Deltarune Chapter One - Tumblr Posts



quote from A Longing for the Light: Selected Poems by Vicente Aleixandre, Sound of the War


• Deltarune doodles •
It's sketch redraw of original doodles of Lancer and Rouxls Kaard from December 16 2018.
First and second (up) pictures are redraw and third one is original (down).

Also Happy (Late) Halloween again! 🎃
Hey! Put on a happy face :)
Then everything’s okay
Put on a happy face :)

Don’t mind me just trying to figure out how he should look. I’m not really that pleased with it but I did flesh out the design.
Anyways, yes he is wearing slippers. And yes I did give him a bat cape. Seemed cool

The jevil boy is here and he’s ready to live out his life as a jack in the box
holy fuck
this is so good
Deltarune: Whose Choices Matter? (major spoilers for all routes)
I'm so extremely sure others have discussed this to death already, but I'm obsessed with the themes of "choice" in Deltarune. What's really stuck in my head are these three things:
1. At the start, you, the player, are told no one can choose who they are in this world and that your choices don't matter. The character you make gets thrown away.
2. Pretty much the second you're in the dark world, Ralsei starts telling Kris that their "choices are important too."
3. Toby has said many times that there is "only one ending" and, in one interview, that there's "something more important than reaching the end."
Lots of people have said that Toby was lying since there obviously are differences in both chapters depending on the choices you make. But I don't think that's true. Toby's the type to use clever wording to tell half-truths, but not straight up lie.
It's technically true that there's just one ending. No matter what the player does, the king still ends up in jail. Queen still stops her plan and joins you. Kris still opens up another dark foundation.
The changes in each playthrough are only indirectly the result of the player's actions. They are instead direct results of how the characters treat Kris and each other because of how you acted. Your actions don't matter and can't effect how the story plays out in and of themselves. But because all the key moments - the pillars, Ralsei revealing the story of the Roaring, etc - hinge on the characters' actions, their choices are the ones that matter and the ending is always more or less the same. This theme of choice and the effect of your actions on others is central to pretty much every "changeable" part of the story.
Let me provide some examples.
1. Minor Details
If you toss away the manual Ralsei gives you in chapter 1, he'll put a trashcan in Kris' room instead of a stand for the manual.
This is a really small, pretty insignificant detail. It doesn't affect the story. I personally never touched the manual again even though I kept it. If you toss it, Ralsei still gives Kris/the player tips on how to play. But Toby still programmed it in. He programmed Ralsei to notice you threw away something he worked on, and to treat you differently as a result. Maybe just as a joke, sure. But there's many other instances of characters remembering your actions and treating you accordingly.
Another example: If you step off one of the first electric wall switches before Noelle is done crossing to the other side to stand on the other button, she scolds you and then pulls the same prank on you. Kris looks hurt in response - because they're getting punished for something you did. It's a lot harder to brush this one off as just a joke when it ends with someone feeling hurt.
2. Kris' Dialogue
The player chooses a lot of dialogue for Kris. But sometimes Kris speaks on their own or chooses how they say what they're told by the player to say.
After the Spamton NEO fight, if you choose to tell Susie you're okay, Susie will think about how Kris is speaking hoarsely, and so she thinks Kris probably isn't okay. If you choose to say you're not okay, Ralsei says Kris is yelling. No matter what option you choose, Kris chooses to do their best to communicate that they are definitely not okay. It's Kris' choice here that matters and effects how the characters react, not yours.
3. Recruiting
Chapter 2 hammers in the idea that sparing enemies is important by introducing the recruiting mechanic. But recruiting doesn't seem to actually do much yet, aside from giving you some extra dialogue and dojo challenges.
At one point, there's some tutorial text from Ralsei that mentions how from now on, fighting an enemy instead of sparing it will make it unable to be recruited. Then it specifically mentions that there might be times where breaking bonds will make you stronger. There was something like this in chapter 1, too, where Ralsei seems to realize after fighting the king that the party can't always spare everyone.
This is in pretty stark contrast to Undertale, where the fight/spare mechanic basically meant choosing between life and death for any character. The character you're fighting doesn't get any say in the matter in Undertale. In Deltarune, you (or, more accurately, Kris) don't have the power to kill someone. You can only beat them up badly enough that they choose not to join you. At some point in the later chapters, making someone not want to join you might be a better decision.
4. Berdly
If you just focus on the Queen, Berdly tries to remove it himself, damaging his arm in the process. When he wakes up in the light world later, he still can't move his arm.
In the first battle with Queen, Berdly is attached to one of her plugs. You can loosen it to free him, like you did with the Werepires.
You didn't hurt Berdly. But if you choose to ignore him to focus on finishing the fight instead, his own actions in response cause him to be hurt anyway.
5. Snowgrave
Kris doesn't seem to have the ability to kill. Neither does Susie or Ralsei.
But Noelle does.
It's important to note that the player doesn't have complete control over anyone in the party except Kris. At the start of chapter 1, Susie makes her own choices in battle. Even in chapter 2, you can't take equipment off her unless you're swapping in something else (she tells you "Hands off!" if you try). The characters can just straight up refuse to follow your/Kris' orders if they want.
If you command Noelle to brute force puzzles, to "get" the ring, to ice all the Darkners, she gets used to hurting others to feel stronger. Then she can use Snowgrave - the only action that specifies it is lethal - in the fight with Berdly. When you tell Noelle to use Snowgrave, she refuses several times. She even tells you that she "doesn't know a spell called Snowgrave" to get you to stop. If you keep badgering her, she finally snaps, and chooses to cast it.
The wildest part about the Snowgrave route, in my opinion, is that there doesn't even seem to be any reward for doing it. In Undertale, the whole appeal of the No Mercy route was the epic boss fights that couldn't be played on any other route. The reward was the challenge. In Snowgrave, you skip almost half of the story and multiple boss fights. And for what? A slightly harder version of a boss you can also fight on any other run?
You can manipulate Noelle into making a terrible choice and presumably killing Berdly, seemingly just for the hell of it. After you return to the light world, the only things that change in the story are that Berdly doesn't wake up and Noelle is scared out of her mind if she sees you wearing her watch. Susie still walks you home. Toriel still asks Susie to stay over. Kris still slashes the tires on Toriel's car and opens a new foundation. Nothing major changes.
All Snowgrave seems to do is get you to the same ending faster.
Deltarune is about choices, sure. But more accurately, it's about how your choices affect the people around you, and how that informs their choices, and so on.
So, what's more important than reaching the end? It's how you - and the characters - chose to get there. It's about the journey, not the destination.
As someone who has played both chapters of Deltarune, I agree with the statement made above.
I know approximately zero about deltarune but based on the memes I keep seeing the crocodile one should stop letting the blue one use the GPS

Your will is changing...
TALK becomes COURAGE
Ah yes, that time I made Some Deltarune fan art 😔🤟🏻




I'm really happy with how this turned out 💚💙

Yuh it's my birthday time for another trip around the sun 🤙 Anyways here's Kris, I haven't posted Deltarune art in a while and I'm really happy with this.

Mister Elegance from DELTARUNE chapter 1
made a deltarune shitpost on my youtube channel, go watch it if u want




I wanted to try new styles, so I designed stickers! Sorry for the awful quality, idk why they are so pixelated X(
For the Susie one I got inspired by @cndarts