Sorry For Butting In, But Maybe Some Of You Could Help Me? I Tried Using Skell's Txmt In My Invisible
Sorry for butting in, but maybe some of you could help me? 🥺 I tried using Skell's txmt in my invisible doormat rec but no matter what I did, it looked like this:

(excuse the jagged lines, sometimes ts2 is confused with my settings lol)
I tried changing the stdMatAlphaBlendMode from "none" to "blend" in the txmt too, but it looked the same :-( so in the end I had to use an empy texture (;´༎ຶД༎ຶ`)
Edit: solved thanks to @deedee-sims! :-D
you have to change stdMatUntexturedDiffAlpha to 0 (if you do glass stuff without textures, you can control the transparency with this)
and for anyone thick skulled like me, you have to change stdMatAlphaBlendMode from none to blend as well as and stdMatUntexturedDiffAlpha from 1 to 0! B)
Creators, who do not put spaces and character symbols in their package names or name it something long and unidentifiable, are the heroes of our community.
That is all.
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More Posts from Vegan-kaktus


Long time no see! Here is a small default for the rose accessory from Freetime, replaced with an edited version of the date reward rose from Nightlife. It's fully animated and will wiggle like EA's original!
EA: Polys: 190 Texture size: 128x128 Mine: Polys: 388 texture size: 256x128
There are two versions to choose from and Freetime is required for both. If you have Nightlife installed, you can choose to use the repo'd default* (it's repo'd to "daterewardbouquet-flowers-surface_txtr"). If you don’t have Nightlife installed (or for some reason just don’t want the repositoried version) choose the Freetime file.
*Worth mentioning, inside this repo'd default there's also a texture default for the date reward bouquet. EA had painted on shadows in that texture and it bothered me very much, so I removed them. This means that if you have any texture default replacing "daterewardbouquet-flowers-surface_txtr", they are not compatible. To solve this, you can let that default load after my default, or simply use the Freetime version of my default. My default will not conflict with @alienpod's default though! In other words, they are compatible.

Remember you can only have one default for the rose accessory in your downloads folder at a time. The only one out there I know of, is the one by @ivy-sims which you can find here. It's technically compatible with my repo'd version, but I don't see why would use them both at the same time since that texture will not be used in my repo'd default anyway ;-)
As usual, all files have been compressed to reduce file size and do let me know if you stumble upon any problems. Happy simming!
Edit: if anyone is wondering what this interaction is, I explained it here! :-D
Edit #2: Ooops! I just realized that in my first preview I'm using @shastakiss' beautiful default for the date reward bouquet, but in my defaults I had EA's texture. I updated my defaults (both zips) so they now also have a version using shasta's default with my small edit of removing the shadows.
If you have shasta's default file as well, you can let my default load after shasta's, or open up her file in SimPE and remove the "daterewardbouquet-flowers-surface_txtr" resource if you're planning on using my Nightlife version. Sorry for the confusion!
DOWNLOAD: SFS | MTS
Credit: EA
This is my 3rd post today (sorry haha) but does anyone here know how to make a "fade-in" effect on the hellsite that is Wix? I don't find much when searching and I can't find anything in the edit mode which would create the effect I'm looking for :-( sorry if I'm a bit unclear, let's take my tumblr for example: when you visit it (link) the page loads/fades smoothly in, unlike youtube for example where everything loads in at once without any fade. I'm not talking about the page transitions, worth mentioning!
Does anyone know? 🥺🙏
why are you so rude on simspackrat?
Hello anon! :-D I apologize if you found me rude over at packrat :-(
I try to always be nice when replying to asks (the golden rule: treat others the way you'd like to be treated) but I do admit I can loose my temper at times when it comes to anonymous asks with vague descriptions. I'm not that good at searching and finding stuff (Digi is an absolute god when it comes to that!) but I enjoy helping and wanted to keep packrat going so I thought I'd give it a try.
Thank you for your feedback though, I appreciate it! I'll keep it in mind and try to be nicer in the future :-)

Giving EA's milk a makeover legit took me a day... why am I so slow (; ಠㅂಠ)
This food overhaul I've mentioned multiple times will see daylight around 2053, thanks in advance for your understanding 🥴




Remember this default I showed 4 months ago? Well, here it is! In case you want it in your game :-D
I made some changes to the meshes (made the female waist wider, hands smaller, male hair bigger, fixed some mesh clipping and edited the face texture quite a bit).
EA's original texture size: 128x128
My texture size: 256x128 (I did this so I could use another skintone)
I have a toy default here and a (shitty) dollhouse replacement here if you're interested! I'm working on a new dollhouse replacement actually, but I'm not yet done with it :-(
The file has been compressed to reduce file size and replaces all 4 dolls (both mesh and texture). Remember to remove any other dollhouse dolls default you have installed before using mine!
As usual, do let me know if you encounter any issues :-)
DOWNLOAD: SFS | MTS
Credits: Lucy Jennings (+ some other designers names who I couldn't find) and EA.