Zeta Gundam - Tumblr Posts - Page 2

6 months ago

I feel the need to mention that this particular image is from the part of Zeta where he publicly admits that he is, in fact, Char Aznable when addressing the Earth Federation Parliament on live television.

Which makes this even funnier.

Rin. Are you a Char Aznable introject?

people always seem a little surprised when I tell them I'm just one person and I'm not even an actual kinnie of any sort. I really like char and think it's fun to ham up acting like him sometimes, but I am not, in fact, char aznable


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5 months ago

This is some good analysis, especially of Shaddiq. It reminds me of something Paptimus Scirocco, the big bad of Zeta Gundam says: “All the worlds a stage, and the men and woman, merely players”. I think he’s quoting Shakespeare there, but I’ve typically taken it to mean one of two things:

Scirocco thinks himself a puppet master, or more to the point for this;

He’s essentially saying “It’s just my nature”. He’s playing the role he feels he should, for whatever reason, which sounds pretty close to Shaddiq playing the role of “Prince”, both in his relationship with Miorine and for the wider academy.

being the world's only shaddiq zenelli fan is tough... tomatoes thrown at you... they take your arms and legs...


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5 months ago

Gundam Design Lineages - Universal Century

Because I’m probably going to do a few of these.

This is a follow-up to an ask by @wordsandrobots , with the original post here:

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A question I've been half-pondering since you posted some of your thoughts of G-Witch -- are there any series that you think do particularly

But honestly this one works pretty well just on its own.

Gundam as a series tends to have mobile suits share several features, and it plays around with the concept of lineages and development in that field. Seeing how I haven’t made much progress on finishing my thoughts on 00’s design lines yet, I thought I’d be nice to take a nice sidebar and talk about the Universal Century.

The Universal Century is the original series and the one with the most instalments. As such, it is absolutely thick with design lineages to trip over and discuss.

Gundam Design Lineages - Universal Century

However, I really don’t see a lineage between the actual Gundam’s themselves. With the sole exception of the original Gundam and the Gundam Mk-II, they all feel rather unconnected - at least directly. The Original RX-78 line was constructed basically out of whole cloth during the one year war - the general concept of mobile suits was considered but there was little influence from pre-existing designs because there weren’t any. The post-war Gundam development project was a group of units with very different design goals, grouped together under the name “Gundam” because that’s what Federation high-performance suits were called, really. Yes, they would be used against Zeon remnant groups but the Gp02 and Gp03 especially were fully divorced from prior Gundam iterations (I guess there’s the focus on close quarters combat and quick strikes that connects the other three, but again that feels more regarding mobile suits in general than Gundams specifically to me). The Gundam Mk-II was a direct upgrade to the original built at the beginning of the Gryps Conflict using modern technology, and thus shares direct lineage, but from there it all goes a bit sideways. The “next” iteration, the Zeta Gundam, was developed by Anaheim Electronics under their Project Zeta line. Project Zeta could probably be its own post, but it was essentially brand-new in terms of mobile suit design, incorporating cutting-edge technologies and some data from Axis. Yes, the Gundam Mk-II was one of the suits that were used in the Zeta Gundam development, but so was the Rick Dias and Methuss, so I don’t tend to look at it as a Gundam development line all that much. The Gundam Mk-III also clearly incorporated design features from the Zeta Project (specifically both the Zeta and Delta Gundam’s) in addition to the Mk-II, so there’s no direct link there. The Gundam Mk-IV is stated to be based off the Mk-III, and I’d be inclined to consider it took influence from other Project Zeta units as well, considering both lines would have been incorporating remote weaponry around this time (such as the S Gundam, seen in Gundam Sentinel). The ZZ Gundam appears to have been developed in response to other Fourth-Generation Mobile Suits, and is also part of the Project Zeta line. The Nu Gundam is, surprise-surprise, also part of the Project Zeta line, but I tend to look at it more as an expression of Amuro’s development rather than the Gundam itself. Project Zeta is essentially a bunch of Gundam plans all running at once, so while they cross-pollinate each other, I don’t view them as a lineage as such. The Unicorns, F91 and Alex I generally look at as their own things - The Unicorns are this odd development of the Nu and the Sazabi through the Sinanju, but their status as the absolute zenith of Newtype-use mobile suits again separates them from Gundam’s specifically. The F91 is a development of the F90, which is essentially just, a Gundam. Like, a new one. Lastly the Alex, while absolutely lovely, falls into the trap of being built in the One Year War, and thus I’m inclined to lump it in with all the other OYW-era Gundams and Gundam-a-likes. Variants, not successors.

So, now that we’ve established I don’t really see the various Gundam’s as a design lineage, what do I think of when I think design lineages in Universal Century? Why, nothing less than the other side of the coin, from Federation elites to Zeon grunts, ladies, gentlemen and beyond, let’s talk about Zaku’s:

Gundam Design Lineages - Universal Century

The Zaku I - The Zaku I was the first mobile suit assigned for use in combat, and was developed in UC 0095, four years before the outbreak of the One Year War. It’s production would eventually be replaced by the Zaku II in UC 0077-0078 (depending on if you class the Zaku II A Type or C Type it’s replacement), as the Zaku II had overall better performance, and was easier to work with due to a improved internal design. The Zaku I’s lower performance would see it mostly relegated to second-line duties during the bulk of the One Year War, but it was infamously used during the One Week Battle and Operation British, where it would be armed with Atomic Bazooka’s and G3 Gas Grenades. The Zaku I did see some frontline use however - Ramba Ral, Erik Blanke and Norris Packard would all make Ace status in these suits, and it wasn’t unknown for commanders to request it instead of Zaku II’s, since it was more likely to be available. It also was able to use pretty much any weapon that the Zaku II could, leading to a comparatively low loss in performance. Interestingly, two variants of this unit - the British Invasion “Green Devil” and First Refined Type 185th Airborne Paratrooper use, both used during Operation British and the Earth Drop Operation, respectively; would incorporate Zaku II parts, implying that the Zaku I could be upgraded to a level close to the Zaku II with little difficulty, similar to how the Earth Federation would later upgrade its aging GM’s into GM II’s.

Design-wise, I think the Zaku I’s just lovely. A little soldier guy. I like how simple and clean the body is, and the head’s just so well-defined and characterful - it just looks surprised. The darker tones and thinner design sell that this is the precursor to the Zaku II - I especially like the “bridge” in the centre of the visor - putting multiple at the side to give a clearer front view is the obvious choice, so having the Zaku I not have that is just very nice. Its weaponry is pretty great - its machine gun and bazooka are obvious precursors to ones used by the Zaku II, and it incorporating an actual shield to compensate for it not being integrated is also lovely.

Gundam Design Lineages - Universal Century

The Zaku II - what even is there to say about this one? It’s justifiably iconic and for good reason. The Zaku II C Type entered service sometime in U.C. 0078, and was used in the early stages of the One Year War. After the signing of the Antarctic Treaty, it would be quickly replaced with the visually-identical F Type, which lacked the heavy radiation shielding around the cockpit and was consequently much more agile. However, the F Type would itself be largely replaced with the also externally identical J Type for Earth operations (often known as the Zaku Ground Type), which had internals better suited to combat under gravity. In case it’s not obvious, I really like the many, many Zaku variants. It’s just lovely to see so many spins on such a classic design. I like the simplicity of it, I like the weapon variety, I like how expressive it is, I like how it’s in basically everything because it’s just so “Zeon”.

Gundam Design Lineages - Universal Century

The Hi-Zack. I know there’s a bunch of units between the Zaku II and Hi-Zack, but they’re all either Zaku II variants (and therefore good) or from Advance of Zeta (which I don’t really care about). So I’m just gonna talk about the basic Hi-Zack. It’s probably my least favourite of the suits I’m gonna talk about here, but that’s more to do with the rest of the line being really good. The Hi-Zack was used by the Earth federation and Titans during the gryps conflict, and was one of the three “main” mobile suits for both organisations during the war. It was noted for being vastly superior to the old Zaku, however due to a weak generator, it could only mount one beam weapon at a time (so beam saber or beam rifle, not both). This would eventually be remedied in the later Hi-Zack custom, but by then the titans were seeking a new main mobile suit, so it was only produced in limited numbers. Design-wise, the Hi-Zack’s an odd duck for me. I’m not particularly fond of the design itself, but I like a lot of the details surrounding it. It’s quite a nice microcosm of early Gryps War-era design - the chest in particular is this blend of federation and Zeon elements and I like how chunky the feet are. There’s just so much good detail here, but it doesn’t feel overdone and it looks great in animation. I’m just not really much of a fan of the design itself - it just looks too much like a Zaku +1 to me. Or the Zaku pushed through a Zeta-style design filter, with its wing binders and two-colour forearms. I also think it’s just lacking in the weapon department - the fact it can only mount a beam rifle or beam saber just does it no favours, and there’s nothing to really differentiate it from the pack, as it were. Pretty much all of its weaponry is used by other mobile suits, so there’s nothing that feels like it’s unique to the Hi-Zack. Well, one exception- I do quite like its machine gun, but I think that’s just because it’s essentially a Zaku machine gun with a fancy sight. I would also like to call out that I like how it’s got two colour schemes - one for the Titans and one for the Federation, and it looks absolutely gorgeous in the Zeta Gundam: A New Translation movies (seriously, it’s just so pretty).

Gundam Design Lineages - Universal Century

The Zaku III - The Zaku III is Axis Zeon’s proper upgrade rollout for the Zaku Line, designed to be versatile and easily equipped for different missions. To this end, it had a variety of optional parts produced, leading to the Zaku III Custom, which was really just the Zaku III with various options parts added to boost performance. It was in competition to become Axis next mainline mobile suit - a competition it lost to the vastly more powerful Döven Wolf. As such, it would only be produced in limited numbers.

The regular Zaku III is a pretty big break away from the Zaku design lineage - which honestly is pretty nice. It’s built to essentially be full of beam weapons, and it has some good handheld ones (like three different kinds of beam rifles, one of which has a bayonet). I like the head and the gray colour scheme really makes it stand out. It’s got some nice bulk, so it feels like it’s derived from the Rick Dom a little as well. It’s just very nice overall, it hearkens back to the principality in form while being full of the firepower that is Axis Zeon’s functional hallmark.

Gundam Design Lineages - Universal Century

A little bit of a cheat now - I really want to talk about the Zaku III Late Type. The Zaku III late type appears in the Manga Under the Gundam: Double Fake (and also Gundam F90: Fastest Formula) Honestly, there’s a lot of great designs in there, but I want to talk about this one because until the introduction of the Zaku IV (shown below), this was the link between the Zaku III and Geara Doga, so I figured it’d be nice to talk about. It retains the skirt-integrated beam cannons of the original Zaku III, as well as its beam sabers. It was also able to mount an optional bazooka. It also mounts a ballistic machinegun in contrast to the original’s beam rifle - it’s stated to be an improved version of the original Zaku III, and one typical way of improving a mobile suit is thinning out integrated beam weapons to ease the load on the reactor, so it having less beam weapons would make sense. It’s also possible that its operators anticipated fighting in colonies, where beam weapons would be overall detrimental, leading to a reduction in their use. The point I’m unclear on is if it retains the “mouth” beam cannon of the original - it’s never shown with it, but some iterations of the design are specifically noted as having removed it, implying it’s still present on this model.

Design-wise, honestly gorgeous. I love the blue colouration and the slant to the armour, while the body and form sell it as an improvement over the original Zaku III due to its more angular nature and the addition of smaller details to break up the armour. I like how the shoulders are slightly slimmed-down since it makes it feel sleeker, and there’s so many details here that are just prototypical of what we’ll see on the Geara Doga. 10/10, only note is I wish I knew how it’s armaments played out.

Note: Apparently the units seen in the Fastest Formula manga are the CR types, as opposed to the Under the Gundam: Double Take units C type designation, but honestly this could just be a stylistic thing, so I bundled the units together (there’s some nice art from Fastest Formula that’s a lot closer to how Zaku III’s are depicted in Unicorn).

Gundam Design Lineages - Universal Century

The Zaku IV - Boy, it sure is lovely when Gbo2 decides to play ball and actually spits out two of the units I want to talk about. The Zaku IV is an odd one. Because, yes, precursor to the Geara Doga and part of the Zaku Lineage and all that, but also it’s designer is Ippei Gyoubu, who designed the Man Rodi, the Zaku-analogue from Mobile Suit Gundam Iron Blooded Orphans. So it’s got just as much influence from the Man Rodi as it does the Zaku, which is just lovely. The Zaku IV was predominantly used by Zeon Remnant forces in the period between the first Neo Zeon War and Char’s Counterattack. It was armed with a long-barrelled sniper beam rifle, two rapid-fire beam cannons mounted on the head (allowing for a greater angle of fire than the original Zaku III), a pair of small beam machineguns holstered on the backpack and a pair of beam knuckle dusters stored on the waist when not in use. It does also have a large heat hawk as optional equipment.

I really like how heavily armed it is - it feels like a genuine advance on the Zaku III. It strips out a lot of the internal weaponry and hews a lot closer to the design of the Zaku II, but I like how advanced it feels. There’s echoes of 4th-Gen design hallmarks here - the Zaku IV even has an optional add-on, the Princess Booster, containing funnels. I really love how chunky the legs are - they’re an obvious follow-on to the Zaku III, but they remind me of the Dom as well - or more specifically the Rick Dom, so it’s blending together Zeon suits as opposed to just being about the Zaku. Weapon-wise…. The beam knuckle dusters are just adorable honestly, they don’t replace the heat hawk, but they’re just so neat. Them being beam weapons is pretty great too, since it’s a technical upgrade, but visually they still look so very Zeonic. I love the inclusion of the larger beam rifle and beam guns - it really sells the idea of this being a ranged specialist Zaku, and it also make it feel like the heavy weapon specialist of the design tree. The beam machineguns - I don’t hate them, but they just don’t have the design charm of the original MMP Machine Gun for me. I like the colour scheme too - a two-tone of green, with red and light gray for details, breaking up this blocky aesthetic with sharp touches that are framed by the rest of the design. I also love all the design features that feel like evolutions of the Man Rodi - the arms, the hands. Even the odd leg proportions feel like they’re referencing that design, since it basically just had thrusters instead of feet. It’s just this wonderful blend of the Man Rodi and the old Zaku II. I also love how greebled it is (though that essentially counts for all of Ippei Gyoubu’s designs).

Gundam Design Lineages - Universal Century

The Geara Doga - okay, so the Geara Doga is (probably) my favourite grunt suit design, and is most definitely in the running for one of my favourite mobile suit designs period, so I will obviously be completely biased here. There’s just so much character to it in my opinion - obviously it’s still got that ever-expressive monoeye, but a small detail I like is how the yellows draws your eye to the thruster bells - it emphasised the mobility because it’s got them in so many places. The commander types (the ones with antennas) even resemble mini-sazabi’s, so there’s this lovely of throughline of design with the rest of Char’s forces. Armament-wise, it can be armed with one of two types of Beam Machine Gun (one of which has a built-in grenade launcher), has a beam sword/axe for melee, incorporates a shock-anchor and has a shield on which up to four sturm faust’s may be mounted. It’s a very tight loadout, focused on versatility and any other roles can be taken by one of the Geara Doga’s variant units (various environmental specialists, plus Newtype test units, melee specialists, and even a good old fashioned Kai unit. Honestly I could probably do an entire post just on them alone) . I also love how angled the helmet is and I think the leg detailing’s just lovely. It’s got bulk, but it doesn’t feel sluggish, which is a lovely midpoint.

In-universe, the Geara Doga’s were manufactured by Anaheim Electronics for use by Newborn Neo Zeon (headed by Char Aznable). Emphasis was placed on reliability and ease of production and repair - it’s not particularly cutting-edge, but it’s so well-balanced it doesn’t really need to be. This also allows Anaheim to use it as a basis when constructing their next commissioned mobile suit, the Messer.

Gundam Design Lineages - Universal Century

And, Lastly, the Geara Zulu. I’ve got conflicting opinions on this one, which I can divide into three main points:

I do love the design - I’ll admit a preference for the Guards Type, since that takes more influence from the Geara Doga, but the standard Geara Zulu is still very nice. It feels like a modern interpretation of the Zaku II - the form’s very much the same, with its slim physique and resembling a human soldier. I think it’s got good weapon variety and I do love the modern stylings on the legs. It’s detailed, but not so much that it doesn’t look good when there’s multiple of it, which is a quality you want in a grunt suit. It retains a lot of the Zaku’s strengths as well - it’s instantly recognisable and the monoeye means that it’s very expressive. The sleeves filigree is present, but it’s not excessive, so it’s clearly signified as a foot soldier as opposed to anything more complex. It has a handful of variants - the aforementioned guards type, the Aquatic Zee Zulu and Angelo’s various units, which are all pretty nice.

It is facist as all heck. Which yeah, obviously it’s a Zeon suit, but it just takes it so much further than any real previous design. It’s a look I’m not really comfortable with for obvious reasons, but I’m just rather lost as to why it looks like this. Original Zeon was this blend of WWI and WWII Germany through a sort of late-70’s Japanese sci-fi/tokusatsu lens, where the fact that there’s real, fairly human people piloting these things is the big difference (or at least that’s how I’ve always looked at it). The Geara Zulu might work if The Sleeves were presented as this sinister remnant of evils past, a cautionary tale of the spectres of old conflicts hiding in our society, but they’re just kinda not. Honestly I find the Neo Zeon presented in Unicorn to be one of the softest takes on Zeon in the franchise - they’re all largely humanised, they’re completely outmatched by the Earth Federation whenever they meet in open combat and even their attack on Torrington (which has numerous civilian casualties) is still presented as this rather desperate thing, where the tide turns on them when the Federation is able to bring actual modern ms to bear. I suppose it could be to mislead the viewer? So we expect Neo Zeon to be this sinister force and when they turn out to have rational goals it’s a surprise? But Gundam’s has the whole gray-on-gray morality going for a while so I can’t imagine that’d be it. It could be that the Mecha Designers and Story Writers didn’t communicate much, but again that feels unlikely. Also, (and this is less of a problem with the Geara Zulu and more with Unicorn’s Design ethos as a whole) I’m not really a fan of its beam rifle being based off the real-life StG-44 Assault rifle used by Germany in WWII. Like, yeah gundam’s had real-world influences before, and I can understand leaning towards the military aficionado demographic (both in messaging and finance), but it just feels so odd. “Watch this show about the horrors of war, with realistic designs from the military-industrial complex!”. Again, the Geara Zulu isn’t the only unit in Unicorn that does this (and I don’t even think it’s the worst offender), but it is a criticism I have of the design. But because of these issues, the Geara Zulu can’t really escape feeling like mixed messaging at best.

So, that’s the my opinions on the Geara Zulu in a nutshell: I really like the design - I’m just not too fond of some of the implications. I would still recommend Unicorn however - I think it says and does a lot of good things, even if I have several aesthetic criticisms.

In-universe, the Geara Zulu was a commission design by Anaheim Electronics on behalf of the Sleeves, who lacked the capacity for mobile suit manufacture of their own. It’s seen as a solid, sensible and reliable upgrade to the Geara Doga, hence it being the organisation’s mainline unit.

Closing

And that’s all of what I would consider the main units in the Zaku lineage (plus a few extra’s for my own satisfaction). It’s nice seeing how the different designs are iterated on, and how they reflect the technological developments and practical needs of the organisations utilising them (and I suppose out-of-universe design philosophies). I particularly like how the Zaku III and IV encapsulate fourth-generation design ethos, and how the Geara Doga and Geara Zulu represent the need practical capabilities coming off that high of Newtype tech during the Neo Zeon War. (I did consider doing the RF Zaku at the end, but honestly I don’t have an awful lot to say on it).

Feel free to mention any of your favourites!


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4 months ago
Mobile Suit Zeta Gundam Poster Featuring Kamille And Fa In The March 1986 Issue Of My Anime.

Mobile Suit Zeta Gundam poster featuring Kamille and Fa in the March 1986 issue of My Anime.

Illustration by Naoyuki Onda and Kouichi Mikami.


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4 months ago

Mobile Suit Generations in the Universal Century

Alright, another lineage post, kinda (I will finish that 00 one eventually).

Now in my post about how the Zaku series changed over time, I mentioned briefly that I don’t really see the Universal Century Gundam series as being much of a lineage, primarily because it’s an absolute mess. However, I do want to do a post talking about the Gundam “line” in some more detail at some point. So I thought I’d make this post beforehand as a sort of preliminary excercise. Because it’s rather difficult to talk about Gundams in universal century without talking about Mobile Suit Generations themselves.

So, What are Mobile Suit Generations?

In brief; as mobile suit technology in Universal Century developed, there were a number of concepts that would revolutionise the entire field, and lead to mobile suit design being completely different as time went on. New technologies, new theories, new design ethos, that sort of thing. And because Gundam units were so often cutting-edge, these new ideas would typically be applied to them. A new generation represents a massive leap forward for the technology, meaning that development occurred very quickly. I’ve thrown around the terms before, typically when talking about fourth-generation mobile suits, but I figured I’d do a post outlining the different mobile suit generations, what their characteristics are, give some examples and talk about any noteworthy oddities.

Disclaimer: as it ever is with UC, there’s a lot that doesn’t divide cleanly here. Some mobile suits are easier to categorise than others, and there can be a lot of overlap between the generations, so I’ll be looking more at broad trends than categorising everything. I’m also gonna skip over a lot of detail here in the name of this post actually being of reasonable length.

First Generation Mobile Suits

Tem Ray, lead engineer of Project V, the Federation's mobile suit program, giving a lecture on the Zaku II.

Named retroactively and also the easiest to categorise. First-Generation mobile suits encompasses every mobile suit built prior to the Gryps War - Zaku’s, GM’s, RX-78’s, Pale Riders, the Gundam Development Project - all First-Gen mobile suits. First-Gen’s a broad category because it’s every suit on both sides of the OYW, and because mobile suits were still a very new technology there was an absolute range on design ethos and styles. First-Generation mobile suits really only share a timeframe of manufacture, there isn’t really much else to tie them together.

Second Generation Mobile Suits

The Gundam MK-II's movable frame. The Gundam Mk-II with its armour parts removed, exposing the joints and pistons of the inner frame.
The 360-Degree Panoramic cockpit and liners seat, of a design typically seen during the Gryps War. A young man (likely Kamille Bidan) can be seen inside the cockpit.

The only (technically) Mobile Suit Generation to straight-up replace its predecessor and also one of only two generations to incorporate actual definitions (at least as far as I can tell). While the later generations tended to focus on one aspect of mobile suits, Second-Generation mobile suits were an all-around improvement over the second generation. They were characterised by three main features:

The movable frame - rather than just providing structure as was the case previous, the movable frame incorporates all the critical components required to actually move the unit, with the weapons armour and propellant tanks being externalised. This allows for easier maintenance, greater mobility and improved energy efficiency.

360-degree panoramic cockpit and linear seat - technically two improvements, but a “better cockpit” in a nutshell. The 360-degree panoramic cockpit allowed for a much greater field of view for the pilot, especially when compared to the old, cramped cockpits of the OYW, while the linear seat helped reduce the effect of g-forces on the pilot (and also made it easier to eject in the case of being shot down).

Gundarium y alloy - one of several refined versions of the original Gundarium used in the RX-78 series, Gundarium y was lightweight and durable, making it the armour of choice for second-generation mobile suits, allowing them to shrug off blows that would be lethal to earlier models, while remaining manoeuvrable enough that they could dodge such blows.

The most famous Second-Generation mobile suits would be the Gundam Mk-II and the Rick Dias, despite the fact that they each lacked one feature from the above list (the Mk-II had the older titanium alloy ceramic composite armour, whereas the Rick Dias lacked a movable frame). As previously mentioned, Second-generation mobile suits became the benchmark going forwards, and this wasn’t changed until the advent of miniaturised mobile suits in the U.C. 110’s. The Jegan, which would be the mainline mobile suit for the federation for over sixty years, was a Second-Generation mobile suit, typically likened to a mass-produced Gundam Mk-II.

Mobile Suit Generations In The Universal Century

Which brings us to our first oddity I want to talk about - the Dowas Custom. The original Dowas was the final production unit of the Zeon’s Dom line during the One Year War. The precise shakedown of their use and deployment is unclear - the Dowas is derived from the Rick Dom II, which was part of the latewar United Maintenance Plan, but there are reports of Dowas Desert types conducting operations in the wake of the Battle of Odessa - they could be early prototypes, or the Desert units came first and were later refined into the regular Dowas, or the Pezun Dowadge doesn’t count because it wasn’t a production unit…….

Anyway, at least one Dowas unit was brought to Axis by Zeon remnants fleeing A Baoa Qu, where it would be refined and upgraded with Axis’ latest technologies, and then supplied to the nascaent AEUG. That unit was the MS-09SS Dowas Custom, seen in Anaheim Laboratory Log. I won’t spoil the precise details of the hand-off, but you can probably guess from the colour scheme that it involves a certain individual who’s never heard of this Char Aznable fella, dear me no.

But the reason I’m talking about the Dowas Custom here is that it would be reverse-engineered in order to create the Rick Dias, one of the first Second-Generation Mobile suits. But where does that leave the Dowas Custom? Is it First-Gen, or Second-Gen? Well, it’s got Gundarium Alloy Armour (presumably y, since it’s the best one), however we know it doesn’t have a movable frame - neither the original Dom, nor its successor the Rick Dias incorporate one, so it’s very unlikely it has one. So then we come to the cockpit, and I’ve genuinely no idea what kind it employs. So I tend to consider it as an in-between, generation wise.

Third-Generation Mobile Suits

Transformable mobile suits, in a nutshell. Transformable mobile suits were considered an huge advantage during the gryps war, as they allowed for faster deployment, increased scouting range and, in many cases, were able to be transferred from Earth to space more easily than standard mobile suits. The latter half of the Gryps War and early stages of the First Neo Zeon War (Zeta Gundam to ZZ Gundam), are typically considered the golden age of Transformable mobile suits, with such luminaries such as the Zeta Gundam, Bawoo, Messala and Gabthley. Due to the aforementioned advantages, Third-Gen suits continued to develop after this period, giving rise to the Rezel and Delta Plus seen during Unicorn.

The Delta Gundam, a Gold, angular mobile suit, with a rifle in one hand and a shield in the other.

Interestingly, what is technically the first Third-Generation mobile suit, the Delta Gundam, was laid down during the early stages of the Gryps War but never built, simply because Anaheim couldn’t figure out how to make the frame work until Kamille Bidan managed to fix the problems with the Zeta, at which point Anaheim was so busy with other projects (like the Zeta Project) that they didn’t have time to review the Delta Gundam until after the war.

However, it is nice to have at least one generation with the relatively simple description of “if it transforms, it’s probably a third-generation suit”

Right?

The Gundam Mk-V, a squat, rounded Gundam with a streamlined face and chest. it has prominent vents on its chest and shoulders. it holds a rifle in one hand and a large blue shield in another.

If it wasn’t for this fucking thing.

Cards on the table, I really like the Gundam Mk-V. It’s nice. But, maddeningly, it’s also one of the only suits that we have an actual, in-universe definition for which mobile suit generation it falls into - “A third-generation mobile suit with the firepower of a fourth”. So it’s a third-generation mobile suit that doesn’t transform. What. Also, It’s the only thing that’s like this - The Gaza-C is a third-gen, because it can transform - The Jegan is a second-gen, because it doesn’t fit into third or fourth-gen categories. Why is a non-transforming suit a third-gen? Very annoying. Based on this, I’m led to conclude that what qualifies a suit as a member of the Third-Generation *has* to be something to do with frame structure, not necessarily transformation, given that the Mark-V doesn’t transform (Or it’s an error on the part of whoever wrote the description).

Fourth Generation Mobile Suits

Speaking of, I should really define fourth generation mobile suits, shouldn’t I? In one word: firepower. Fourth-Generation mobile suits were a product of greatly improved generator output, plus several noteworthy developments in Newtype tech. Any Newtype-specialist mobile suit after the gryps war is most likely part of the Fourth-Generation. The best-known fourth-generation mobile suits would be the ZZ Gundam, S Gundam and Döven Wolf. Axis was a major leader in Fourth-Gen tech, with such units as the Hamma-Hamma and, of course, the Qubeley. Several of these mobile suits were also combiners, such as the aforementioned Gundam’s, though this was later dropped as it led to compatibility and maintenance issues. Fourth-Generation mobile suits were also comparatively rare compared to those of earlier generations - likely due to the rarity of the newtypes that were typically their favoured pilots. The Döven Wolf has the distinction of being one of the few mass-produced Fourth-Generation mobile suits, likely because Axis had the resources to devote to it. Fourth-Generation mobile suits are also unique in that we (arguably) see an upper limit to the technology - the Gundam Unicorn, which is pretty goddamn scary.

Fifth-Generation Mobile Suits

The Xi Gundam, a fifth-generation mobile suit, as it appears redesigned by Hajime Katoki (ver. Ka). An angular mobile suit, with the body styling appearing akin to that of a modern-day fighter jet, incorporating several aerodynamic touches.
The Penelope (Odysseus Gundam). A large mobile suit with a prominent flight pack. It incorporates multiple dragon-esque fins and has a shield on each arm. Its face is nested, and appears as if it is scowling petulantly.

A very easy one here, a) there’s only two mobile suits classed as fifth-generation at present - the Xi Gundam and the Penelope; and b) it’s got a nice, simple definition - fifth-generation mobile suits are equipped with a Minovsky craft system, allowing for unrestricted flight within the atmosphere.

The Minovsky Craft system is essentially how Gundam deals with all those horribly un-aerodynamic flying mobile armours - they incorporate minovsky craft systems, allowing for flight within the atmosphere (like the Psycho Gundam and the Adzam). The Xi Gundam and Penelope however, are actually light and aerodynamic, meaning that they can function more as mobile interceptors as opposed to flying city blocks. Honestly, I don’t have much more to say on this one.

Miniaturised Mobile Suits

The Gundam F90, one of the earliest mobile suits. A Heavily detailed mobile suits, with numerous vents and latches situated on the body. It has a rather simple silhouette.

Not really a generation per se, but I figured I’d cover my bases here. Miniaturised mobile suits were pioneered by SNRI, the Earth Federation’s in-house weapon development team, in around the UC 90’s to UC 100’s (such as the Loto and Heavygun). It eventually became standard practice after SNRI development data was stolen in UC 116, allowing other manufacturers to develop miniaturised mobile suits.

The main distinctions between miniaturised mobile suits and their forebears is, well, they were smaller. The Gundam F90 stood at only 14.8 meters tall compared to the original RX-78’s 18 meter height. This was due to a miniaturisation of the thermonuclear reactor used in mobile suits, and the development on new armour materials that allowed the armour and mobile frame to be made lighter without compromising its structural strength. Miniaturised mobile suits also used less resources than traditional ones to construct, allowing militaries to get more bang-for-their-buck, as it were (though given the prevalence of large mobile armours in late UC, being able to spend those resources elsewhere may also have something to do with it).


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