vegan-kaktus - free palestine | bahidkw
free palestine | bahidkw

23 | sweden | she | ts2 | rdr2

352 posts

Vegan-kaktus - Free Palestine | Bahidkw

vegan-kaktus - free palestine | bahidkw
vegan-kaktus - free palestine | bahidkw
vegan-kaktus - free palestine | bahidkw
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More Posts from Vegan-kaktus

3 years ago
Finally! Here's My Default For The Delivery NPC \()/
Finally! Here's My Default For The Delivery NPC \()/
Finally! Here's My Default For The Delivery NPC \()/
Finally! Here's My Default For The Delivery NPC \()/
Finally! Here's My Default For The Delivery NPC \()/
Finally! Here's My Default For The Delivery NPC \()/

Finally! Here's my default for the delivery NPC \(★ㅂ★)/

NPC Clothing + Cap

As usual, the very first thing I did was remove EA's horrendous shadows (; ಠㅂಠ) then I changed color, replaced the logo on the cap + clothing with my new one. I replaced the logo on the chest with an employee bagde instead though (I snatched that from the pizza NPC's texture -which I have a default for here if you're interested!). I also improved EA's AF fat morph quite a bit so now it looks better around the boob and butt area (it legit looked like EA took the naked mesh and just.. slapped the shoes on). I made the waist wider on the AF mesh (thin+fat) since it looked waaay too small. I also fixed some weird pointy vertexes on the AM (thin+fat) mesh. Unfortunately, the bagde looks a bit stretched on the AF fat morph and I couldn't fix it :-(

Vehicle

I changed color (which I snatched from TNW's default) and made a new logo using resources from EA's old logo :-D unfortunately, one side will show the text flipped and I couldn't fix this because of how the texture looks (trust me, it looked ridiculous when I tried fixing it!). Also, keep in mind that if you use any of psychosim's grungy vehicle defaults from this post with my delivery vehicle default, the insides will be grungy on this vehicle as well. This is because all of EA's trucks share those textures, which psychosim replaces in both their defaults.

Shopping Basket

I also gave the shopping basket a new look + removed the groundshadow. EA's basket had sugar, milk, eggs, ice cream(?), sausage and some sort of meat but in my basket you have bread, milk, bananas, cereal, cabbage and macncheese! The basket is also new, I re-used simi-simmer's shopping basket but re-made the file (since simi deleted the download because of problems with the default). Worth mentioning is that my basket default now uses two textures, instead of one.

The textures are all EA's original, but whenever I share my food defaults I'll update this default!

EA's basket:

Polys: 1256

Textures: 1 (128x256)

My default:

Polys: 1583

Textures: 2 (256x512 & 256x256)

Misc Deco

I repo'd chimerical's extracted boxes (they are found inside the delivery vehicle) to "vehicledeliverytruck-box_txtr" since their texture was a copy of EA's texture, and if things can be repo'd - then I need them repo'd :-D I did edit the "largerboxes1" mesh and deleted some accidental faces chimerical forgot to remove (going from 92 to 88 polys).

Remember you can't have both my version and chimerical's original in your downloads folder at the same time! Choose between my edited versions or their original :-)

Recommended Mods

Here are some related mods/defaults you might be interested in:

Neder’s no relationships with delivery people

@fanseelamb's AM baseball cap default (which I am using in my previews!)

@itsdiamondeyesuniverse has a mod here which randomizes the delivery NPC hair! :-D

Finally! Here's My Default For The Delivery NPC \()/

The texture sizes and polys are the same as EA's original (with the exception of my basket replacement) and the NPC clothing, hair, and vehicle have been merged into one file, the basket default is in a separate file. All files have been compressed to reduce file size, and remember you can only have one default for the delivery NPC outfit and vehicle in your downloads folder at a time! And please let me know if you stumble upon any problems :-)

Edit: I updated the clothing preview as it was an old one (it didn't show my mesh edits). Unfortunately I think the image won't update in reblogs? And the small pointy vertex on the AM mesh (still seen in my preview) has been fixed in my default!

DOWNLOAD: SFS | MTS

Credits: gazifu for the font, TNW for the deep blue color, @simi-simmer for the shopping basket (which is a conversion of aroundthesims' TS3 basket), soloriya for the bananas (warning: T$R), chimerical for the boxes and lastly EA :-)


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3 years ago
Some More Rdr2 Photos Bc I Love This Game \()/
Some More Rdr2 Photos Bc I Love This Game \()/
Some More Rdr2 Photos Bc I Love This Game \()/

Some more rdr2 photos bc I love this game \(★ㅂ★)/


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3 years ago
Does Anyone Know If This "police Nightstick" Is Being Used In-game At All Or If It's Unused? The Txmt

Does anyone know if this "police nightstick" is being used in-game at all or if it's unused? The txmt is pointing to a non-existing texture named "aubodycop-uniform" which I think is an older name for the now "aubodycop-police" texture - which has a texture for the nightstick:

Does Anyone Know If This "police Nightstick" Is Being Used In-game At All Or If It's Unused? The Txmt
Does Anyone Know If This "police Nightstick" Is Being Used In-game At All Or If It's Unused? The Txmt

^mesh

It hasn't been updated since basegame which makes me question if the accessory is being used at all. Basically I'm just wondering if it's worth including this small fix in my future police/security defaults :-D thanks in advance for any help!


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3 years ago

happy birthday!!!!

Happy Birthday!!!!

Thank you so much! ( ´༎ຶㅂ༎ຶ`)❤


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