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A quick history of "Starship Battle"
Starship Battle (as it is currently called) is a passion project of mine that i've been working on since the start of 2023. yes i do more than just draw silly little pictures.
"Starship Battle is a (F2P) fast pace, 2 player, local multiplayer game (best played with controller), where you duke it out in a small arena with Starships. Each ship has unique abilities and controls differently."
you can get it here: https://videomp4.itch.io/starship-battle
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It initially started simple, with nothing more than 2 spaceships that could shoot, move and die - that's about it

After a bit of brainstorming, my dad and i came up with an idea to incorporate healthpacks so you can stay in the fight for longer

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Next update i added asteroids that damage whoever flies into them and also included a temporary background

After that i added a main menu, end screen and some foreshadowing


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Next up was the introduction of ship types/classes - standart (just a regular ship, later fixed to "standard") - interceptor (speedy with less health, later designated "scout") - heavy (slow & bulky)


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One of the most major of updates was this one, which added a very improved title screen with anmiations and an end screen with a scoreboard, things that also got added: - screen transitions (fade to white/black while loading the next screen) - sound effects (button clicks, shots, explosions, etc) - soundtrack (generously provided to me by a close friend) - new backgrounds - options - new textures for the health pick-up - a shield pick-up - rudimentary AI



after that big update, i added unique abilities for every ship type that can be activated every 20 seconds - standard got a "powershot" that makes your next hit deal 5 dmg - scout got an "EMP", which when in range, temporarly removes the enemy's ability to turn - heavy got a mine that deals 7 damage if you fly too close (it can also penetrate shields)

to distinguish the ships even more they all got different shooting patterns - standard remained the same - scout now shoots two bullets in a V shape - heavy now shoots two bullets one straight forward and a slightly inaccurate one backwars This is where the currently playable version on itch lies.
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I decided i want this game to be as polished as it can be so i - added a bootslpash - hide the mouse during gameplay - overhauled most textures to improve visibility/readability - added a moving background - added lighting (aka basically just bloom lmao) - added trails to everything that moves [players and bullets] - added a singleplayer mode (as of writing still in development)

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- fully finish the singleplayer mode with customisable challanges and a timer - FIND A NEW NAME FOR THE PROJECT!!!!, โณ i am very bad at coming up with names for stuff and "Starship Battle", not only sounds incredibly generic, it's also already in use by a different game - maybe, some day, add an online multiplayer
Starship Battle - Singleplayer 01
the damage stat didn't reset at the end of a round for some reason, buh yeh, here's a lil preview of the current singleplayer.
Starship Battle - Singleplayer 02
i added an endless mode to the singleplayer. there are still some kinks to work out (specifically again trouble with the damage stat not being tracked right)
Starship Battle - Singleplayer 03
added a timer, wave counter alongside some bugfixes to the singleplayer and stat-tracking in general
Starship Battle Singleplayer release

my game can now be officially played by the sufficiently lonely (like me!)


Working on a crossbow

Hey, I'm CORPSIN! I'm a solo game developer jumping ship from Tw*tter to find a new home on the web. If you like crummy drawings, retro games and programming tutorials, then I'm sure we can have some fun and learn together. I wouldn't say I'm good at making games, but we'll see.
My handmade gaems
My games are simple, small and usually beatable in one sitting. I will improve over time, so no MMO's right now lol. Here's my Itch link:
See ya there, amigos!

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