*The Following Is Both A Spoiler For Gundam Iron Blooded Orphans Urdr Hunt, And My Immediate Reaction
*The following is both a spoiler for Gundam Iron Blooded Orphans Urdr Hunt, and my immediate reaction while watching it*

ZAGAN NO YOU WERE SO COOL
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More Posts from Gremoria411
Meer Campbell is such a funny character. Imagine you're posting your silly little cover songs in Gundam tube and people are like omg you sound JUST like Lacus Clyne and you're like pretty happy with that and suddenly the president shows up at your house like hey do you wanna commit identity theft? And you're like okaaaaaaaaaaay :D
Gundam Iron Blooded Orphans Urdr Hunt Masterpost - Part 1

Alright, I’ve finally finished watching Gundam Iron Blooded Orphans Urdr Hunt, however when putting together this post I didn’t quite realise the scale of it until I was almost finished. As such I’ll be splitting it into three (ish) main posts - This one will be discussing the Ending, a little bit on Londo Bron, and the Zagan. The second post will be my thoughts on Cyclase Mayer and Gjallarhorn, and the last post will be my thoughts on Wistario and the rest of the cast. I’m also planning to do both a post on the series mechanics (in which I’ll talk about the mobile suits and mobile armours) and a character piece on Londo Bron at some point in the future. It just felt a little too long to be just one post, even for me.
Overall, I enjoyed Gundam Urdr Hunt. That said I’m glad I waited to watch it until now, because I think if I’d watched it without the promise of the movie on the horizon, I would have found the ending disappointing. But we’ll get to that. I’m largely going to be referring to my prior post, but I’ll be covering a lot of the same points. Though some of these I noted down as I was watching, so it might be a little more disjointed than usual.
We’ll get to the ending Immediately, as it happens. As I said, I found it overall a good show. The ending, well, it isn’t really an ending. It’s sort of a “the adventure continues”. Katya is recovered and Wistario goes around and thanks all the other Urdr Hunt Participants (except Cyclase) then returns to Radonitsa Colony on Venus. It feels more like the culmination of an Arc than a conclusion to the series, which I guess it is. But Gundam’s never been a series that has arcs so it’s a little odd. All that said, this is where i feel Urdr Hunt’s nature as a video game works against it, since most of the story prior to this has been “gathering the party”, with the Mobile Armour (Nerimiah) functioning as the final boss. I think the movie’s a way to give it a proper conclusion that isn’t tied down to the needs of a videogame.
But the battle at Ratatoskr I do have one criticism of - Wistario races to reach the shuttle, but it’s struck by lightning and explodes. Agonising moments pass, as Wistario thinks he’s failed, then Katya appears from the explosion. Putting aside the fact that we knew damn well she was gonna survive, fuck those Gjallarhorn Pilots, am I right? Also, she survives an explosion in just a normal suit? No shrapnel or explosive force? It feels more annoying because she could have just been in a casket or escape pod or something, but no, magic explosion. I don’t know, it just seems odd, like there’s so many other ways that it could’ve gone that would’ve made more sense.
I like how we get that view into Gjallarhorn with Mcgillis, Okina Uroka and Isurugi. It’s nice to see an internal view on how that all went down (even though I’m sure Uroka is seething on the inside). It’s also very interesting how Uroka just straight up doesn’t answer Mcgillis’ direct question. Way to tip off you have something to hide, my guy.
In brief, the ending’s just alright, there’s stuff I liked (Gjallarhorn), stuff I didn’t (Magic Explosion) and stuff I’m middling on (Nerimiah). I’m glad that there’s a movie coming so it can have a proper conclusion.
However, I do have plenty of other things to say, so let’s get to those;

Londo Bron is an idiot and I love him
I’ll be doing a proper post on him at some point later, but I’m so very happy for his inclusion in the series. He’s basically one of Carta’s former subordinates, her ex-“knight” if you will and I absolutely love the character dynamic this brings to the table. If I didn’t already love the Zagan, he would have definitely made me look at it fondly.

Speaking of, the Gundam Zagan. I’ve already talked about it just from a design perspective prior, but it’s an absolute juggernaut in this. It carves through three Grazes with ease, and is the only enemy in the series to seriously give Wistario a run for his money. It does all this, with a pilot without Alaya-Vijinana. I don’t doubt that other skilled pilots like Londo Brom exist in post disaster, but the Issues certainly weren’t head of the Seven Stars for nothing. It would have been sufficient as a final boss in my mind, but I really can’t find flaw with it. (I might do a proper post on the series mechanics too)
It’s possible that it’s stored in Ratatoskr as a last resort if Nerimiah was to escape. I’m genuinely unsure as to why anyone would willingly preserve a mobile armour, especially (presumably) Arzona Issue, but at least Zagan’s inclusion as part of the prison shows some foresight.
I really hope it’s able to be salvaged though, mostly because if it appears in something else, we might get a HG kit of it. (Also it bothers me a little that Londo Bron essentially wrecked a relic of the Calamity War in its first sortie in 300 years against Wistario. Kinda feels like I’m watching someone use an antique vase to bludgeon a child to death).

Gundam Requiem for Vengeance then. I don’t really have anything to say on the new trailer other than it reminds me of a trailer I once saw for Final Fantasy 7: Advent Children.
However, given that I did a post on the Gundams in the one year war last time, I figured I’d go over the Full Armour units that I skimmed over this time around.

First up, the PF-78-1 Perfect Gundam. Now I usually try to use fairly neutral pieces of art for these, so they best illustrate the mobile suit in general, but this thing…… well.
It’s a bit of an odd one. First originating in the 1982 Manga Plamo-Kyoshiro, it was built by Shiro Kyoda (the kid in the bottom left of the above picture). Note how I said built. This manga is essentially the earliest permutation of what would eventually become the build series, where the focus is shifted from War to Modelling. Now normally this is where I’d earmark it as a build kit, except that it’s canon to the Universal Century as well. It was apparently a planned upgrade plan for the original Gundam, but was never built, with its data being carried into the Full Armour Gundam, being canonised in MSV. Its armaments are much the same as the original, only adding a built-in 2-barrel beam gun to the arm, four drop mines to the shield and a Shoulder Cannon to the backpack. The shoulder cannon is notable because it’s nature is different in each work - it’s a high pressure water gun in Plamo-Kyoshiro, a 360mm Rocket Gun in MSV, and a high-output beam cannon in Build Fighters.

I admit I was looking forward to talking about the Full Armour Gundam here, but its position in canon is just difficult. Officially, it was never built and existed only as simulation data, because the excess armour and weaponry would have slowed it down too much. Unofficially, it shows up damn everywhere, typically as a foe of either Johnny Ridden or the Perfect Zeong. I’m going to call out two examples here and then move on, primarily because they actually name pilots of the thing. In the videogame Spirits of Zeon: Dual Stars of Carnage, a blue Full Armour Gundam is piloted by Earth Federation Fighter Ace Takashi Kitamoto during the Battle of Solomon. Meanwhile in the manga Mobile Suit Gundam MSV Battle Chronicle Johnny Ridden, a Full Armour Gundam is piloted by Heinz Baer against Johnny Ridden’s Full Bullet Zaku (honestly I mention this because I absolutely love Heinz Baer’s character design, shown below). Armament wise, the Full Armour Gundam retains the Vulcan Guns and Beam sabers of the original Gundam, but carries a twin beam rifle as opposed to the original’s single-barrelled model. In addition, it gains a 360mm Rocket Cannon on its back and four missile bays, built into the knees and clavicles. As a design, I really like the thing, but I’m unsure why. Maybe it’s the simplicity of it being an up-armed and armoured version of the original Gundam, or maybe it’s that there’s some really nice art of it, particularly it’s Debut in Mobile Suit Variation (MSV).

C’mon, Look at this guy. A flying ace who wears a sweater under his pilot suit.

Next up, the FA-78[G] Full Armour Gundam Ground Operations Type, originating in MSV-R. Nice and simple, now. It’s essentially a Full Armour Variant that’s designed for ground combat, using the RX-78-1 Prototype Gundam as a base. It was designed, but never built (whether due to costs, practicality or the lack of the RX-78-1). Design-wise, yeah, it’s nice. Critical areas are up-armoured, and some new weapons added, but it still looks fairly agile, and the Prototype Gundam features make it stand out a little more. It’s armed with Vulcans, Two Beam Sabers on the left arm, a twin beam rifle on the right arm, a 360mm Rocket Cannon on the backpack and a missile launcher. Not much more on this one, it’s just neat.

The FA-78-1B Full Armour Gundam (Type B). Oh, I love this thing. Also originating from MSV-R, it was developed from the G-3 Gundam, rounding out the three full armour units. It was designed primarily for anti-fleet combat, with the assumption that it would be piloted by a Newtype. MSV-R keeps things vague on the details, but given that it seems to have been developed in response to The Battle of a Baoa Qu, the general theme of Full Armour Units and that it was intended to be used with a Newtype Pilot (which the Federation really didn’t have a lot of), it feels a safe bet to say that it was probably never built (honestly, Zeon went big on Newtype research and even they only had about five combat-ready examples). Armament wise, the Full Armour Type B is rocking Vulcan guns, a 360mm Rocket Launcher, a Triple Beam Rifle, upgraded missile launchers in the knees and clavicles, two beam sabers mounted on the left arm and a large missile launcher on the back, which is loaded with two large anti-ship missiles on the front and twenty along the back of the launcher, designed to counter any anti-beam defences employed by its victi- targets. Employed by its targets. Design-wise, gorgeous, I love the patterns on its armour and the simplistic colour palette of blue, grey and golden-yellow for the details is just wonderful. It’s heavyset yes, but it doesn’t feel excessive since it’s designed for anti-fleet work in space. The box-style beam saber adds to this, since it gives the idea of a quick weapon primarily to block attacks, as opposed to its primary armament. I’m not typically a fan of the G-3, but the Full Armour Type B blends its aesthetic so wonderfully.


Next up, the FA-78-2 Heavy Gundam. Another simple one. Three-Four units built postwar, with at least one of them being piloted by one Den Berserk. Apparently one unit was lost during atmospheric entry tests. Essentially a second go-around at the full armour Gundam concept, only a brand new mobile suit as opposed to an add-on. It is armed with: A shoulder mounted Beam Cannon, a singular beam saber, a frame launcher (essentially a composite weapon combining a Gatling gun with a 4-tube missile launcher) and an optional Beam Rifle. Again, just a lovely design, really liking the added bulk on the chest and the visor emphasises its ranged speciality.
The second unit (right) is equipped identically to the regular Heavy Gundam and appears in the Manga MSV-R: the return of Johnny Ridden, where it’s repainted and piloted by Ingrid 0. Due to the series being set in U.C. 90, Unit 2 is somewhat upgraded when compared to the original, being equipped with a bio-sensor for use by newtypes and a set of Dummy Launchers not dissimilar to those found on suits around the time of Char’s Counterattack. These were pretty clearly later additions, however. It was also equipped with a bazooka, patterned off the original Hyper Bazooka used by Gundam units in the One Year War. EDIT: I’d like to note that we don’t know which unit was lost during atmospheric entry tests, so it’s possible that the “lost” unit was Unit 2, so it could be employed “off the books”, as it were.

The RX-78SP Gunner Gundam was designed shortly after the end of the One Year War, during a review of captured Zeon materials. It’s essentially a sniper Gundam, featuring an improved sensor pod and specialised beam rifle in addition to the standard Gundam armament of Vulcans and beam sabers. I say designed because it was never built, development began and a mock-up unit was built from a GM, but it was deemed that the G06 Mudrock Gundam was able to perform the same role. A Full Armour variant appears in the Shin Matsunaga Manga however (MSV-R: Legend of the Universal Century Heroes: Rainbow’s Shin Matsunaga).

Me: Hey, I should do some short posts on the SD Gundam series designs, since I won’t have much to say on them.
Also me: I should do a post on the Great Zeong.

The MSN-03-2 Great Zeong was an upgraded version of the MSN-03 Zeong, a sister unit to the MSN-02 Zeong which was used by Char at a Baoa Qu. Though a veritable improvement on the Original Zeong, the Principality of Zeon lacked both the resources or technological know-how to build it. A prime example of the latter would be that the Great Zeong was designed to split into seven independently functioning parts, all controlled by the Newtype pilot, compared to the original’s comparatively simple wired hands and detachable head for use as an escape system. The Great Zeong is armed with a scattering mega particle gun in the chest which can also function as a “standard” Large Mega Particle Gun, a 5-barrel Mega Particle Gun in each of the arms (the arm is essentially built around the gun) which can of course be detached through the psycommu system. The Great Zeong is also armed with a mega particle gun in each leg, and another one in the head. There is yet another small Mega Particle Gun behind the front skirt, typically used when the lower body is detached. Moving on from beam-related weaponry, there are two Anti-ship missiles contained within each shoulder binder and finally each leg mounts a heat claw on its underside. In addition to all this, the Great Zeong mounts an I-Field Barrier Generator (presumably in the chest) and a Minovsky Craft System for atmospheric flight. Just as with the original, the head could also be used as an escape system. Interestingly, each of the separate parts mounts a mono-eye system when separated, including a secondary head mounted inside the upper body, akin to the Apsalus or Zaku II (I wonder if that’s any benefit to the pilot, or it’s just a design thing) . The design would be later developed into the NZ-000 Queen Mansa/Quin Mantha.
Before I get into talking about the design, I want to give a quick run-down on my feelings towards the better-known Zeong’s:

The Original MSN-02 Zeong is absolutely gorgeous. Legless, murderous, kingly, terrifying. It’s a fantastic design and its lack of legs adds charm, especially since it replaces them with thruster bells, granting it great speed and manoeuvrability. The wired hands are uniquely effective, heartening back to Gundam’s super robot roots, but also being supremely effective in combat. The head has a sort of grim expression to it, and the thrusters on each side give it a noble look- appropriate for a suit bearing the name of Zeon itself. I will admit bias here, since GBO2 gives it the sort of move-set where it can continually throw beams at something while managing to dodge with little trouble, but I do still like the Zeong itself. It feels like an appropriate final threat to cap off the series, without going overboard.

The Perfect Zeong is the Zeong with legs. Solid, makes for some cool poses, and I like how they just make it look more imposing.


I said during my Build Metaverse review that I don’t really like Mobile Armours that are just a bunch of fancy weapons and systems crammed on. The Neo Zeong is that. I like both Gundam Unicorn and Gundam Narrative, the series they’re from, and I think that they’re utilised well, but they don’t really grab me design-wise (if you need four I-fields for cover, and it still doesn’t cover the entirety of the Mobile Armour, then your MA is too large). Though I will admit that I’m probably down on them because I really like the Sinanju, which is used as their control unit. The Psycho Shard Generator does make for some cool visuals, but it’s probably the absolute limit of Newtype tech in U.C.
Also, I’m probably not gonna get the opportunity to bring this up again, but it’s stated that the Neo Zeong II is built using spare parts from the original. If you have enough left over to build a completely new unit of something as big as the Neo Zeong, I’m not sure that can be classed as a “spare” anymore.

As a successor to the original Zeong, I genuinely prefer the Great Zeong to the Neo Zeong, simply because it’s still a mobile suit, albeit a beefy one. The Neo Zeong is just a block of armour and Newtype tech, though I’ll admit this is just the design since I enjoy its use in the series. I just like how imposing the Great Zeong is, and it feels like an excellent evolution of the Zeong’s design. The Zeong’s an unfinished prototype, albeit a strong one, the Perfect Zeong is that prototype completed and the Great Zeong is just the Zeong but more, with it’s arsenal of mega particle cannons and additional weaponry. The fact that it can split into seven feels like the designer took the Zeong’s wired arms and just ran with it, which is fun, and the heat claws are a nice addition. I also like the shoulder binders, since they give it a gorgeous silhouette but they’re also used for the anti-ship missiles and Minovsky Craft System. I like the subtle change to head, it gives it a more aggressive feel when compared to the grim expression of the original.

Still alive, and will try more stuff soon. Randomly remembered this dude exists