Sd Gundam - Tumblr Posts
So hey, after that big Full Armour Gundam post a while back, I wanted to try a few smaller posts, so I figured it’d be fun to talk about one of my favourite weird and obscure design series:
All the weird little mobile suits that the SD Gundam G Generation series added in. I’m not going to be talking about the units unique to each game (like the Phoenix Gundam, Halphas Gundam or GGV-000 Barbatos), mainly because I don’t really care for them design wise, since the sd series is honestly just doing its own thing there. But anyway onto the actual new stuff to each universe. Some of them are fun, some of them are weird, so let’s just get right on into it.
Starting with the very first suit from the series that I became aware of, the MS-50A Zaku 50, from the Universal Century. Built by Anaheim Electronics in U.C. 0130, it was basically the ailing Anaheim Electronics’ last gasp in the field of mobile suit development at the time (though it does appear they had a reversal of fortunes some 20ish years after). It was supposed to have a nostalgic feel, being patterned after the old Principality of Zeon Zaku from the One Year War, but the realities of mobile suit combat at the time stymied it considerably. For reference, this is around the time of Crossbone Gundam, when the Jupiter Empire attempts to invade the Earth. The Zaku 50 is hopelessly outdated in an age of beam shields and shot lancers, being armed with two beam sabers (one in each leg), a large mega particle cannon in the chest, and an I-field, which while effective, wouldn’t be enough when projectile weapons were coming back into vogue. It’s also incredibly large, closer to a mobile armour, when miniaturised mobile suits were the standard. EDIT: it’s possible this also led to high material costs, which was one of the main selling points of miniaturised mobile suits.
The art of it is gorgeous though, but it’s such a delightfully odd design to me, being legless, armless and yet having so many zakuesque features.
Next up from SD Gundam G Generation:
The AMX-001 Prototype Qubeley. Originally designed as the MSN-008 during the waning days of the one year war, it was one of several units that were eventually completed at Axis. It was designed to be a direct successor to the MAN-08 Elmeth (MAN: Mobile Armour Newtype to MSN: Mobile Suit Newtype), best known for its use by Lahlah Sune, the Ghost of Solomon. Though the psycommu system was largely miniaturised, the Prototype Qubeley was still a large mobile suit, being roughly 25 metres tall. For reference, the RX-78 Gundam stood at roughly 18 meters tall, and the Qubeley itself, which succeeded the Prototype, was only 18.9 meters tall.
Armaments wise, the Prototype Qubeley was armed with two beam sabers built into the hands, analogous to those on the regular Qubeley. However, though powerful, they are not removable like the later model, nor can they double as beam guns. Perhaps in recognition of this, it was also armed with Vulcan guns, mounted on the chest, presumably to dissuade enemies from getting close. Instead of the aforementioned beam guns, the Prototype Qubeley had a set of Mega Particle Cannons mounted in the forearms, which were wired directly to the suits reactor, giving them high output. Interestingly, in order to fire these weapons, the hand would fold away and the arm would split in half to form a firing channel. Lastly, it was armed with psycommu system with which it controlled its funnels, which are miniaturised from the Elmeth’s Bits in both form and function. (It appears in Mobile Suit Zeta Gundam Define (below) with a funnel design similar to that of the Qubeley, but in the original game, Sd Gundam G Generation F, they appear as smaller versions of the Elmeth’s). Interestingly, the rear of the Prototype Qubeley where the Funnels are stored does resemble a smaller Elmeth.
(Piloted by Haman, obviously)
Design-wise, really good. The powder blue and yellow and red really make it pop, and it certainly feels Zeonic, with its slim, mono-eyed head and little crown. I like its bulk, since it’s a transition between the round Elmenth to the elegant Qubeley, so it being a little ungainly fits very well, and yet all the spikes and pointy bits give it a good silhouette. My only criticism is that I can’t for the life of me figure out where its waist goes. The above-left picture of it from Z-Define just looks too hunched to me, but its official art makes its body look rather squat, atop its long and graceful legs. (Also, despite what you may think, that large yellow part just in front of the arm isn’t the mega particle cannon, it’s just the side of the chest). In a nutshell, it’s a nice design, I just wish we had more art of it, so it was a little clearer how it all fits together.
Also, wasn’t really sure where to put this, but that red and yellow panelled area on the side of the head? That apparently flashes in a rainbow when it’s charging it’s mega particle cannons, which is just a neat detail.
(Feel free to throw any more art of this thing at me, I know there’s a Gundam War Card design for it I haven’t seen)
The AMX-017 Gigantic was a planned nuclear-capable mobile suit designed by Axis Zeon for use in their Invasion of Earth, being one of multiple competing plans designed to tip the balance in Axis’ favour. The Gigantic was based on data recovered from the stolen Gundam Gp02 “Physalis” during Operation Stardust memory by the Axis Technical Fleet, and was designed for much the same purpose: the deployment of Tactical Nuclear Weapons. To this end it was armed with an Atomic Bazooka, for deployment of the nuke itself, and a beam saber, for the suit’s own protection. Presumably, it was intended to be deployed with an escort to cover for its lack of armaments (either that or the Axis engineers took the Gp02’s limited armament to be a feature, not a bug). The Gigantic was ultimately passed over in favour of the Dublin Colony Drop, which was ultimately successful for the Axis Forces, inflicting heavy casualties on Karaba and the AEUG, while resulting in the Earth Federation Government ceding Side 3 to Axis, returning the Republic of Zeon to their forces. Though the Delaz Fleets’ attack at Konpei Island (/Confeito/Solomon) demonstrated the power of nuclear weapons, the Axis forces lacked any nukes which could be utilised by the Gigantic. Following their failure to seize the federation asteroid base Luna II and the nuclear arsenal held there, the Gigantic was then mothballed, as it was unable to carry out its assigned task.
I do like the Gigantic’s design, you see the GP02 Influence, and yet there’s an obvious Zeon flair to the design. I like the white and purple colour scheme, it converts the same sense of danger as Haman’s Qubeley, and the art’s lovely of course. The large thrusters on the design also imply a speed, again analogous to those on the Gp02. The cockpit’s reinforced, suitable to survive a nuclear blast, and I love how beefy the head is. Sleek, yet armoured, designed to funnel blast waves around the body. The feet remind me of the Don, another Zeonic influence. It’s just rather nice. That said, I’m just now noticing that the elbows can’t bend, which is a choice.
Interestingly, in SD Gundam G Generation FIF, there’s a non-canon scenario where the Gigantic is Piloted by Karius, a surviving wingmate of Anavel Gato, the pilot of the Gp02, which is neat.
Me: Hey, I should do some short posts on the SD Gundam series designs, since I won’t have much to say on them.
Also me: I should do a post on the Great Zeong.
The MSN-03-2 Great Zeong was an upgraded version of the MSN-03 Zeong, a sister unit to the MSN-02 Zeong which was used by Char at a Baoa Qu. Though a veritable improvement on the Original Zeong, the Principality of Zeon lacked both the resources or technological know-how to build it. A prime example of the latter would be that the Great Zeong was designed to split into seven independently functioning parts, all controlled by the Newtype pilot, compared to the original’s comparatively simple wired hands and detachable head for use as an escape system. The Great Zeong is armed with a scattering mega particle gun in the chest which can also function as a “standard” Large Mega Particle Gun, a 5-barrel Mega Particle Gun in each of the arms (the arm is essentially built around the gun) which can of course be detached through the psycommu system. The Great Zeong is also armed with a mega particle gun in each leg, and another one in the head. There is yet another small Mega Particle Gun behind the front skirt, typically used when the lower body is detached. Moving on from beam-related weaponry, there are two Anti-ship missiles contained within each shoulder binder and finally each leg mounts a heat claw on its underside. In addition to all this, the Great Zeong mounts an I-Field Barrier Generator (presumably in the chest) and a Minovsky Craft System for atmospheric flight. Just as with the original, the head could also be used as an escape system. Interestingly, each of the separate parts mounts a mono-eye system when separated, including a secondary head mounted inside the upper body, akin to the Apsalus or Zaku II (I wonder if that’s any benefit to the pilot, or it’s just a design thing) . The design would be later developed into the NZ-000 Queen Mansa/Quin Mantha.
Before I get into talking about the design, I want to give a quick run-down on my feelings towards the better-known Zeong’s:
The Original MSN-02 Zeong is absolutely gorgeous. Legless, murderous, kingly, terrifying. It’s a fantastic design and its lack of legs adds charm, especially since it replaces them with thruster bells, granting it great speed and manoeuvrability. The wired hands are uniquely effective, heartening back to Gundam’s super robot roots, but also being supremely effective in combat. The head has a sort of grim expression to it, and the thrusters on each side give it a noble look- appropriate for a suit bearing the name of Zeon itself. I will admit bias here, since GBO2 gives it the sort of move-set where it can continually throw beams at something while managing to dodge with little trouble, but I do still like the Zeong itself. It feels like an appropriate final threat to cap off the series, without going overboard.
The Perfect Zeong is the Zeong with legs. Solid, makes for some cool poses, and I like how they just make it look more imposing.
I said during my Build Metaverse review that I don’t really like Mobile Armours that are just a bunch of fancy weapons and systems crammed on. The Neo Zeong is that. I like both Gundam Unicorn and Gundam Narrative, the series they’re from, and I think that they’re utilised well, but they don’t really grab me design-wise (if you need four I-fields for cover, and it still doesn’t cover the entirety of the Mobile Armour, then your MA is too large). Though I will admit that I’m probably down on them because I really like the Sinanju, which is used as their control unit. The Psycho Shard Generator does make for some cool visuals, but it’s probably the absolute limit of Newtype tech in U.C.
Also, I’m probably not gonna get the opportunity to bring this up again, but it’s stated that the Neo Zeong II is built using spare parts from the original. If you have enough left over to build a completely new unit of something as big as the Neo Zeong, I’m not sure that can be classed as a “spare” anymore.
As a successor to the original Zeong, I genuinely prefer the Great Zeong to the Neo Zeong, simply because it’s still a mobile suit, albeit a beefy one. The Neo Zeong is just a block of armour and Newtype tech, though I’ll admit this is just the design since I enjoy its use in the series. I just like how imposing the Great Zeong is, and it feels like an excellent evolution of the Zeong’s design. The Zeong’s an unfinished prototype, albeit a strong one, the Perfect Zeong is that prototype completed and the Great Zeong is just the Zeong but more, with it’s arsenal of mega particle cannons and additional weaponry. The fact that it can split into seven feels like the designer took the Zeong’s wired arms and just ran with it, which is fun, and the heat claws are a nice addition. I also like the shoulder binders, since they give it a gorgeous silhouette but they’re also used for the anti-ship missiles and Minovsky Craft System. I like the subtle change to head, it gives it a more aggressive feel when compared to the grim expression of the original.
The MAK-005S Gaplant Kai was a mobile armour used by the Earth Branch of the AEUG, Karaba, during the latter half of the Gryps Conflict and throughout the subsequent Neo Zeon War. Unlike its predecessor, the ORX-005 Gaplant, it was a non-transformable suit conceived as an atmospheric interceptor - an excellent means to challenge invading Axis forces. However, Karaba already possessed the excellent Zeta Plus series with which to establish aerial superiority, and as such only 20 units were produced. These twenty units would be deployed in rapid strike operations against (formerly) spaceborne Axis forces entering the atmosphere.
The regular Gaplant is one of those titans suits that I just see everywhere. We know that a lot of old Titans Stock was sold off by the Earth Federation (though to who exactly is a little unclear), and a transformable suit capable of long periods of atmospheric flight was always going to be a hot item. It makes sense that it’d have some further development with the fall of the Titans - though materials associated with them are politically inconvenient to Earth Federation itself, Karaba really isn’t in a position to be picky. The Gaplant’s just rather nice and straightforward. I will call out that I absolutely adore the wing binders, and just wing binders in general; they’re just a design feature I really like - a wing, a thruster, a gun all-in-one. It’s just a great economy of design and yet so stylish.
Armament-wise, the Gaplant Kai eschews the integrated beam rifles and beam sabers of the original Gaplant and replaces them with weaponry more suited to a mobile armour, namely Vulcan Cannons in the wings and some optional 12-tube missile launchers near the rear of the craft (not shown in the above picture). It also has some Diffuse Beam Cannons built into the wings. If it wasn’t for the fact that they can also function as regular Beam Cannons, I’d find fitting your interceptor with what are essentially beam shotguns an extremely ballsy move.
In case it isn’t obvious, I do very much like the Gaplant Kai conceptually - taking a Titans design and pressing it into Karaba’s service in the Neo Zeon War is just kinda rad, recognising the enemy was on to something and deploying it in the next war out of desperation. I like the Gaplant, so a variant on its design emphasising the mobile armour element is just lovely and I appreciate how much more specialised it feels - no longer a test unit, it’s Aerodynamic and suited to quick strikes. I’m of two minds about the colour scheme. One one hand, it’d be difficult to pick out against the clouds, so I can visualise it coming out of nowhere and attacking a surprised enemy. On the other, it’s just a little bit plain.
[ID: A sprite gif of the Qubeley from Super Robot Pinball. It floats up and down, monoeye looking left to right. End ID.]
i love my build.
he was an SDW Heroes Arsene Gundam X with a white and blue color scheme. i airbrushed primer and base coating, and then hand painted every detail on this gentleman thief.
before & after
“1PLAYER LOST” -
Battle Dodgeball 2 (Nova Games - Super Famicom - 1993)