Gundam Zagan - Tumblr Posts


A twofer today, just some general impressions on the ASW-G-16 Gundam Zepar (left) and the AWS-G-61 Gundam Zagan. I still haven’t watched Urdr hunt unfortunately, so I’ll be mostly talking about Zagan’s design, as opposed to anything that goes on in-series.
Another reason I’m pairing these together is because they’re both Post Disaster Gundam units, that have a two-syllable name beginning with a Z and a serial number that has a 6 in it. I’ve been able to remember them by the fact that the Zepar is Zippy. And that the Zagan has nothing to do with Carl Sagan.
Moving on from naming conventions, what do I think of them? Starting with the Zagan, I like the weight it brings to the table, it feels like it could compete with other heavyweights without much difficulty, essentially functioning as a giant can-opener to the mobile armours. It should be noted that with the possible exception of Agnika Kaeru himself, the Issues were the most prolific killer of Mobile Armours during the Calamity War. Presumably some of that was by dint of its pilot, but the Zagan cannot be discounted. It’s possible the apparent focus on defence aided in its survivability, enabling it to cope with battles of attrition better, functioning as an anvil to the other Gundam Frames’ hammer. It’s also possible that it’s missing some armament, since the hands are free. I know there’s precedent for knuckledusters in IBO, but it only being armed with the shields feels a little odd.
The design specifically reminds me of the Gremory (most likely the armour) and the Abyss Gundam from Seed Destiny (colouration and bulk, though I always remember it bigger than it actually is)

The Zepar I have considerably less to say on - it’s a nice design, agile and suited to closing the distance and stabbing things, but I do want to talk about it in relation to House Kujan, Specifically Iok Kujan.

Iok is……hm. He’s essentially a perfect example of somebody you don’t want in command. He’s a twit, and furthermore, he’s a dangerous twit, since his actions have a tendency to backfire on literally everyone besides himself. But let’s walk back a little. Who is Iok in relation to the story?

Iok Kujan is the heir to House Kujan of Gjallarhorn’s Seven Stars, the Seven Noble Families that wield the most power in Gjallarhorn, as McGillis, Gaelio, Carta and Rustal are to each of their houses (and of course Nemo, Elek and Gargin, but they’re less focused on). He only ascended to the position fairly recently, but everyone has high hopes for him since his late father was beloved.
Unfortunately, he’s really bad at it. He’s reckless, callous of those he’s fighting against and is absolutely unable to recognise his own failures.
@wordsandrobots has done an excellent analysis on Iok which I’m just going to link to here, since it’s very good:
But the crux of Iok is that he represents a great many of the failings of nobility - he’s incompetent, he’s unqualified and he displays a lack of care for how his actions effect others - not out of malice, but out of stupidity. He is a walking talking, killing example of how promoting based on blood rather than ability is such a poor idea.

But then look at the Zepar. Look at how it stands, how it moves. There’s a poise to it, an elegance, a sense of nobility. It’s armed with a sword and shield - simple, yes, but something that focuses on defence, on protection. Even the way it fights seems to be in pushing the enemy away from something, protecting it. So I would say that if Iok is representative of the realities of nobility - the incompetence and disregard for others, then the Zepar is the romanticisation of it - of a noble, red-armoured knight who would protect the people. It also represents how far the Kujan family has come since the Calamity War - Once a great and loved pilot who fought at the frontlines using a Gundam Frame, to a lacking and foolish one who fights from the rear and has to be bailed out at the cost of his subordinates lives. (I know Iok’s father didn’t pilot the Zepar, but it ties in with the theme of Iok being the end result of a lineage, rather than the beginnings).
It also draws attention to the Gjallarhorn’s meritocratic roots - Embrilla Kujan was able to slay multiple mobile armours using this machine, whereas Iok is too blinded by his own self-importance to recognise the threat that they pose, to the point he severely underestimates what it will take to kill one.
Gundam Iron Blooded Orphans Urdr Hunt Masterpost - Part 1

Alright, I’ve finally finished watching Gundam Iron Blooded Orphans Urdr Hunt, however when putting together this post I didn’t quite realise the scale of it until I was almost finished. As such I’ll be splitting it into three (ish) main posts - This one will be discussing the Ending, a little bit on Londo Bron, and the Zagan. The second post will be my thoughts on Cyclase Mayer and Gjallarhorn, and the last post will be my thoughts on Wistario and the rest of the cast. I’m also planning to do both a post on the series mechanics (in which I’ll talk about the mobile suits and mobile armours) and a character piece on Londo Bron at some point in the future. It just felt a little too long to be just one post, even for me.
Overall, I enjoyed Gundam Urdr Hunt. That said I’m glad I waited to watch it until now, because I think if I’d watched it without the promise of the movie on the horizon, I would have found the ending disappointing. But we’ll get to that. I’m largely going to be referring to my prior post, but I’ll be covering a lot of the same points. Though some of these I noted down as I was watching, so it might be a little more disjointed than usual.
We’ll get to the ending Immediately, as it happens. As I said, I found it overall a good show. The ending, well, it isn’t really an ending. It’s sort of a “the adventure continues”. Katya is recovered and Wistario goes around and thanks all the other Urdr Hunt Participants (except Cyclase) then returns to Radonitsa Colony on Venus. It feels more like the culmination of an Arc than a conclusion to the series, which I guess it is. But Gundam’s never been a series that has arcs so it’s a little odd. All that said, this is where i feel Urdr Hunt’s nature as a video game works against it, since most of the story prior to this has been “gathering the party”, with the Mobile Armour (Nerimiah) functioning as the final boss. I think the movie’s a way to give it a proper conclusion that isn’t tied down to the needs of a videogame.
But the battle at Ratatoskr I do have one criticism of - Wistario races to reach the shuttle, but it’s struck by lightning and explodes. Agonising moments pass, as Wistario thinks he’s failed, then Katya appears from the explosion. Putting aside the fact that we knew damn well she was gonna survive, fuck those Gjallarhorn Pilots, am I right? Also, she survives an explosion in just a normal suit? No shrapnel or explosive force? It feels more annoying because she could have just been in a casket or escape pod or something, but no, magic explosion. I don’t know, it just seems odd, like there’s so many other ways that it could’ve gone that would’ve made more sense.
I like how we get that view into Gjallarhorn with Mcgillis, Okina Uroka and Isurugi. It’s nice to see an internal view on how that all went down (even though I’m sure Uroka is seething on the inside). It’s also very interesting how Uroka just straight up doesn’t answer Mcgillis’ direct question. Way to tip off you have something to hide, my guy.
In brief, the ending’s just alright, there’s stuff I liked (Gjallarhorn), stuff I didn’t (Magic Explosion) and stuff I’m middling on (Nerimiah). I’m glad that there’s a movie coming so it can have a proper conclusion.
However, I do have plenty of other things to say, so let’s get to those;

Londo Bron is an idiot and I love him
I’ll be doing a proper post on him at some point later, but I’m so very happy for his inclusion in the series. He’s basically one of Carta’s former subordinates, her ex-“knight” if you will and I absolutely love the character dynamic this brings to the table. If I didn’t already love the Zagan, he would have definitely made me look at it fondly.

Speaking of, the Gundam Zagan. I’ve already talked about it just from a design perspective prior, but it’s an absolute juggernaut in this. It carves through three Grazes with ease, and is the only enemy in the series to seriously give Wistario a run for his money. It does all this, with a pilot without Alaya-Vijinana. I don’t doubt that other skilled pilots like Londo Brom exist in post disaster, but the Issues certainly weren’t head of the Seven Stars for nothing. It would have been sufficient as a final boss in my mind, but I really can’t find flaw with it. (I might do a proper post on the series mechanics too)
It’s possible that it’s stored in Ratatoskr as a last resort if Nerimiah was to escape. I’m genuinely unsure as to why anyone would willingly preserve a mobile armour, especially (presumably) Arzona Issue, but at least Zagan’s inclusion as part of the prison shows some foresight.
I really hope it’s able to be salvaged though, mostly because if it appears in something else, we might get a HG kit of it. (Also it bothers me a little that Londo Bron essentially wrecked a relic of the Calamity War in its first sortie in 300 years against Wistario. Kinda feels like I’m watching someone use an antique vase to bludgeon a child to death).
*The following is both a spoiler for Gundam Iron Blooded Orphans Urdr Hunt, and my immediate reaction while watching it*

ZAGAN NO YOU WERE SO COOL