots before fleeing.

Troops who operate as minelayers are required to wear a gilded or silvery drop leg holster for their combat knife and carry mines in their backpacks. Once a mine has been laid, they often flee or launch a frenzied attack against their enemies.

Troops who operate as bikers for the Rebel Army Bike Squad are required to wear grip-enhancing greyish-brown gloves, glossy black combat boots, and bronze-plated goggles. They utilise two different types of motorbikes, the Micka Horn and Thunder Moto, for quickly reaching their destination or attacking alongside moving vehicles. Sidecar bikers have an attached sidecar with a trooper carrying either a bazooka that fires homing missiles or a highly reliable automatic rifle. Fanatic bikers perform wheelies with their motorbike and will jump off when close to an enemy, allowing the motorbike to crash into the enemy. Missile bikers have a large missile secured to their back with three ropes; when ready, they’ll detonate it, sacrificing themselves in the process and launching a massive fireball.

Troops who operate as snipers are required to carry rifles that closely resemble the Mauser Karabiner 98k, along with a crimson waist pack for their special ammunition. These rifles have a slow rate of fire and are surprisingly unreliable, often jamming after only a few shots.

Troops who operate mortars are the light artillery of the army, being required to bombard oncoming enemies with high-explosive mortar rounds.

Troops who operate as Gatling soldiers are required to carry a heavy minigun with a back-mounted ammo supply. Due to the intense recoil, rapid overheating, and high ammo expenditure, they only fire in short bursts. Their large ammo containers, made of dark grey metal, are designed to withstand several shots.

Troops who operate as flamethrower soldiers are required to carry flamethrowers connected to canisters containing flammable induction particles, which enable them to control the shape and direction of their attacks.

Marine Troops

Troops wear a specially designed mottled grey and blue camouflage wetsuit, featuring a horizontal front zip and a hood with an integrated communication earpiece pocket. They wear durable flippers with rugged spikes in a rusty orange finish, which provide stability and traction on underwater terrain. Their underwater goggles are plated with durable copper and brass for corrosion resistance and clear visibility. Finally, they wear bronze-hued, waterproof gloves, ensuring dexterity and protection while handling equipment in wet conditions.

Troops who operate as rocket divers are required to hold a giant missile on their back. They're often positioned in medium-depth waters, sneaking up on enemies before jumping out of the water and tossing their rockets at them. The camouflage wetsuits of rocket divers have a bright yellow sheen, and they use a self-contained underwater breathing apparatus connected to two bulky air tanks.

Troops who operate as marine divers are required to carry an oil drum on their back, strapped to their shoulders by sturdy rope, which is fitted with explosive charges. The camouflage wetsuits of marine divers have a reddish-black sheen, and they wear rebreathers that allow them to reach a depth of 2,000 feet (609.6 metres).

Troops who operate as cannon divers are required to carry bazooka-styled cannons, utilise flotation devices or life preservers, and hide under bridges and cliffs to wait in ambush for their enemies. The camouflage wetsuits of cannon divers have a greyish-green sheen, but some of them wear only white boxers with crimson spots beneath their flotation gear.

Aerial Troops

Troops who operate as pilots wear fire-resistant Oxford blue flight suits, adorned with multiple pockets for storing essential gear. A transparent plastic pocket on the thigh holds aeronautical charts, while a built-in utility belt features a drop leg holster for their combat knives. They wear oxygen masks and helmets with communication speakers and bronze-plated goggles to ensure clear visibility and are equipped with night vision mode. They don steel-toed muddy brown safety boots with ankle support and flotation collars that automatically inflate in water.

Their uniforms are completed with woollen champagne-hued scarves, each featuring two scarlet stripes at both ends, and lapis lazuli blue armbands bearing the Rebel Army insignia. They carry desert tan load-bearing backpacks containing supplies provided by special forces, including survival radios, high-intensity flashlights, signal flares, aeronautical compasses, and whistles.

Troops who operate as special airborne soldiers comprise the female units of the aerial division. They don a cutting-edge, neuro-linked exosuit in a sleek, obsidian blue finish, reinforced with adaptive, impact-absorbing smart materials. The suit is integrated with a motorised helicopter backpack, enabling seamless transitions between ground and air operations. Advanced, high-resolution optics are embedded in the sleek, silver mirrored piloting goggles, providing real-time data overlays, low-light enhancement, and AI-assisted navigation. A compact, high-pressure air supply system is mounted on the chest plate, incorporating advanced oxygen recycling and CO2 scrubbing technology for extended high-altitude missions.

Beneath their exoskeleton, they don a sleek black tactical jumpsuit crafted from high-strength, bullet-resistant latex, reinforced with strategic padding at vital joints. Over this, they wear a ruggedized, tan-coloured MOLLE vest, equipped with four utility pouches. These soldiers are armed with either a portable Gatling gun or an AR-10, which fire homing missiles. Additionally, they wear a sturdy waist belt holding six canisters of flammable acid and eight smoke bombs, which can be thrown at their enemies.

Vehicles

Combat Vehicles

Type-2 Di-Cokka

Type-3 Bull Chan

Type-4 Girida-O

Type-5 Iron Iso

T-2B Melty Honey

Shoe & Karn

M-15A Bradley

Denturion

Big Shiee

LV Armor

Iron Nokana

Formor

Rebel Gigant

Emain Macha

Tani Oh

Iron Sentinel

Aircraft

R-Shobu

MH-6J Masknell

Tetsuyuki

Flying Tara

Eaca-B

The Keesi

The Keesi Mk. III

Hairbuster Riberts

Hi-Do

Naval Vessels

Jet Hammer-Yang

Hammer-Yang

U25U

Mini-Sub 88

Hozmi

Morden's Battleship

Support Vehicles

MV-280B

Nop-03 Sarubia

MG-36

3-ton Utility Truck

Landseek

Rebel Van

M-3 Rocket Launch Support Van

Dararin Dara Dara

Mini-Bata

Mini-Blimps

Kaladgolg

Walking Locomotive

Vigilance

Balor

Spider-Bot

Jupiter King

Dragon Nosuke

Working Machines

Bull Drill

Aeshi Nero

Miscellaneous

Cabracan

Fall Climber

Special Weaponry

Support

TM-1 Missiles

Turrets (Anti Aircraft, Spike Bunker, Double Bunker, and Hill Turret)

Vigilance

Laser Drone

Patrol Robot

Metal Mole

Supervisory Cameras

Sensor Mine

Pods

Rebel Walker

Mosque Artillery

Spider Droid

Biological Weapons

Mutated Soldiers

Flying Killers

Enormous Moray

Chowmein-Congas

Ohumein-Congas

Huge Hermit

Rebel Army Base

The Fortress of Königsdrache serves as the strategic headquarters for Rebel Army operations and the residence of General Morden. This medieval Romanesque castle boasts sturdy stone walls, eight round towers, semi-circular arches, barrel vaults, narrow windows, a grand hall, and a central courtyard, while sharing some design similarities with Morden's Castle from Metal Slug 3D. Four large dark red banners, emblazoned with the Rebel Army insignia, flank the castle on all four sides, while advanced surveillance and monitoring networks secure the interior.

The grand hall, known as the Command Center, boasts a large fireplace, a circular rosewood table, a gilded throne with a turquoise-dotted crimson seat cushion, and fifty mahogany business chairs, where General Morden's strategic command team convenes, supported by communication arrays and a holographic map of the world. The central courtyard boasts a fountain showcasing a unique four-winged angel with the head of a crocodile, carrying a water jug, while a crowned swan follows closely behind. The courtyard is surrounded by lush greenery and vibrant flower beds, adorned with a variety of blooms, including foxgloves, delphiniums, peonies, clematis, honeysuckles, lavender, sunflowers, dahlias, and castor oil plants.

The castle features a stunning chapel adorned with vibrant stained-glass windows, depicting angels with magnificent wings, shown assisting humans and battling demons. It also boasts a sunny retreat for General Morden, a vast library housing a diverse collection of manuscripts and books across various genres, and a kitchen accompanied by a well-stocked pantry. Additional facilities include a dungeon designated for holding special prisoners, an infirmary for medical care, a bathhouse for relaxation, and a gatehouse for secure entry and exit. 

The personal quarters of General Morden, Sagan, and Logan include three bedrooms, three private offices, a situation room, a secure storage facility for their personal arsenal and tactical gear, and direct access to the Command Center and other critical areas of the fortress via secret passageways and elevators. General Morden's Space Tank and the original Shoe & Karn, which belonged to Sagan and Logan, are housed in a garage that doubles as an entrance to a subterranean chamber. This basement contains a collection of cyborg replicas, each identical to Morden, Sagan, and Logan, sufficient to last them half a lifetime. Additionally, the room features a vast wardrobe, storing a customised outfit for each cyborg duplicate. The replicas stand upright in cryogenic tubes, lining both walls, receiving a vital, tar-like liquid that prevents mechanical corrosion and digital decay.

The fortress also comprises the Armoury and Munitions Room, a heavily fortified storage facility for advanced weaponry, ammunition, and equipment; the Barracks, special accommodations for elite Rebel Army personnel featuring personal quarters, training facilities, and armouries; and the Intelligence Hub, a cutting-edge facility for gathering, analysing, and disseminating critical information to support Rebel Army operations.

Within the castle, there’s a room featuring:

A crystal-clear sky dome with an automatic emergency closure system featuring a dark grey adamant barrier.

Comfy beds and toys for the elite’s German Shepherds and Doberman Pinschers, complete with a doggy playground and a pet grooming station.

An environmental aquarium suitable for four Enormous Morays (Helen, Linda, Jenny, and Barbie) and a few Flying Killers with a simulated ocean current and a treasure chest feeder.

A central tubular fish tank full of tiny jellyfish, surrounded by a circular seating area with velvet cushions.

A hidden passageway behind the aquarium leading to a secret room with a doggy cinema playing canine favourites.

A dog treat bar offering healthy snacks and refreshing drinks for the furry friends.

A veterinary care station with state-of-the-art equipment for any medical needs.

Beneath the foundation, a sturdy hexapedal locomotion system in a coppery brass hue with durable rose gold nanocoating. Six arachnid-like, cybernetic legs, enforced with dark mahogany and myrtle green insulated wires, aid in propelling the fortress with steady, hissing steam-powered strides. The wires connect to a network of brass fittings and copper pipes, pulsing with a warm, golden glow. Its simple, gear-driven mechanism moves with deliberate precision, while leather-bound shock absorbers ease the impact on the terrain.

At its core, a centralised arsenal unleashes swarms of AI-guided, quantum-entangled missiles, capable of adapting to evasive maneuvers. Dual, high-energy laser cannons flank the primary weapon, their prismatic lenses pulsating with intense, supercharged plasma. Along the castle's periphery, sixteen omnidirectional, auto-targeting turrets deploy, unleashing bursts of hypervelocity, micro-kinetic projectiles at perceived threats, guided by advanced, real-time predictive analytics.

Extra Information

Most pilots and special airborne soldiers are Rebel Army cadets with either sufficient or barely passable piloting skills. However, some are kidnapped Regular Army cadets who have been brainwashed and enticed with promises such as financial aid—and, if female, subjected to emotional manipulation—to serve General Morden's cause. To maintain their obedience, they are forcibly administered amphetamine pills and methamphetamine injections on a weekly basis. This potentially explains why some pilots exhibit self-destructive behaviour, such as kamikaze attacks.

Fanatic land troops are known to ingest hallucinogens, believing it will render them numb to the emotional pain associated with taking lives. They also believe it will intensify their conviction to eradicate all governmental and militant corruption. They claim to receive visions revealing strategies to annihilate their enemies and words of encouragement from General Morden, who’s revered as a deity-like figure.

Many soldiers fear the fanatic land troops due to their unpredictable, drug-crazed, violent behaviour, which targets not only enemies but also perceived threats to their well-being and anyone who insults them. However, other soldiers resent these troops for receiving disproportionate attention and praise from General Morden, who favours them for their veteran status. Additionally, they are troubled by their unsettling dynamic with Sagan, whom they shower with gifts of devotion and gratitude, including the severed heads of their enemies and traitors, while she reciprocates with hallucinogens and intimate favours.

Similar to the fanatic land troops, marine divers known to be suicidally fanatical and extremely loyal to the Rebel Army's cause, willing to sacrifice themselves to secure a better future for their faction.

Some male fanatic land troops, bikers, and marine divers have been known to engage in coercive recruitment tactics, including love bombing to manipulate women into joining the Rebel Army's land, marine, and aerial divisions. Additionally, there have been instances of sexual assault perpetrated by these individuals against women in opposing factions.

The bodyguard armour stands at an impressive 8 ft (243.84 cm) in height. However, many individuals inside these suits exist in a severely degraded yet remarkably functional state, despite suffering from adverse reactions caused by their genetic enhancement. This enhancement involves the forced integration of Tuatha Dé Danann DNA into their genome through chemical means.

Certain cadets turn to stimulants to stay alert and focused, while others use them as an escape, attempting to dull the psychological impact of warfare and the moral weight of harming others.

Some soldiers have a habit of slacking off, engaging in activities such as calling loved ones, taking smoke breaks, gossiping, cooking food, dancing to music played on the boombox, drinking, flirting with those who catch their attention or playing games on their handheld consoles.


Tags :

Updated: October 14, 2024

Reworked Character #6: Nadia Cassel

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, neglect, abuse, kidnapping, stalking, cannibalism, and SA.

Real name: Nadège Véronique Comtois

Alias: Perky Foodie

Occupation: Private of the S.P.A.R.R.O.W.S., fighter pilot for the Regular Army, and a tactical scientist for the Amadeus Syndicate (formerly)

Retirement plans: Become a professional forensic scientist, acquire a private jet, and establish an art studio and an ethical science lab

Special skills: Marksmanship, piloting, forensic science, knowledge of biological agents and toxins, and creating detailed, observational drawings of enemy positions and terrain

Imperfect clone abilities: At her own will, she can rapidly regenerate missing limbs and organs, minimising blood loss and restoring her body to its original form without the need for medical aid. Her blood possesses extraordinary healing properties, capable of instantly curing non-lethal ailments, skin punctures, and all manner of burns. When Nadia opens her mouth wide and flexibly shifts her upper and lower front teeth, she reveals four syringe-like fangs, which are neatly concealed within the hard palate. These fangs enable her to consume the blood of other living beings and replenish her own lost vital fluid.

Her body is resistant to all lethal toxins and pathogens. Moreover, she possesses incredible agility and can move at hyperspeeds. Notably, her pancreas, shielded by a thick layer of blubber, has the unique ability to produce a bile-infused silk. She utilises this silk to puke up robust, ensnaring nets that capture her victims and slowly burn them with its corrosive properties. Nadia’s hands feature reseda chartreuse eyes with feline pupils, granting her night vision, and her fingernails are entirely fleshy, concealing retractable claws made of an adamantine greenish-yellow material.

Hobbies: Painting landscapes, going on shopping sprees (she often buys gifts for her comrades and friends), reading books on anatomy, messing around with flight simulation software, and eating large quantities of food after each mission

Likes: Trevor, food, the Walking Machines, maintaining her figure, and the one time she accidentally ate a butterfly

Dislikes: Starvation, genetically modified organisms (GMOs), getting unnecessarily dirty, people doubting her fashion advice and telling her to keep her mouth shut, and individuals that she views as scary and incapable of having fun (such as Tequila and Eri)

Favourite food: Coq au vin, phaal curry, and anything sweet and sugary

Favourite drink: Cotton candy soda

Sexuality: Heterosexual

Gender: Female

Age: 12 (in 2022), 18 (in 2028), 20 (in 2030), 22 (in 2032), 24 (in 2034), 31 (in 2041), 33 (in 2043), 34 (in 2044), and 37 (in 2047)

Blood type: B+

Weight: 120 lbs. (54 kg)

Design: She’s a 5’ 4” (162.56 cm) French ectomorph with a gracefully thin body, small breasts, curvaceous hips, sloping shoulders, and a serpentine tongue covered in microscopic spikes. She has limestone skin and possesses feline-like pupils that transform into vertical slits only when she opens her mouth wide enough to reveal her concealed fangs. Her eyes are heterochromatic with her right eye being a warm amber, while her left eye is grey-green with brown flecks. Nadia has a few moles: one on the right side of her chin; one near the corner of her left eye; two above her left breast; one on the back of her right hand; and one slightly below her right knee.

She has raspberry red hair with voluminous curls that reach her waist, but she often ties it into two pigtails with stretchy reseda green hair bands. She has a silvery-pink birthmark on her left shoulder, almost shaped like a crescent moon with three protruding spikes. A large circular patch on her upper back is stripped of skin, exposing crimson muscles and purplish veins, and her greenish-yellow spine is partially protruding.

Her military gear consists of a metal dog tag necklace with her name, an avocado green tank top, and mid-calf socks with black and white zebra stripes. She wears Argentine blue neoprene gloves, reseda green leather belt with a snap-on silver buckle, and a champagne-hued vest with the S.P.A.R.R.O.W.S. insignia on the back. She wears navy blue army cargo pants tucked into twilight lavender combat boots with spiked soles. She also wears a dirty white lab coat, black knee pads, a case for her stun gun, and a gun holster for a handgun.

The pockets of Nadia’s vest carry around a pocket knife, a sticky note pad, a red pin, a black cellphone with a metallic green case, a blue pin, and a bag of macadamia nuts. In the pockets of her lab coat, she carries an orange-and-white cat plushie with blue eyes and an emerald green tie named Melekhai (used for stress relief), along with a caramel-filled chocolate candy bar in silver wrapping and a small pine-wood box of strawberry frosted sugar cookies. She wears a forest green waist pack containing a bottle of laxatives and two blood packs for snacking. Attached to the left side of her belt is a square-shaped pouch with a clear plastic window, showcasing balls of bubblegum and lollipops in different colours inside. The pouch features an amaranth pink outline, feline ears with bluish-white fur, a pistachio-hued strap with a black button clasp, and a metallic silver zipper.

Over her tank top, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around her walkie-talkie and ammo for other firearms. She wears two dark brown bandoliers that cross over her body in an X-shape, each holding grenades. Nadia carries around a navy blue load-bearing backpack that contains camping equipment, portable ammo boxes, a canteen full of water, a 7.62mm AR-10 Autorifle, a medical kit, and liquid and pill bottles of cures and deadly chemicals. She carries greenish-black gas masks, similar to those worn by the Ptolemaic Army special forces, to her teammates who needed them. She also carries around a painting kit, her mint green sketchbook with bubblegum pink polka dots, and a set of drawing pencils with two erasers and a sharpener.

She also wields a specialised rifle that fires needles containing transformative liquids, capable of altering humans into simian or mantis creatures. Additionally, she carries purplish rolling bombs that contain mummifying breath and throwable canisters filled with a zombie-inducing orangish phlegm that explodes upon impact. She wears safety goggles, star-shaped lavender spinel earrings that dangle from her ears, and a non-dangling peridot belly ring piercing.

Character summary: She boasts swift wit and inventive verbal humour, often outsmarting her foes with clever sabotage tactics. Despite being a childish, happy-go-lucky, and sassy goofball, she has a surprisingly intelligent and cynical side, but she loves to indulge her silly and jubilant nature. Due to her fondness for her exceptional intellect, she sometimes perceives other people as “intellectually inferior” to herself. She conceals her bitterness and wariness of strangers behind a facade of playful teasing, mischievous pranks, sarcastic remarks, and a charming smile. She cherishes her friendship with Trevor, who is her first true best friend. She appreciates his laid-back nature and ability to understand her effortlessly. Over time, she has developed subtle romantic feelings for him, largely due to his hacking expertise and the enjoyable quality time they share. However, she has become adept at concealing these emotions.

She demonstrates her loyalty to her friends by nurturing their relationships and showing platonic affection, often showering them with hugs and kisses. She's a fearless advocate for herself and others, refusing to tolerate bullying or any form of mistreatment, and will boldly speak out against it. She has a fondness for assigning nicknames to those around her, including friends and foes alike. For instance, she has nicknamed Marco as "Markie", Tarma as "Tarms", Eri as "Rie", Fio as "Fifi", Trevor as "Trevie", Ralf as "Ralfeezy", Clark as "Clarkster", Hyakutaro as "Hyaro", Tequila as "Tequi", Gimlet as "Gimbo", Red Eye as "Dey-Dey", Walter as “Walty”, Tyra as “Rara”, Allen Jr. as “Allency”, Madoka as “Doka”, General Morden as "Mordy", Allen O'Neil as "Allio", and Ptolemaios as "Ptolema".

She's a friendly, humorous, and talkative busybody with a passion for creative expression and thrill-seeking adventures, which give her a taste of what it truly means to live. Despite efforts to maintain her supermodel figure, she has developed mild bulimia nervosa; while trying to resist the urge, she sometimes purges after eating. Additionally, she struggles with obsessive-compulsive disorder (OCD), manifesting as a fear of contamination, anxiety about misplacing valuable items, and a need for order and balance. She also experiences distressing thoughts, including fears of losing control, harming loved ones, and intrusive thoughts about sexual subjects. Whenever she hears about child abuse or unethical experiments, she becomes visibly shaken, her mind goes numb, and she withdraws socially for a few hours, succumbing to a melancholic state.

She takes a disturbing pleasure in obliterating her enemies, often letting out a maniacal laugh as she does so. Her humour is a unique blend of lighthearted and dark, peppered with French phrases, occasional broken English (a reminder that it's not her first language), and sprinkled with Korean expressions that Trevor has taught her. Outside of military work, she often dodges unwanted tasks by concocting elaborate schemes (frequently with Trevor's help) to avoid them. However, her plans often backfire, resulting in trouble for neglecting her duties. Moreover, she has a tendency to slack off during missions, especially when she becomes bored and her attention wanders to more exciting things. When she gets into trouble, especially when it involves people she has convinced to join her antics, she often tries to deflect responsibility by feigning innocence and shifting the blame onto others.

She possesses a fairly compassionate, laid-back disposition, which she only reveals to those closest to her. She's overconfident about her looks and seems unfazed by how people react to her inhuman features, yet she draws the line at absurd and unattainable beauty standards. She's deadly serious when needed and isn't afraid to intimidate people or berate individuals for doing something irrational or dangerous. She has a strong disdain for individuals who exhibit predatory behaviour, such as perverts and stalkers, and is unafraid to call them out and mock their actions mercilessly. She despises unnecessary secrecy and eugenics, opposing the lack of transparency and the racist underpinnings of genetic manipulation aimed at "improving" human populations.

She's quite gluttonous and becomes quickly hangry when she's extremely hungry and there's nothing to eat at the moment. She's an eavesdropper with a curious habit of inspecting, poking, probing, and even biting anything that piques her interest. She grapples with touch starvation, feeling emotionally isolated from others, and deeply dislikes being overlooked or ignored by those around her. She harbours intense resentment towards her mother due to her neglectful behaviour and excessive focus on satisfying scientific curiosity, which comes at the expense of considering others' needs and forming meaningful connections with them. She’s appalled by her mother's callous disregard for the pain she inflicts on others as well as the secrecy surrounding their family's lineage and her status as an imperfect clone.

Backstory: Nadège Véronique Comtois was born on August 6, 2010 in Quimper, France. She was created in a test tube through advanced Martian cloning technology and the DNA of Ghyslaine Laëtitia Comtois, her clone mother and founder of the Amadeus Syndicate, in an underground laboratory. Initially, Ghyslaine's interest in Nadège was rooted in scientific curiosity. She conducted psychological and sociological experiments to explore the similarities and differences between them. Ghyslaine would overfeed Nadège, only to discover that her daughter had an abnormal metabolism, making it challenging for her to gain weight. Unintentionally, Ghyslaine fueled Nadège's affection for junk food. At age 7, Ghyslaine subjected Nadège to a disturbing and unethical experiment, forcibly inducing puberty and sterilising her daughter as part of a eugenics test. During this period, Nadège longed to experience the outside world and connect with her clone mother. Unfortunately, Ghyslaine's focus on research led her to neglect Nadège’s emotional needs. She treated her more like a guinea pig than a human being, providing minimal motherly comfort and attention.

At the age of 9, Ghyslaine decided it was time for Nadège to explore the outside world, which filled her clone daughter with excitement. Together, Nadège experienced her first-ever outing to a shopping district and explored several notable attractions in Quimper, including the Breton County Museum, the Fine Arts Museum, and the Faience Museum. She received Melekhai as a reward for being well-behaved, and she still holds onto the plushie very dearly since it was the first heartfelt gift her clone mother gave her. Her experience with the outside world sparked Nadège’s curiosity in modelling and the creative arts.

However, her mother had other plans. Ghyslaine envisioned Nadège following in her footsteps as a renowned scientist and eventual heir to the Amadeus Syndicate. To nurture this ambition, Ghyslaine frequently presented Nadège with books on biology and chemistry, encouraging her to delve into the sciences. She encouraged Nadège to cover the unusual features on her palms and upper back by wearing neoprene gloves and modest clothing in order to avoid drawing unnecessary attention or judgement from others.

By the age of 11, Nadège had become proficient in biology and chemistry, thanks to her mother's guidance. She began attending school after being previously homeschooled by Ghyslaine and other Amadeus Syndicate scientists. Although her school years were uneventful, Nadia occasionally faced bullying due to her intense interests in science, modelling, and the creative arts, as well as her unusual habit of wearing neoprene gloves to conceal her hand-eyes.

However, the bullying ceased after rumours circulated that she had intimidated and bitten a school bully by revealing her hidden snake fangs—a claim that was surprisingly true. Nadège’s clone mother was indifferent to her academic pursuits but drew a firm line at harming others and divulging confidential information about the Amadeus Syndicate. When Ghyslaine learned about this incident, she smacked her in the face, then confined her to a padded room with two blood bags and a fresh corpse for three hours. As dinnertime approached, Nadège's hunger grew, leading her to make the desperate decision to consume the contents of the blood bags and feed on the fresh corpse.

During her high school years, Nadège frequently skipped classes to go shopping, feeling that she already possessed a strong grasp of the material being taught in her courses. To avoid arousing suspicion about her exceptional intelligence, she intentionally performed poorly on a few tests. During this time, she experienced significant weight gain, which unfortunately led to bullying and negative comments about her appearance. However, she handled the situation with confidence and resilience, effectively standing up for herself and dismissing the hurtful remarks. After completing high school, she promptly enrolled in a two-year college art program, specialising in landscape drawing for animation studios, before pursuing forensic science at the university level.

During her forensic studies at university, Nadège unexpectedly became an e-celeb supermodel who goes by the name of Nadia Cassel, doing so for the sheer enjoyment of it. Although her rise to fame was modest at best, she didn't mind, as she revelled in the opportunity to be herself and try something new. She formed a close bond with an orange-haired fan from Launceston, Tasmania, Australia, Ophelia Clementine Rourke (whom she affectionately calls Ophie), who would later become a fighter plane pilot for the Regular Army.

However, as her fame as an e-celeb supermodel grew, she started to attract unwanted attention from predatory individuals, which caused her significant distress. Her situation intensified when she inadvertently revealed her hand-eyes during a livestream, leading to an escalation of online harassment. After a deranged fan attempted to kidnap and sexually assault her, she empowered herself by obtaining a gun licence and rigorously training to use a firearm, becoming a skilled markswoman.

The stress of her forensic studies and the pressures of being a supermodel took a toll on Nadia's mental health, leading to the development of OCD and bulimia nervosa. Her struggles with maintaining a strict diet, keeping her model-worthy figure, and need for control became overwhelming. Eventually, Nadège made the decision to quit modelling, as her mental health issues began to impact her studies. However, she kept the name of her e-celeb persona because she liked it. In a disturbing incident, she recalls defending herself against a stalker who attempted to assault and cannibalise her in her own home. The attack led to her involuntarily consuming the stalker's blood, unleashing a sadistic streak she never knew she had.

After completing her forensic studies, Nadia prioritised fitness to maintain her physical well-being. Having achieved her ideal body weight, she shifted her focus to obtaining her pilot's licence, inspired by Ophie to join the Regular Army's tactical operations. After obtaining her licence and receiving military training, Ghyslaine permitted Nadia to join the Amadeus Syndicate as a tactical scientist. She proved to be highly successful, making a name for herself as she pushed the boundaries of scientific understanding in biology and chemistry. Nadia supplied the Regular Army with stable bioweapons, gas masks, and advocated for training recruits on the dangers of biological hazards. During a joint tactical mission with the Amadeus Syndicate and Regular Army against a bioterrorist attack, Nadia met Trevor and quickly formed a friendship with him. 

While searching Ghyslaine's office for documents for a chemical experiment, she stumbled upon classified test results revealing her true nature: an imperfect clone. The discovery shook her to her core. Further investigation led her to her clone mother's journal, exposing a dark family legacy of illicit collaborations with government agencies, inhumane wildlife experimentation, and development of devastating bioweapons and malicious computer viruses. Most alarming, however, was Ghyslaine's megalomaniacal plan for global domination and self-deification. Horrified, she contemplated abandoning the Syndicate, yet for mysterious reasons, she chose to stay.

During her work on a disease cure in South Africa, Nadia uncovered disturbing information: Ghyslaine sexually assaulted Marco, who was injured at the time. This traumatic event had far-reaching consequences, severely straining relations between the Regular Army and the Amadeus Syndicate. Horrified by Ghyslaine's actions, she defected to the Regular Army, dedicating herself to defending Earth against global threats. She vaguely recalls attempting to poison Ghyslaine by lacing her bitter coffee with powdered cyanide, but the plan backfired when another scientist accidentally drank from the cup instead.

She eventually joined the S.P.A.R.R.O.W.S. after befriending Fio and earning a sliver of respect from Eri. This was due to her impressive performance as a prospective agent, where she swiftly identified the chemical composition of a new illicit drug that had been baffling the Intelligence Agency. She achieved this by obtaining crucial documents and conducting rigorous, ethical experiments. Following the Survival Island Occupation, she provided crucial assistance to the hostages and kidnapped cadets who had been transformed into grotesque simian and mantis creatures, administering cures that successfully restored them to their human form.


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Updated: October 3, 2024

Reworked Species #2: Tuatha Dé Danann

Overview

Unfortunately, little information has been preserved about the history, culture, behaviours, and capabilities of the Tuatha Dé Danann. However, it’s known that they thrived during the Hadean Eon, a time marked by the emergence of life, and possessed technology far superior to that of modern humanity. They formerly inhabited Jupiter, but relocated to Earth upon discovering its superior potential for sustaining life. This society of demigods was renowned for their impressive naval prowess and vast knowledge, reflecting their diverse talents and interests.

The Tuatha Dé Danann created intricate hieroglyphic drawings on portable pieces of green jasper, red garnet or obsidian, highlighting them with fool's gold or mercury. These drawings depicted ancient deities, such as the Avatar of Evil, and are often referred to as the Rosetta Stones.

The Tuatha Dé Danann are believed to possess an infinite amount of knowledge, encompassing even forbidden lore, but this intellectual capacity diminishes with each successive generation of descendants. As their DNA is diluted, their heirs retain only a hint of the Tuatha Dé Danann's extraordinary cognitive abilities, allowing them to hold more knowledge than the average human but not to the same extent as their ancestors. Notably, the Tuatha Dé Danann lived long enough to intermarry with fully evolved humans, sparking controversy among the older generations. The older generations viewed such unions as a taint on their genetic lineage, regarding themselves as a superior species whose physical and mental purity was paramount.

They can effortlessly distinguish between their own kind, including those who possess Tuatha Dé Danann DNA, and beings from other species through a peculiar tingling sensation of familiarity. Legend has it that they occasionally or frequently glimpse a pair of glowing red eyes watching them from darkened corners or shadowy places. They interpret this as a guardian carefully observing and assessing their moral actions. However, their descendants often find this unsettling with some believing they are being haunted by a restless spirit, while others suspect they are merely hallucinating. Sometimes, they're drawn into certain places, enticed by an aura of curiosity, a commanding presence or the echoing whispers of safety and growth.

They're immune to debilitating illnesses and were once prolific wielders of powerful magic, controlling the weather, elements, and earth's fertility. With this magic, they could shapeshift themselves and objects into animals and people, become invisible by hiding in a mist, and bring doom upon those who committed heinous acts against the divine and the law. However, descendants of the Tuatha Dé Danann have lost the ability to wield this magic as modern society has forgotten the secrets of harnessing and maintaining such an arcane force.

Beliefs

Although their specific beliefs and values are not well-documented, they are largely centred around animism, enlightenment, salvation, and cultural preservation. They held key values such as honour, courage, mastery of survival skills, overall health, compassion, creativity, and wisdom. Moreover, they believed it was their responsibility to aid in the physical and technological evolution of all life forms and reset the timeline when destruction seemed imminent. Some believe in the transformative power of human emotions and physical capabilities.

They held immense respect for the deities, preparing exquisite festivals, large feasts, worship ceremonies, and moral laws inspired by their unique principles. They hold a profound belief in the sacredness of the land, recognizing a collective responsibility to protect it from desecration and preserve its integrity. As stewards of the natural world, they strive to maintain harmony among the five elements: earth, air, fire, water, and quintessence. Embracing the cyclical nature of life, they accept and respect the phases of birth, growth, decay, and rebirth, working to maintain the delicate balance of the natural order.

Appearance

It's commonly believed that the Tuatha Dé Danann bore a striking resemblance to humans, but with distinct physical differences. They were remarkably tall, with males standing at an impressive 9’ 4” (284.48 cm) and females reaching approximately 8’ 10” (269.24 cm). Their physiques were characterised by lean builds, prominent muscles, and a proportionate amount of body fat. Their hair reportedly came in varying shades of black and blonde, while their eyes ranged in hues of blue and cyan. They have a pale complexion, but most experience a dulling of their skin hue as they grow older with age.

Warriors often adorned themselves with vibrant markings: they bleached the skin of their faces, torsos, arms, and lower legs with woad, giving them a bluish appearance. They also used Murex snail dye to create swirling patterns or claw-like marks on their faces, chests, and arms, which appeared purple. Additionally, they dyed their hair with madder red dye, and if they had longer hair, they braided it.

Tuatha Dé Danann rulers are always born with distinctive physical characteristics, including either python-like legs, a wolf’s head, a winding, serpentine fish tail or the lower half of a horse.

The exact nature of their attire is unknown, but it’s believed to have been crafted from luxurious materials such as silks, satins, linens, and animal pelts. Their jewellery was adorned with gemstones, precious metals, and ornate pieces made from animal teeth and bones. Notably, their armour was forged from a mysterious material known as adamant, a semi-magnetic rock infused with hardened steel, renowned for its exceptional strength and durability, surpassing even that of diamond.

Known Locations

Atlantis is said to be buried deep within the centre of the Atlantic Ocean. According to legend, the fabled civilization of the Hadean Eon was lost to the depths after its ruler succumbed to hubris and attempted to conquer humanity or prematurely reboot life itself with the aid of the Alator. The city's architecture is characterised by a series of concentric islands, separated by expansive moats and linked by a winding canal that culminates in a central hub: a towering structure featuring labyrinthine hallways, prismatic stone, and an altar adorned with ancient deity caricatures.

Some believe that Atlantis houses ancient technology infused with psionic energy and holds the knowledge of the deities. A few also speculate that it will rise up from the Atlantic Ocean during a rare and ominous blood moon event, rumoured to last for seven days, potentially initiating the apocalypse.

Ultima Thule is a remote tundra island located northwest of the Orkney Islands, frequently visited by whale and orca families. The island experiences the extreme phenomena of polar night and midnight sun. It features a waterfall that remains unfrozen, rocky cliffs embedded with shimmering crystals, fossil fuel, precious metal, and gemstone mines, snow-capped mountains, and a dormant volcano believed to have been used for ancient human sacrifices. Despite its fertile soil and abundant fields, capable of supporting crops and fruits, Ultima Thule is uninhabited. Regrettably, the island has been exploited as a dumping site for trash, discarded vehicles, and defunct machinery, leading to its notorious moniker, Scrap Island. It secretly harbours the remains of a deceased extraterrestrial deity, rumoured to be the fabled Super Devil, and antediluvian, faulty technology of the Tuatha Dé Danann.

It's believed that Ultima Thule was once a multifaceted hub, featuring large greenhouses for agriculture, mines for fossil fuels, precious metals, and gemstones, and sanctuaries that housed libraries, lavish bathhouses, and comfy homes for the elderly. Additionally, the area hosted various winter sports to test physical strength and agility, survival skills, instinctive reflexes, and mental strategies.

Technology

Little is known about their technological capabilities, but it’s believed that they were the result of a fusion of advanced mechanics, cutting-edge bioengineering, and mystical wizardry. Some of their technology is said to be capable of creating devastating weapons unparalleled on Earth, generating new land masses and life forms (including clones), and even tearing rifts in the space-time continuum.

They’ve developed monolithic computer modules capable of storing vast amounts of knowledge, a simulated torture chamber, and generating serpentine wires that can interface with sentient beings and international computer systems. These modules are concealed in Ultima Thule and the temple of a South Pacific archipelago that’s under the control of the P.F. Squad.

The Ajirabian Teardrop was once in their possession before ending up in the Ajirabian Ruins, and it's believed to hold the power to summon the dead and damned for use in warfare and forced labour. Additionally, it can serve as an energy source for advanced weapons, emitting fiery, electrical laser beams capable of decimating up to 80 men. It is believed that the Volt Electric Barrier employed by the Rebel Army, the enigmatic white masks donned by Ptolemaic cultists, Mummy Generators, Warp Tubes, and the Electric Door in the Oro Sol Ruins warehouse were all originally artifacts of the Tuatha Dé Danann.

Atlantis contains the Alator, a 200-million-year-old information-gathering device, and the Lugus Lieu, a biomechanical tower giant that serves as the Alator's core. The Alator is employed to accelerate the evolution of cultures and life forms, but it inevitably self-destructs when accessed by an individual of Tuatha Dé Danann lineage, resetting the timeline and perpetuating an eternal cycle of repetition. Lugus Lieu solely obeys the commands of the Tuatha Dé Danann and their descendants as they possess the sentience to recognize the inherent wrongness of harming their own creators. They’re composed of adamant, featuring a radiant blue-grey finish, and possess ever-shifting flesh that shimmers with a luminous quality beneath the light of the sun and moon.

Lugus Lieu contains the Alator within a non-Euclidean dimension in its chest, accessible only by allowing it to absorb individuals into its luminous flesh. This non-Euclidean dimension features a majestic Greco-Roman and Mesoamerican ziggurat, its structure twisting and curving like a Möbius strip, crafted from gold-speckled ruby zoisite that seems to shift and change colour as one observes it. The structure appears to be simultaneously convex and concave as if it's being pulled in multiple directions at once. It serves as the nexus point of a mind-bending, geometric expanse with a wild sandstorm that has particles that flow like liquid. Iridescent, bioluminescent tendrils burst forth from the ground, only to retract and reappear elsewhere, while harmless blue flames morph into impossible shapes and patterns that would be unthinkable in our reality. The entrance to the ziggurat is guarded by an oxidised brass double gate of impossible geometry, comprising intersecting circles that appear to be both tangent and overlapping, yet never actually touching.

Beyond the gate lies a labyrinth of rectangular mirrors, each functioning as a portal to other realities, dimensions, and planes of existence. These mirrors reveal a stunning cosmic panorama, showcasing a multitude of stars, comets, asteroids, meteoroids, meteors, meteor showers, natural satellites, planets, dwarf planets, and galaxies, swirling together in an infinite dance. However, the mirrors also display impossible geometries, such as Klein bottles, Möbius strips, and Calabi-Yau manifolds. Above, the sky is shrouded in a foggy black haze, which seems to be composed of tiny, swirling vortexes that defy the laws of thermodynamics. Beneath, the durable floor is a vibrant, multicoloured pyrope, featuring hues of blood red, pink, purple, and green, which appear to shift and change depending on the angle of observation.

They were in possession of data discs attached to copper-hued adamant vambraces, comprising three sections that are adorned with an encircling, shaky line pattern and outlined with gold accents to demarcate each section. The data discs themselves are rimmed with pearlescent adamant and centred with a floating rhomboid piece of green jasper. These devices are capable of generating an impenetrable shield, manifesting as yellow-orange and saffron octagonal waves, for defensive purposes. Additionally, they can emit purplish-white laser projectiles for long-range offence. The true purpose of these data discs is to preserve the DNA structures of each successive generation of life and document their unique cultures.

Before relocating to Earth, they created the 49 ft (1493.52 cm) biomechanical, humanoid extraterrestrials known as the Monoeyes. It is believed that they created these beings to symbolise their Jovian heritage and express their desire for a new species to thrive on their home planet. As Jupiter is the Monoeyes' birthplace and they had inhabited the planet for thousands of years, they are sometimes referred to as the Jovians. They’ll never harm a member of the Tuatha Dé Danann, unless that individual possesses malicious intent. There are only six Monoeyes known to exist: Ogmios, an apricot-hued one with greyish-pink blushing; Gobannus, a yellowish-green one with malachite-hued blushing; Brigantia, a pearlescent purple one with golden blushing; Manannán, a bluish-purple one with light cyan blushing; Nodens, an albino one with crimson blushing; and Fomoire, a melanistic one with silver-grey blushing.

The Monoeyes can readily identify individuals descended from the Tuatha Dé Danann by analysing their DNA and tracing their family lineage through a psychic connection that grants them access to neural pathways and blood vessels. They possess unparalleled knowledge, which they only share with individuals they deem worthy. The six Monoeyes possess unique domains of expertise: Ogmios knows everything about persuasion, eloquence, mental strength, and control; Gobannus knows everything about smithing and hospitality; Brigantia knows everything about wisdom, youth, the four seasons, poetry, protection, and domesticated animals; Manannán knows everything about the sea and warfare; Nodens knows everything about the weather, dreams, healing, and survival; and Fomoire knows everything about all destructive forces of nature. Their extensive knowledge has created a mental link, giving them the power to influence and manipulate their area of expertise at will.

The Monoeyes serve as enigmatic guardians of the mysterious artifact known as Danu, which doubles as their spaceship. Encased in a protective layer of a meteorite that emits lethal radiation, Danu can transform individuals into mindless zombies if they venture too close. Upon landing on a solid surface, the ship anchors itself using glowing, tentacle-like greenish-white roots. It can summon monoliths adorned with ancient, alien runes, generating ice caves, and exerting mind control over individuals with Tuatha Dé Danann DNA. The Monoeyes are capable of teleportation, levitation, bodily reconfiguration, making illusory copies of themselves, optic blasts, telekinesis, pyrokinesis, and psychological communication. Although they have fallen into the hands of the Rebel Army and Martians, the Monoeyes primarily act independently. The radiated meteorite has been exploited by the Amadeus Syndicate to develop Big John and engineer a zombie virus.


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