Abilities - Tumblr Posts
𝖂𝖍𝖊𝖓 𝖑𝖔𝖛𝖊 𝖆𝖓𝖉 𝖘𝖐𝖎𝖑𝖑 𝖜𝖔𝖗𝖐 𝖙𝖔𝖌𝖊𝖙𝖍𝖊𝖗,
𝖊𝖝𝖕𝖊𝖈𝖙 𝖆 𝖒𝖆𝖘𝖙𝖊𝖗𝖕𝖎𝖊𝖈𝖊.
𝕻𝖊𝖗𝖋𝖊𝖈𝖙𝖎𝖔𝖓 𝖎𝖘 𝖕𝖊𝖗𝖋𝖊𝖈𝖙𝖑𝖞 𝖘𝖎𝖒𝖕𝖑𝖊;
𝖋𝖔𝖚𝖑𝖎𝖓𝖌 𝖙𝖍𝖎𝖓𝖌𝖘 𝖚𝖕 𝖗𝖊𝖖𝖚𝖎𝖗𝖊𝖘 𝖙𝖗𝖚𝖊 𝖘𝖐𝖎𝖑𝖑.
Everyone lined up to be served by her...
Mutant Abilities | X-Men Movies Wiki | Fandom
It's never too late to mutate
My crazy theory again, yupiii
I am waiting for only one person in the BSD, Mikhail Afanasyevich Bulgakov. In his life he was addicted to drugs for 5 years: just imagine a doctor who is fed up with life and is addicted to drugs.
Let him have “The Master and Margarita” ability, since it was his most famous novel. Also, the writer had a wife whom he constantly called “Margarita,” thereby she became the prototype for the main character of the novel mentioned above.
In the novel, a certain “demon” was mentioned that killed them both. MEANS, the anime version of Bulgakov will have a beloved from whom he ran away, and then let’s say Dostoevsky (let him be a demon) kills Bulgakov and his beloved.
Опять моя безумная теория, дааааа Жду в БСД только одного человека, Михаила Афанасьевича Булгакова. В своей жизни он был зависим от наркотиков 5 лет: представьте себе врача, которому надоела жизнь и который пристрастился к наркотикам.
Пусть у него будет способность «Мастер и Маргарита», ведь это был его самый известный роман. Также у писателя была жена, которую он постоянно называл «Маргарита», тем самым она стала прототипом главной героини упомянутого выше романа.
В романе упоминается некий «демон», убивший их обоих. ЗНАЧИТ, в аниме-версии Булгакова будет возлюбленная, от которой он сбежал, а потом допустим Достоевский (пусть он будет демоном) убьет Булгакова и его возлюбленную.
My crazy theory again, yupiii
I am waiting for only one person in the BSD, Mikhail Afanasyevich Bulgakov. In his life he was addicted to drugs for 5 years: just imagine a doctor who is fed up with life and is addicted to drugs.
Let him have “The Master and Margarita” ability, since it was his most famous novel. Also, the writer had a wife whom he constantly called “Margarita,” thereby she became the prototype for the main character of the novel mentioned above.
In the novel, a certain “demon” was mentioned that killed them both. MEANS, the anime version of Bulgakov will have a beloved from whom he ran away, and then let’s say Dostoevsky (let him be a demon) kills Bulgakov and his beloved.
New Characters theory
And so, we all read chapter 114.5 and now we are all completely screwed. So, I have an idea: what if Asagiri Kafka returns Ivan and Pushkin to the arc? Also, he can add new characters, such as: Albert Camus, Leo Tolstoy, Bulgakov.
(I mentioned Bulgakov’s ability in my last post)
Moreover, it will be an arch similar to “hell.” As we know, Ivan rules the earth; Pushkin with poison; but what abilities do Albert Camus and Tolstoy have?? Okay, Camus' famous book was The Stranger, the main character doesn't care + he killed a man without emotion and then he started to care. So the name of his ability is “Stranger” and I think it will allow Camus to imprison people in their own mind: letting them think about their life and sins.
Leo Tolstoy will have the ability “War and Peace,” thereby giving him the ability to keep a balance between people; otherwise you can say "God of War." Leo Tolstoy was very friendly with Fyodor Dostoevsky, he would probably agree to help his friend. Tolstoy will hold some “scales” where “war” and “peace” will be located.
ALSO, I want to mention Turgenev - the man whom Dostoevsky hated in his life. Maybe Turgenev was his enemy in the anime? or will it be?? New theory!!
This would be dangerous…
So, I did this post.
Just imagine that Leo Tolstoy agrees to move one of the sides of the scales on the orders of Fyodor: Tolstoy will make the war on the scales harder.
A big war will begin, even the detective agency will be at enmity with each other. BUT IMAGINE THAT THE SCALES WILL BREAK: war will rule the world, but there will be no peace. It's going to be completely fucked up…
Dazai can then touch the scales and stop this fucked up shit; but the thing is THAT THIS WILL NOT WORK because the scales will completely stop working and humanity will lose the meaning of life.
Mafia Dazai Osamu x child reader~Your friend
~Hello!This oneshot is not romantic, but i always wanted to write something like that (The child is gender neutral, so i put *it*)!Also, if you want me to write something, the requests are open.Thank you!
Dazai was left speechless.It was the first time someone scolded him, and it had to be a child.He wanted to actually laugh and leave, but his feet neared him to the small human.
“Why shouldn’t i kill?”He asked, his calming voice making the child feel more relaxed talking to him.
“Killing is bad.”It pouted and looked at the wall to its left.Dazai chuckled.
“Don’t you know why?”He asked again, a smirk adoring his lips.The young one sure was something.It just saw someone murdering someone else in front of Its eyes, and all it did was to scold him.
“How many times do i have to tell you?It is bad, that’s why!”It said again, now with more force.Dazai laughed at how mad the child sounded.It remainded him of his work partner.
“Okay, i get it.”He said and got on one knee in front of the child.
“FINALLY!”The child yelled.But then, it remembered that it didn’t know the name of the other man standing next to it.
“Sir?What is your name?”It asked innocently, making Dazai giggle.
“Aren’t you interesting?”He saw the child frown.
“Answer my question.I promise to tell you mine as well!”It said loudly.
“I am Dazai Osamu.Who are you?”It smiled brightly again.
“I’m (Y/N) (Y/L/N).”It answered.
“Aren’t you scared, little one?I could kill you on the spot.And yet here you are, talking with me.”Osamu couldn’t exactly tell why, but he needed to hear more from this child.Odasaku would be happy to meet it and probably adopt.
“My parents told me to never be scared and move on with my life.”It looked at him with its wide (eye colour) eyes.
Osamu stood up and gave his hand to the child.
“Where are your parents?”He asked.The child said that they died in an accident and it now lived on the streets.
“Come with me then.I know someone that would love to meet you.”Of course, the mafia executive would never have taken someone with him, but this child was strong.He felt it when their hands touched for a moment and he started bleeding.What a great ability.
You have made my life impossible!! >:(
Updated: September 8, 2024
Reworked Species #1: Martians
Their scientific name is Cephalorepens galacticus (meaning “creeping head of the galaxy”). They're commonly referred to as the Martians, but some people also refer to them as the Mars People. An omni-linguistic alien species led by their queen, Rootmars, possesses intellectual and sensory capabilities surpassing those of humanity. They possess exceptional expertise in three key areas: necromancy, biological engineering, and technological proficiency, encompassing the use, processes, and mechanical intricacies of advanced technology. Their military force is called the Keribhalum Army.
Language
Their language consists mainly of words formed with the syllables Pa, Pe, Pi, Po, and Pu. However, translation is challenging due to their use of telepathic speech and the seemingly random application of the Pa, Pe, Pi, Po, and Pu syllables, making it difficult to discern a predictable pattern or meaning. Although they are capable of producing audible sounds, these noises resemble feline growls, mouse-like squeaks, and unearthly squeals.
Hierarchy
The Mars Elite (Cephalorepens galacticus albus) are comprised of four distinct castes: leading scientists who drive innovation, esteemed judges who uphold the law, elite soldiers who embody excellence, and commanding officers who lead with strategic precision.
The Mars Garrison (Cephalorepens galacticus fuscus) are comprised of three main castes: scientists who conduct technological and biological experiments, assassins who conduct covert operations, and assault troops who wield stronger and heavier weaponry.
The Mars Quotidian (Cephalorepens galacticus pallidus) are comprised of four distinct castes: hive workers who repair technology and nurture the young, spies who gather intelligence, researchers who advance their knowledge, and common troops who form the backbone of the Keribhalum Army.
Appearance
Martians are taller than the average human, standing approximately at 7’ 3” (220.98 cm) for males and 7’ 6” (228.6 cm) for females. They have a large head with two sets of tentacles: thirty stinger tentacles act as their hands, capable of controlling an electrical pulse to temporarily paralyse people; and twelve leg tentacles with protruding greenish veins and suckers. Their stinger tentacles are half their body length, but they won't stop growing until they have reached double their height, an indication of older and wiser age. They’re sufficiently strong to grasp items firmly, being able to wield a weapon with one of their appendages. They can contract their leg tentacles, enabling them to jump considerable distances and descend slowly in a controlled manner. The skin on their heads and tentacles is surprisingly smooth and contains small pores that can release a thin layer of purplish-white slime. They have greenish-pink blood with a strange taste reminiscent of melon soda.
Female Martians possess a distinctive sac located beneath their head and at the centre of their leg tentacles. This sac is characterised by a bulbous orifice and a translucent yellow-orange coloration with visible skin wrinkles and greenish veins. The interior of the sac is coated with a protective purplish secretion that serves to repel harmful parasites. It also maintains the sac's cleanliness by preventing the accumulation of dirt and menstrual fluid.
Male Martians possess a writhing penis that is translucent and orangish-white in colour. The morphology of this organ bears a resemblance to that of a leopard slug's reproductive structure. It features greenish veins and is characterised by soft, spike-like protrusions encircling its tip. They feature three testicular organs located within cavities situated posterior to their head. These organs are partially visible, protruding slightly from the skin at the back of their head. Two of the testicles contain fertilised seminal fluid with a celadon-green colour, while the central testicle houses eggs with a distinctive amethyst hue and crimson spots. These reproductive organs are incapable of urinating as Martians have a unique physiology that eliminates the need to release bodily waste.
They have a skull of golden-yellow hue, covered in whitish neural veins, and possess an involuntary nervous system. They possess a navel cavity, and when they exhale, the barely visible slits on their face open, revealing small, thin, oval-shaped openings, before promptly closing again. They have two bead-like eyes with white pupils that can constrict or dilate, allowing them better visual control. They also have a serpentine tongue covered in microscopic hooks. They possess a mouth capable of opening into a circular, gaping maw, surrounded by six rows of fleshy teeth that can inject a deadly poison as lethal as cyanide.
The Mars Elite (Cephalorepens galacticus albus): They have pearlescent white skin, lilac eyes, China rose-coloured leg tentacles, and Syracuse red-orange suckers. They possess two iridescent purple bat-like wings with bony, silver-clawed hands and an impressive wingspan of 9' 5" (287.02 cm). From the back of their head, they have a tail that's eerily similar to a human spine, but it's held together by greenish veins and stretched, glistening dark purple flesh. They have a spiked ball at the tip of their spine-like tail, which holds a black acid. The spikes have small holes, allowing them to spray the acid at their enemies.
The Mars Garrison (Cephalorepens galacticus fuscus): They have brown-tanned skin, raspberry rose eyes, lavender grey leg tentacles, and palatinate purple suckers. They have a large amber-coloured eye in the middle of the back of their head, featuring a slit pupil. At the back of their head, they possess two elongated, mantis-like arms, equipped with two rows of razor-sharp spines, enabling them to grab people from behind.
The Mars Quotidian (Cephalorepens galacticus pallidus): They have greyish-green skin, ultramarine eyes, pale azure leg tentacles, and lapis lazuli suckers.
Abilities
To facilitate telepathic communication with other sentient beings, they employ their mouth and tongue to replicate the physiological processes of human speech. Two exceedingly thin, iridescent tentacles, reminiscent of dew on a spider's silk, emerge from two minuscule openings above their eyes. These tentacles can bifurcate into millions of tiny, hair-like tendrils, which are inserted into the ears of their chosen communicants. The tendrils then navigate to the brain, where they manipulate the electrical signals traversing the neural pathways to access areas responsible for thought and auditory perception.
They shapeshift by mentally imagining what they want to change and coating themselves in a thin layer of purplish-white slime. This strange slime drastically alters their bodily molecules and DNA structure, allowing them to perfectly transform into whatever they envisioned. The Martians possess the ability of dichotomous intangibility, but it’s limited to a duration of 10 minutes. Overextending this power can lead to severe consequences, including ocular degeneration, causing their eyes to become mushy, and cerebral overflow, resulting in permanent blindness and neural damage.
They possess telekinetic abilities, but require the movement of their stinger tentacles and intense concentration on the object they intend to lift or manipulate. Notably, they can focus on up to 20 different objects simultaneously. They can teleport up to 20 metres to different locations, but only in areas they are intimately familiar with. This ability is achieved by vibrating at imperceptible speeds, effectively propelling themselves to their desired destination.
They can sustain themselves by absorbing the vital fluids of other living organisms and the heat of electrical devices, fire, and solar radiation. The Martians possess a unique optic nerve that captures and stores a small portion of their body heat and absorbed energy. This specialised nerve forms a ring around their eyes, featuring a subtle opening that enables the focused release of intense, fiery energy beams.
They can hear low-frequency hums from any planet's core, echoes of ancient riverbeds, whispers of the wind, and the creaking and groaning of dust devils. They can smell the metallic scent of iron oxide dust, the acrid smell of sulphur from volcanic regions, and the ozone-like smell of electrical storms. The Martians can taste soil, the metallic taste of recycled water, the sweet taste of hydroponic crops, the sour taste of fermented food supplies, and the umami taste of protein-rich algae. They can see plankton, the tops of mountains, every pore on a human's face, and the texture of clouds.
Technology
Their technology is based entirely on expertise in bioengineering and energy manipulation. Their technology features a unique blend of elements, including circular shapes, industrial tubes resembling intestines, engravings of ancient pictograms that depict their ancestry, glistening flesh-like surfaces, malleable metal plates, and eerie metallic sheens. Their technology also incorporates pillars, computer modules, pulsating electric fields that double as protection and prison cells, fleshy orifices, and opaque stasis chambers filled with a clear liquid capable of inducing sleep for cloning purposes.
Their primary weapon is a ray gun that fires spores and features a settings mode, offering three distinct options:
Transformation: Transforms individuals into Man Eaters
Electrification: Emits an electric charge to incapacitate targets
Energy Beam: Generates circular light blue energy beams that can effortlessly ensnare targets
Lightweight ray guns emit slow-moving orange spores, whereas heavyweight ray guns fire fast-moving blue spores. These spores can be easily neutralised with gunfire or effectively eliminated with well-timed melee attacks.
Their mothership, the Rugname, is controlled by a simulated, lifeless replica of infant Rootmars, whose brain is encased in a protective glassy film. This replica can generate electric signals that accumulate and discharge as massive blasts of circular, flashing blue and green energy spheres, capable of incinerating individuals. They deploy surveillance drones known as Lozustika, which resemble massive, sunset-hued locusts with a singular metallic blue-orange eye. These drones are capable of projecting orbs of green fire and expelling streams of acidic, corrosive fluid that mimics blood.
The Dai-Manji boasts exceptional armour, comprising malleable metal plates reinforced with bullet-resistant flesh and a thin shielding of greenish-blue electricity. Serving as the core of the Rugname, it releases Mini-UFOs, unleashes lethal electrical discharges, and propels fiery energy bolts with precision to target enemies. It’s believed that there are forty Dai-Manji stored within the Rugname with only four to six permitted to be deployed at any given time. Each one features a logo with the insignia of the Martian race: a circular pickled bluewood crest with an eight-pointed red-orange star at its centre, outlined with a gold border and adorned with four emerald dots at the cardinal directional points (north, south, east, and west).
The Uystroblemika, also known as the Mars Satellites, are remotely controlled spacecraft shaped like feldgrau Nazi UFOs with a gilded sheen, capable of achieving remarkably high velocities. They are equipped with dual luminous laser systems, emitting either emerald green beams that incinerate targets or magenta beams that petrify them.
The Perifhalonus, also known as the Mini-UFOs, are highly agile aircraft equipped with a beehive-shaped ray gun that emits slow-moving greenish-blue lasers capable of penetrating cloth and flesh. The Mini-UFOs are distinguished by their colour schemes and pilots: grey metal variants with eight saffron-yellow stripes are operated by the Mars Quotidian, black metal variants with six red-orange stripes are operated by the Mars Garrison, and gilded variants with four crimson stripes are operated by the Mars Elite.
The Ezuivaphox, also known as the Hopper Mechas, are suicidal drones that detonate explosive payloads fueled by nuclear radiation and flammable bile, delivering a lethal blow to their targets. They are ten-legged, rust-coloured arachnids featuring gilded pedipalps and a distinctive, shaky silver stripe extending from the cephalothorax to the mid-abdomen. Their forehead bears a triangular arrangement of six blackish-brown eyes, while their entire body is covered in flexible, crystalline hairs.
The Gektosynchrima, also known as the Mars Walkers, are gigantic quadrupeds with metallic blue-red flesh and articulated legs terminating in five clawed, slender fingers. Their bulbous knee joints are covered in hook-like spikes. The creatures' belly features sixteen intestinal tubes encircling a large, glossy jade half-orb. They are capable of producing a black, poisonous gas that causes rapid skin decay and lung rupture. The jade half-orb can produce bouncing bubbles that cause highly corrosive burns once in contact with living organisms. They possess three slit-shaped eyes that exhibit a purely iridescent purple hue, and an antenna that strikingly resembles a sunflower. However, this antenna conceals a deadly capability–it can emit intense, fiery purple lightning bolts.
The Zodematikus, also known as the Ring Laser Mechas or Utoms, are sentient, glistening purplish-grey cerebral entities that propel a navy blue tubular body replete with biomechanical organs akin to those found in mammals. They possess four highly flexible robotic arms, surpassing human limb dexterity, which manipulate tusk-like, porcelain-hued levers and metallic green, red, and orange buttons. Their muscular brain features prominent, jutting veins and is shielded by a protective film of whitish, heat-resistant, bulletproof slime. They’re capable of unleashing rings of electrokinetic force, inducing bodily combustion, and generating nearly invisible, bony appendages to grasp individuals.
Goals and beliefs
Their primary objective is to debilitate Earth's military forces and leverage the planet's technological advancements to subjugate humanity. However, their motivations aren’t entirely malevolent; they seek to eradicate the destructive exploitation and harmful activities plaguing Earth. By doing so, the Martians believe they can redirect its resources towards fostering universal unification. They have a disgust for species who harm and abuse the resources and well-being of their home planets. They automatically deem them as inferior and in need of re-education through assimilation into their culture and ways of thinking.
Rootmars and many Martians advocate for the subjugation of humanity to save Earth, but a splinter faction disagrees with this ideology. This dissenting group led by Pupipi, known as the Keribhuma Army, believes that cohabitation and global cooperation are the only paths to achieving universal peace and protecting the planet. However, due to this belief, the Keribhalum Army views them as traitors, finding it foolish and shameful that they can have sympathy for an "inferior species". They will stop at nothing to publicly humiliate and/or brutally execute anyone who joins or is found to be part of the Keribhuma Army, if that person is one of their own kind.
The Martians are open-minded and embrace a diverse range of spiritual concepts, including reincarnation, the psyche, and deities that embody specific principles. In their view, deities serve as avatar conduits for the principles they represent with some requiring more worship and acknowledgement than others to sustain their power. They believe in the supremacy of a unified cosmos, where every individual has a purpose determined by their willingness to align with moral righteousness and strive towards their hopes and dreams.
They hold that no being is above the true purpose of existence and the eleven fundamental powers of the universe: seamlessness, centration, allurement, emergence, homeostasis, cataclysm, synergy, transmutation, transformation, interrelatedness, and radiance. They firmly believe that the true purpose of existence lies beyond human comprehension and will only be revealed to those who have attained divine enlightenment, thereby gaining the capacity to grasp the vast expanse of extraterrestrial mysteries and horrors.
All Martians share the conviction that natural resources provided by planets are invaluable and should be treated with utmost care and reverence. The mishandling of such resources is viewed as a heinous and sacrilegious act against the divine forces of the universe. They hold in high esteem the preservation of ancient knowledge and architecture, and endeavour to protect and pass on the cultural heritage of all species through various means, including meticulous drawings, written works, and other forms of documentation. They regard biological evolution and technological advancement as two pivotal, dynamic forces that shape and transform society and ecosystems in a perpetual state of flux.
Me and those who like to eat when...
Updated: September 5, 2024
Reworked Character #6: Nadia Cassel
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, neglect, stalking, and SA.
Real name: Nadège Véronique Comtois
Alias: Blurting Mosquito Fiend
Occupation: Private of the S.P.A.R.R.O.W.S. and a tactical scientist for the Amadeus Syndicate (formerly)
Retirement plans: Become a professional forensic scientist, acquire a private jet, and establish an art studio and an ethical science lab
Special skills: Marksmanship, piloting, forensic science, knowledge of biological agents and toxins, and creating detailed, observational drawings of enemy positions and terrain
Imperfect clone abilities: At her own will, she can rapidly regenerate missing limbs and organs, minimising blood loss and restoring her body to its original form without the need for medical aid. Her blood possesses extraordinary healing properties, capable of instantly curing non-lethal ailments, skin punctures, and all manner of burns. When Nadia opens her mouth wide and flexibly shifts her upper and lower front teeth, she reveals four syringe-like fangs, which are neatly concealed within the hard palate. These fangs enable her to consume the blood of other living beings and replenish her own lost vital fluid.
Her body is resistant to all lethal toxins and pathogens. Moreover, she possesses incredible agility and can move at hyperspeeds. Notably, her pancreas, shielded by a thick layer of blubber, has the unique ability to produce a bile-infused silk. She utilises this silk to puke up robust, ensnaring nets that capture her victims and slowly burn them with its corrosive properties. Nadia’s hands feature reseda chartreuse eyes with feline pupils, granting her night vision, and her fingernails are entirely fleshy, concealing retractable claws made of an adamantine greenish-yellow material.
Hobbies: Painting landscapes, going on shopping sprees (she often buys gifts for her comrades and friends), reading books on anatomy, messing around with flight simulation software, and eating large quantities of food after each mission
Likes: Trevor (her only best friend who she has slight romantic feelings for), sweet and spicy foods, giving everyone nicknames, maintaining her figure, and the one time she accidentally ate a butterfly
Dislikes: Starvation, genetically modified organisms (GMOs), getting unnecessarily dirty, people telling her to “shut up”, and individuals that she views as scary and incapable of having fun (such as Tequila and Eri)
Favourite food: Coq au vin, phaal curry, and candy
Sexuality: Heterosexual
Gender: Female
Age: 12 (in 2022), 18 (in 2028), 20 (in 2030), 22 (in 2032), 24 (in 2034), 31 (in 2041), 33 (in 2043), 34 (in 2044), and 37 (in 2047)
Blood type: B+
Weight: 120 lbs. (54 kg)
Design: She’s a 5’ 4” (162.56 cm) French ectomorph with a gracefully thin body, small breasts, curvaceous hips, sloping shoulders, and a serpentine tongue covered in microscopic spikes. She has limestone skin and possesses feline-like pupils that transform into vertical slits only when she opens her mouth wide enough to reveal her concealed fangs. Her eyes are heterochromatic with her right eye being a warm amber, while her left eye is grey-green with brown flecks. Nadia has a few moles: one on the right side of her chin; one near the corner of her left eye; two above her left breast; one on the back of her right hand; and one slightly below her right knee.
She has raspberry hair with voluminous curls that reach her waist, but she often ties them into pigtails with stretchy reseda green hair bands. She has a silvery-pink birthmark on her left shoulder, almost shaped like a crescent moon with three protruding spikes. A large circular patch on her upper back is stripped of skin, exposing crimson muscles and purplish veins, and her greenish-yellow spine is partially protruding.
Her military gear consists of a metal dog tag necklace with her name, an avocado green tank top, and mid-calf socks with black and white zebra stripes. She wears Argentine blue neoprene gloves, reseda green leather belt, and a champagne-hued vest with the S.P.A.R.R.O.W.S. insignia on the back. She wears navy blue army cargo pants tucked into twilight lavender combat boots with spiked soles. She also wears a dirty white lab coat, black knee pads, a case for her stun gun, and a gun holster for a handgun. Her vest has two hidden strapped compartments to hold up to two firearms when needed, but they’re often accompanied by a bonesaw and a 7.62mm AR-10 Autorifle.
The pockets of Nadia’s vest carry around a pocket knife, a sticky note pad, a red pin, a black cellphone with a metallic green case, a blue pin, and a bag of macadamia nuts. In the pockets of her lab coat, she carries an orange-and-white cat plushie with blue eyes and an emerald green tie named Melekhai (used for stress relief), along with a small box of frosted sugar cookies. She wears a forest green waist pack containing a bottle of laxatives and two blood packs for snacking. Attached to the left side of her belt is a square-shaped pouch with a clear plastic window, showcasing balls of bubblegum and lollipops in different colours inside. The pouch features an amaranth pink outline, feline ears with bluish-white fur, a pistachio-hued strap with a black button clasp, and a metallic silver zipper.
Over her tank top, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around her walkie-talkie and ammo for other firearms. She wears two dark brown bandoliers that cross over her body in an X-shape, each holding grenades. Nadia carries around a navy blue load-bearing backpack that contains camping equipment, portable ammo boxes, a canteen full of water, greenish-black gas masks for crewmates without them, a medical kit, liquid and pill bottles of cures and deadly chemicals, a sketchbook, and a set of drawing pencils with two erasers and a sharpener.
She also wields a specialised rifle that fires needles containing transformative liquids, capable of altering humans into simian or mantis creatures. Additionally, she carries purplish rolling bombs that contain mummifying breath and throwable canisters filled with a zombie-inducing orangish phlegm that explodes upon impact. She wears safety goggles, star-shaped lavender spinel earrings that dangle from her ears, and a non-dangling peridot belly ring piercing.
Personality: She boasts swift wit and inventive verbal humour, often outsmarting her foes with clever sabotage tactics. Despite being a childish, happy-go-lucky, and sassy goofball, she has a surprisingly intelligent and cynical side, but she loves to indulge her silly and jubilant nature. Due to her fondness for her exceptional intellect, she sometimes perceives other people as “intellectually inferior” to herself. She conceals her bitterness and wariness of strangers behind a facade of playful teasing, mischievous pranks, sarcastic remarks, and a charming smile. She has a fondness for assigning nicknames to those around her, including friends and foes alike. For instance, she has nicknamed Marco as "Markie", Tarma as "Tarms", Eri as "Rie", Fio as "Fifi", Trevor as "Trevie", Ralf as "Ralfeezy", Clark as "Clarkster", Hyakutaro as "Hyaro", Tequila as "Tequi", Gimlet as "Gimbo", Red Eye as "Dey-Dey", Walter as “Walty”, Tyra as “Rara”, Madoka as “Doka”, General Morden as "Mordy", Allen O'Neil as "Allio", and Ptolemaios as "Ptolema".
She demonstrates her loyalty to her friends by nurturing their relationships and showing platonic affection, often showering them with hugs and kisses. She's a friendly, humorous, and talkative busybody with a passion for creative expression and thrill-seeking adventures, which give her a taste of what it truly means to live. Despite efforts to maintain her supermodel figure, she has developed mild bulimia nervosa; while trying to resist the urge, she sometimes purges after eating. Additionally, she struggles with obsessive-compulsive disorder, manifesting as a fear of contamination, anxiety about misplacing valuable items, and a need for order and balance. She also experiences distressing thoughts, including fears of losing control, harming loved ones, and intrusive thoughts about sexual subjects.
She takes a disturbing pleasure in obliterating her enemies, often letting out a maniacal laugh as she does so. Outside of military work, she often dodges unwanted tasks by concocting elaborate schemes (frequently with Trevor's help) to avoid them. However, her plans often backfire, resulting in trouble for neglecting her duties. Moreover, she has a tendency to slack off during missions, especially when she becomes bored and her attention wanders to more exciting things. When she gets into trouble, especially when it involves people she has convinced to join her antics, she often tries to deflect responsibility by feigning innocence and shifting the blame onto others.
She possesses a fairly compassionate, laid-back disposition, which she only reveals to those closest to her. She's deadly serious when needed and isn't afraid to intimidate people or berate individuals for doing something irrational or dangerous. She has a strong disdain for individuals who exhibit predatory behaviour, such as perverts and stalkers, and is unafraid to call them out and mock their actions mercilessly.
She's quite gluttonous and becomes quickly hangry when she's extremely hungry and there's nothing to eat at the moment. She's an eavesdropper with a curious habit of inspecting, poking, probing, and even biting anything that piques her interest. She struggles with touch starvation, feeling somewhat emotionally disconnected from others, and harbours a deep-seated resentment towards being ignored by those around her. She harbours intense resentment towards her mother due to her neglectful behaviour and excessive focus on satisfying scientific curiosity, which comes at the expense of considering others' needs and forming meaningful connections with them.
Backstory: Nadège Véronique Comtois was born on August 6, 2010 in Quimper, France. She was created in a test tube through advanced Martian cloning technology and the DNA of Ghyslaine Laëtitia Comtois, her clone mother and founder of the Amadeus Syndicate, in an underground laboratory. Initially, Ghyslaine's interest in Nadia was rooted in scientific curiosity. She conducted psychological and sociological experiments to explore the similarities and differences between them. During this period, Nadia longed to experience the outside world and connect with her clone mother. Unfortunately, Ghyslaine's focus on research led her to neglect Nadia's emotional needs. She treated her more like a guinea pig than a human being, providing minimal motherly comfort and attention.
At the age of 9, Ghyslaine decided it was time for Nadia to explore the outside world, which filled her clone daughter with excitement. Together, Nadia experienced her first-ever outing to a shopping district and explored several notable attractions in Quimper, including the Breton County Museum, the Fine Arts Museum, and the Faience Museum. This experience sparked Nadia's curiosity in modelling and the creative arts.
However, her mother had other plans. Ghyslaine envisioned Nadia following in her footsteps as a renowned scientist and eventual heir to the Amadeus Syndicate. To nurture this ambition, Ghyslaine frequently presented Nadia with books on biology and chemistry, encouraging her to delve into the sciences. She encouraged Nadia to cover the unusual features on her palms and upper back by wearing neoprene gloves and modest clothing in order to avoid drawing unnecessary attention or judgement from others.
By the age of 11, Nadia had become proficient in biology and chemistry, thanks to her mother's guidance. She began attending school after being previously homeschooled by Ghyslaine and other Amadeus Syndicate scientists. Although her school years were uneventful, Nadia occasionally faced bullying due to her intense interests in science, modelling, and the creative arts, as well as her unusual habit of wearing neoprene gloves to conceal her hand-eyes.
However, the bullying ceased after rumours circulated that she had intimidated a school bully by revealing her hidden snake fangs–a claim that was surprisingly true. Nadia's clone mother was indifferent to her academic pursuits but drew a firm line at harming others and divulging confidential information about the Amadeus Syndicate.
During her high school years, Nadia frequently skipped classes to go shopping, feeling that she already possessed a strong grasp of the material being taught in her courses. To avoid arousing suspicion about her exceptional intelligence, she intentionally performed poorly on a few tests. After completing high school, she promptly enrolled in a two-year college art program, specialising in landscape drawing for animation studios, before pursuing forensic science at the university level.
During her forensic studies at university, Nadia unexpectedly became an e-celeb supermodel who goes by the name of Nadia Cassel, doing so for the sheer enjoyment of it. Although her rise to fame was modest at best, she didn't mind, as she revelled in the opportunity to be herself and try something new. She formed a close bond with a fan from Launceston, Tasmania, Australia, Ophelia Clementine Rourke (whom she affectionately calls Ophie), who would later become a fighter plane pilot in the Regular Army. However, as her fame as an e-celeb supermodel grew, she started to attract unwanted attention from predatory individuals, which caused her significant distress.
The stress of her forensic studies and the pressures of being a supermodel took a toll on Nadia's mental health, leading to the development of OCD and bulimia nervosa. Her struggles with maintaining a strict diet, keeping her model-worthy figure, and need for control became overwhelming. Eventually, Nadia made the decision to quit modelling, as her mental health issues began to impact her studies. In a disturbing incident, she recalls defending herself against a stalker who attempted to assault and cannibalise her in her own home. The attack led to her involuntarily consuming the stalker's blood, unleashing a sadistic streak she never knew she had.
Once her forensic studies were completed, Nadia decided to pursue her pilot's licence, convinced by Ophie to join the tactical efforts of the Regular Army. After obtaining her licence and receiving military training, Ghyslaine permitted Nadia to join the Amadeus Syndicate as a tactical scientist. She proved to be highly successful, making a name for herself as she pushed the boundaries of scientific understanding in biology and chemistry. Nadia supplied the Regular Army with stable bioweapons, gas masks, and advocated for training recruits on the dangers of biological hazards.
During a joint tactical mission with the Amadeus Syndicate and Regular Army against a bioterrorist attack, Nadia met Trevor and quickly formed a friendship with him. Eventually, she soon discovered her clone mother's sinister plan for world domination and godhood, leading her to leave the Syndicate. Nadia also learned that she was indirectly responsible for the sexual assault of an injured Marco, an event that severely damaged the relationship between the Regular Army and Amadeus Syndicate. Horrified by Ghyslaine's actions, she defected to the Regular Army, dedicating herself to defending Earth against global threats. She vaguely recalls attempting to poison Ghyslaine by lacing her bitter coffee with powdered cyanide, but the plan backfired when another scientist accidentally drank from the cup instead.
She eventually joined the S.P.A.R.R.O.W.S. after befriending Fio and earning a sliver of respect from Eri. This was due to her impressive performance as a prospective agent, where she swiftly identified the chemical composition of a new illicit drug that had been baffling the Intelligence Agency. She achieved this by obtaining crucial documents and conducting rigorous, ethical experiments. Following the Survival Island Occupation, she provided crucial assistance to the hostages and kidnapped cadets who had been transformed into grotesque simian and mantis creatures, administering cures that successfully restored them to their human form.
What very interesting skills...
Updated: October 4, 2024
Reworked Character #10: Gimlet
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, torture, neglect, SA, child abuse, substance abuse, necrophilia, cannibalism, and crime.
Real name: Vasser Gutenschiff-Wolstenholme
Esper title: Avatar of Theriomorphic Anima, Parasitism, and Aggression
Alias: Libertine of Animus
Nickname: Gimlet
Occupation: Chief Warrant Officer 3 of the P.F. Squad
Retirement plans: Doesn’t know what kind of purpose he’ll have after resigning from his military duties
Special skills: Foraging for food and edible plants in the wilderness, proficiency in dagger throwing and operating radio communication technology, orchestrating surprise attacks, mastery of escape, and quick drawing
Esper abilities: By focusing on the internal dynamics of his muscles and the rhythmic pulse of his blood, he can tap into the depths of his unbridled strength. When he does so, his veins bulge from his skin and his muscles spasm uncontrollably. However, this transformation enables him to deliver blows that cause the earth to tremble, crush his opponents' bones with a single grip, and lift and throw objects with ease, including those that weigh as much as a small mountain. By tapping into the irrational part of his soul, he can access a feral state of mind for 1 to 3 hours, amplifying his killing instincts and physical strength to nearly earth-shattering levels. However, the longer he remains in this primal state, the more his hostility levels intensify. Surrendering to this feral state of mind allows his id to gradually dominate his psyche, a process worsened by his cocaine addiction. Additionally, he can inherit the distinctive animalistic qualities and abilities of any animal he consumes, but this adaptation only lasts for 30 minutes.
He can unleash a loud, painful scream or cry of anger, generating paralysing vibrations that temporarily stun his enemies for three minutes. Additionally, he can teleport to targets within his line of sight, focusing intently on them. By superheating the water-rich waste materials in his intestines and blood, he can boil them to extreme temperatures and project the scalding, watery vomit at his opponents through regurgitation. He can create steel-hard weapons by drawing his own blood through minor skin incisions. Occasionally, he must consume the blood of others to replenish the nutrients used up by his powers. His body hosts a multitude of tiny parasites and viruses, which coexist harmlessly with his organs, blood circulation, and cellular structures. However, he can harness these microorganisms as a defence mechanism, releasing them to infect his enemies through physical contact and airborne respiratory droplets.
Gimlet has the ability to create worm-like creatures that are grotesque, breathing, and multi-eyed with additional mutations such as wings, serrated teeth, and elongated snouts. This can be achieved through impregnation or by introducing his bodily fluids into another person's body (e.g. through spitting in their mouth). When a host is impregnated, they experience rapid growth, severe stomach pains, and bodily soreness. However, this method often results in stillbirth. If a host is not impregnated but still has Gimlet's bodily fluids enter their body, they will eventually experience a debilitating stomach flu. This leads to vomiting, and the contents transform into a worm-like creature that inherits the host's eye colour and hair colour.
These creatures mature into bipedal worms, distinguished by sparse, wispy hair growth on their chests, armpits, scalps, and jawlines. They are also adorned with spiky, cartilaginous armour plating in dull silver or glossy black, which covers their faces, backs, and limbs. They serve as obedient soldiers and suicide bombers, possessing the same abilities as Gimlet. They can instantaneously self-destruct, releasing either a poisonous gas or a burning, gooey, glowing purple acid that engulfs their surroundings.
Hobbies: Treasure hunting, frequenting underground nightclubs, going to the beach, watching action-packed, splatterpunk, and pornographic films, and building scale models of military vehicles and historical war events
Likes: Intelligent women (such as Sagan, Eri, Fio, and Red Eye), experimental weapons, abandoned radio towers, collecting rare pornography magazines and seashells, and the satisfaction he feels when killing a highly dangerous individual
Dislikes: Necrophilia, becoming like his father, being underestimated and lectured, Tequila being disappointed in him, and opponents who aren’t willing to engage in a fair fight
Favourite food: Full English breakfast
Favourite drink: French gimlet (preferably if it has two parts sweetened lime juice)
Sexuality: Sex-favourable, grayromantic gynesexual
Gender: Male
Age: 27 (in 2022), 33 (in 2028), 35 (in 2030), 37 (in 2032), 39 (in 2034), 46 (in 2041), 48 (in 2043), 49 (in 2044), and 52 (in 2047)
Blood type: O-
Weight: 217 lbs. (98 kg)
Design: He’s a 6 ft (182.88 cm) British-German mesomorph with a perfectly chiselled musculature, a subtly rounded abdomen, semi-broad shoulders, and prominent thighs. He has rose beige skin, a black mole on the right side of his chin, and reddish-brown freckles scattered across his face, chest, and hands. He has sparkling rusty orange eyes and middle-parted maroon hair with subtle waves and neatly chopped mutton chops. His eyes were originally a light brown, and his hair was once a golden bronze colour with sideburns and straight locks. His muscle fibres and intestines with a yellowish-green tint, and he possesses two forked tongues coated in a translucent, gelatinous slime mixed with his blood.
His forearms and shoulders are covered in healed minor incisions, and a massive scar extends from his left deltoid to his right hypochondriac region, organically zigzagging across his torso. His left hand and right leg have been augmented with cutting-edge prosthetics, featuring sleek, aerodynamic plates and agile, fibre-optic wires that blur the lines between human and machine. The prosthetics are infused with AI-driven neurosync technology, allowing for seamless integration and real-time synchronisation with his neural signals. His left-hand prosthetic features retractable blade claws made of razor-sharp adamantium, and they can extend and retract with a mere thought, thanks to the advanced neural interface.
Gimlet’s military gear consists of a mahogany headband, a metal dog tag necklace with his name, and a grimy meat brown sleeveless shirt with vertical Carolina blue stripes. He has a dark bluish-green belt with a bronze buckle, a sheath for his combat knife, and a gun holster for his Mauser C96 Broomhandle. He wears a dark goldenrod vest with four pockets and two hidden strapped compartments, boasting the logo of the P.F. Squad on the back. Additionally, he wears persimmon-hued wristbands and dark green moss army cargo pants tucked into rose ebony combat boots. The pockets of his vest carry around iron knuckles given to him by Hyakutaro, a pornography magazine from his personal collection, a pontifical mitre shell, a flask of vodka gimlet, a bottle of Ritalin, a small plastic bag of crushed cocaine, a rolled-up piece of paper the size of a straw, and his motorcycle key.
Over sleeveless shirt, he dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around his walkie-talkie and ammo for other firearms. His are wrapped worn and dirty gauze, and he wears a rust-coloured bandolier draped over his right shoulder, holding throwing daggers. Gimlet carries around a dark bluish-green load-bearing backpack that contains camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, two bottles of French gimlet, an APX P25 radio, a rocket launcher, a grenade gun, and a shotgun.
His backpack also holds four plushies from his childhood, which serve as trusty companions and help maintain his grip on sanity. This menagerie consists of four distinct plushies: Emmerich, a polar bear with a light coral bow tie; Theobald, an orange-eyed black tiger with Hunyadi yellow stripes; Philomena, an opalescent white dragon with lavender eyes and azure spines; and Linnaea, a bronze-horned husky with a white fur coat featuring blue-grey, citron, and fallow brown splotches. He wears golden huggie earrings, a silver ring featuring a square-cut fire opal on his left middle finger, and bronze-plated goggles with orange-tinted lenses.
He owns a state-of-the-art drop pack with a metallic blue finish, compact and aerodynamic, approximately half the size of his torso. This advanced pack features high-thrust mini-jet engines, each adorned with a light blue stripe at their entrance, and retractable, razor-sharp airplane wings that provide enhanced stability and maneuverability. Additionally, its integrated artificial intelligence ensures real-time weather analysis and automatic adjustments for a smoother, more stable flight and parachuting experience. Furthermore, it boasts rapid-deployment technology for quick and seamless wing extension, enabling swift response times in high-pressure situations. It has been built to withstand extreme weather conditions, including intense turbulence, heavy rainfall, and scorching temperatures.
Tequila built him a modified Ariel W/NG 350 with a bulkier, steadier design, boasting a camouflage pattern in fern green, golden brown, and taupe grey, and completed with a rusty orange leather seat.
Super Devil form: He's a 20' 11" (637.54 cm) reptilian kangaroo with bulging, viciously torn, infected muscular tissue that pulses with every heartbeat. His scaly taupe grey skin, which hosts a multitude of tiny parasites and viruses, is coated in a thin layer of translucent, gelatinous slime. Gimlet has a head shaped like a bear's, featuring three forked tongues smeared with bloody slime and four rows of dark goldenrod teeth that resemble those of a humpback anglerfish. His eight rusty orange eyes have flecks of moss that are dark green and metallic blue pupils that dilate in response to sunlight. His coarse, unruly middle-parted hair is strikingly two-toned with the left side silver-grey and the right side mahogany. The hair falls slightly over his broad shoulders, which are ridiculously wide and covered in jagged, cartilaginous spikes that stand straight up. He has persimmon-hued ram horns, twitching Apantesis phalerata antennae, and retractable, razor-sharp bronze claws and talons.
He has two pairs of arms: the first pair is elongated yet uncomfortably muscular, covered in shaggy coyote fur ravaged by mange; and the second pair resembles long puma-furred forelegs, but with uncannily slender toes. From his hip joints, he has notably large hind legs of a yellowish-green locust, complete with a deep red tibia and brownish-grey tiger-like stripes on the femurs. He has an exceptionally long, thin rose ebony rodent tail, twice the size of his torso, that splits halfway along its length. Additionally, Gimlet possesses wings similar to those of a migratory locust, but with a leathery texture and a subtle mahogany sheen.
His back is covered in writhing, sinuous tendrils that resemble dark bluish-green smooth-skinned serpents, each tipped with hook-like bronze claws. His neck features sixteen delicate, petal-shaped skin flaps that can open to reveal thirty-two small openings, which he can use to release his blood to create deadly weapons. Additionally, he possesses a pouch containing intestinal appendages with a yellowish-green tint, which he uses to spray scalding, watery vomit.
Character summary: He identifies as an agnostic Protestant Anglican that takes responsibility for his actions when it's convenient for him. He shows a willingness to take risks and face danger head-on, never backing down from a fight. He's resolute and unshakeable in his convictions to get the job done and to eliminate the weak and corrupt, even when advised against certain actions. He values his autonomy and privacy, preferring to work independently rather than as part of a team and keep his personal life and feelings closely guarded. While he thrives on constant action, excitement, and a desire for immediate gratification, he occasionally appreciates the quiet comfort of mundane routines and stillness. When he doesn't understand something, he exclusively seeks clarification from Tequila, Red Eye or Sagan as he fears that asking anyone else might lead to ridicule or insults for his perceived lack of sophistication.
He's a mischievous, troublesome, and forgetful prankster who enjoys poking fun at the cadets and has a passion for the thrill of combat and uncovering new horizons. He's a skilled conversationalist, but also a pathological liar who manipulates others through guilt-tripping and gaslighting. Occasionally, his grandiose sense of self-worth becomes apparent, particularly in situations that either threaten his ego or feed his overconfidence. When a military mission or chore lacks excitement, he becomes slothful and goes to great lengths to avoid it, much to Tequila's annoyance. When he’s drunk, he objectifies and harasses women, displays violent outbursts, engages in verbal altercations, and causes trouble with his rowdy behaviour.
He has a quick temper, which makes him prone to argumentative outbursts, physical and verbal aggression, and hostile behaviour. When extremely angry, he frequently resorts to shouting death and rape threats as well as making racially and sexually charged comments that are deeply hurtful and damaging. He becomes instantly offended and irritated when people compare him to his abusive, psychopathic father as he harbours a deep-seated fear of emulating him. He struggles to show remorse, particularly towards his enemies, people who get on his nerves, and those he's not emotionally invested in. He’s a street-smart, resourceful, attention-seeking thief with a yearning for physical and emotional intimacy and an aversion to being ignored. Notably, he quickly becomes emotionally attached to individuals who show him genuine kindness and tenderness.
He enjoys playfully teasing those he's familiar with as it's his way of alleviating tension. He isn't afraid to speak his mind and call out people when they do something that defies common sense, even if it means he sometimes comes across as a hypocrite. He has a dark, provocative, and irreverent sense of humour, which often leaves those around him feeling uneasy and uncomfortable. When he's deadly serious, he assumes a stoic and expressionless demeanour, exuding a menacing aura that commands attention. He's a bloodthirsty adrenaline junkie who derives sadistic pleasure from killing and torturing his enemies, taking his brutality to extremes by devouring their entrails and bathing in their blood. He strongly appreciates his friends and comrades and will go to great lengths to protect them from harm, but his anger issues and self-absorbed nature hinder his ability to fully care for them.
He's haunted by his emotionally scarred past, which he attempts to numb through substance abuse, alcohol, and sex. His ongoing search for purpose and moral direction contributes to his introspective and brooding demeanour. He possesses a surprisingly adept talent for con artistry, which is most evident when he skillfully evades precarious situations or deceives his enemies with clever misdirection. He has a history of making unwanted flirtatious advances towards women, and his licentious behaviour in sexual relationships is often selfish and irresponsible. He’s known to rely on his glib and superficial charm to try to seduce women with the sole intention of gratifying his own sexual desires.
Despite viewing Red Eye as an older sister, he developed a troubling romantic and sexual obsession with her, which he attempts to conceal due to the immense shame it brings him. He often mistakenly confuses her with Fio due to their similar appearance, a resemblance that becomes even more pronounced after Red Eye undergoes human experimentation. He was once incredibly close to Sagan and Logan, considering them as his first true best friends. However, their friendship soured when he discovered they were secretly working as double agents for the Rebel Army. The betrayal was compounded when they fully defected to General Morden's side during the Great Morden War. Despite their falling out, he still finds himself sexually attracted to Sagan and hopes to rekindle a romantic connection with her. He admires her beauty, comparable to Red Eye, and is deeply impressed by her extraordinary intelligence, reminiscent of Tequila.
He deeply cares for Tequila, his adoptive father, and strongly fears losing him unexpectedly as Tequila was the only person willing to raise him as a son. However, he struggles with feelings of unworthiness to be considered the closest thing to a living son due to his frequent disappointments. He holds Hyakutaro and Margaret in high esteem, respecting them as his former drill instructors who played a significant role in shaping him into one of the Peregrine Falcons Squad's most exceptional soldiers. He frequently clashes with Marco because of his perceived intellectual superiority and willingness to confront Gimlet when he bullies their friends and comrades.
Backstory: Vasser Gutenschiff-Wolstenholme was born on October 8, 1995 in Birmingham, England, United Kingdom. The Gutenschiff family of Germany originated as a mix of archaeological explorers and con artists in the field of historical documentation. However, they later made a name for themselves as formidable soldiers during various conflicts of the German Empire and Weimar Republic eras. Their reputation grew as a feared and ferocious family, revelling in the defeat of their enemies and thriving on the adrenaline rush of battle. In contrast, the British Wolstenholme family was known for their relatively peaceful pursuits, dedicating themselves to advancing the significance of radio communication and entertainment. Additionally, the Wolstenholmes were esteemed for their long lineage of historians, who uniquely shared their expertise by crafting intricate models of ancient civilizations and pivotal events that shaped the course of history.
Unlike the Wolstenholmes, the Gutenschiffs descended into darkness with rumours swirling that they embraced cult-like practices. It became a dark and sinister tradition among the descending families to have only one child, preferably male, to carry on their legacy. In cases where twins or multiple births occurred, the eldest child was forced into a horrific coming-of-age act: they were coerced into killing their sibling and then consuming their flesh.
Vasser's father, Kanan Gutenschiff, was a notorious commander in the European Garrison of the Regular Army. He treated all of his enemies mercilessly, taking sadistic glee in the carnage that surrounded him. After a few years of military service, Kanan was discharged by his superiors in the Regular Army. This decision was made after numerous complaints of workplace harassment were filed against him, and following an incident in which he fatally shot a comrade with a rifle during a heated argument. The discharge was likely intended to prevent damage to the organisation's reputation as a peacekeeping force.
Following his discharge, Kanan took up work at a pub in Birmingham, where he led a double life as a professional con artist. One quiet evening, he met Cerys Wolstenholme, a skilled radio and television service technician, and was immediately smitten. He shamelessly flirted with her, offering drinks and engaging her in conversation about their daily lives. As they spent more time together on several dates, Kanan's charm eventually won her over, and they became intimate, resulting in a surprise pregnancy with triplets: Vasser, Teresa, and Rugal.
Kanan was a controlling and strict father, who prioritised his own desires, using Cerys for his own sexual gratification while feigning concern for his children. However, he showed a marked preference for Vasser, who, as the firstborn of the triplets, received a disproportionate share of his attention. According to the Gutenschiff tradition, Vasser was designated as the chosen heir, prompting Kanan to mould him into a fearless and apathetic individual, adept in both combat and deception. Kanan occasionally resorted to physical discipline and emotional insults when Vasser misbehaved. Meanwhile, Teresa experienced sexual abuse at his hands every two weeks, being treated as an object rather than a person with only superficial displays of kindness. As for the autistic Rugal, Kanan neglected his emotional well-being, viewing him as a disappointment and an unwanted responsibility.
Cerys devoted herself to nurturing Vasser, Teresa, and Rugal, imparting valuable life lessons, homeschooling them, and sharing joyful moments with them. Vasser's most treasured memory of his mother is the gift of Philomena on his 6th birthday, a cherished keepsake he holds dear to this day. She introduced Protestant Anglicanism into the lives of Vasser and his siblings, a faith he still holds onto to this day. However, due to Kanan's abuse and her worsening depression and agoraphobia, she relocated to the basement, where she became increasingly emotionally withdrawn and absent. Kanan would seize this opportunity to fatally asphyxiate Cerys, and then repeatedly commit a horrific act of necrophilia with her lifeless body.
When Vasser turned 14, Kanan attempted to manipulate him into killing his siblings to solidify his position as the Gutenschiff heir. However, Vasser was horrified by the suggestion of slaughtering his family members in cold blood, which infuriated Kanan. Kanan taunted Vasser, branding him a coward and an embarrassment to the Gutenschiffs. In a twisted display of power, Kanan brutally murdered Teresa and Rugal in front of Vasser, forcing him to witness the atrocity while subjecting him to verbal abuse. Later, Kanan used the bodies of Teresa and Rugal to prepare a meal, coercing Vasser into consuming it and leaving no remains.
Kanan would continue to try to mould Vasser into a successful Gutenschiff heir through coercive behaviour and emotional mistreatment, but eventually gave up when Vasser became more defiant, anxious, and aggressive. As Vasser was labelled a failure in his eyes, he began to neglect and abandon Vasser's emotional and physical needs, focusing instead on his own desires, hedonistic lifestyle, and exploitative relationships with sex workers. After discovering his mother's lifeless body in the basement, Vasser packed his belongings and took his deceased sister's most treasured plushies (Emmerich, Theobald, and Linnaea). He fled his toxic household and took to the streets, where he honed his resourcefulness through cunning and stealth, mastering the arts of deception and thievery to survive against the odds.
He found refuge in an abandoned radio tower, using it as his shelter and an excuse to tinker with radio communication technology. Despite being practically homeless and living on the streets, he was faring well in this new lifestyle. However, everything changed when he inadvertently caught the attention of a group of bullies in his neighbourhood. They relentlessly harassed him, and the abandoned radio tower became an increasingly vital safe haven, while his plushies served as a source of emotional comfort. At 16, the bullies torched the radio tower, leaving Vasser feeling defenceless and vulnerable. Seeking vengeance, he attempted to fight back but was vastly outnumbered. They brutally beat him and quickly fled the scene, leaving him in an alleyway with a bruised and bloodied face.
It was then that Tequila found him and, in a surprising gesture of kindness, treated him to lunch at a local restaurant. This act of kindness led Vasser to form an instant emotional bond with Tequila, and he found himself opening up about his current situation, driven by a desire to further fuel his quest for vengeance. To his surprise, Tequila was deeply moved by Vasser's story and vowed to ensure Kanan would pay for the pain he had inflicted. After lunch, Vasser led Tequila to his father's house, deliberately drawing attention to himself as a distraction. Inside, a drunken Kanan violently dragged Vasser into the house, intent on using him to satisfy his twisted desires. Just in time, Tequila slipped inside unnoticed and silently ambushed Kanan, saving Vasser from harm.
With the deed done, Tequila took Vasser under his wing, providing him with a stable and nurturing environment, complete with nutritious food, proper education, and a sense of belonging. With Tequila's support and encouragement, he explored new interests and discovered a passion for treasure hunting, seashell collecting, and building scale models of military vehicles and historic battle scenes. He still remembers a trip to the beach where he found a rare hundred-eyed cowrie shell, which he gave to Tequila as a token of heartfelt gratitude.
Little is known about his life after being adopted by Tequila, but it is known that he went on to work as a radio technician apprentice after completing his education. He started frequenting strip clubs and an illegal nightclub as a way to unwind and have fun, but soon found himself addicted to luxurious alcoholic beverages like cognac, the gimlet cocktail, cocaine, and amphetamines as a way to self-medicate and numb his traumatic experiences. His friends began calling him “Gimlet” due to his fondness for the cocktail, a nickname he embraced because it sounded cool and served as a distraction from his past.
After completing his apprenticeship, he felt a sudden sense of purposelessness, questioning whether he was on the right path. Tequila noticed his struggle and persuaded him to join the Peregrine Falcons Squad, hoping it would give him direction. Initially, Gimlet was hesitant, opposing the idea of engaging in warfare and using violence against criminals and terrorists. However, after a night of contemplation over drinks, he decided to join the P.F. Squad, shortly after completing a stint in drug rehab, which Tequila had helped him seek out after discovering his struggles with substance abuse.
Once he joined the P.F. Squad, his true nature began to surface, leading to several issues, including making inappropriate advances towards women, taking a disturbing delight in the demise of his enemies, and taunting the cadets. He quickly formed strong bonds with Sagan and Logan during a treasure hunt in the Bahamas, which, although unsuccessful, allowed them to share their life stories, aspirations, and interests. He remembers having a one-night stand with Sagan, which subtly shifted the dynamics of their friendship and introduced a hint of sexual tension. A year before the Arms Deal Barrage, he met Red Eye and quickly came to regard her as an older sister, but soon found himself developing romantic and sexual feelings for her, which filled him with shame.
He played a crucial role in the Arms Deal Barrage as a fighter, during which he exposed the Regular Army's secret corruption. Initially, he playfully taunted Tarma, Marco, Fio, and Eri when they joined the P.F. Squad and S.P.A.R.R.O.W.S. special forces units. However, after Marco stood up to him for his excessive teasing of Tarma and crude behaviour towards Eri, and Tequila reprimanded him for bullying the cadets, he ceased his teasing and gradually formed friendships with them.
During a mission in Indonesia, where he was combating a rogue military organisation involved in illicit activities such as bioterrorism, murder, and weapon trafficking, he sustained severe injuries in battle, losing his left hand and right leg. These injuries were subsequently replaced with advanced cybernetic prosthetics, designed by Tarma, for which he remains deeply grateful.
Tragically, during the Great Morden War, he was brutally tortured and executed in front of Marco and Tarma. Unbeknownst to him, Morden had secretly promised Tequila to revive him in a new form, and his body was sent to Doctor Amadeus. Through Doctor Amadeus' expertise, Gimlet was successfully revived, but as a semi-clone of Tarma, drastically altering his existence.
After realizing you’ve become invisible to everyone on the entire planet, you’ve decided to enjoy a couple of weeks of looting stores, trespassing wealthy property, and other crimes without consequence. Loneliness starts to creep up you until one day you’re suddenly approached by a single dog.
Updated: October 14, 2024
Reworked Species #1: Martians
Overview
Their scientific name is Cephalorepens galacticus (meaning “creeping head of the galaxy”). They're commonly referred to as the Martians, but some people also refer to them as the Mars People. An omni-linguistic alien species led by their queen, Rootmars, possesses intellectual and sensory capabilities surpassing those of humanity. They possess exceptional expertise in three key areas: necromancy, biological engineering, and technological proficiency, encompassing the use, processes, and mechanical intricacies of advanced technology. Their military force is called the Pipovulaj Army.
Language
Their language consists mainly of words formed with the syllables Pa, Pe, Pi, Po, and Pu. However, translation is challenging due to the seemingly random application of the Pa, Pe, Pi, Po, and Pu syllables, making it difficult to discern a predictable pattern or meaning. They’re capable of producing audible sounds, these noises resemble feline growls, mouse-like squeaks, and unearthly squeals. When speaking their native language, they’re capable of vocalising their words and syllables. When interacting with beings who don't share their language, they shift to telepathic communication, transcending linguistic barriers and conveying their thoughts in the recipient's native tongue.
Hierarchy
The Mars Elite (Cephalorepens galacticus albus) are comprised of four distinct castes: leading scientists who drive innovation, esteemed judges who uphold the law, elite soldiers who embody excellence, and commanding officers who lead with strategic precision.
The Mars Garrison (Cephalorepens galacticus fuscus) are comprised of three main castes: scientists who conduct technological and biological experiments, assassins who conduct covert operations, and assault troops who wield stronger and heavier weaponry.
The Mars Quotidian (Cephalorepens galacticus pallidus) are comprised of four distinct castes: hive workers who repair technology and nurture the young, spies who gather intelligence, researchers who advance their knowledge, and common troops.
Appearance
Martians are taller than the average human, standing approximately at 7’ 3” (220.98 cm) for males and 7’ 6” (228.6 cm) for females. They have a large head with two sets of tentacles: thirty stinger tentacles act as their hands, capable of controlling an electrical pulse to temporarily paralyse people; and twelve leg tentacles with protruding greenish veins and suckers. Their stinger tentacles are half their body length, but they won't stop growing until they have reached double their height, an indication of older and wiser age. They’re sufficiently strong to grasp items firmly, being able to wield a weapon with one of their appendages. They can contract their leg tentacles, enabling them to jump considerable distances and descend slowly in a controlled manner. The skin on their heads and tentacles is surprisingly smooth and contains small pores that can release a thin layer of purplish-white slime. They have greenish-pink blood with a strange taste reminiscent of melon soda.
Female Martians possess a distinctive sac located beneath their head and at the centre of their leg tentacles. This sac is characterised by a bulbous orifice and a translucent yellow-orange coloration with visible skin wrinkles and greenish veins. The interior of the sac is coated with a protective purplish secretion that serves to repel harmful parasites. It also maintains the sac's cleanliness by preventing the accumulation of dirt and menstrual fluid.
Male Martians possess a writhing penis that is translucent and orangish-white in colour. The morphology of this organ bears a resemblance to that of a leopard slug's reproductive structure. It features greenish veins and is characterised by soft, spike-like protrusions encircling its tip. They feature three testicular organs located within cavities situated posterior to their head. These organs are partially visible, protruding slightly from the skin at the back of their head. Two of the testicles contain fertilised seminal fluid with a celadon-green colour, while the central testicle houses eggs with a distinctive amethyst hue and crimson spots. These reproductive organs are incapable of urinating as Martians have a unique physiology that eliminates the need to release bodily waste.
They have a skull of golden-yellow hue, covered in whitish neural veins, and possess an involuntary nervous system. They possess a navel cavity, and when they exhale, the barely visible slits on their face open, revealing small, thin, oval-shaped openings, before promptly closing again. They have two bead-like eyes with white pupils that can constrict or dilate, allowing them better visual control. They possess a mouth capable of opening into a circular, gaping maw with a full set of fleshy, omnivorous teeth that can inject a deadly poison as lethal as cyanide. They also have a serpentine tongue covered in microscopic hooks.
The Mars Elite (Cephalorepens galacticus albus): They have pearlescent white skin, lilac eyes, China rose-coloured leg tentacles, and Syracuse red-orange suckers. They possess two iridescent purple bat-like wings with bony, silver-clawed hands and an impressive wingspan of 9' 5" (287.02 cm). From the back of their head, they have a tail that's eerily similar to a human spine, but it's held together by greenish veins and stretched, glistening dark purple flesh. They have a spiked ball at the tip of their spine-like tail, which holds a black acid. The spikes have small holes, allowing them to spray the acid at their enemies.
The Mars Garrison (Cephalorepens galacticus fuscus): They have brown-tanned skin, raspberry rose eyes, lavender grey leg tentacles, and palatinate purple suckers. They have a large amber-coloured eye in the middle of the back of their head, featuring a slit pupil. At the back of their head, they possess two elongated, mantis-like arms, equipped with two rows of razor-sharp spines, enabling them to grab people from behind.
The Mars Quotidian (Cephalorepens galacticus pallidus): They have greyish-green skin, ultramarine eyes, pale azure leg tentacles, and lapis lazuli suckers.
Abilities
To facilitate telepathic communication with other sentient beings, they employ their mouth and tongue to replicate the physiological processes of human speech. Two exceedingly thin, iridescent tentacles, reminiscent of dew on a spider's silk, emerge from two minuscule openings above their eyes. These tentacles can bifurcate into millions of tiny, hair-like tendrils, which are inserted into the ears of their chosen communicants. The tendrils then navigate to the brain, where they manipulate the electrical signals traversing the neural pathways to access areas responsible for thought and auditory perception.
They shapeshift by mentally imagining what they want to change and coating themselves in a thin layer of purplish-white slime. This strange slime drastically alters their bodily molecules and DNA structure, allowing them to perfectly transform into whatever they envisioned. The Martians possess the ability of dichotomous intangibility, but it’s limited to a duration of 10 minutes. Overextending this power can lead to severe consequences, including ocular degeneration, causing their eyes to become mushy, and cerebral overflow, resulting in permanent blindness and neural damage.
They possess telekinetic abilities, but require the movement of their stinger tentacles and intense concentration on the object they intend to lift or manipulate. Notably, they can focus on up to 20 different objects simultaneously. They can teleport up to 20 metres to different locations, but only in areas they are intimately familiar with. This ability is achieved by vibrating at imperceptible speeds, effectively propelling themselves to their desired destination.
They can sustain themselves by absorbing the vital fluids of other living organisms and the heat of electrical devices, fire, and solar radiation. The Martians possess a unique optic nerve that captures and stores a small portion of their body heat and absorbed energy. This specialised nerve forms a ring around their eyes, featuring a subtle opening that enables the focused release of intense, fiery energy beams.
They can hear low-frequency hums from any planet's core, echoes of ancient riverbeds, whispers of the wind, and the creaking and groaning of dust devils. They can smell the metallic scent of iron oxide dust, the acrid smell of sulphur from volcanic regions, and the ozone-like smell of electrical storms. The Martians can taste soil, the metallic taste of recycled water, the sweet taste of hydroponic crops, the sour taste of fermented food supplies, and the umami taste of protein-rich algae. They can see plankton, the tops of mountains, every pore on a human's face, and the texture of clouds.
Technology
Their technology is based entirely on expertise in bioengineering and energy manipulation. Their technology features a unique blend of elements, including circular shapes, industrial tubes resembling intestines, engravings of ancient pictograms that depict their ancestry, glistening flesh-like surfaces, malleable metal plates, and eerie metallic sheens. Their technology also incorporates pillars, computer modules, pulsating electric fields that double as protection and prison cells, fleshy orifices, and opaque stasis chambers filled with a clear liquid capable of inducing sleep for cloning purposes.
Their primary weapon is a ray gun that fires spores and features a settings mode, offering three distinct options:
Transformation: Transforms individuals into Man Eaters
Electrification: Emits an electric charge to incapacitate targets
Energy Beam: Generates circular light blue energy beams that can effortlessly ensnare targets
There are two types of ray guns: lightweight models, resembling those used by Martians in the mainline Metal Slug games, which emit slow-moving orange spores; and heavyweight models, similar to those used by the Mars People Attacker in Metal Slug Attack, which fire fast-moving blue spores. These spores can be easily neutralised with gunfire or effectively eliminated with well-timed melee attacks.
They employ the same gauntlet-point shields and staffs used by the Mars People Tanks and Healers in Metal Slug Attack. However, when a Martian utilises the staff for healing or summoning lightning storms, the glowing light blue orb transforms into a bright neon pink, and they’re temporarily enveloped in a fiery aura.
They utilise advanced, portable communication devices to connect with fellow members of their species and allies over vast distances. These devices feature a screen displaying a contact list and enable real-time video transmission, allowing users to see the recipient's surroundings. The design bears a striking resemblance to the handheld device depicted in the Mars People artwork from Neo-Geo Battle Coliseum.
Their mothership, the Rugname, measures 459’ 3” (13997 cm) in length and 75’ 5” (2298.7 cm) in height. The exterior is protected by a thin layer of adamant, providing an extremely durable coat that makes it resistant to destruction by conventional weaponry. Its interior features a unique spiral layout, with a continuous corridor stretching from the outer rim to the central hub. On board, the ship houses a variety of facilities, including living quarters, a nursery, a laboratory, a cloning chamber, and torture chamber.
It’s controlled by a simulated, lifeless replica of infant Rootmars, whose brain is encased in a protective glassy film. This replica can generate electric signals that accumulate and discharge as massive blasts of circular, flashing blue and green energy spheres, capable of incinerating individuals. They deploy surveillance drones known as Pupastiko, which resemble massive, sunset-hued locusts with a singular metallic blue-orange eye. These drones are capable of projecting orbs of green fire and expelling streams of acidic, corrosive fluid that mimics blood.
The Dai-Manji boasts exceptional armour, comprising malleable metal plates reinforced with bullet-resistant flesh and a thin shielding of greenish-blue electricity. Serving as the core of the Rugname, it releases Mini-UFOs, unleashes lethal electrical discharges, shoots purple fireballs electrified with sparkling blue sparks, and propels fiery energy bolts with precision to target enemies. It’s believed that there are forty Dai-Manji stored within the Rugname with only four to six permitted to be deployed at any given time. Each one features a logo with the insignia of the Martian race: a circular pickled bluewood crest with an eight-pointed red-orange star at its centre, outlined with a gold border and adorned with four emerald dots at the cardinal directional points (north, south, east, and west).
The Pupivah, also known as the Mars Satellites, are remotely controlled spacecraft shaped like feldgrau Nazi UFOs with a gilded sheen, capable of achieving remarkably high velocities. They are equipped with dual luminous laser systems, emitting either emerald green beams that incinerate targets or magenta beams that petrify them.
The Pepapiro, also known as the Mini-UFOs, are highly agile aircraft equipped with a beehive-shaped ray gun that emits slow-moving greenish-blue lasers capable of penetrating cloth and flesh. The Mini-UFOs are distinguished by their colour schemes and pilots: grey metal variants with eight saffron-yellow stripes are operated by the Mars Quotidian, black metal variants with six red-orange stripes are operated by the Mars Garrison, and gilded variants with four crimson stripes are operated by the Mars Elite.
The Popaphubi, also known as the Hopper Mechas, are suicidal drones that detonate explosive payloads fueled by nuclear radiation and flammable bile, delivering a lethal blow to their targets. They are ten-legged, rust-coloured arachnids featuring gilded pedipalps and a distinctive, shaky silver stripe extending from the cephalothorax to the mid-abdomen. Their forehead bears a triangular arrangement of six blackish-brown eyes, while their entire body is covered in flexible, crystalline hairs.
The Papophiv, also known as the Mars Walkers, are gigantic quadrupeds with metallic blue-red flesh and articulated legs terminating in five clawed, slender fingers. Their bulbous knee joints are covered in hook-like spikes. The creatures' belly features sixteen intestinal tubes encircling a large, glossy jade half-orb. They are capable of producing a black, poisonous gas that causes rapid skin decay and lung rupture. The jade half-orb can produce bouncing bubbles that cause highly corrosive burns once in contact with living organisms. They possess three slit-shaped eyes that exhibit a purely iridescent purple hue, and an antenna that strikingly resembles a sunflower. However, this antenna conceals a deadly capability–it can emit intense, fiery purple lightning bolts.
The Pipopuvhax, also known as the Ring Laser Mechas or Utoms, are sentient, glistening purplish-grey cerebral entities that propel a navy blue tubular body replete with biomechanical organs akin to those found in mammals. They possess four highly flexible robotic arms, surpassing human limb dexterity, which manipulate tusk-like, porcelain-hued levers and metallic green, red, and orange buttons. Their muscular brain features prominent, jutting veins and is shielded by a protective film of whitish, heat-resistant, bulletproof slime. They’re capable of unleashing rings of electrokinetic force, inducing bodily combustion, and generating nearly invisible, bony appendages to grasp individuals.
Goals and beliefs
Their primary objective is to debilitate Earth's military forces and leverage the planet's technological advancements to subjugate humanity. However, their motivations aren’t entirely malevolent; they seek to eradicate the destructive exploitation and harmful activities plaguing Earth. By doing so, the Martians believe they can redirect its resources towards fostering universal unification. They have a disgust for species who harm and abuse the resources and well-being of their home planets. They automatically deem them as inferior and in need of re-education through assimilation into their culture and ways of thinking.
Rootmars and many Martians advocate for the subjugation of humanity to save Earth, but a splinter faction disagrees with this ideology. This dissenting group led by Pupipi, known as the Pipajozhe Army, believes that cohabitation and global cooperation are the only paths to achieving universal peace and protecting the planet. However, due to this belief, the Pipovulaj Army views them as traitors, finding it foolish and shameful that they can have sympathy for an "inferior species". They will stop at nothing to publicly humiliate and/or brutally execute anyone who joins or is found to be part of the Pipajozhe Army, if that person is one of their own kind.
It's well-known that humans and Martians share a similar DNA structure, making interbreeding possible. However, due to the Martians' dominant genetic makeup, offspring always exhibit predominantly Martian traits with subtle human influences. The dynamics of Martian-human reproduction are complex as only male Martians can produce viable offspring with humans. Female Martians can engage in intimate relations with both male and female humans but are incapable of conception.
The two prominent Martian armies, the Pipovulaj Army and Pipajozhe Army, hold differing views on human-Martian reproduction. Those who serve the Pipovulaj Army are vehemently opposed interbreeding, prioritising the preservation of their pure Martian lineage. They fear genetic contamination from outsiders, especially if they find out that they’re wrongfully exploiting their own home planet. In contrast, those who serve the Pipajozhe Army view human-Martian reproduction as a means to enhance their survival prospects. They also believe it can foster meaningful relationships, alleviate human fears, and promote coexistence.
The Martians are open-minded and embrace a diverse range of spiritual concepts, including reincarnation, the psyche, and deities that embody specific principles. In their view, deities serve as avatar conduits for the principles they represent with some requiring more worship and acknowledgement than others to sustain their power. They believe in the supremacy of a unified cosmos, where every individual has a purpose determined by their willingness to align with moral righteousness and strive towards their hopes and dreams.
They hold that no being is above the true purpose of existence and the eleven fundamental powers of the universe: seamlessness, centration, allurement, emergence, homeostasis, cataclysm, synergy, transmutation, transformation, interrelatedness, and radiance. They firmly believe that the true purpose of existence lies beyond human comprehension and will only be revealed to those who have attained divine enlightenment, thereby gaining the capacity to grasp the vast expanse of extraterrestrial mysteries and horrors.
All Martians share the conviction that natural resources provided by planets are invaluable and should be treated with utmost care and reverence. The mishandling of such resources is viewed as a heinous and sacrilegious act against the divine forces of the universe. They hold in high esteem the preservation of ancient knowledge and architecture, and endeavour to protect and pass on the cultural heritage of all species through various means, including meticulous drawings, written works, and other forms of documentation. They regard biological evolution and technological advancement as two pivotal, dynamic forces that shape and transform society and ecosystems in a perpetual state of flux.
Updated: October 14, 2024
Reworked Character #6: Nadia Cassel
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, neglect, abuse, kidnapping, stalking, cannibalism, and SA.
Real name: Nadège Véronique Comtois
Alias: Perky Foodie
Occupation: Private of the S.P.A.R.R.O.W.S., fighter pilot for the Regular Army, and a tactical scientist for the Amadeus Syndicate (formerly)
Retirement plans: Become a professional forensic scientist, acquire a private jet, and establish an art studio and an ethical science lab
Special skills: Marksmanship, piloting, forensic science, knowledge of biological agents and toxins, and creating detailed, observational drawings of enemy positions and terrain
Imperfect clone abilities: At her own will, she can rapidly regenerate missing limbs and organs, minimising blood loss and restoring her body to its original form without the need for medical aid. Her blood possesses extraordinary healing properties, capable of instantly curing non-lethal ailments, skin punctures, and all manner of burns. When Nadia opens her mouth wide and flexibly shifts her upper and lower front teeth, she reveals four syringe-like fangs, which are neatly concealed within the hard palate. These fangs enable her to consume the blood of other living beings and replenish her own lost vital fluid.
Her body is resistant to all lethal toxins and pathogens. Moreover, she possesses incredible agility and can move at hyperspeeds. Notably, her pancreas, shielded by a thick layer of blubber, has the unique ability to produce a bile-infused silk. She utilises this silk to puke up robust, ensnaring nets that capture her victims and slowly burn them with its corrosive properties. Nadia’s hands feature reseda chartreuse eyes with feline pupils, granting her night vision, and her fingernails are entirely fleshy, concealing retractable claws made of an adamantine greenish-yellow material.
Hobbies: Painting landscapes, going on shopping sprees (she often buys gifts for her comrades and friends), reading books on anatomy, messing around with flight simulation software, and eating large quantities of food after each mission
Likes: Trevor, food, the Walking Machines, maintaining her figure, and the one time she accidentally ate a butterfly
Dislikes: Starvation, genetically modified organisms (GMOs), getting unnecessarily dirty, people doubting her fashion advice and telling her to keep her mouth shut, and individuals that she views as scary and incapable of having fun (such as Tequila and Eri)
Favourite food: Coq au vin, phaal curry, and anything sweet and sugary
Favourite drink: Cotton candy soda
Sexuality: Heterosexual
Gender: Female
Age: 12 (in 2022), 18 (in 2028), 20 (in 2030), 22 (in 2032), 24 (in 2034), 31 (in 2041), 33 (in 2043), 34 (in 2044), and 37 (in 2047)
Blood type: B+
Weight: 120 lbs. (54 kg)
Design: She’s a 5’ 4” (162.56 cm) French ectomorph with a gracefully thin body, small breasts, curvaceous hips, sloping shoulders, and a serpentine tongue covered in microscopic spikes. She has limestone skin and possesses feline-like pupils that transform into vertical slits only when she opens her mouth wide enough to reveal her concealed fangs. Her eyes are heterochromatic with her right eye being a warm amber, while her left eye is grey-green with brown flecks. Nadia has a few moles: one on the right side of her chin; one near the corner of her left eye; two above her left breast; one on the back of her right hand; and one slightly below her right knee.
She has raspberry red hair with voluminous curls that reach her waist, but she often ties it into two pigtails with stretchy reseda green hair bands. She has a silvery-pink birthmark on her left shoulder, almost shaped like a crescent moon with three protruding spikes. A large circular patch on her upper back is stripped of skin, exposing crimson muscles and purplish veins, and her greenish-yellow spine is partially protruding.
Her military gear consists of a metal dog tag necklace with her name, an avocado green tank top, and mid-calf socks with black and white zebra stripes. She wears Argentine blue neoprene gloves, reseda green leather belt with a snap-on silver buckle, and a champagne-hued vest with the S.P.A.R.R.O.W.S. insignia on the back. She wears navy blue army cargo pants tucked into twilight lavender combat boots with spiked soles. She also wears a dirty white lab coat, black knee pads, a case for her stun gun, and a gun holster for a handgun.
The pockets of Nadia’s vest carry around a pocket knife, a sticky note pad, a red pin, a black cellphone with a metallic green case, a blue pin, and a bag of macadamia nuts. In the pockets of her lab coat, she carries an orange-and-white cat plushie with blue eyes and an emerald green tie named Melekhai (used for stress relief), along with a caramel-filled chocolate candy bar in silver wrapping and a small pine-wood box of strawberry frosted sugar cookies. She wears a forest green waist pack containing a bottle of laxatives and two blood packs for snacking. Attached to the left side of her belt is a square-shaped pouch with a clear plastic window, showcasing balls of bubblegum and lollipops in different colours inside. The pouch features an amaranth pink outline, feline ears with bluish-white fur, a pistachio-hued strap with a black button clasp, and a metallic silver zipper.
Over her tank top, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around her walkie-talkie and ammo for other firearms. She wears two dark brown bandoliers that cross over her body in an X-shape, each holding grenades. Nadia carries around a navy blue load-bearing backpack that contains camping equipment, portable ammo boxes, a canteen full of water, a 7.62mm AR-10 Autorifle, a medical kit, and liquid and pill bottles of cures and deadly chemicals. She carries greenish-black gas masks, similar to those worn by the Ptolemaic Army special forces, to her teammates who needed them. She also carries around a painting kit, her mint green sketchbook with bubblegum pink polka dots, and a set of drawing pencils with two erasers and a sharpener.
She also wields a specialised rifle that fires needles containing transformative liquids, capable of altering humans into simian or mantis creatures. Additionally, she carries purplish rolling bombs that contain mummifying breath and throwable canisters filled with a zombie-inducing orangish phlegm that explodes upon impact. She wears safety goggles, star-shaped lavender spinel earrings that dangle from her ears, and a non-dangling peridot belly ring piercing.
Character summary: She boasts swift wit and inventive verbal humour, often outsmarting her foes with clever sabotage tactics. Despite being a childish, happy-go-lucky, and sassy goofball, she has a surprisingly intelligent and cynical side, but she loves to indulge her silly and jubilant nature. Due to her fondness for her exceptional intellect, she sometimes perceives other people as “intellectually inferior” to herself. She conceals her bitterness and wariness of strangers behind a facade of playful teasing, mischievous pranks, sarcastic remarks, and a charming smile. She cherishes her friendship with Trevor, who is her first true best friend. She appreciates his laid-back nature and ability to understand her effortlessly. Over time, she has developed subtle romantic feelings for him, largely due to his hacking expertise and the enjoyable quality time they share. However, she has become adept at concealing these emotions.
She demonstrates her loyalty to her friends by nurturing their relationships and showing platonic affection, often showering them with hugs and kisses. She's a fearless advocate for herself and others, refusing to tolerate bullying or any form of mistreatment, and will boldly speak out against it. She has a fondness for assigning nicknames to those around her, including friends and foes alike. For instance, she has nicknamed Marco as "Markie", Tarma as "Tarms", Eri as "Rie", Fio as "Fifi", Trevor as "Trevie", Ralf as "Ralfeezy", Clark as "Clarkster", Hyakutaro as "Hyaro", Tequila as "Tequi", Gimlet as "Gimbo", Red Eye as "Dey-Dey", Walter as “Walty”, Tyra as “Rara”, Allen Jr. as “Allency”, Madoka as “Doka”, General Morden as "Mordy", Allen O'Neil as "Allio", and Ptolemaios as "Ptolema".
She's a friendly, humorous, and talkative busybody with a passion for creative expression and thrill-seeking adventures, which give her a taste of what it truly means to live. Despite efforts to maintain her supermodel figure, she has developed mild bulimia nervosa; while trying to resist the urge, she sometimes purges after eating. Additionally, she struggles with obsessive-compulsive disorder (OCD), manifesting as a fear of contamination, anxiety about misplacing valuable items, and a need for order and balance. She also experiences distressing thoughts, including fears of losing control, harming loved ones, and intrusive thoughts about sexual subjects. Whenever she hears about child abuse or unethical experiments, she becomes visibly shaken, her mind goes numb, and she withdraws socially for a few hours, succumbing to a melancholic state.
She takes a disturbing pleasure in obliterating her enemies, often letting out a maniacal laugh as she does so. Her humour is a unique blend of lighthearted and dark, peppered with French phrases, occasional broken English (a reminder that it's not her first language), and sprinkled with Korean expressions that Trevor has taught her. Outside of military work, she often dodges unwanted tasks by concocting elaborate schemes (frequently with Trevor's help) to avoid them. However, her plans often backfire, resulting in trouble for neglecting her duties. Moreover, she has a tendency to slack off during missions, especially when she becomes bored and her attention wanders to more exciting things. When she gets into trouble, especially when it involves people she has convinced to join her antics, she often tries to deflect responsibility by feigning innocence and shifting the blame onto others.
She possesses a fairly compassionate, laid-back disposition, which she only reveals to those closest to her. She's overconfident about her looks and seems unfazed by how people react to her inhuman features, yet she draws the line at absurd and unattainable beauty standards. She's deadly serious when needed and isn't afraid to intimidate people or berate individuals for doing something irrational or dangerous. She has a strong disdain for individuals who exhibit predatory behaviour, such as perverts and stalkers, and is unafraid to call them out and mock their actions mercilessly. She despises unnecessary secrecy and eugenics, opposing the lack of transparency and the racist underpinnings of genetic manipulation aimed at "improving" human populations.
She's quite gluttonous and becomes quickly hangry when she's extremely hungry and there's nothing to eat at the moment. She's an eavesdropper with a curious habit of inspecting, poking, probing, and even biting anything that piques her interest. She grapples with touch starvation, feeling emotionally isolated from others, and deeply dislikes being overlooked or ignored by those around her. She harbours intense resentment towards her mother due to her neglectful behaviour and excessive focus on satisfying scientific curiosity, which comes at the expense of considering others' needs and forming meaningful connections with them. She’s appalled by her mother's callous disregard for the pain she inflicts on others as well as the secrecy surrounding their family's lineage and her status as an imperfect clone.
Backstory: Nadège Véronique Comtois was born on August 6, 2010 in Quimper, France. She was created in a test tube through advanced Martian cloning technology and the DNA of Ghyslaine Laëtitia Comtois, her clone mother and founder of the Amadeus Syndicate, in an underground laboratory. Initially, Ghyslaine's interest in Nadège was rooted in scientific curiosity. She conducted psychological and sociological experiments to explore the similarities and differences between them. Ghyslaine would overfeed Nadège, only to discover that her daughter had an abnormal metabolism, making it challenging for her to gain weight. Unintentionally, Ghyslaine fueled Nadège's affection for junk food. At age 7, Ghyslaine subjected Nadège to a disturbing and unethical experiment, forcibly inducing puberty and sterilising her daughter as part of a eugenics test. During this period, Nadège longed to experience the outside world and connect with her clone mother. Unfortunately, Ghyslaine's focus on research led her to neglect Nadège’s emotional needs. She treated her more like a guinea pig than a human being, providing minimal motherly comfort and attention.
At the age of 9, Ghyslaine decided it was time for Nadège to explore the outside world, which filled her clone daughter with excitement. Together, Nadège experienced her first-ever outing to a shopping district and explored several notable attractions in Quimper, including the Breton County Museum, the Fine Arts Museum, and the Faience Museum. She received Melekhai as a reward for being well-behaved, and she still holds onto the plushie very dearly since it was the first heartfelt gift her clone mother gave her. Her experience with the outside world sparked Nadège’s curiosity in modelling and the creative arts.
However, her mother had other plans. Ghyslaine envisioned Nadège following in her footsteps as a renowned scientist and eventual heir to the Amadeus Syndicate. To nurture this ambition, Ghyslaine frequently presented Nadège with books on biology and chemistry, encouraging her to delve into the sciences. She encouraged Nadège to cover the unusual features on her palms and upper back by wearing neoprene gloves and modest clothing in order to avoid drawing unnecessary attention or judgement from others.
By the age of 11, Nadège had become proficient in biology and chemistry, thanks to her mother's guidance. She began attending school after being previously homeschooled by Ghyslaine and other Amadeus Syndicate scientists. Although her school years were uneventful, Nadia occasionally faced bullying due to her intense interests in science, modelling, and the creative arts, as well as her unusual habit of wearing neoprene gloves to conceal her hand-eyes.
However, the bullying ceased after rumours circulated that she had intimidated and bitten a school bully by revealing her hidden snake fangs—a claim that was surprisingly true. Nadège’s clone mother was indifferent to her academic pursuits but drew a firm line at harming others and divulging confidential information about the Amadeus Syndicate. When Ghyslaine learned about this incident, she smacked her in the face, then confined her to a padded room with two blood bags and a fresh corpse for three hours. As dinnertime approached, Nadège's hunger grew, leading her to make the desperate decision to consume the contents of the blood bags and feed on the fresh corpse.
During her high school years, Nadège frequently skipped classes to go shopping, feeling that she already possessed a strong grasp of the material being taught in her courses. To avoid arousing suspicion about her exceptional intelligence, she intentionally performed poorly on a few tests. During this time, she experienced significant weight gain, which unfortunately led to bullying and negative comments about her appearance. However, she handled the situation with confidence and resilience, effectively standing up for herself and dismissing the hurtful remarks. After completing high school, she promptly enrolled in a two-year college art program, specialising in landscape drawing for animation studios, before pursuing forensic science at the university level.
During her forensic studies at university, Nadège unexpectedly became an e-celeb supermodel who goes by the name of Nadia Cassel, doing so for the sheer enjoyment of it. Although her rise to fame was modest at best, she didn't mind, as she revelled in the opportunity to be herself and try something new. She formed a close bond with an orange-haired fan from Launceston, Tasmania, Australia, Ophelia Clementine Rourke (whom she affectionately calls Ophie), who would later become a fighter plane pilot for the Regular Army.
However, as her fame as an e-celeb supermodel grew, she started to attract unwanted attention from predatory individuals, which caused her significant distress. Her situation intensified when she inadvertently revealed her hand-eyes during a livestream, leading to an escalation of online harassment. After a deranged fan attempted to kidnap and sexually assault her, she empowered herself by obtaining a gun licence and rigorously training to use a firearm, becoming a skilled markswoman.
The stress of her forensic studies and the pressures of being a supermodel took a toll on Nadia's mental health, leading to the development of OCD and bulimia nervosa. Her struggles with maintaining a strict diet, keeping her model-worthy figure, and need for control became overwhelming. Eventually, Nadège made the decision to quit modelling, as her mental health issues began to impact her studies. However, she kept the name of her e-celeb persona because she liked it. In a disturbing incident, she recalls defending herself against a stalker who attempted to assault and cannibalise her in her own home. The attack led to her involuntarily consuming the stalker's blood, unleashing a sadistic streak she never knew she had.
After completing her forensic studies, Nadia prioritised fitness to maintain her physical well-being. Having achieved her ideal body weight, she shifted her focus to obtaining her pilot's licence, inspired by Ophie to join the Regular Army's tactical operations. After obtaining her licence and receiving military training, Ghyslaine permitted Nadia to join the Amadeus Syndicate as a tactical scientist. She proved to be highly successful, making a name for herself as she pushed the boundaries of scientific understanding in biology and chemistry. Nadia supplied the Regular Army with stable bioweapons, gas masks, and advocated for training recruits on the dangers of biological hazards. During a joint tactical mission with the Amadeus Syndicate and Regular Army against a bioterrorist attack, Nadia met Trevor and quickly formed a friendship with him.
While searching Ghyslaine's office for documents for a chemical experiment, she stumbled upon classified test results revealing her true nature: an imperfect clone. The discovery shook her to her core. Further investigation led her to her clone mother's journal, exposing a dark family legacy of illicit collaborations with government agencies, inhumane wildlife experimentation, and development of devastating bioweapons and malicious computer viruses. Most alarming, however, was Ghyslaine's megalomaniacal plan for global domination and self-deification. Horrified, she contemplated abandoning the Syndicate, yet for mysterious reasons, she chose to stay.
During her work on a disease cure in South Africa, Nadia uncovered disturbing information: Ghyslaine sexually assaulted Marco, who was injured at the time. This traumatic event had far-reaching consequences, severely straining relations between the Regular Army and the Amadeus Syndicate. Horrified by Ghyslaine's actions, she defected to the Regular Army, dedicating herself to defending Earth against global threats. She vaguely recalls attempting to poison Ghyslaine by lacing her bitter coffee with powdered cyanide, but the plan backfired when another scientist accidentally drank from the cup instead.
She eventually joined the S.P.A.R.R.O.W.S. after befriending Fio and earning a sliver of respect from Eri. This was due to her impressive performance as a prospective agent, where she swiftly identified the chemical composition of a new illicit drug that had been baffling the Intelligence Agency. She achieved this by obtaining crucial documents and conducting rigorous, ethical experiments. Following the Survival Island Occupation, she provided crucial assistance to the hostages and kidnapped cadets who had been transformed into grotesque simian and mantis creatures, administering cures that successfully restored them to their human form.
Updated: October 3, 2024
Reworked Species #2: Tuatha Dé Danann
Overview
Unfortunately, little information has been preserved about the history, culture, behaviours, and capabilities of the Tuatha Dé Danann. However, it’s known that they thrived during the Hadean Eon, a time marked by the emergence of life, and possessed technology far superior to that of modern humanity. They formerly inhabited Jupiter, but relocated to Earth upon discovering its superior potential for sustaining life. This society of demigods was renowned for their impressive naval prowess and vast knowledge, reflecting their diverse talents and interests.
The Tuatha Dé Danann created intricate hieroglyphic drawings on portable pieces of green jasper, red garnet or obsidian, highlighting them with fool's gold or mercury. These drawings depicted ancient deities, such as the Avatar of Evil, and are often referred to as the Rosetta Stones.
The Tuatha Dé Danann are believed to possess an infinite amount of knowledge, encompassing even forbidden lore, but this intellectual capacity diminishes with each successive generation of descendants. As their DNA is diluted, their heirs retain only a hint of the Tuatha Dé Danann's extraordinary cognitive abilities, allowing them to hold more knowledge than the average human but not to the same extent as their ancestors. Notably, the Tuatha Dé Danann lived long enough to intermarry with fully evolved humans, sparking controversy among the older generations. The older generations viewed such unions as a taint on their genetic lineage, regarding themselves as a superior species whose physical and mental purity was paramount.
They can effortlessly distinguish between their own kind, including those who possess Tuatha Dé Danann DNA, and beings from other species through a peculiar tingling sensation of familiarity. Legend has it that they occasionally or frequently glimpse a pair of glowing red eyes watching them from darkened corners or shadowy places. They interpret this as a guardian carefully observing and assessing their moral actions. However, their descendants often find this unsettling with some believing they are being haunted by a restless spirit, while others suspect they are merely hallucinating. Sometimes, they're drawn into certain places, enticed by an aura of curiosity, a commanding presence or the echoing whispers of safety and growth.
They're immune to debilitating illnesses and were once prolific wielders of powerful magic, controlling the weather, elements, and earth's fertility. With this magic, they could shapeshift themselves and objects into animals and people, become invisible by hiding in a mist, and bring doom upon those who committed heinous acts against the divine and the law. However, descendants of the Tuatha Dé Danann have lost the ability to wield this magic as modern society has forgotten the secrets of harnessing and maintaining such an arcane force.
Beliefs
Although their specific beliefs and values are not well-documented, they are largely centred around animism, enlightenment, salvation, and cultural preservation. They held key values such as honour, courage, mastery of survival skills, overall health, compassion, creativity, and wisdom. Moreover, they believed it was their responsibility to aid in the physical and technological evolution of all life forms and reset the timeline when destruction seemed imminent. Some believe in the transformative power of human emotions and physical capabilities.
They held immense respect for the deities, preparing exquisite festivals, large feasts, worship ceremonies, and moral laws inspired by their unique principles. They hold a profound belief in the sacredness of the land, recognizing a collective responsibility to protect it from desecration and preserve its integrity. As stewards of the natural world, they strive to maintain harmony among the five elements: earth, air, fire, water, and quintessence. Embracing the cyclical nature of life, they accept and respect the phases of birth, growth, decay, and rebirth, working to maintain the delicate balance of the natural order.
Appearance
It's commonly believed that the Tuatha Dé Danann bore a striking resemblance to humans, but with distinct physical differences. They were remarkably tall, with males standing at an impressive 9’ 4” (284.48 cm) and females reaching approximately 8’ 10” (269.24 cm). Their physiques were characterised by lean builds, prominent muscles, and a proportionate amount of body fat. Their hair reportedly came in varying shades of black and blonde, while their eyes ranged in hues of blue and cyan. They have a pale complexion, but most experience a dulling of their skin hue as they grow older with age.
Warriors often adorned themselves with vibrant markings: they bleached the skin of their faces, torsos, arms, and lower legs with woad, giving them a bluish appearance. They also used Murex snail dye to create swirling patterns or claw-like marks on their faces, chests, and arms, which appeared purple. Additionally, they dyed their hair with madder red dye, and if they had longer hair, they braided it.
Tuatha Dé Danann rulers are always born with distinctive physical characteristics, including either python-like legs, a wolf’s head, a winding, serpentine fish tail or the lower half of a horse.
The exact nature of their attire is unknown, but it’s believed to have been crafted from luxurious materials such as silks, satins, linens, and animal pelts. Their jewellery was adorned with gemstones, precious metals, and ornate pieces made from animal teeth and bones. Notably, their armour was forged from a mysterious material known as adamant, a semi-magnetic rock infused with hardened steel, renowned for its exceptional strength and durability, surpassing even that of diamond.
Known Locations
Atlantis is said to be buried deep within the centre of the Atlantic Ocean. According to legend, the fabled civilization of the Hadean Eon was lost to the depths after its ruler succumbed to hubris and attempted to conquer humanity or prematurely reboot life itself with the aid of the Alator. The city's architecture is characterised by a series of concentric islands, separated by expansive moats and linked by a winding canal that culminates in a central hub: a towering structure featuring labyrinthine hallways, prismatic stone, and an altar adorned with ancient deity caricatures.
Some believe that Atlantis houses ancient technology infused with psionic energy and holds the knowledge of the deities. A few also speculate that it will rise up from the Atlantic Ocean during a rare and ominous blood moon event, rumoured to last for seven days, potentially initiating the apocalypse.
Ultima Thule is a remote tundra island located northwest of the Orkney Islands, frequently visited by whale and orca families. The island experiences the extreme phenomena of polar night and midnight sun. It features a waterfall that remains unfrozen, rocky cliffs embedded with shimmering crystals, fossil fuel, precious metal, and gemstone mines, snow-capped mountains, and a dormant volcano believed to have been used for ancient human sacrifices. Despite its fertile soil and abundant fields, capable of supporting crops and fruits, Ultima Thule is uninhabited. Regrettably, the island has been exploited as a dumping site for trash, discarded vehicles, and defunct machinery, leading to its notorious moniker, Scrap Island. It secretly harbours the remains of a deceased extraterrestrial deity, rumoured to be the fabled Super Devil, and antediluvian, faulty technology of the Tuatha Dé Danann.
It's believed that Ultima Thule was once a multifaceted hub, featuring large greenhouses for agriculture, mines for fossil fuels, precious metals, and gemstones, and sanctuaries that housed libraries, lavish bathhouses, and comfy homes for the elderly. Additionally, the area hosted various winter sports to test physical strength and agility, survival skills, instinctive reflexes, and mental strategies.
Technology
Little is known about their technological capabilities, but it’s believed that they were the result of a fusion of advanced mechanics, cutting-edge bioengineering, and mystical wizardry. Some of their technology is said to be capable of creating devastating weapons unparalleled on Earth, generating new land masses and life forms (including clones), and even tearing rifts in the space-time continuum.
They’ve developed monolithic computer modules capable of storing vast amounts of knowledge, a simulated torture chamber, and generating serpentine wires that can interface with sentient beings and international computer systems. These modules are concealed in Ultima Thule and the temple of a South Pacific archipelago that’s under the control of the P.F. Squad.
The Ajirabian Teardrop was once in their possession before ending up in the Ajirabian Ruins, and it's believed to hold the power to summon the dead and damned for use in warfare and forced labour. Additionally, it can serve as an energy source for advanced weapons, emitting fiery, electrical laser beams capable of decimating up to 80 men. It is believed that the Volt Electric Barrier employed by the Rebel Army, the enigmatic white masks donned by Ptolemaic cultists, Mummy Generators, Warp Tubes, and the Electric Door in the Oro Sol Ruins warehouse were all originally artifacts of the Tuatha Dé Danann.
Atlantis contains the Alator, a 200-million-year-old information-gathering device, and the Lugus Lieu, a biomechanical tower giant that serves as the Alator's core. The Alator is employed to accelerate the evolution of cultures and life forms, but it inevitably self-destructs when accessed by an individual of Tuatha Dé Danann lineage, resetting the timeline and perpetuating an eternal cycle of repetition. Lugus Lieu solely obeys the commands of the Tuatha Dé Danann and their descendants as they possess the sentience to recognize the inherent wrongness of harming their own creators. They’re composed of adamant, featuring a radiant blue-grey finish, and possess ever-shifting flesh that shimmers with a luminous quality beneath the light of the sun and moon.
Lugus Lieu contains the Alator within a non-Euclidean dimension in its chest, accessible only by allowing it to absorb individuals into its luminous flesh. This non-Euclidean dimension features a majestic Greco-Roman and Mesoamerican ziggurat, its structure twisting and curving like a Möbius strip, crafted from gold-speckled ruby zoisite that seems to shift and change colour as one observes it. The structure appears to be simultaneously convex and concave as if it's being pulled in multiple directions at once. It serves as the nexus point of a mind-bending, geometric expanse with a wild sandstorm that has particles that flow like liquid. Iridescent, bioluminescent tendrils burst forth from the ground, only to retract and reappear elsewhere, while harmless blue flames morph into impossible shapes and patterns that would be unthinkable in our reality. The entrance to the ziggurat is guarded by an oxidised brass double gate of impossible geometry, comprising intersecting circles that appear to be both tangent and overlapping, yet never actually touching.
Beyond the gate lies a labyrinth of rectangular mirrors, each functioning as a portal to other realities, dimensions, and planes of existence. These mirrors reveal a stunning cosmic panorama, showcasing a multitude of stars, comets, asteroids, meteoroids, meteors, meteor showers, natural satellites, planets, dwarf planets, and galaxies, swirling together in an infinite dance. However, the mirrors also display impossible geometries, such as Klein bottles, Möbius strips, and Calabi-Yau manifolds. Above, the sky is shrouded in a foggy black haze, which seems to be composed of tiny, swirling vortexes that defy the laws of thermodynamics. Beneath, the durable floor is a vibrant, multicoloured pyrope, featuring hues of blood red, pink, purple, and green, which appear to shift and change depending on the angle of observation.
They were in possession of data discs attached to copper-hued adamant vambraces, comprising three sections that are adorned with an encircling, shaky line pattern and outlined with gold accents to demarcate each section. The data discs themselves are rimmed with pearlescent adamant and centred with a floating rhomboid piece of green jasper. These devices are capable of generating an impenetrable shield, manifesting as yellow-orange and saffron octagonal waves, for defensive purposes. Additionally, they can emit purplish-white laser projectiles for long-range offence. The true purpose of these data discs is to preserve the DNA structures of each successive generation of life and document their unique cultures.
Before relocating to Earth, they created the 49 ft (1493.52 cm) biomechanical, humanoid extraterrestrials known as the Monoeyes. It is believed that they created these beings to symbolise their Jovian heritage and express their desire for a new species to thrive on their home planet. As Jupiter is the Monoeyes' birthplace and they had inhabited the planet for thousands of years, they are sometimes referred to as the Jovians. They’ll never harm a member of the Tuatha Dé Danann, unless that individual possesses malicious intent. There are only six Monoeyes known to exist: Ogmios, an apricot-hued one with greyish-pink blushing; Gobannus, a yellowish-green one with malachite-hued blushing; Brigantia, a pearlescent purple one with golden blushing; Manannán, a bluish-purple one with light cyan blushing; Nodens, an albino one with crimson blushing; and Fomoire, a melanistic one with silver-grey blushing.
The Monoeyes can readily identify individuals descended from the Tuatha Dé Danann by analysing their DNA and tracing their family lineage through a psychic connection that grants them access to neural pathways and blood vessels. They possess unparalleled knowledge, which they only share with individuals they deem worthy. The six Monoeyes possess unique domains of expertise: Ogmios knows everything about persuasion, eloquence, mental strength, and control; Gobannus knows everything about smithing and hospitality; Brigantia knows everything about wisdom, youth, the four seasons, poetry, protection, and domesticated animals; Manannán knows everything about the sea and warfare; Nodens knows everything about the weather, dreams, healing, and survival; and Fomoire knows everything about all destructive forces of nature. Their extensive knowledge has created a mental link, giving them the power to influence and manipulate their area of expertise at will.
The Monoeyes serve as enigmatic guardians of the mysterious artifact known as Danu, which doubles as their spaceship. Encased in a protective layer of a meteorite that emits lethal radiation, Danu can transform individuals into mindless zombies if they venture too close. Upon landing on a solid surface, the ship anchors itself using glowing, tentacle-like greenish-white roots. It can summon monoliths adorned with ancient, alien runes, generating ice caves, and exerting mind control over individuals with Tuatha Dé Danann DNA. The Monoeyes are capable of teleportation, levitation, bodily reconfiguration, making illusory copies of themselves, optic blasts, telekinesis, pyrokinesis, and psychological communication. Although they have fallen into the hands of the Rebel Army and Martians, the Monoeyes primarily act independently. The radiated meteorite has been exploited by the Amadeus Syndicate to develop Big John and engineer a zombie virus.
Updated: October 14, 2024
Reworked Character #7: Ralf Jones
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to divorce, death, and crime.
Real name: Rafael Paul Jonesbury
Esper title: Avatar of Flaming, Renewal, Controlling Quietus, and Physical Destruction
Aliases: One-Man Army and Marauding Lupine Carnivore
Occupation: Colonel of the Ikari Warriors
Retirement plans: Open a boxing gym and experience all thrill-seeking activities that society has to offer
Special skills: Driving military vehicles, close quarters combat, orchestrating stress relief programs, proficiency in all weapons, and mercenary work
Esper abilities: His go-to esper ability is the Vulcan Punch, a rapid-fire series of punches capable of obliterating everything from humans, riot shields, bulletproof armour and glass, cars, all known Slugs, small to medium-sized tanks, and smaller helicopters. His second go-to esper ability is the Galactica Phantom, which he activates by leaning back, rearing his arm, and then flinging himself forward to unleash an incredibly powerful and explosive haymaker.
Despite his belly being constantly bloody and inflamed, he experiences surprisingly little pain due to his exceptional pain suppression, increased blood vessel density, resistance to extreme temperatures, and rapidly regenerating organs. This unique combination, coupled with a secondary esophagus lined with razor-sharp, spiky hairs, enables Ralf to harness the inflammation and blood to vomit a controlled stream of scorching, burning red liquid that incinerates his enemies. The sole drawback of his perpetually bloody and inflamed belly is impaired digestion, leading to difficulties in processing food, which in turn causes persistent vomiting and diarrhea.
The skin on his torso, arms, and legs can harden into diamond-hard scales, providing impenetrable protection against bullets, blades, small bombs, and weaker cannon blasts. He can move at incredible velocities, effectively achieving infinite speed, allowing him to move indefinitely while time appears to stand still around him. Ralf can manifest up to twenty invisible arms composed of solidified telekinetic energy, which can be utilised to move around easily as well as bludgeon and slice through people and objects with precision. These arms appear to be malnourished and exhibit constant, erratic movements, reaching up to 20' 5" (622.5 cm) in length. He possesses the hearing and smell of a dog as well as the ability to manipulate red and orange flames. He can also induce explosive blasts with his punches or a mere touch of any of his fingers.
He has the ability to split his arms into six parts, exposing his coppery muscles and a gaping, organic muzzle that fires ten tentacles with sea lamprey-like mouths. These tentacles can insert themselves into the spine or brain of deceased enemies, injecting a tar-like orangish-black substance to reanimate them. In the process, they augment their physical strength and render them obedient to Ralf's commands. Whenever Ralf is killed, his body rapidly transforms into a cocoon adorned with serrated shell plates, as his corpse dissolves into a mushy, visceral substance. This cocoon then violently pulsates before rupturing, giving birth to a new, fully formed Ralf, covered in bloodied slime and emerging stark naked, with no visible injuries or scars on his body. Whenever this occurs, he experiences temporary blindness, dizziness, and intense, bitter coldness.
Hobbies: Baseball, participating in the biennial fighting tournaments that the Ikari Warriors host, taking his friends to carnival rides, camping trips, and science and art museums, rewatching his favourite anime movies and shows, and playing arcade games and iconic riffs on the electric guitar
Likes: A medal awarded from the President of the United States, the natural sounds of the jungle, collecting blades that look cool in his eyes, alebrije sculptures, and Clark
Dislikes: False rumours, venomous snakes, abuse of power, children being killed, and people hurting and insulting those he considers as “family”
Favourite food: Intestinal sausages and bubblegum that taste like watermelon and blueberry
Favourite drink: Root beer floats and brandy
Sexuality: Biromantic asexual
Gender: Male
Age: 25 (in 2022), 31 (in 2028), 33 (in 2030), 35 (in 2032), 37 (in 2034), 44 (in 2041), 46 (in 2043), 47 (in 2044), and 50 (in 2047)
Blood type: A+
Weight: 243 lbs. (110 kg)
Design: He's a 6' 2" (187.96 cm) American mesomorph of Latino, Ojibwe, and British descent with a robust build, decently chiselled musculature, broad shoulders, and a bit of a beer belly. He has almond skin, sunburst amber-sage green eyes, sharp claws, bear-like teeth, and six fingers on his left hand. He has slightly messy ash brown hair with wispy bangs, which he often ties into a braid that falls to the middle of his back. On his left deltoid, he has a tattoo of a stylized red otter playfully escaping the jaws of a black-furred wolf with piercing yellow eyes, clutching a ball of purple fire in its forepaws. On his right forearm, he has a tattoo of an alebrije with undulating cerulean horns, an orchid-purple eagle head, languid lavender eyes with aquamarine pupils, a fiery mane, a forest-green elk body, and a hot pink salmon tail with red-orange tiger stripes. Sprawled across the right side of the creature in a vertical line is a Spanish phrase in silver: "La sangre nos fortalece", which translates to "Blood strengthens us" in English.
Ralf's military gear consists of a chrome orange bandana with shaky rifle green spots and cinnabar fingerless driving gloves with four ivory spikes on the knuckles. He wears a waterproof dark green vest with the Ikari Warriors logo emblazoned on the back, and a coyote-fur trimmed collar. He wears cargo pants with an army green, brown, and silver-grey camouflage pattern, which aren't tucked into his beige jungle boots. He wears a grimy asparagus-hued sleeveless shirt paired with a yellowish-tan belt featuring four black pouches for bullets and a holster for his handgun.
Attached to his belt are two swords: Harpe, a khopesh-like sickle sword with a flint-encased adamant blade, and Yawarakai-Te, a double-edged katana featuring a green-grey hilt and a hardwood sheath adorned with iridescent crow feathers. When the air gently blows past Yawarakai-Te's blade, it produces a soft hissing sound. Yawarakai-Te's blade is unnaturally frigid, able to cut a leaf in half with ease, and compels its user to spare the innocent and undeserving from attack. Ralf dons a cardinal red waist pack that holds two cans of root beer as well as black elbow and knee pads. He also wears a black drop leg sheath for his Zantetsu sword, which features two pointed silvery stripes that form a triangular pattern.
Over his shirt, he dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around his walkie-talkie and ammo for other firearms. Above his belt, he has a dark brown bandolier for holding sticks of dynamite. Ralf carries around a yellowish-tan load-bearing backpack that contains camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, maps for all continents, an extra pair of clothes, and a bag of THC-infused box gummies in light orange (mango peach), red (strawberry), and pale yellow (pineapple). His backpack also contains a faded photograph of him and Clark in their twenties, an army Medal of Honor, a silver milagro charm in the shape of a fiery heart for good luck and protection, a bottle of his chosen brandy, an empty spotted turtle shell, and a dreamcatcher adorned with a grey web design, song sparrow feathers, and colourful beads in red, white, yellow, and black.
He occasionally brings his copper-hued electric guitar and goldenrod-coloured pick holder, containing a rainbow of guitar picks (he jokingly says that he dislikes the purple one the most), on deployments and during downtime in the field. He wears hook earrings, each featuring three porcupine quills tipped with gaspeite beads, and a Jocla necklace made of alternating white wampum beads, copper beads, and raven feathers.
Thanks to Tarma, he owns a key to access his red-violet Matchless G3/L motorcycle, which has a purplish-black sheen. The gas tank features a sky blue fish scale pattern with malachite green dots at the centre of each scale.
Super Devil form: He's a 15' 7" (474.98 cm) draconic entity with a grotesque musculature and scaly, iridescent rifle green skin. He has a cerulean coyote-shaped head with sunburst amber-sage green eyes, a cardinal red nose, and a wispy silver-grey goat's beard. Ralf also has horse ears, an orchid-purple snout, two rows of olivine shark teeth, and a slimy, pointed tongue. His arms and legs are covered in ash brown otter fur, featuring six fingers and razor-sharp copper claws. He has eagle-like feet with copper talons, a fiery mane, and the upper skeletal body of an antlerless elk partially emerging from his back.
This skeletal elk body features otter-like teeth, an aquamarine forked tongue, and glowing goldenrod eyes. It’s covered in a layer of translucent flesh stitched to his back with forest green sinew. A hot pink salmon tail with red-orange tiger stripes lies flat on his back, attached to both the skeletal body and the muscle fibres, veins, and flesh of his back. The tail is slightly less than half the length of his actual tail and appears to flutter lightly every now and then.
Three rows of symmetrical, deadly sharp, conical spikes are positioned on his back, running from the base of his neck to just before the start of his tail. He has two massive bat-like wings, boasting an impressive wingspan of 21 ft (640.08 cm). Despite being dull and tattered, the wings' membrane displays silvery spots and a striking gradient from grenadier red to flush orange to selective yellow. Additionally, Ralf has olivine thumbs tipped with copper claws, and his forearms, wrists, and five fingers are dark green. He has a long, winding, serpentine tail that's twice his height, boasting distinctive coloration and markings reminiscent of a pickerel frog, and culminating in a silver arrowhead-shaped tip.
Character summary: He's a rowdy, sassy, outgoing, stubborn, and honest individual with a strong passion for action and thrill-seeking ventures. However, he also values his leisure time and ensures others take regular breaks to rest and recharge. He strives to maintain an optimistic outlook and is frustrated by pessimism and cynicism, wishing others could focus on the positive and appreciate life's blessings. After forming a new connection, he rapidly becomes emotionally invested and starts to regard the person as a close family member. He's extremely protective towards new recruits under his command, comrades, and friends, viewing them as family. Ralf is willing to go to great lengths to ensure their safety and the security of innocent lives, even if it requires taking bold action or putting himself in harm's way. However, he harbours a deep-seated hatred for betrayal, particularly among those in the Regular Army or whom he considers family.
He often enjoys teasing Clark, playfully poking fun at his serious nature while showing him brotherly affection, but also treats him with great respect and compassion. The thought of potentially losing his brother-in-arms, Clark, through unfair circumstances is unbearable to him. He secretly resents being scolded for harmless fun, but Clark's disappointment stings the most, filling him with remorse. Ralf is truly fascinated by Hyakutaro, drawn to his enigmatic origins and historic status as the first esper ever known to humanity. He finds Tarma and Nadia to be absolutely hilarious and has a soft spot for Trevor's nerdy and laid-back demeanour. He deeply cares about children, recognizing their importance to the growth and future of humanity, and is appalled by those who abuse and harm them. The thought of inadvertently causing harm to a child or being forced to do so is utterly devastating to him. Whenever possible, he enjoys connecting with children through entertaining storytelling sessions and lively games of baseball.
Ralf has a tendency to speak passionately about his interests, which range from his favourite anime movies to his admiration for Marco's team and Division 6. As a confident, self-sufficient, and resourceful individual, he thrives on hard work, deriving a profound sense of fulfillment from completing challenging tasks. When not fueled by excitement or anger, he exudes a calming presence, often serving as a mediator to resolve disputes among friends and comrades as he detests conflict. His insatiable curiosity drives him to explore thought-provoking questions and his surroundings, usually alongside those close to him. Notably, he shares a surprisingly close bond with Heidern, with many speculating that he views him as a father figure. This connection likely stems from Ralf’s gratitude for the opportunity to train under Heidern after being accepted into the Ikari Warriors.
Similar to Marco, he has a habit of concealing his deepest emotions, particularly those related to the many people he has lost during countless wars and terrorist attacks. Instead, he often tries to drown his sorrows with a few drinks, seeks comfort in the company of friends or indulges in reckless activities. Whenever he gets drunk, he exhibits forgetfulness, clumsiness, mild paranoia, excessive joviality, and loquaciousness. He has a habit of frequently mistaking people's names, often using similar but incorrect variations (e.g. calling Marco "Mark" and Fio "Fia"), which greatly embarrasses him, prompting him to profusely apologise for the mistake. He tries his best to avoid water activities like cruising and canoeing as they make him prone to seasickness. He's a deep sleeper, periodically punctuated by soft snores, but his restlessness is evident in his frequent tossing and turning.
He believes that immortality is unattainable for espers and humans, reserved for the psyche and most powerful deities. He's an animist who believes everything is interconnected, and everyone has a vital role in stewarding the earth. He's a devout believer in manitou, which represents the mysterious power of life and the universe. He loves participating in Talking Circles as it gives him an opportunity to connect with his friends and comrades through sharing stories. Surprisingly, Ralf is a skilled storyteller, often recounting his past experiences and sharing entertaining moral stories his father once shared with him. Although he's a fun-loving, hot-headed enthusiast of arcades and classic anime with a great sense of humour, he possesses remarkable wisdom and generosity. He's not fond of the false rumours that surround the goings-on of the world and his personal life. He closely holds onto the values his mother taught him, including independence, loyalty, dignity, self-respect, healthy pride, and respect for elders and authority figures.
Backstory: Rafael Paul Jonesbury was born on August 25, 1997 in North Dakota, United States. His father, Gabriel Jonesbury, was an Ojibwe shaman and owner of an arts and crafts shop with a spirit name of Kechewaishke. His mother, Javiera, was a British-Latina mercenary who served in the Regular Army. Like Ralf, she was an esper with the esteemed title of the Avatar of Physical Decay, Luminosity, and Fogginess. Gabriel would often share moral and entertaining stories that connected various figures from Ojibwe spiritual beliefs, such as the Thunderbird, Great Serpent, Mishipeshu, and Nanabozo. He also taught him about other important beliefs valued among First Nations peoples, including the Grandfather Teachings and the Medicine Wheel. He sparked Ralf's love for nature and encouraged him to fearlessly explore his identity and interests.
Javiera taught him numerous Latinx cultural values, the importance of family, and how his faith in God would be greatly rewarded. She often crafted wooden alebrije sculptures for him when she was away from home. She usually encouraged him to be proud of his cultural heritage and not let others bring him down for being different. While she appreciated his fondness for nature, she found his love for arcades and anime perplexing. She would unknowingly spark his interest in the military, particularly the mercenary lifestyle, through her stories and experiences.
At age 7, his parents decided to get a divorce due to their differing spiritual beliefs, which were starting to clash more and more. He lived with his father for the most part but was allowed to visit his mother whenever she was between assignments or not away on mercenary work. He also began to take up baseball, which became his favourite sport to play and watch on the big screen. He also developed a passion for extreme sports, often watching them on TV. Meanwhile, Gabriel would take him on extensive trips across the western, northern, and midwestern United States, exploring America's natural wonders, visiting First Nations communities, and attending conferences focused on Indigenous issues.
At 12, with the support of his father and his Ojibwe community, he embarked on his spiritual quest. Due to the extreme fasting, it put relative strain on his body, which activated his esper abilities. Ralf recalls that it produced visions of his future life as a great warrior and storyteller, revealing that he's an esper and teaching him how to harness his powers and access his Super Devil form. After a period of isolation and fasting, it revealed the spirits of his ancestors and his three guardian animals: the wolf, turtle, and otter. Through this experience, he developed his survival skills, gained maturity, and strengthened his connection with nature and the divine forces of life.
At age 14, before embarking on a mission against mysterious terrorist cultists, Javiera gave him her silver milagro charm for safekeeping, telling him it would bring him good luck and protection. Tragically, that mission proved to be her last, as she was captured and tortured to death. When Ralf received the devastating news, he struggled to come to terms with it and felt overwhelming guilt, as if her fate was his fault because he possessed her milagro charm. Although his parents were divorced, Gabriel was deeply saddened by the news and did his best to support Ralf through his emotional turmoil.
Contrary to rumours, Ralf didn’t drop out of high school and become addicted to LSD after losing his mother. Instead, he channelled his energy into his education, using it as a focus for his future. During this time, Ralf briefly explored dating, going on a few outings with both women and men, but eventually stopped searching for love when he couldn't find the right match. Ralf did experiment with LSD once, but the intense anxiety and hallucinations dissuaded him from ever trying the drug again.
When he turned 20, his father was killed during a robbery at the arts and crafts shop he owned. To make matters worse, he was facing financial difficulties at the time and struggling to find a stable job. In his desperation, he turned to an illegal fighting ring, drawn by the promise of cash prizes likely funded by other criminal activities. He participated in numerous fights, both in the ring and on the streets, for profit, eventually becoming the most skilled fighter among them. Ralf also discovered a fondness for THC-infused gummies, which provided relief from his emotional pain and served as a pleasant indulgence.
All of that changed when the Ikari Warriors discovered the famous street fighter's true identity as an esper after he joined their biennial tournament. With little convincing needed, Ralf joined the Ikari Warriors, driven by a desire to carry on his mother's legacy and explore the world. He excelled in all aspects of the military training he received, particularly in utilising his esper abilities and mastering hand-to-hand combat. The news that the Ikari Warriors had recruited another esper caught Clark's attention, but he was hesitant to approach Ralf. However, after a mission against a corrupt politician attempting to seize control of Brazil, Ralf and Clark became fast friends. During his time with the Ikari Warriors, he formed close friendships with several comrades, including General Kawasaki, Second Lieutenant Cook, Eikichi, Leland, and Byron. Leland gifted Ralf his copper-hued electric guitar, complete with a pick holder, as a birthday present and a symbol of respect—a treasured keepsake Ralf still holds dear.
Ralf has been on numerous missions for the Ikari Warriors, rising through the ranks to become a colonel due to his natural leadership skills and courage on the battlefield. He and Clark played a crucial role in defeating a secret society, referred to as the Serapion Fellowship, that had infiltrated and influenced much of Latin America's political and religious landscape, a group that would later evolve into the Ptolemaic Army. During a battle against the Serapion Fellowship on Ilha da Queimada Grande, Ralf narrowly escaped being bitten by a venomous golden lancehead viper. Later, in the Ecuadorian Andes, he had a harrowing encounter with a fer-de-lance, but in a panic, he managed to deflect it towards a group of Ptolemaic Army guerrilla troops. These two chilling incidents instilled in him a deep-seated aversion to venomous snakes. Rumours have spread that Ralf and Clark might have battled a group of invading Martians in the Baja California desert and emerged victorious. However, they haven't addressed these claims publicly, despite knowing they're entirely false.
In another notable operation, Ralf, Clark, and a few comrades successfully rescued Elise, the U.S. President's daughter, from a massive criminal organisation that had planned to exploit her to gain access to the President's funds and harvest her organs. Ralf fondly recalls this mission, as it earned him a Medal of Honor from the U.S. President. He acquired Harpe during a mission in Greece where terrorists had raided a recently discovered catacomb. Additionally, he obtained Yawarakai-Te during a separate mission in Yamagata, Japan where a cult with illegal weaponry had taken over an old village, intent on instigating a nationwide war.
Ralf has endured numerous tragedies, fueling his determination to improve and protect the innocent. He witnessed the devastating loss of General Kawasaki during a battle against a cartel in Mexico, where he was tragically crushed and burned alive by flaming debris from a missile strike. Second Lieutenant Cook fell victim to a traitor within the Ikari Warriors, who betrayed them to a bioterrorist group during a mission in Czechia, resulting in her assassination. While investigating a town ravaged by a guerrilla army in Saudi Arabia, Byron was horrifically devoured by a swarm of Man Eaters. Leland met a brutal end during a mission on a stolen submarine, where he was fatally gutted by a criminal. Eikichi suffered a terrifying fate when a Mutated Soldier latched onto him while investigating an abandoned laboratory, promptly exploding shortly after.
During the Great Morden War, Ralf made a name for himself as he single-handedly successfully defended the United States against the Rebel Army's invasion. Notably, he destroyed a massive Rebel aircraft that had been using captured men, women, and children as hostages and human shields. However, upon destroying the aircraft, Ralf was met with devastating news: there were innocent civilians on board, and they had all perished in the attack. This heroic yet tragic act caught the attention of the Regular Army's high command, who subsequently approached the Ikari Warriors to propose a strategic alliance. The offer was readily accepted, and as a result, the Ikari Warriors were integrated as the elite mercenary branch of the Regular Army.
As a way to support the Regular Army and show his respect, Ralf frequently trains new recruits to hone their melee combat skills. Due to his mercenary work, he rarely had the opportunity to meet members of the Regular Army's other special forces. He had always heard heroic stories about Hyakutaro and the elite members of the P.F. Squad and S.P.A.R.R.O.W.S., especially those from the Great Morden War and the Martian-Rebel Alliance War. He initially hoped to meet them in person, fascinated by their tactical prowess and teamwork. This dream eventually became a reality during a mission against the Invaders.