Spellcaster - Tumblr Posts

🔼MAP OF GLIMMERBROOK🔼

Glimmerbrook is a small town hidden in the woods. The location is not accidental — it is situated right next to a glowing portal that leads to the Realm of Magic, a place where spellcasters go to buy magical supplies, study from the great sages, challenge each other to duels, find unique potion ingredients and just socialize.

In Glimmerbrook, there are 3 boarding schools of magic: đŸ”»Dark Ruby School of Magic and Logic (Headmistress: Agnes Davonius) 🔾Golden School of Magic and Sports (Headmaster: Arthur Brightwood) ◻Silver School of Magic and Arts (Headmaster: Azrael LeBlanc)

Dark Ruby school is the only one to teach bloodcasters (vampires with magic abilities), and Silver school is the only one to teach the medium skill!

Aside from schools, there is a Magic Duel Arena where they hold their regular duelling competitions and parties for students to socialize. However, all spellcasters are welcome to visit at any time, and there are even two stalls with magic supplies near the bar.

MAP OF GLIMMERBROOK

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🔼Glimmerbrook Schools pt.1🔼

New school year starts at the Dark Ruby School!

Glimmerbrook Schools Pt.1

Note: I started doing comic format starting from this post!

Agnes Davonius is a powerful 300-year-old vampire who witnessed the rise of first wave of feminism, was one of the first women to go to university, became friends with Audrey Kurie, impressed the scientific community with her research in biology, rocket science and computer science. Later in life she discovered that vampires are able to use blood magic, something that relies on blood of the vampire themselves or their victim. She mastered this art and became a part of the magical community, and later decided to found the Dark Ruby school where children of vampires can learn how to become bloodcasters. It was a bold and controversial move, as blood magic is greatly stigmatized in the magic community and considered dangerous, and human spellcasters are forbidden to learn about it. But at her school, even human students can educate themselves about nature of vampires and their history, bridging the gap between bloodcaster and spellcaster communities.

Glimmerbrook Schools Pt.1
Glimmerbrook Schools Pt.1

Once again she went on a long trip to houses where spellcaster children live to see who is capable and willing to join her school this year. One girl particularly caught her eye — Emma Milky, an orphan who got adopted by Scarlet family, together with her sister. Agnes quickly recognized the talent in this girl.

Six students in total got admitted in school that day: Lisa Duff, Diego and Daniela Garcia, Emma Milky, Charlie and Archie Sunnygoar.

Agnes gave everyone a celebratory speech to welcome them at school.

"Although there are no vampires present here right now, you will still learn basic information on vampires and bloodcasting. Throughout human history, blood magic was frowned upon and it even was openly rejected by the Great Sages of Magic Realm. However, in modern days many people accept that it is not intrinsically evil. Vampires exist, whether people like it or not, and only we are able to wield this kind of magic without danger and sacrifices."

Glimmerbrook Schools Pt.1
Glimmerbrook Schools Pt.1
Glimmerbrook Schools Pt.1
Glimmerbrook Schools Pt.1
Glimmerbrook Schools Pt.1
Glimmerbrook Schools Pt.1
Glimmerbrook Schools Pt.1
Glimmerbrook Schools Pt.1
Glimmerbrook Schools Pt.1
Glimmerbrook Schools Pt.1

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Bonus: Agnes hanging out with Azrael ("Silver" headmaster) and with her vampire social club which includes Angelique and Bella Goth (whom Angelique turned earlier)

Glimmerbrook Schools Pt.1
Glimmerbrook Schools Pt.1

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🔼Glimmerbrook Schools pt.2🔼

Video tour of the Golden School of Magic and Sports!

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So, there was an update of the game on 23rd July because Lovestruck EP came out, so I was waiting for my game to stop being broken, and now finally it is manageable, although the game still kinda glitches sometimes but that doesn't stop me


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🔼Glimmerbrook Schools pt.3🔼

Meet the students and their families!

Glimmerbrook Schools Pt.3
Glimmerbrook Schools Pt.3
Glimmerbrook Schools Pt.3
Glimmerbrook Schools Pt.3
Glimmerbrook Schools Pt.3
Glimmerbrook Schools Pt.3
Glimmerbrook Schools Pt.3
Glimmerbrook Schools Pt.3
Glimmerbrook Schools Pt.3

CAS screenshots for all the Golden students:

Glimmerbrook Schools Pt.3
Glimmerbrook Schools Pt.3
Glimmerbrook Schools Pt.3
Glimmerbrook Schools Pt.3

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🔼Glimmerbrook Schools pt.4🔼

Classes are starting
 Everyone dies!

Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4
Glimmerbrook Schools Pt.4

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welcome, cats đŸ±

Current stories/families:

#GlimmerbrookSchoolsSMSH - magical schools in Glimmerbrook #BathorynSMSH - family of vampires in Sulani #MahiaiSMSH - family of mermaids #BalletSMSH - ballet school with characters from other stories tags are clickable in the tag section

Welcome, Cats

about my stories:

I play mostly in one save file with many occults and plots, they are all interconnected and sims often know each other.

I try not to force any storylines, instead I create characters, setting and see how the game unfolds.

I make comics based on those screenshots for the game.

I don't play to make comics, I play to have fun with the game and then I just analyze and deepen the story in a comic.

Everything is sorted based on household/family.

about my game:

I use lots of mods and CC to make things more interesting

Many of my sims/lots are made by other creators and tweaked by me, I focus more on stories, not on CAS or building


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🔼Magical InterludeđŸ©°: Willow Creek Ballet (pt. 1)

This is a "special episode" kind of story, it features characters from Bathoryn and Glimmerbrook stories! I will post it according to the same timeline, meaning it will appear from time to time between other stories, just like my gameplay timeline goes on basically. Hope you'll enjoy it, I personally really love ballet (although never did it myself) and I wanted there to be a ballet school in my save file!!

Magical Interlude: Willow Creek Ballet (pt. 1)
Magical Interlude: Willow Creek Ballet (pt. 1)
Magical Interlude: Willow Creek Ballet (pt. 1)
Magical Interlude: Willow Creek Ballet (pt. 1)
Magical Interlude: Willow Creek Ballet (pt. 1)
Magical Interlude: Willow Creek Ballet (pt. 1)
Magical Interlude: Willow Creek Ballet (pt. 1)
Magical Interlude: Willow Creek Ballet (pt. 1)
Magical Interlude: Willow Creek Ballet (pt. 1)
Magical Interlude: Willow Creek Ballet (pt. 1)
Magical Interlude: Willow Creek Ballet (pt. 1)
Magical Interlude: Willow Creek Ballet (pt. 1)
Magical Interlude: Willow Creek Ballet (pt. 1)
Magical Interlude: Willow Creek Ballet (pt. 1)

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2 years ago
Meetings, Adoption And New Friendships
Meetings, Adoption And New Friendships
Meetings, Adoption And New Friendships

meetings, adoption and new friendships


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The Lioness Witch - Leonia Stone
The Lioness Witch - Leonia Stone
The Lioness Witch - Leonia Stone

The Lioness Witch - Leonia Stone

This is the first time I made a spellcaster this year, the very very first time. I even made this sim look like a beautiful lioness with a curly mane, inspired by the Leo zodiac. She's a child of the sun.

I look for the perfect outfit and color for her to match her thing, like a magical lioness style. Isn't she pretty or what? 

(I have many downloads of this game from the Sims Resource, Tumblr, Pinterest, and Sims 4 Mods site.)


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6 years ago
Everybody Wants To Time Travel, Right? The Chronomancer Makes This Possible, At Least In The Short Term,
Everybody Wants To Time Travel, Right? The Chronomancer Makes This Possible, At Least In The Short Term,

Everybody wants to time travel, right? The Chronomancer makes this possible, at least in the short term, for your local 5th edition sorcerer.  In case tumblr destroys the document, click through here: https://homebrewery.naturalcrit.com/share/ryRG9GCK- Alternatively, check me out on: https://5eforge.wixsite.com/foundry 


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6 years ago
The Unseen Seer Was One Of My Favorite Prestige Classes Back In 3.5, So I Decided To Update It For 5e.
The Unseen Seer Was One Of My Favorite Prestige Classes Back In 3.5, So I Decided To Update It For 5e.

The Unseen Seer was one of my favorite prestige classes back in 3.5, so I decided to update it for 5e. If you can’t cast, you’ll go in yourself, of course... But isn’t it much more fun to sit back and let your invisible eyes do all the work? In case tumblr destroys the document, click through here: https://homebrewery.naturalcrit.com/share/ryieTfmqW Alternatively, check me out on: https://5eforge.wixsite.com/foundry 


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4 years ago

October Brew Fest: Week 0

This is the last post for the brew festival warmup week, and as classic as it gets for my content: The Chronomancer origin was the first homebrew subclass I ever made, and one of the few I’ve gotten to play a character for! His name was Nabi, a Kenku who managed to escape the curse that stripped his people of their voice, but still had his mind ravaged and his wings taken. Anyway, onto the bits you might care about, I’ve updated this a small bit. Primarily, I replaced an old text box with some weak advice about handling time travel, and replaced it with explanations of what I mean by ‘Temporal Anchor’ and what abilities can interact with the Dislodge Temporal Anchor feature. It’s not much- really, to support using this in more interesting ways, I’d need to brew up some spells. If there’s interest for this subclass, I might brew some up when the festival is over.

Everybody Wants To Time Travel, Right? The Chronomancer Makes This Possible, At Least In The Short Term,
Everybody Wants To Time Travel, Right? The Chronomancer Makes This Possible, At Least In The Short Term,

Everybody wants to time travel, right? The Chronomancer makes this possible, at least in the short term, for your local 5th edition sorcerer.  In case tumblr destroys the document, click through here: https://homebrewery.naturalcrit.com/share/ryRG9GCK- Alternatively, check me out on: https://5eforge.wixsite.com/foundry 


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4 years ago
The Leviathanpatron Should Appeal To Seadwelling Spellcasters Who Want To Double Down On Their Theme

The Leviathan patron should appeal to seadwelling spellcasters who want to double down on their theme and land-dwellers looking to take a plunge into the depths alike.

Crush your opponents with the weight of the oceans, plunge them into its darkness, and when they know longer know how to raise a hand against you- strike them down. If the Tumblr wrecks the document, or you just want a PDF, click through this link!

You can also check me out on my Wix site, where all my articles and best homebrews are compiled!


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4 years ago

Week 1: Titanic Beasts

These druids may work with beasts substantially more subtle than the druids you’ll meet tomorrow, but we’re finishing off this week’s classic brews with the Circle of the Emissary Druid.

Fun fact about this one, I made it for my lovely wife who always plays druids and loves animal friends- and she’s never once played it in a real game! Turns out she likes fire better than animal friends. (Wildfire druids are pretty cool, in fairness). Anyway, whether this druid circle is your speed or not, stick around for tomorrow’s content drop: The Circle of the Chimera and The Circle of the Titan, both of which utilize wild shape in new and exciting ways!

This One Should Please Folks That Miss The 3.5 Era Druid! The Circle Of The Emissary, Drawing Inspiration
This One Should Please Folks That Miss The 3.5 Era Druid! The Circle Of The Emissary, Drawing Inspiration

This one should please folks that miss the 3.5 era Druid! The Circle of the Emissary, drawing inspiration from the Beast Master Ranger, grants an animal companion whose combat prowess is nothing compared to their support skills! In case tumblr destroys the document, click through here: https://homebrewery.naturalcrit.com/share/B1zWZ6zRW Alternatively, check me out on: https://5eforge.wixsite.com/foundry


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4 years ago
Week 1: Titanic Beasts
Week 1: Titanic Beasts

Week 1: Titanic Beasts

We’re rounding out Week 1 of the October Brew Festival with two new Druid circles, each using wildshape in unique ways. The Circle of the Chimera blends forms together, creating unique forms that no other druid can utilize. If you’re not careful you’ll chew through your daily shapes, but a well placed hybridization can turn the tides. The Circle of the Titan, as the name implies, focuses on towering forms. These forms allow for area of effect attacks, enabling the druid to occupy multiple foes at once.

If tumblr wrecks the document, it can be found here. Be sure to check out my full range of work at the Foundry!


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4 years ago

Brewfest Week 3: Strange Magic

The Unseen Seer was one of my first brews to gain traction on this site. Today, I update it with 3 Divination Spells converted from 3.5e. 

These spells might be useful later, too- if you caught my last post, you’ll know this was supposed to go up on Wednesday, and traded places with the Hedge Wizard. The Oneiromancy branch of Hedge Arcana can use divinations quite effectively under certain circumstances- stay tuned for that in two days time! Tomorrow, I’ll be dropping a conversion kit for Spellswords, so it looks like we’re transitioning out of the martial classes a little more slowly than expected.

The Unseen Seer Was One Of My Favorite Prestige Classes Back In 3.5, So I Decided To Update It For 5e.
The Unseen Seer Was One Of My Favorite Prestige Classes Back In 3.5, So I Decided To Update It For 5e.

The Unseen Seer was one of my favorite prestige classes back in 3.5, so I decided to update it for 5e. If you can’t cast, you’ll go in yourself, of course
 But isn’t it much more fun to sit back and let your invisible eyes do all the work? In case tumblr destroys the document, click through here: https://homebrewery.naturalcrit.com/share/ryieTfmqW Alternatively, check me out on: https://5eforge.wixsite.com/foundry 


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4 years ago

New Conversion Kit: Spellsword

October Brewfest: Week 3

Tomorrow we finally transition into full caster subclasses (with a few coming next week as well), but for today, we’ll split the difference and take a look at some advice for blending magic and warfare.

This conversion kit is mostly a matter of spell choice. There’s a number of ways to get spells on a martial character, but getting the desired effect takes some precision. Let’s get into it.

Kit Overview

Investment Type: Spell Selection and/or Feat.

Minimum Investment: As above. If you aren’t a spellcaster with access to the spells, multiclass into one, or take the Magic Initiate feat.

Overall Impact: You use spells, not to supplant martial skill, but to enhance it.

Investment

Your investment here is heavily determined by your existing class.

Artificers, Wizards, Sorcerers, and Warlocks have the most variety- but Clerics, Druids, and Bards have access to a few choice spells too. Eldritch Knights and Arcane Tricksters share the wizard’s spell list. For any of these classes, Feats or multiclassing might be attractive to get at additional spells, but you have access to enough spells to develop a combat style out of the gate.

If you’re a non-caster, a Paladin, or a Ranger, you’re going to have to work for it a bit more. Multiclassing is an option, as is the Magic Initiate feat. We’ll discuss methods below.

Multiclassing, as always, requires a 13 in a specific Ability Score. (Intelligence for Artificers and Wizards; Charisma for Sorcerers, Warlocks, and Bards; or Wisdom for Druids and Clerics)

I advocate for minimum investment, so I would advise using the following rules to decide how you’ll get at your spells:

If you’re a full caster, one level of multiclassing is easy. Unless you’re lacking in the appropriate ability score. In that case, select the magic initiate feat.

If you’re a Ranger or Paladin, then multiclassing into Druid or Cleric is painless, since they all key off of Wisdom.

If you’re a non-caster, I have to advocate for Magic Initiate. You don’t have nearly as much to gain from multi-classing as a character who can already cast spells.

Now’s a good time to discuss scope. This article aims to blend magic and martial combat. If you’re a full caster, you won’t want to do this all the time. If you’re looking to bolt a toolbox of spells onto the side of your fighter chassis, this isn’t the article for you. We want your spells and attacks to be (roughly) equal parts of a cohesive combat style. For this reason, we will be focusing on Cantrips.

Narrative Impact

The narrative impact here can be fairly varied, based on what you want to do with the kit, your class, and whether you multiclassed to get to the spells you’re using.

For full casters, consider how you wound up on the front lines. Elves are known for mixing their traditions (Bladesingers, anyone?) and Dwarves are quite hardy. Abjurers and War Mages have good reason to stick close to their comrades, while many Clerics stay close to provide healing. 

This is a conversion kit where the narrative impact can sometimes be minimal, but considering it can certainly help you define your character. Certain Artificer and Bard archetypes lean into frontline battle, and Druids might simply stick close for their wildshape. If your archetype assumes you’ll be getting up close and personal, then by all means skip to the mechanical impact section for advice on getting the most out of your cantrip choices.

For everyone else, this can be much more exciting.

Whether you multiclassed or utilized magic initiate, you can latch onto the class you chose to inform your narrative. 

Do you have latent magical power as a sorcerer? If so, what’s stopping you from becoming a full sorcerer? Is the bloodline weak, recently manifested, or is your innate magic perhaps the result of recent events instead? Perhaps you even detest or mistrust your bloodline.

Have you studied magic as a Wizard? Who taught you the few tricks you know? Were there others? Were you satisfied with what you learned, or do you thirst for further knowledge? If you’re a High Elf, the study of magic may be culturally important. If, like an Artificer or Bard, your magic stems from study of a craft, you might wish to answer similar questions about your narrative.

Did you recieve your magic from a patron, similar to a Warlock? Perhaps your magic was a gift meant to tempt you, and you have refused it. Did you serve willingly? Or disappoint your patron in some way? Perhaps there is a broken pact in your history, or you simply did not prove yourself to the being who gave you your power and took a new path.

If your magic is Divine, like a cleric, when and how did you find your faith? Do you serve or venerate any particular god? What separates you from clerics and paladins? Do you lack devotion, or do you simply believe that your path will serve your god just as well as any other?

Power that stems from nature like that of the druids is much more difficult to pin down. Have you always had a kinship with nature? How did this kinship develop, and what do you make of it? Do you have other skills or knowledge as a result?Were you taught secrets by a member of a drudic order? Have you formally joined them? Do you serve any particular role, if so? Do they resent you for having those secrets?

Mechanical Impact

Because we have a very specific goal with this kit, we will focus on a specific selection of cantrips. I have deliberately left out most ranged attack cantrips- you don’t need me to tell you that ranged, magical damage is a good thing to have. You’ve either already chosen a few or have a different means of dealing damage lined up. If you’re here, you want something interesting.

I’ll divide the cantrips by category, listing the relevant cantrips and the class lists these spells are available to after each header. 

Area of Effect

Available to: Everyone

Spell Options: Green-Flame Blade, Sword Burst, Thunderclap, and Word of Radiance.

These are good for damaging or clearing out multiple nearby enemies. I want to stick to interesting cantrips that do something besides damage, however AoE damage is one of the hardest things for martial characters to get.

Sword Burst, Thunderclap, and Word of Radiance are functionally just different aesthetics for the same effect: xd6 damage to all adjacent characters (if they fail a save. The save and damage types vary slightly, but you really only need one of these.

Green-Flame Blade is unique in that it has two effects: First, it magically enhances your melee damage, making it useful for even single targets. Second, it only damages one other target, but the damage is guaranteed if you hit the first target with a melee attack. You might be able to justify taking two AoE spells in this case.

Debuff

Available to: Artificer, Bard, Druid, Sorcerer, Warlock, Wizard.

Spell Options: Frostbite and Vicious Mockery.

Much like the area of effect spells, these are different spells that achieve the same end. Stick to one or the other. 

(There is a slight difference; Vicious Mockery affects all attacks while Frostbite calls out weapon attacks specifically. This makes Mockery slightly better, but it’s only available to Bards.)

These spells impose disadvantage on a single attack roll. It’s not a huge edge, and not something you want to use for yourself. This spell is for casting on an enemy that you just can’t peel off of an ally to grant them some breathing room. Truthfully, I have to recommend that you choose a spell from the following category instead, if you can.

Disable

Available to: Sorcerers, Wizard.

Spell Options: Sapping Sting and Shocking Grasp.

These are two wildly different spells, but they can still serve somewhat similar purposes. 

Shocking Grasp is a melee only spell that denies enemies their reaction. This can help allies get out of a threatened area, but it also denies other useful reactions such as shield spells and parries if it hits.

Sapping Sting might be hard to get depending on your DM, but is a ranged spell that forces foes prone. This can be useful for keeping foes at bay, helping allies flee dangerous melee opponents, or setting up your own melee attackers.

Sapping Sting is more versatile, but Shocking Grasp just works when the appropriate scenario comes up. This is one category where you can justify picking both.

Drag

Available to: Artificers, Druids, Sorcerers, Warlocks, Wizards.

Spell Options: Gust, Lightning Lure, and Thorn Whip.

Drags allow you to consistently manipulate enemy positions. Lightning Lure and Thorn Whip pull enemies toward you, placing them at risk of Opportunity Attacks from you, while Gust allows you to push enemies away from your allies (so it’s not quite a drag, sue me).

You really only need one of these. Lightning Lure and Thorn Whip are valuable if you’re ‘sticky’ and can keep enemies nearby, while Gust has a longer range and might be a better choice if the enemies will just move back into position anyway.

Keep in mind that Lightning Lure and Gust contest strength saves, while Thorn Whip relies on an attack roll. 

Lockdown

Available to: Sorcerer, Warlock, and Wizard.

Spell Options: Booming Blade.

There’s only one Cantrip that fills this role, and it’s the king of it. Booming Blade. You’re losing out on very little damage thanks to its initial damage, and it deals heavy damage to anyone who tries to move after being struck. This alone can make you quite sticky and makes drags more attractive.

This one benefits more heavily than others from the right support, so be sure to check out that section if this spell interests you.

‘Traps’

Available to: 7th Level Eldritch Knights

Spell Options: Blade Ward and True Strike

The ‘available to’ section above surely looks a little odd if you’ve been playing 5e for a while. But seriously, these spells eat your entire turn for minimal benefit. However, Eldritch Knights can sometimes sneak some use out of them thanks to their 7th level war magic feature.

True Strike can be used to set up in advance for a big hit on your next turn, and Blade Ward lets you heavily tank up against humanoid foes where necessary- but they only somewhat work for Eldritch Knights because they can still attack while using them. This is a little too niche for me to go into detail, but it didn’t seem right not to mention it at all.

Choosing your Cantrips

Whether you’re a full caster setting aside one or two cantrips for mixing it up in melee, or a magic initiate with only two slots to fill, you’ll want to make your choices count.

By pairing your cantrips into a cohesive strategy, you can maximize their impact.

Pairing Area of Effect spells with Drags will let you ensure you have at least two targets to work, while pairing a Drag with a Lockdown allows you to force foes to duel you. Taking a Disable and a Drag allows your allies to move freely while foes are driven out of position.

If you aren’t sure what else to do, grab one AoE spell for groups and either Booming Blade or Green-flame Blade. (The latter spells are useful for single target damage even if you don’t use their secondary effect).

Kit Support

War Caster is an old standby for melee spellcasters. All of its benefits are useful, but we’re interested in the ability to cast a single target spell in place of an opportunity attack. This really opens up your ability to combo your cantrips together. You might consider using Booming Blade as a reaction to prevent foes from fleeing, or a disable or debuff to take the pressure off of the enemy’s next target. Any damaging cantrip is more punishing than a single attack, and using drags can force enemies to into position for this strategy. Keep in mind that this doesn’t work with AoE spells.

In all honesty, I think letting your reaction be the bulk of your spellcasting while you otherwise strike with weapon attacks is the best way to use this kit- it allows both aspects of your character to shine without competing with one another.

If you want to push this further, Polearm Master allows you to severely punish foes who attempt to close with you when combined with the previous feat, since it allows you to make opportunity attacks against foes who enter your reach. Keep in mind you’re casting a spell, in place of an opportunity attack, not as an opportunity attack, so we can’t further combo with Sentinel to stop them in their tracks.

While slightly more niche, Mobile plays well with Green-Flame Blade and Booming Blade- if you hit, your enemies don’t get to attack you when you move away. This is nice for Green-flame Blade, but devastating when used with Booming Blade since enemies who pursue you will suffer extra damage. This feat also allows squishier characters to skirmish without taking extra damage from opportunity attacks.

Pitfalls

If you are a full spellcaster, you might struggle to survive in melee. The feats that grant armor proficiency can grant some reprieve, or utilizing mage armor. Consider adopting hit and run tactics using the mobile feat if those don’t appeal to you.

The ‘canned’ spellswords don’t suffer from being out of place nearly as much- Eldritch Knights, Bladesingers, Moon Druids, Valor or Sword College Bards, and most Clerics have the armor or skills to fight on the front lines- as do Mountain Dwarves.

There is, of course, the usual risk of investing in this strategy and proceeding not to use it at all. The best way to mitigate this risk is to make sure that your spell choices aren’t both shut down by the same things. Pick spells that target different saves and serve different purposes, and you should use at least one in most fights.


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