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6 months ago

Making actually good updates to Clash Royale every day until Supercell fixes their stupid game

This is your calling to play Cult of the Lamb if you haven't already

Now back to today's broadcast

Day 33: Electro evos

Evos for electro things (not all electro things... Yet)

Let's get started!

Evo 1: Sparky

This may or may not be the reason I'm doing electro evos.

May or May not.

Anyway I had a cool idea for sparky. The only stat change is damage which is HEAVILY increased (idk I just thought it would be fun for a big damage boi to be a bigger damage boi) but the star of the show is its E.V.O. or Electric Voltage Optimization (see what I did there?). If Sparky is hit by any electric attack, weather it be a stunning, resetting, or regular one, it will take that attack and charge it's own attack faster. This completely destroys two of it's best counters, and WILL help it a lot.

Evo 2: Electro Wizard

So I just thought it would be funny if the Evo electro wizard was basically electro wizard on crack.

Evo electro wizard is now much fast (that being his only stat buff) his gimmick is his attack. Now each hand will attack separately and will BOTH send out two electric attacks. Plus they aren't in sync and will never hit the same thing with two electro bolts at a time, so with three or less troops is is stupidly good on defence. I also though it would be nice not to need to hold the hand in attacking while an opponent is stunned, so I guess I lied and that is technically a tiny attack speed buff? Considering it's a "charged" electro wizard, it could just actually have a faster attack speed.

Hehe electro wizard on coke

Evo 3: Electro spirit

I feel like the spirit gimmicks will be simple because the ice spirit one was just "it slows things down two more times" so I just gave Evo electro spirit a slightly larger chain range and infinite chains, so now it can singlehandedly take out 2000000000 troops.

Theoretically, of course.

Evos are dumb in general, but there aren't trash, which is better than Supercell and their stupid Evo Firecracker can do, sooooooooo

Byyyyyyyyyyyyyyyyyyyyyyyyyyyyyyeeeeeeee!!!


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6 months ago

Making actually good updates to Clash Royale every day until Supercell fixes their stupid game

Evos are honestly so much easier to do than real cards and especially full updates seriously it's basically just giving an existing card a gimmick

Day 34: Small spell evos

So I thought there should be competitors to the Evo zap

So now there is

Evo 1: Log

The log will now hit surfaces and bounce back away from them. The log Evo itself has a slightly longer range (maybe 1.5 tiles) but the log, if it hits a building, will bounce off of it. After bouncing, the log gets a bit more range (maybe 2.5 tiles per bounce) so you could make some dumb infinity logs in 7x elixir friendly battles by placing buildings now. This bounce also means it can hit troops twice (and push them twice), but the bounce will not affect troops, meaning you can still knock a golem if you really want and the log will not bounce. Keep in mind the log will not bounce off of your own buildings (if it did the Evo wouldn't work against goblin barrel). This Evo is 2 cycle (which I just realized I didn't mention the cycle time for the other cards. Just use the elixir president Clash already uses.)

Evo 2: Giant snowball

The giant snowball is now hilariously fun to use. The slow lasts longer, and slows more. But the snowball has two more influential changes. It gets the range of arrows and gets a MASSIVE knockback boost. Basically the giant snowball is now a MORE giant snowball. The new knockback and range can be helpful for getting more defences away from your attack, which is also true for the slowness buff.

Evo 3: Barb barrel

My personal golden child. My new gimmick idea is also pretty funny. The barb inside the barrel is almost the same as regular Evo barbs, with one key difference. Every troop the barrel kills his increase the rage time on the Evo barb. This means if it kills no troops,a regular Evo barb would come out. But if it destroyed a skarmy, for example, on it's way to coming out, it will now have a rage time of the usual, plus half a second for every skeleton that died.

Supercell plz add this Evo barb barrel


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6 months ago

Making actually good updates to Clash Royale every day until Supercell fixes their stupid game

Clash already did mega knight so I'm just continuing the fun here.

Day 35: Midlatter evos

I'm evil >:)

Evo 1: Mini Pekka

Mini Pekka will have a very similar gimmick to the Pekka Evo, and it is very obviously a ripoff to the super mini pekka's pancakes. Every second or so, the mini pekka will drop a pancake that will heal it and everything around it. All other stats stay the same.

Evo 2: HOOOOOOOG RIIIIIIIDAAAAAAAAAAAA

Hog Rider will have a dumbass Evo. The hog Rider's first hit will blast troops back and do so much more damage than a regular attack. This means the Hog Rider will get much more value from one shot, and have a better chance at getting two. This also means buildings are an even more affective way of countering it, because troops cann and will get owned.

Midlatter will suffer at the hands of these.


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6 months ago

Making updates to Clash Royale every day until Supercell fixes their stupid game

I thought I'd do some harder evos today so

Day 36: Gimmick spell evos

So I'm taking spells with gimmicks and giving them evos. No troop spawning spells btw, those aren't "gimmicks".

And I'll do M I R R O R another day.

Evo 1: Rage

So this one is funny and complicated and dumb and I love it. It's rage MORE. Basically any raged troops STAY raged for UNTIL THEY DIE but if they kill something in the rage, they get MORE rage and the duration for the rage increases.

Evo 2: Tornado

Evo tornado is now a hurricane. It stays on the field for like a century, and it's pull is so vacuous and strong that nothing can resist it. It also has a MUCH bigger range. This shit is LITERALLY a hurricane, I was not joking.

Evo 3: Freeze

Frostbite. Best Evo idea anyone has ever had. Opposing troops not only are frozen for longer, not only do they take more damage (which isn't a lot but still) not only do they get slowed after escaping the freeze, but they ALSO have reduced damage until they die after getting hit by Evo freeze.

So yeah I just made the best Evo.


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6 months ago

Making actually good updates to Clash Royale every day until Supercell fixes their stupid game

So I'm back to custom cards

I feel like lightning is going to be very good in the meta soon enough because of the Goblin Frankenstein thing and the OP as hell electro dragon Evo so I'm giving it some competition

Day 37: Implosion Spell

Rarity: Rare

Card: Spell

Elixir cost: 5

Radius: 1 tiles

Damage: 1369 (at lvl 11)

Hit speed: Immediate

The implosion spell is just straight damage. it's very simple, and similar to rocket, except easier to use for less damage. It's able to do one tic of MASSIVE instant damage to anything within a tiny area.

So we got mini rocket now


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6 months ago

Making updates to Clash Royale every day until Supercell fixes their stupid game

First update I'm making since the actually good update by Supercell

Still worried about e drag evo tho

Day 39: Giant evos

I'm just finishing the giant evos

Evo 1: Giant

Giant now has a bit more health and an awesome gimmick (in my opinion). Every time he attacks he has a slight bit of immunity and heals. (Doesn't have to be both, I just think either could make him a better tank, which is what he mainly is). This can make the Giant a better tank, which is what is mainly is.

Why am I getting deja vu from that line...

Evo 2: Giant Skeleton

I believe Giant skeleton is a skeleton card, not a Giant card, but he technically counts as a "Giant", so I'm putting him here anyway.

The Giant skeletons bomb gets a small damage buff, along with the big boy's gimmick being centered around it. The bomb now launches troops MUCH further back, and stuns them for half a second. The bomb was the focus of the Giant skeletons anyway, so the bomb not being the center of the gimmick didn't really make sense.

Evo 3: electro giant

Okay this on will get annoying fast

The e Giant doesn't get any buffs. It's gimmick involves his electro ring (who would have guessed). The ring now shocks every time the e Giant attacks, along with Its normal attack speed. This just makes e Giant a shock machine.

Berb


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6 months ago

Making actually good updates to Clash Royale every day until Supercell fixes their stupid game

We hit a round number lesgo

Day 40: Cold Evos

So like ice wiz, ice golem, supercell already did ice spirit...

I already did freeze...

Huh

Okay

Evo 1: Ice golem

So this is a cool idea (haha get it) for the ice golem because I thought of a way to give it an Evo gimmick without giving it a health buff. I feel like if ice golem had even a bit more health hog cycle would be too much for me to exist, so I didn't bug its health. In fact, this Evo concept has no buffs to the ice golem's stats at all. But every time an opposing melee troops hits it, the troop slows down for a second. Ice golem was mostly used to kite melee troops anyway so it's fine that it doesn't work for projectiles.

Bonus points if every time a melee opponent hits it the ice golem gives the opponent the ice spirit Evo periodic freeze effect. That would be OP as hell. So that's probably what Supercell will add.

Evo 2: Ice Wizard

This thing NEEDED an Evo BAAAAAADLY.

It's trash. Like so trash. I feel bad for ice wiz players because Supercell did them dirty with this card. Which is why an Evo is appropriate for it!

Ice wiz shoots the ice spirit's Evo freezing thing. It's that simple. This would definitely make him viable, honestly. It may be lazy, but it's a cool as hell idea (pun again).

...

I got that ice in my veins.


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6 months ago

Making actually good updates to Clash Royale every day until Supercell fixes their stupid game

First non-evo update in a while

Day 41: Apple Tree

Rarity: Common

Type: Building

Elixir: 3

Health: 1569 (at lvl 11)

Apple spawn rate: 1 second

Apple regen: 450 health (at lvl 11)

The apple tree is a cheap kiting building that can spawn apples. These apples will chill on the ground until an ally who has taken damage walk on them. The ally will then be healed a small amount, PER APPLE THEY STEPPED ON. So if a one heath Pekka steps on a bunch of apples, depending on how many apples there are, it can heal BACK TO FULL. Also these apples will not respawn until eaten, and can only be eaten by ally troops, so no enemy healing.

I can see the apple tree supporting long range squishy troops defending a push, because not only does it kite, not only does it tank, but if the squishy troops is able to survive a spell, it will heal immediately (this would be really good against arrows because each wave would be healed Individually, so even something like goblins can survive arrows now, as long as they don't die to the first wave). Overall, this seems like a very good card.

Hey day 42 is tomorrow


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6 months ago

Making actually good updates to Clash Royale every day until Supercell fixes their stupid game

This entire prot is a meme btw

Day 42: Drugs

Meth, Cocaine, the whole shebang

It's just rage but MUCH more powerful and once it ends, troops that were inside its radius need more within three seconds of they all die

Lmao this is so stupid


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6 months ago

Making actually good updates to Clash Royale every day until Supercell fixes their stupid game

Dumbest Evo list today

Day 43: Hog evos

Every card related to hogs

Evo 1: Royal hogs

So a damage buff for this one because the gimmick is mostly based on the hogs' headpiece. The headpiece now hits whatever the hogs are attacking for much more damage AND sends a shockwave from the attack. This shockwave isn't a stunshock, but it will do enough damage to ohko (That's One Hit KO, for anyone unaware) skeletons. The shockwave also slows troops down for half a second, which makes dealing with these things much more annoying.

Evo 2: HOOOOOOOG RIIIIIIIDAAAAAAAAAAAA

So I think the hog Rider should actually have the same idea as the Evo hogs with a shockwave per attack, which would really help it get that extra second attack that is always so crucial (no damage buff tho). But I have a funnier idea that I'm going to write additionally to this soooo...

Evo 2.5: Hog Rider silly :3

Hog Rider now uses Thor's fucking hammer. Everytime it attacks, it spawns a lightning spell that affectively IS a lightning, smiting down the three highest health troops on the field near it. Unlike the real lightning spell though, this lightning can't hit towers, just to make sure this doesn't get TOO out of hand.

Evo 3: Mother Witch

Mother Witch Evo is just more curse. It gets a damage buff (it can now ohko dagger goblins) and it can also splash. The gimmick is the curse itself; it now stays on the opposing troops until that die, meaning as long as the Evo Mother Witch hits something, even if it dies, you get a guaranteed hog (unless u lose before it dies then no, it won't give you a hog). These hogs also now explode when they die, making any opposing troops get the Evo curse again if they are close enough. This makes it easier to get a hog army, which is the most fun thing to do with mother Witch, let's all be honest.

And finally

Evo 4: UR MOM-


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