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10 months ago
@yungcrybby-anonymousbosch666

@yungcrybby-anonymousbosch666

um okay but actually that's not what this is about or even remotely close to the point of the post and deliberately taking it in bad faith to pull the 'evil racist white people' card completely ignores that even people of color have been asking for spaces where they are safe to simply Enjoy Things without being reminded of the issues they face in real life

Anyway. Asking people not to talk about genocide or trauma-dump on complete strangers in every single community space they insert themselves into is not even remotely the same as perpetrating bigotry. If I'm in a Discord server based on cooking and sharing recipes I am neither expecting nor consenting to you showing me photographs of dead children or suddenly telling me all about how your husband is cheating on you with his secretary.

This is for you. Godspeed and good luck.

I am actually begging some people to just let some spaces exist untouched by real-world issues and horrors.

Like I've lost count of the amount of times peaceful game or fandom servers have been ruined by people stampeding in with political rants, bitching about world issues, demanding internal activism, demanding vent channels so they can whine about their shitty parents, ect.

Like. Respectfully. Not every single space has to be inclusive of and welcoming of outside topics. The real world sucks. We don't needed to be reminded of that absolutely everywhere.


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1 year ago

Changes to the Zombie - Vers. 1

As part of my Ravenloft/Domains of Dread Hopping Campaign, my players are going to be visiting Falkovnia and defending a small lumber farm over the course of a few days leading up to the full moon. While I love fighting and/or playing zombies (my main PC is literally a spider-infested corpse), I find 5e's basic zombie stat block a bit lackluster, particularly when using it in mass combat with low level PCs. Of course, there's the Strahd Zombie, but the extra limbs become a pain to track, and when working with a party of four level three characters, I can't have too many of them in a fight.

With the session less than 12 hours away as I write this, here's what I'll be test running:

The D&D 5e statblock, taken from D&DBeyond.
https://www.dndbeyond.com/monsters/17077-zombie

I'm using the RAW statblock as a starting point, and will be making only small changes to the AC, HP, and Damage details, to keep the CR close to 1/4.

Rather than just the Slam attack, I'll be adding a Bite and Claw/Slash attack. Each attack will have the same Damage dice, before taking into account the changes mentioned later. The main variations will be the Damage type, with slashing for the Claw/Slash, and piercing for the Bite. One of my favorite house rules I've played with and used is that the damage type for some weapons can change depending on how the attacks are described, and I want to provide the zombies with a few different options.

To keep with the CR, they won't receive Multiattack, and just have the option to shift between attack methods.

To make it easier to come up with descriptions for the zombies, and to create some mechanical variation between them, I created a simple table to roll on as needed. Most are purely aesthetic changes, though a few change speed, buff or debuff damage/attack rolls, and impact AC.

Changes To The Zombie - Vers. 1

A Missing Jaw have a -1 to hit, along with the debuffs from a Broken Jaw or Missing Teeth.

Zombies with Missing Teeth, Missing Fingers, or a Broken Jaw have a -1 to damage rolls of their respective attacks.

A Limp drops speed by 5, and Missing a Leg by 10. Those Missing Both Legs are prone and must crawl.

Armor, even when broken, adds some kind of protection. Wearing it provides the zombie with +1 AC.

Larger zombies receive an extra hit die and +1 damage to Slam attacks.

Anyway, I'll be testing this stuff out tomorrow, I'll give an update as soon as possible about how it all went. I don't do a lot of homebrew, at least not beyond reflavoring stuff, so this will probably need a few revisions before it's actually decent.

An early "thank you" to my players, who don't yet know how much help they're going to be.


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