Universal Century - Tumblr Posts

9 months ago
Oh Hey, Another Gundam: Requiem For Vengeance Trailer. Knew I Shouldve Staggered Talking About The Full

Oh hey, another Gundam: Requiem for Vengeance trailer. Knew I should’ve staggered talking about the Full Armour stuff.

Anyway, given that I’m fresh out of RX-78’s to talk about (at least until we get some more information on the RX-78 Gundam Ex), I’ll have to do something drastic - actually discussing the trailer itself.

Gotta say, it is nice that we can finally get a good look at the mobile suits themselves now that they’ve got models. Regular, non-special Zaku II’s look nice, I’ll be interested in seeing how the proportions stack up. Also, those Gouf Custom’s near the end? Gorgeous. Really hope we get a HG of those (though I’m personally hoping for some unique accessories). I really, really hope we see Doms in this since they’re going to look absolutely beautiful.

I briefly misread the “11 months into the war” bit at the start as just 1 month into the war, and I had to go back and double-check. If it’s 11 months in then that basically allows for all kinds of great tech in place, and it also means that Zeon’s fortunes are going to change very quickly. Depending on precisely when it’s set, it’s either just before or after the Battle of Odessa, which is usually said to be the big turnaround of the entire war, and the beginning of the end for Zeon on Earth.

Character designs look good, I keep seeing the main character (I think it’s Illiya or Elise or something) as Nimona though, but that’s probably just me. It’s really interesting how much like a game it looks, it reminds me a lot of Gundam Igloo, but time will tell if it’s got that series’ charm.

“It’s the Red Wolves! They took out three fleets at Loum!” - The Battle of Loum is one of those things in Gundam where absolutely none of the information we are given about it matches up, so maybe take this with a grain of salt. I should note that Loum is the fight which made Char famous, as he was able to take out five ships single-handedly. The Black Tri-Stars also achieved great fame with their capture of General Revil. There are numerous other noted Zeon aces who made their name at Loum (or during the Earth drop operation), so there’s no harm in the Red Wolves being another. However, three fleets feels a bit implausible.

EDIT: Apparently this is a translation flub, and the intended line was “they took out three ships at Loum”, which makes sense.

(It’s likely emblematic how early UC was typically rather “realistic” with its numbers - a tally of three ships would be very respectable for any ace, and the title of ace itself was awarded after five kills - it sounds low, but speaks to how deadly these fights really were. But as time passes, it’s not unusual to see these numbers exaggerated in fiction. The absolute top aces of the One Year War have just under 200 kills, which would be on par with real-life fighter aces from the Second World War, which gundam’s aces draw heavily from).

Lastly, based on the general tone of the trailer, I’ll assume it’ll be shooting for a grittier take on the one year war a lá Gundam Thunderbolt, so it’ll be interesting to see how that all goes.


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8 months ago

Okay, I have been wanting to ramble on about the Jupiter Energy Fleet and Mars Zeon for ages.

Right, so the “World” of Gundam Universal Century can be divided into roughly three sections:

The Earth Sphere, where pretty much all of the shows and main events of “Early UC”happen, including The One Year War, The Gryps Conflict, both Neo Zeon Wars etc. This is essentially the Earth Federation’s backyard, that they don’t take care of at all (hence all the wars).

The Jupiter Sphere, appearing mostly in Crossbone Gundam. They’re present and active in pretty much every series, just typically offscreen. They only really get themselves together militarily around the time of F91, in Universal Century 0123.

The Mars Sphere, who are also there. They’re essentially just a fairly quiet (though massive) colony, until they receive several fleeing Zeon loyalists in the wake of the One Year War and Operation Stardust. They’re the big villain of Gundam F90, the prequel manga to F91.

Earth Sphere

Diagram of the various Colony Sides in Universal Century. The Earth Sits in the centre, with five green Lagrange points, the moon and Luna II. The Various Colony Sides are shown in orbit around these Lagrange points, with the sides being numbered 1-7. On the Right sits Luna II and Side 7, around Lagrange point L3. While on the right is the Moon and Lagrange points L5 and L4. L5 and L4 each have two colony sides in geosynchronous orbit around them, while the moon has two, side 3 and side 5, orbiting it in elliptical patterns.

Which means I get to use this rad graphic again.

The Earth Sphere encompasses Earth (obviously) and the 7-8 Space Colony “Sides” in various places in the Earth Sphere. The Sides are essentially clusters of multiple colonies (which are largely self-sufficient). It’s not listed how many were at each side, but we know Side 3 , Munzo aka Zeon, had a lot (at least 40, and that’s just my conservative estimate), whereas Side 7, Noa (later known as Green Oasis) only had one at the outbreak of war. Side 8 was added postwar, and a good deal of the colonies present in each side were shuffled around in the Colony Reclamation Project in UC 0084 (below, also several new colonies were built postwar, both to replenish near-destroyed sides and ease overcrowding).

The Earth sphere typically plays host to various wars of independence (i.e. Zeon), simply because they’re in close enough proximity to the Earth Federation Government for them to realistically claim ownership of the colonies. It’s that sweet spot where they’re close enough that independence is an actual affront to the Earth Federation, but it’s also economically attractive for the secessionists (since there’s actual other entities about).

The above graphic depicts the sides in roughly the arrangement they were at the outbreak of the One Year War in UC 0079 (though obviously their position relative to the Earth would change). The precise organisation changed later, and we have another, absolutely gorgeous in-universe graphic from UC 99 indicates how things were changed:

An Inflight Magazine from AirUNA, a shuttle flight company in UC0099, depicting the various shuttle routes to different sides offered by the company, including specific colony destinations. Each side (except side 4) has listed Destiny actions, with the Colonies of Sweetwater and Buffo being shown as separate from their respective sides of 3 and 1. Several of the sides have changed locations from the prior graphic, and Side 4 appears to have completely disappeared, though its orbit pattern can still be seen.

Side 7 (Noa), 1 (Zahn) and 2 (Hatte) have stayed roughly the same. Whereas the remaining sides have all moved, with the exception of Side 4, Moore, which was devastated in the One Year War. Moore does still exist by the time of UC 0099 (it should be around the L1, or Lagrange Point 1 on the map), but it would be reconstructed into the Frontier Side by/around UC 120. Its omission is likely due to there just not being much there at the time. - Industrial 7, home of Unicorn Protagonist Banagher Links, was located at Side 4 however it’s status as an independent colony under the control of Anaheim Electronics, and it’s under construction status in UC 0096 seems to suggest that reconstruction efforts in the Side are underway, and thus there isn’t much business there. It’s also possible that AirUNA just doesn’t stop there, with Anaheim directly managing the shuttles to and fro.

(Looking at all this though, I do wonder if the “air fare” was cheaper to certain colonies depending on the time of year, since it’d take less time and fuel to get there).

I should mention that the Colony Reclamation Project in UC 0084 is only the largest restructuring we know of. It’s quite likely that there were several smaller changes over time, and we know that several colonies were relocated from Side 2 (Hatte) to Side 5 (Loum) either during or just prior to the Zanscare War in UC 0149. There are also Two independent colonies that exist outside of the Sides - Moon Moon (as seen in ZZ) and Magallanica, a colony builder structure owned by the Vist Foundation (though it would be moved to Side 3 Munzo/The Republic of Zeon) by UC 0097).

A graphic of an Anaheim Electronics building, shot as though the viewer is looking up as it towers over them. The company logo, AE, can be seen in white above the viewer, while a list of the company subsidiaries (typically AE X, like AE Finance or AE Metals), can be seen in small while writing to the left.

It’s also worth noting that the reason for the mass dominance of megacorporations like Anaheim Electronics, Luio&co and the Colony Public Corporation is due to the fact that they build the Space Colonies. The Earth Federation is dependent on them to construct the various sides and prevent an overpopulation crisis since they’re the only ones that can leverage the skills and material to do so. While the space colonisation plan was certainly spearheaded by the Earth Federation government (and seems to have gone impressively well, all things considered), it seems that at least a good chunk of colony construction was privatised, as evidenced with the massive power these corporations wield and how not all sides were created equal (IE, Side 3).

Lastly, I should mention that in UC 0169, the overall structure of the Earth Sphere is completely upended due to the Earth Federation weakening enough that it’s completely unable to impose any sort of order on the Earth Sphere, leading to the “Warring States of Space Period”, which I know very little about.

Jupiter Sphere

A Helium Convoy of Zeon in Orbit around Jupiter, from MS Era Pictorial. Several Helium-3 supertankers are depicted over a large orange planet (Jupiter) with Zeon markings on prominent display. Several Mobile Suits (likely MS-06FZ Zaku II Kai's) are shown around the supertanker in defensive postures.

The Jupiter Sphere is typically depicted as the immediate area around Jupiter, with it stopping at the asteroid belt. Jupiter is best known for for the Jupiter Energy Fleet. See, in Universal Century, (mostly) safe and effective power is available through thermonuclear reactors, such as the Minovsky Reactor. The catch? These reactors run on a rare isotope of Helium-3, which has to be “mined” from Jupiter, and transported back to the Earth Sphere in massive helium-3 supertankers, like the Jupitris (below).

The Jupitris Energy fleet, as depicted in Gundam 0083 Rebellion. A woman is shown looking through a viewing window at a Jupitris-class ship, a long vessel with a ring structure in the middle and several large oval containers at the rear

Because of this, the Jupiter Energy Fleet wields considerable political power, and attacking their ships in wartime is considered forbidden by treaty (Zeon remnant groups break this treaty postwar). The consequences of attacking Helium-3 supertankers are depicted in Gundam Narrative (though technically that’s an extreme case). They essentially provide the fuel that the rest of the setting runs on. It’s also noted that the Jupiter Fleet has a higher-than-average number of “psychic’s” among their ranks (it’s unclear how much the Jupiter Sphere buys into the Newtype theory, so they’re often just called psychics, despite being especially strong newtypes for all intents and purposes). Indeed, both Challia Bull and Paptimus Scirocco are Jupiter Sphere natives.

The Jupiter Sphere eventually gives birth to the Jupiter Empire in U.C. 0120, lead by Crux Dogatie, who really hates the Earth Federation for basically leaving the Jupiter Colonies to fend for themselves, then trying to win him over with a political marriage. The Jupiter Empire Functions as the Big Villains of the Manga, Gundam Crossbone, but they are also backing Cosmo Babylonia, the Big Villains of Gundam F91.

Front cover of Mobile Suit Gundam Crossbone, Featuring the Crossbone Gundam X-1 and a Blonde girl (Bernadette Briet) looking off to the side.

Slight sidebar on Mobile Suit Crossbone Gundam: read it. It’s really good. You don’t have to read every sequel series or anything, just read the original all the way through. It’s essentially a Gundam series as a manga, but the mobile suits didn’t have to have really toyetic designs, so they can be a bit weirder with it. They have a bunch of really good designs, like the Pez Batalla, Zondo Gei and the Divinidad. It’s really, really good.

The Mother Vanguard, as depicted in the Gundam War Card Game. A Giant Caravel space ship, with a prominent golden figurehead on the front bow. The mast and rear of the ship forms the Crossbone Vanguard Logo, and several mobile suits can be seen around the ship.

The Jupiter Empire is opposed by the Crossbone Vanguard Space Pirates, remnants of the old Cosmo Babylonia forces united under Berah Ronah (as well as elements from the Earth Federation and some independent forces) operating from their mothership, the Mother Vanguard. They operate under the banner of space pirates, both as camouflage amongst other space pirate groups and in order to allow assets to be funnelled to them with some sense of deniability “Oh, those dastardly space pirates, they stole four three of our newest prototypes!”. Also they just look really cool.

The Jupiter Sphere really doesn’t have much of an economy compared to the Earth Sphere, which eventually causes enough resentment to lead to war (and the Jupiter Empire’s impending bankruptcy). It’s also notable that the Jupiter Energy Fleet took in several remnants from both Zeon and the AEUG post OYW and Neo Zeon War, respectively. The Jupiter Empire as an entity is technically still a thing up until the most recent date in UC (0169), so other than the Jupiter Sphere being the little-mentioned backbone of UC and its eventual resentment leading to the Jupiter Empire (and in turn the Crossbone Vanguard), there’s not much more to say.

Mars Sphere

Okay, I both only know the absolute basics on the Mars Sphere, and have an incredible personal bias against it, so this is going to be a lot more opinion than fact.

The Mars sphere really only shows up twice in Universal Century however, both times quite different. First, in Mobile Suit Gundam F90 (which takes place around UC 0111) the prologue to F91, in which Mars Zeon, Zeon remnants that fled to Mars, are the big villain. Second, in Advance of Zeta Re-Boot: Black Rabbit had a Dream, which takes place around UC 0091.

Artwork from Gundam F90, featuring the Characters Def Stalllion (bottom, red), Sid Amber (Left, Blue) and Navi (right, tan).

Slight sidebar again; F90’s pretty good. It’s not amazing or anything, but it’s a fairly solid self-contained story that reads like one of the Side Manga to an AU. The fight scenes are pretty good as well, if memory serves. The only real issue is that it kinda doesn’t make the most of Mars as a setting, reducing it to “just” a Zeon remnant holdout.

Which kinda just leads to my main criticism of the Mars Sphere in Gundam - it’s essentially just another Zeon Remnants base. Both series do interesting things with it, but it’s just not that different from the usual Zeon Remnant modus operandi.

Okay, I Have Been Wanting To Ramble On About The Jupiter Energy Fleet And Mars Zeon For Ages.
Okay, I Have Been Wanting To Ramble On About The Jupiter Energy Fleet And Mars Zeon For Ages.

The Mars Sphere was colonised early in the universal century, with the various settlements eventually uniting into Side A (Arcadia). A spaceport was constructed on Phobos, Mars’ moon, and became the primary point of entry into Mars. Mars is essentially remnant groups a-go-go. There was the usual wave of Zeon Remnants in the wake of the One Year War, who would form Zeon Mars. More Zeon remnant groups migrated to Mars after Operation Stardust in U.C. 0083, and formed the organisation ReZeon, who proceeded to wage a civil war on Mars against Mars Zeon in U.C. 0088. Zeon Mars was specifically made up of Gihren Faction Remnants, whereas ReZeon was comprised of Kycilia Faction Remnants, hence the two groups animosity. Mars also played host to Titans remnants after the conclusion of the Gryps Conflict. Members of Zeon Mars (The Chester Fleet) were dispatched to aid Neo Zeon during the Neo Zeon War, with ReZeon taking advantage of the enemy force’s absence.

I don’t actually know how the civil war shaped out, but by UC 0120, Zeon Mars (which could’ve been original Zeon Mars, Supplanted by ReZeon or something else) constructed the Olympus Mons Cannon (sometimes called the Olympus Cannon) which Zeon Mars planned to use to commence long range bombardment of the Earth. They also stole the prototype Gundam F90 unit 2, and planned to use it as the flagship mobile suit of their fleet. The Earth Federation dispatched the 13th Autonomous mobile fleet and F90 unit 1 to Mars in response in order to recover the stolen unit and destroy the Olympus Mons Cannon. This iteration of Zeon Mars was also known as “The Oldsmobile Army”, due to their mobile suits appearing similar to Zeon mobile suits from the One Year War (though internally they were actually derived from the notably excellent Geara Doga).

Notably, elements of Mars Zeon were the absolute last group of Zeon Remnants to be active, acting as a diversionary force for the Crossbone Vanguard in U.C. 0122, drawing Earth Federation forces away from the Frontier side by once again attempting to bombard Earth using a mass driver on the moon, before being wiped out by the Earth Federation forces. Led by Charles Rochester, they were cut down to the last, with the dream of Zeon dying with them. Mars basically settles down afterwards.

And that’s basically all the “Spheres” in Universal Century. I miiight do a follow up about the various Zeon remnant groups later.

Gundam's Universal Century be like

Gundam's Universal Century Be Like

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7 months ago

Zeon Remnants: Why so many?

*Spoilers for most of the Universal Century Below*

The Delaz Fleet during Operation Stardust. A red ship, the Gwazine, can be seen in the centre of the picture, while Zaku FII's move out ahead of it. Gelgoog Marines and other ships can be seen following the Gwazine, and behind them, the space colony.

So a common criticism of Universal Century I see is that it’s essentially all Zeon Remnants, all the time. That it every antagonist to the Earth Federation is either a Zeon remnant or related to such and it makes the universal century feel smaller.

That is 100% a valid criticism.

However, it’s not something I particularly notice as a problem, so I figured I’d make a post delving into my reasons why. I’ll be talking about each of the “main” Zeon groups (The Principality of Zeon, The Delaz Fleet, Axis Zeon, Char’s Neo Zeon and The Sleeves) and I’ll talk about why Zeon are so frequently the antagonist. Alright, enough preamble, let’s get on with it.

Why don’t I have a problem with Zeon always showing up, all the time?

Because I usually consider each Zeon group its own thing. Like, yeah the aesthetics and some mobile suits tend to match up but they typically have…. If not different goals, then different cultures. It’s not just the same thing all the time.

I’ll be dividing them by roughly four factors:

Motivations - *Why* are they fighting, how unified are they?

Size - big force or little force, since it affects how they fight.

Newtypes - Oh hey, it’s just possibly one of their more important contributions to the setting in general. Kinda important. Focusing more on how they’re used and how they’re seen.

Mechanics - Mobile suits and overall tech level for the time.

The Principality of Zeon

A Zeon Parade. A Blue Gouf can be seen leading several olive Zaku's and a Dom as individuals in Zeon military uniforms cheer and salute them. Several Red Zeonic Fkags can also be seen.

First up, the good ol’ Principality of Zeon. The P of Z, if you will. Founded by Degwin Sodo Zabi in the aftermath of Zeon Zum Deikun’s death in U.C. 0068. Rapid Militarisation of Side 3 (Munzo), the colonies composing Zeon followed, with what would become the One Year War being declared in UC 0079. It’s sometimes known as “The Duchy of Zion” in older translations.

It’s a little unclear *why* war was declared, but the official line and the view of the average citizen would be that it was a war of Independence from the Earth Federation. Zeon Zum Deikun (who Zeon was named after) was the father of Contolism, a philosophy that combines two major elements:

Elseim - The Earth is Sacred, and must be protected (The Earth is Humanity’s Cradle, but man cannot live in the cradle forever-type stuff, with a big focus on environmentalism).

Sideism - All Space Colonies should be independent from the Earth Federation (This is where all the “Those whose souls are still bound by gravity”-type stuff comes from).

And nestled riiight in the middle of those two is the Newtype Theory, which postulates that ascending into space is the next stage of mankind’s evolution, giving rise to a “new type” of individual, with the ability to communicate over great distances and divides.

Due to Class divides and economic disparity between the Earth Federation “elite” and the Space Colonists (particularly those in Side 3), Contolism was massively popular, with Zeon Zum Deikun being raised to leader of Side 3. However, he died suddenly and (apparently) appointed Degwin Zabi as his successor. Degwin would instigate a purge of Zeon’s most loyal followers, and place his children in high ranking political positions, ruling the Principality of Zeon as absolute dictator. It’s unclear if Degwin declared war as the logical conclusion of the Contolism Philosophy to wrest Earth from the Federation, if he viewed it as a way to secure greater power or if he genuinely wanted to rule the entire earth sphere.

What I’m getting at here is that your average Zeon soldier believes he is fighting for the Independence of the Space Colonies and the safeguarding of Earth against the Federation Elites who seek to exploit it. The higher command however, is incredibly fractious, since each one is operating under a different member of the Zabi Family, and so there tends to be a lot of friction. Even if Zeon had won the OYW, it’s likely it would’ve had to deal with a Civil War at some point or another (dependant on which members of the Zabi family survived).

Zeon is also notable in that it’s the single largest organisation here, and since mobile suit combat was relatively new, it fought with a lot more variety than any of its successors, such as tanks and mobile armours. It also had the advantage of, with the notable exception of the RX-78 and its derivatives, being far better off than the Earth Federation technologically, possessing advanced mobile suits and actual Newtype research (important note; With one singular exception, it is never suggested that Zeon’s Newtype laboratories are anything less than above-board. Are they under immense pressure to succeed? Absolutely. But crucially, they aren’t inhuman). It had a large variety of mobile suits - usually a few good “workhorse” units (Zaku’s and Dom’s) with a bunch of oddities on the side (like Gyan’s and Zakarello’s).

Lastly, the One Year War itself. This is a point I’ll be coming back to frequently throughout this, but; The Federation possessed a major population and material advantage over the Principality of Zeon for the entire war, and was able to deploy a staggering amount of enlisted soldiers into the war. Zeon possessed the advantage of mobile suits early on, but they were also forced to mobilise a great many soldiers. Both Sides of the One Year War lost half of their respective populations in the early stages of the war (The One Week Battle) and Side 4 Moore was utterly devastated. What I’m getting at is that there would be an awful lot of individuals with millitary training and/or technological know-how running around after the war, as occurred in the real-world World War II and Cold War (strictly speaking I’m looking at them being an easy source of millitary experience in genre fiction, but you get the idea). So you have a lot of Ex-Soldiers and remaining military equipment hanging around, and a lot of people with “legitimate grievances” to hate the other side (Warcrimes on both sides, The Earth Federation essentially doesn’t change, Zeon Remnants remain an active problem with several becoming pirates and there’s a lot of Federation “mop-up” teams going around, the precursors to the Titans).

So, The Principality of Zeon in a nutshell; Principled reasoning (i.e. Contolism), massive force, Newtypes rare and incredibly valued (since they’re essentially a living reminder of why they’re fighting and a massive force multiplier), mobile suits essentially brand new and largely experimental.

The Delaz Fleet (and Zeon Remnants in general)

Aguille Delaz (left, Bald Guy in black and red military uniform with beard) announces his seizing of the Gundam GP02, a large white, yellow and blue Gundam seen behind him, as Anavel Gato, his subordinate, looks on.

The Delaz Fleet was formally created in U.C. 0081, being primarily composed of former Gihren Zabi Loyalists from the Principality of Zeon, led by Aigulle Delaz (above, left). They were most famous for Operation Stardust in U.C. 0083. I’m also going to be discussing Zeon Remnant groups in general here, since the Delaz Fleet is essentially just a very large and successful Zeon remnant group. Delaz’ goal is relatively simple - vengeance. Delaz wishes to deal a hefty blow to the federation, largely to avenge the Principality’s loss at a Baoa Qu, with much of his forces feeling similarly (note: it’s possible that, had their been less withdrawals of Gihren Faction Loyalists like Delaz, A Baoa Qu may have gone differently). The forces under his command is relatively small, to the point where he is forced to seek aid from both the Axis Advance Fleet (though this is largely in materials and recovery) and the Cima Fleet, which costs him dearly.

Delaz specifically embellishes the “cause” of Zeon, focusing less on the Principality’s totally necessary warcrimes and more on Zeon’s fight for Independence against the Earth Federation. This is relevant because Delaz reaches a wide audience, espousing his own Zeonic ideals, largely divorced from the original Contolism basis. He also blames the weakened political leadership of the time (read: that nasty Kycilia murdering his precious Gihren Zabi). Delaz is specifically the most successful of the Zeon remnants in his era, directly to the space colonies detriment, since his actions directly lead to the founding of the Titans, who brutally crack down on the Colonies.

Equipment-wise, Zeon remnant groups are a varied bunch, but typically fight using older or ad-hoc equipment - The Delaz Fleet primarily utilises upgraded machines from the One Year War - Zaku FII’s, Rick Dom’s and, most notably, Dra-C’s - mobile suits cobbled together from spare Zaku and Gattle fighter-bomber parts. Any other materials they use are either stolen from the Earth Federation or are acquired through other means.

Newtypes are kinda weird here, since there just aren’t any in 0083, and the general theme with Newtypes in other remnant groups around this time is typically that they’re either propaganda or just not very good. It’s possible that the Newtype philosophy was largely dormant for a while immediately following Zeon’s defeat - either viewed as propaganda or directly suppressed by the Earth Federation themselves (like Amuro). The Newtype philosophy likely experienced as resurgence with the emergence of the Titans, since it would have been a rallying cry for spacenoid independence once more. As such, Newtypes just aren’t a big thing in Zeon remnant groups around this era, at least as near as I can tell (Delaz is the only animated force we see, and I try not to rely too much on manga, at least for Universal Century).

So, Delaz Fleet (and immediate postwar Zeon remnants) in a nutshell; Varied Motivations (though typically vengeance or survival), Small Guerilla Force, Newtypes near non-existent, mobile suits either OYW cast-offs or stolen.

Axis Zeon

Axis, a large asteroid on which Axis Zeon is based, seen here silhouetted against the earth. Its rear thrusters can be prominently seen.

Which I admit I’m using because it’s more easily distinguished than Neo Zeon, Neo Zeon and Neo Zeon. Anyway, Axis Zeon is made up of the various Zeon remnants that fled to the Asteroid Axis after the One Year War, this includes several pilots, scientists and engineers, which ensures that Axis enjoys a massive technological edge for most of its existence. Axis, in contrast to Zeons prior, is primarily concerned with “The Restoration of the Zabi Family” since one of the people that ended up there is Mineva Zabi, daughter of Dozle and the Zabi family’s only living heir. Except Glemy maybe.

Since Mineva was of the Zabi family lineage, of course she’d want to resume their conquest of the Earth Sphere, and so Axis was reconstructed into a fortress for her to rule when she came of age, with a regent being appointed to rule in her stead, which eventually fell to Haman Karn. Haman was essentially able to use Mineva as a figurehead in order to mount an invasion of Earth, and struck at the end of the Gryps War, when both the Titans and AEUG were reeling from that conflict. It’s also notable that a lot of the Axis members we see are very young, so were raised on “The Glories of Zeon” without actually seeing the realities of the One Year War with their own eyes.

Neo Zeon also was able to develop and field newtype weaponry, with newtypes being a potent threat against the AEUG. However, they still weren’t common, and so Cyber Newtypes were fielded. In contrast to “true newtypes” who have naturally awakened to their powers, cyber-newtypes are those with Newtype potential who have been forcibly conditioned with drugs and implants in order to function for combat. Though deadly threats, they are very unstable. You may notice that this seems anathema to the Contolism Philosophy espoused by Zeon Zum Deikun, and is incredibly dehumanising to boot, signifying that Axis is barely even paying lip service to its ideals of spacenoid independence. Axis Zeon is also notable for utilising clones to supplement its Newtype forces, which…. I don’t think is strictly counter to Contolism? But it feels like it’s against it in spirit, if not in letter.

It’s especially notable that a great many members of Axis Zeon espouse things like “For the Glory of Neo Zeon” and “For the Restoration of the Zabi Family” without really understanding what they mean. It’s also notable that, barring links with surviving Zeon Remnant groups, Axis isn’t noted as being very popular with the colonial population, likely because they don’t really understand what the “Ideals of Zeon” mean, and the civilians recognise them as merely parroting Zabi rhetoric.

Axis Zeon would eventually be undone by a Civil War within the organisation led by Glemy Toto, coupled with the AEUG’s offensives. Unlike the political manoeuvring of the One Year War, the Glemy Faction coup occurs very suddenly and results in massive casualties in the organisation due to his command of the Newtype corps.

Technologically, Axis is absolutely cutting-edge. They really don’t cheap out on mobile suit development and are able to design and field a variety of units comparable to the Principality in its heyday. Axis forces are essentially the best-armed Zeon will ever be, helped massively by the sheer amount of Newtype weaponry they can deploy (they have three mainline mobile suits in the Neo Zeon War, all three seeing good amounts of production at various stages and they’re typically first pick for Zeon Remnant Groups in the U.C. 0090’s). They also have the facilities for Newtype cloning, as mentioned above.

Axis Zeon in a nutshell; Hollow Motivations (Restoration of the Zabi Family and Conquest of the Earth Sphere), large force, newtypes and cyber-newtypes prevalent, mobile suits many, varied and cutting-edge.

(I haven’t quite finished all of ZZ, so forgive me if this one’s a bit rough)

Char’s Neo Zeon/Newborn Neo Zeon

Promotioal art for Char's Counterattack. Char, Nanai, Quess, Gyunei, The Sazabi and a Neo Zeon ship (I think it's the Rewloola) can be seen. Char and Nanai are making sweeping gestures, as if to drive the others forward. The Ra Cailum can be seen in the background.

Sometimes also known as Char’s Rebellion. It was basically founded in order to accelerate space migration….. by plunging the Earth into nuclear winter and making it near-uninhabitable. Founded by our good buddy Char Aznable in U.C. 0093, there’s less to go on for this particular iteration of Zeon, basically just a movie and supplemental information. It is composed of various Zeon remnants and political factions under Char Aznable with the express purpose of instigating the Axis Drop in order to make the earth uninhabitable and stop humanity from damaging it. Which is a terrible plan, barely paying lip service to the Contolist ideals Zeon was founded upon.

That’s because it’s a lie.

Char is in fact mounting a suicide run on the entire Earth. Creating a threat so massive that Amuro will be forced to kill him to stop it. Which is rather informative. Char is essentially using his influence to hold the entire operation together, and it’s notable that a good chunk of his own forces actively move to counter his goal when the option presents itself. Consequently, there isn’t much in the way of ideals on display here - Char is famous both for being the son of Zeon Zum Deikun and for his Dakar Address when he was a member of the AEUG. It kinda seems like a lot of his support is coming from people who know him from that, as opposed to what he’s actually doing. Newborn Neo Zeon is basically headlined and held together by Char, and has the vibe of a desperate last gasp for Zeon. It’s also notable that the only time we see Char actually lead Zeon is when he’s using its name for his own ends.

Newborn Neo Zeon also has a great more political pull than many of the other groups - Char Succeeds in a lot of his goals because he’s essentially able to play the Earth Federation like a fiddle, while remnant groups happily provide him aid. Technologically he has the backing of both Anaheim and Newtype Labs. Char’s mobile suits are, while not cutting-edge as such, very well rounded. The Geara Doga and Jagd Doga both share components and a general body structure, and the only reason the Sazabi is unique is because they couldn’t make the frame suit Char’s abilities (there’s a bunch of prototype units that pave the way to the Sazabi). Newborn Neo Zeon also retains a number of Axis Zeon Remnants, which bring their mobile suits and technical skill as well. Newtypes, while not exactly common, are considerably more stable than their Axis predecessors, and are given Jagd Doga’s, which are probably the closest a Newtype machine has ever come to reliability and ease of use. There’s also the Alpha Azieru…. which is also there (I don’t really have a lot to say on it honestly, it’s just kind of another “big newtype weapon”). Unfortunately, I really don’t have much to go on here regarding how the force views its newtypes - they’re essentially just treated as a special branch of the forces, no contolist ethics here, which is genuinely pretty sad. Because it illustrates just how far Char’s fallen from the ideals he espoused at the end of Zeta, especially considering he’s the son of Zeon Zum Deikun.

Char’s Neo Zeon in a nutshell: Motivations lean Char-centric, middling force with a lot of soft power, Newtypes present and mostly stable, small mobile suit variety but what’s there is very good.

(The Geara Doga’s one of my favourite grunt suits, so I’m probably quite biased here)

The Sleeves

The Sleeves Mobile suits. Right-to-left: Three Geara Zulu's, the Sinanju (a red and gold mobile suit) and Angelo's Geara Zulu (a purple mobile suit). They are clustered around an asteroid as if preparing to attack something. One of the Geara Zulu's holds a Beam Machinegun, the other an RPG. Angelo's Unit holds a long beam gun, the Bruno Gun Kai.

Last of the “main” Neo Zeon Organisations. The Sleeves is a melting pot of every Zeon remnant group going. Founded around U.C. 0096, they were led by the man called Full Frontal, known as the “ghost of char”. Due to their disparate status, they aren’t recognised as a legitimate organisation by the Federstion, instead being branded a terrorist group - which they essentially are, being an aggregation of a bunch of other informal Zeon remnant groups. This mixed nature leads to a similar diversity in views and equipment - you have die-hard contolists, Glemy faction remnants, newborn Neo Zeon cast-offs and everything in-between.

They are essentially a return to form for Zeon Remnant groups, but are able effectively leverage their limited assets to fight quite effectively, though again, they’re heavily reliant on soft power, such as their relationship with Anaheim and political connections. They don’t have the forces to steamroll through the Earth Federation, so they’re forced to adopt an almost cell-based approach (at least that’s my read on Full Frontal and Suberoa Zinnerman’s relationship). It’s an odd mix of the realities of a Guerilla war against the federation and hearkening back to Neo-Zeon groups past (who were themselves hearkening back to the days of the old Principality). I should also note that The Sleeves maintain links with several other Zeon Remnant groups, such as some of the forces that attack Torrington in Unicorn. This is interesting not just because it shows a greater deal of collaboration between these groups than seen prior (Delaz and Cima were not exactly trusting of each other), it also shows a different mechanical composition to pre-U.C. 0090 remnant groups.

On the left: The First-Generation MS-14 Gelgoog, one of the highest performing suits of the One Year War. It is 17 years old at the time of unicorn, and mobile suits have only been a thing for 19 years at most. Deployed by the Sleeves.
On the right: The Fourth Gen YAMS-132 Rozen Zulu, one of the only dedicated anti-Newtype suits ever built, using cutting edge-equipment. Incorporates Psycommu, Quasi-Psycommu, INCOMs, Psycho-Jammer Funnels, an I-Field AND even incorporates psycho-frame, apparently just because they had it lying around. Also deployed by The Sleeves.

They’re kind of all over the place. Which I love because it’s 1:1 with their philosophical composition - they’re remnants from a bunch of different forces and groups, so of course it makes sense that their mobile suits would reflect that. The Sleeves do possess the…. Not-quite-cutting-edge-but-at-least-new Geara Zulus and the absolutely fabulous Sinanju (s), Kyshatriya and Rebawoo, but that’s kind of all they’re at. Everything else is from at least Char’s Rebellion or earlier - there’s one-of-a-kind custom units, old axis castoffs, even some stuff from the One Year War and immediate postwar period (like that poor regelgu). A varied armament for a varied force.

However, it is notable that The Sleeves don’t really have much of an identity of their own, largely due to their patchwork composition. They’re the scattered remnants of previous causes, and this is both called out and used against them in-universe. It feels like an examination of Char’s actions during CCA - Full Frontal certainly has Char’s charisma, but he doesn’t have his drive as evidenced by his eventual goal, which isn’t necessarily a *bad* aim, it’s just not Char.

Following on from this they share Newborn Neo Zeon’s just general…. disinterest in newtypes. They’re like any other pilot, they can just use different equipment. All the Sleeves Newtypes we see are very well-equipped though, so how they precisely look at them is unclear. This could be viewed as another extension of Char’s attitudes in CCA.

The Sleeves in a nutshell: Motivations are kind of all over the place, middling-to-low-sized force, newtypes uncommon but mostly-stable (one exception) and very effective, massive mobile suit variety but quality’s also all over the place.

Conclusion

So yeah, I find each revival of Zeon different enough that I can consider them separately to each other - yeah, there’s crossover, but their attitudes change each time - the only thing that stays the same is the aesthetic and who they’re fighting against.

Promotional Art used in Mobile Suit Gundam: The Return of Zeon, a 1993 videogame about a Neo Zeon Remnant Group.

But why are Zeon so often the antagonist?

Out-of-universe, because they sell. But you already knew that so let’s talk about possible In-universe reasons:

Old Equipment - The Principality was *huge*. Masses of equipment, enlisted men and yes, mobile suits. We see several individuals that are able to survive on the Scrap alone - Kelly Layzner, Judau Ashta, even the AEUG utilize a Gelgoog at one point. There’s a lot of material out there, and its a hot commodity post war and the Earth Federation will be in a hurry to rebuild - they don’t have the resources to track down every case of assault rifles or damaged-but-not-irreparable mobile suit. The South Seas alliance in Gundam Thunderbolt is one such organisation, but there will be a lot of Zeon Remnants who are still functional.

Loss of Leadership, not force - Aguille Delaz personally blames the “weak political leadership” (IE Kycillia) for the loss in the One Year War, but we can extrapolate that further. The Battle for A Baoa Qu saw pretty much all the remaining Zabi High Command due within hours of each other - Gihren kills Degwin, Kycillia kills Gihren, Char kills Kycillia. These are three massive losses to the war effort in very short spaces of time. Gihren’s betrayal of Degwin would’ve been very costly for him even if Kycillia hadn’t taken revenge there and then. He deprived himself of both the Solar Ray and the Fleet that Degwin was part of. The fact he took out Revil as well merely would’ve made it an even loss - if it wasn’t for the Solar Ray being rendered unusable into the bargain. Kycilia’s revenge killing of Gihren deprives A Baoa Qu of forces as the commanders loyal to Gihren flee the scene - Delaz among them - weakening the defence overall. Finally, Kycilia is killed as she is attempting to flee to Granada, where she planned to continue the war. This leaves a great many well-armed forces at large, since their strength wasn’t spent at A Baoa Qu - forces that Axis Zeon will draw on. All it really takes to galvanise these remnants is a charismatic individual, something which isn’t exactly in sort supply in the Universal Century.

Corollary to the above - Unclear loss - A Baoa Qu was absolute chaos, so the precise mechanics of “why Zeon lost” might be difficult for the average soldier to grasp - particularly one lacking in reliable non-federation communication sources. It would be easy to look at the mess of A Baoa Qu, then look at the equipment beside you and think “Yeah, we could’ve won. Yeah, we might still win”.

Unchanged Status Quo - Zeon launched the One Year War, at least officially, in the name of Independence. The Earth Federation was governing the colonies poorly, and class inequality was high. This does not change, if anything, it gets worse, as groups like the Titans see the OYW and Operation Stardust as Carte Blanche to utterly suppress the space colonies, and carry out War Crimes at least equal to Zeon’s. A failed war might at least spark some change to prevent another one, but if anything conditions for spacenoids only get worse, so resistance groups would see an upturn in numbers.

Corollary to the Above - Spacenoid Independence doesn’t stop with the war - The Independence of the Space Colonies is still a hot-button issue which the Federation has reason to suppress. So any ex-Zeon soldiers that folded back into civilian life may get involved with Colonial Independence movements. Or, any colonial independence movement that finds the Federation isn’t listening to them might seek a way to *make* them listen - and might find Zeon Remnant Groups sympathetic to their cause.

Little oversight - Before the formation of the Titans, the Earth Federation government believed Zeon to be removed as a threat - small pirate groups, but nothing major. Operation Stardust changed all this, yes, but before that Zeon remnant groups could operate largely unopposed, especially in areas with lower federation presence.

Total Societal Upheavel - Half of the population of the Universal Century died in the One Week Battle. Side 4 Moore was completely destroyed. There’s going to be some serious societal reconstruction after that no matter how you look at it. (Sidebar - Polygamy is mentioned as being a lot more common in Gundam Thunderbolt after the OYW, due to the massive gender disparity - you could also read this as Universal Century also being supportive of Lesbians). It’s not necessarily a driving force behind Zeon Remnant groups, but it’s worth remembering.

Military Experience - The big one, in my opinion. You have a lot of individuals with military experience after the war, including Guerilla warfare. This includes all the forces that had to adapt to new environments, like fighting in space, in colonies or on earth. There’s also a massive postwar economic depression. That’s not going to breed contentment towards a weak government, especially one that wasn’t doing a good job before the war.

In a nutshell, Zeon has the experience, materials and drive necessary to continue being a problem after the One Year War, and the Earth Federation Government doesn’t have the institutional will to stop them until Operation Stardust, which leads to the creation of the Titans, which really don’t help the situation.

Feel free to mention anything I’ve missed!


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6 months ago

My it sure is nice how, because I clearly tag things, tumblr has no problem with finding my old posts, isn’t it?

Sure is great when you want to return to an old topic, you can easily reference an older post, isn’t it?

Anyway, I was thinking about some of my favourite mobile suits recently, and more specifically how they fight.

The Sinanju, from Gundam Unicorn, a large red mobile suit with spikes, gold leaf, large rear thrusters and a layered armour composition.
The Sinanju Stein (unit 2) from Gundam Narrative, the predecessor to the Sinanju. A white mobile suit with white etching, a shield, a large rifle and a larger than average (but not nearly as big as the Sinanju's) set of thrusters on the rear.
The Gundam Bael, a blue-and-white winged mobile suit with a light design, sleek face and red eyes. From Gundam Iron Blooded Orphans.
The Gundam Zepar, a mobile suit from Gundam Iron Blooded Orphans G. It has cloven feet, golden wings that are akin to shields and silver detailing.

The Sinanju and Sinanju Stein (strictly speaking that’s unit 2 above, but the Sinanju Stein Unit 1 only shows up physically once anyways, so I tend to conflate the two) from Universal Century, and the Gundams Bael and Zepar from Post Disaster. The Bael and Sinanju’s are thematically and functionally similar, if not so much visually, since they’re piloted by the series resident Char Clones, Full Frontal and Mcgillis Fareed respectively, and thus have a similar fighting style - high mobility and very flashy, typically dodging with minimal effort and taking out scores of foes near-effortlessly. The Sinanju Stein (Unit 2) certainly could fight like that, but its pilot Zoltan Akkanekan is…… not in a great place mentally, and as such he tends to be more brutish, always pushing the attack and closing ranks with his enemy very quickly (we only see him fight once in the Sinanju Stein before it docks with the Neo Zeong II, so it’s possible that his aggression is more due to the enemy being a Gundam, as opposed to any real strategy). The Gundam Zepar we have even less information on, but since we know both that it doesn’t have any ranged weaponry, and that most of the emphasis seems to be on the shield, we can guess it would want to get close fairly quickly, and would be well-prepared for a reprisal.

A blueprint of the Zaku IIA Early Production Type, the initial production type of the Zaku II. A one-eyed, armoured humanoid mobile suit with symmetrical rounded shoulders and a head that resembles a gas mask. It has prominent cabling on its legs, waist and head.

And this reminded me of something I mentioned previously when discussing non-Gundam Mecha series - I like when we know the “thesis” of the mecha. I like when we know why they were built and what the in-universe theory was in their construction (Or at the very least, we can guess, as with The Big O). It makes the world feel realer to me, and don’t get me wrong, I love giant robots, but it feels wonderfully cohesive when there’s an in-universe justification. I don’t typically forget the out-of-universe justification “to sell toys” but it feels less “Johnson, quarterly earnings aren’t looking good, make a property we can merchandise things out of” and more “Hey, this guy’s got an idea for a cool show about robots, maybe there’ll be a market for cool toys there?”.

Weird tangent on the relationship between entertainment and merchandising aside, I like Universal Century because it’s got a strong “thesis” - mobile suits were designed primarily as an anti-ship weapon that would engage at visual range, due to the effects of Minovsky particles rendering most long-range weapons difficult to aim. They’re fast, and carry handheld weaponry both for ease of use, maintenance and operability and they’re an extension of “armoured space suits”. There’s even the military angle of “a secret weapon to to win us the war against a foe that could beat us conventionally”, and I’d assumed that, with a few exceptions like Wing and G Gundam, most of Gundam followed that same thesis.

A diagram of deployment ratios during the calamity war. The Earth, Moon and Mars are all depicted as having a large quantity of mobile suits (predominantly Gundam Frames) and support units deployed, with no Dainsleifs, whereas space is depicted as being predominantly Dainsleifs, with mobile suits accounting for less than a quarter of all forces deployed.

However, I realised that’s perhaps not quite true with Iron-Blooded Orphans (or at least it’d be interesting to consider why it might not be true). The above graph is an illustration of the breakdown of forces used in the calamity war, and how they were deployed depending on the field. Quote: The unit formation deployed against the mobile armors depended on where the battlefield was. On Earth and Mars, the Gundam Frames served as the main fighting units, and they destroyed the mobile armors one by one with assistance from other mobile suits and supporting units. In space, the Dáinsleifs were used as the main weapon, and were assisted by mobile suits, including Gundam Frames, and other supporting units. On the Moon, mobile suit teams like the one deployed on Earth and Mars were also used in addition to the aforementioned use of the Dáinsleif.

So I got to wondering if Post Disaster (or I guess Current Disaster) mobile suits had a different development ethos, since they were deployed largely terrestrially.

My It Sure Is Nice How, Because I Clearly Tag Things, Tumblr Has No Problem With Finding My Old Posts,

Mobile suits were only used during the Middle and Late stages of the war, which implies they were developed during it. The above Rodi and Hexa Frames were developed first, with the Gundam And Valkyrja Frames following in the later stages of the War. It’s also stated that, quote: The beginning of the Calamity War was the result of AI-equipped, self-sustaining weapon systems going out of control. Before the outbreak of the Calamity War, automated machinery was a symbol of wealth and abundance, and humans were actively promoting the automation of wars. With the risk of losing valuable soldiers reduced as the weapons were AI operated, and the introduction of the semi-permanent Ahab Reactor as a power source, mobile armors became the ideal weapon that can fight efficiently and persistently. So, it’s possible that after the Mobile Armours were unleashed, there was a rush to adapt previously autonomous weaponry into something human-controlled, with the Rodi and Hexa Frames representing these early steps. Furthermore, it’s stated that Mobile Armours acquired Nanolaminate Armour, so beam weaponry would presumably have been used in the early stages of the war.

So, could Mobile Suits in IBO be autonomous weaponry adapted for human use, as opposed to the Universal Century’s “Armoured Space Suits” line of thinking? We know that Alaya-Vijinana works best with forms closer to the human form - hence the Gundam Frames being constructed as close to the human form as possible. Another angle might be that of upsized Knights, here to slay the mechanical monsters that threaten humanity.

So it’s an interesting angle compared between the series - in one, mobile suits were built for wars in space, fought between nations. In the other, mobile suits were built to be used terrestrially, in response the threat of extinction by mechanical foes humanity unwittingly unleashed upon itself.

(Also, it’s interesting to look at how common mobile armours and automated weaponry were in the pre-post disaster setting, since I just imagine Treize Kushrenada from Gundam Wing being distinctly unhappy)


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