blackblooms - Blackbloom
Blackbloom

A small game dev with big projects

379 posts

Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What

irredeamable development retrospective. Part 1: shadow and light This is gonna be pretty messy since what came before or after gets all tangled up when you go back this far, but the earliest project that can be identified in the file is a game about controlling a specter where you could take control of all kind of people or creatures and use their unique attacks and movement ability to navigate the world.

Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What

We got humans, cats, snake, ants, succubus, and my beloved mitons, a race of giant rolly polly pillbugs.

Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What

Aniway, the story eventually developped into being about a rivalry between two specters sibling. Nox and solaria. They also each came with a unique appearance for each race they could control. Through, i sadly never did make their mitons form...

Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What

The idea behind the game was that each chapter, you would awaken as one of the two and try to usurp and destroy whatever the other had built in your absence. Nox eras were more focused on primal cults of fear and darkness while Solaria would make grand empires to worship her. There was a back and forth between the two but time and technology would progress with each era. All i got left when it comes to how the world would have been laid out is this line map that shows the general ways the area connects and the ideas of how certain locations could change depending on the era.

Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What

There were also plans to introduce a new antagonist later on with Cain, a new, much more powerful specter that forces the sibling to make a truce. His backstory was that he used to have a similar rivalry with his brother able, but eventually ended up destroying him and is now deeply sad and alone.

Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What

So how far did it go? The game pretty much didn't get out of the conceptual phase. Got around to code the possession mechanics and a few of the races' movesets, but that's about it. Anyway, you`re free to get inspired by or even steal anything here. I have way more ideas than i can actually use and everything in these old projects has either been abandoned or altered so much that it's now something completely different. See you next time for the next chapter of our retrospective. Capitalism, IN SPACE!

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More Posts from Blackblooms

10 months ago

irredeamable development retrospective. Part 1.5: capitalism IN SPACE This one part will tackles an alternate setting for the Specter game we spoke of last time. It may even have come first in the development timeline, through it can be a bit difficult to determine exactly how and when ideas shifted so lets not worry about what actually came first. Much like shadow and light, this game was about a specter, possessing people, but just as the title says, the setting was more of a space-faring adventure where you would visit multiple planets.

Irredeamable Development Retrospective. Part 1.5: Capitalism IN SPACEThis One Part Will Tackles An Alternate
Irredeamable Development Retrospective. Part 1.5: Capitalism IN SPACEThis One Part Will Tackles An Alternate
Irredeamable Development Retrospective. Part 1.5: Capitalism IN SPACEThis One Part Will Tackles An Alternate

It features much of the same races as shadows and light, though their exact appearance has shifted a bit, as everything would in a different setting.

Irredeamable Development Retrospective. Part 1.5: Capitalism IN SPACEThis One Part Will Tackles An Alternate

Depicted here, we have Mars, a frozen desert planet with large scale mining operations and a bit of a western vibe. Humans and mitons are the main races here and were given stout figures and thick coat to fit the cold yet dry weather. Venus is now overgrown with a rich, volcanic jungle where countless comic plant are being grown and harvested. This planet is mainly occupied by goblin employees who take the place of the succubus from last game. Mercury was hollowed out and turned into a giant energy powerplant, with a massive solar panel attached to one side. Earth ...well i dont think i ever did figure out what to do with it. Its kind of just another mining planet. and finally we have the alien mothership. The home base of a group of invading alien corporations from the Alpha Centauri system. ....yes i know what it looks like, but its actually supposed to be based on their system having 3 stars (2 large and 1 small)

Irredeamable Development Retrospective. Part 1.5: Capitalism IN SPACEThis One Part Will Tackles An Alternate

Aniway, the Centaurian species consists of long-lived and hyper-intelligent giant squid. Their technology is very advanced, especially in domains of communication, space travel and artificial life. Many of their servants (which i think included the goblins) are bioweapons that were specifically crafted to integrate into local populations and perform whichever jobs were needed for the growth of the company. There was never much of an actual story, so all i really got left are some blueprints of the solar system, now converted into some kind of space construct for the Centaurians to exploit.

Irredeamable Development Retrospective. Part 1.5: Capitalism IN SPACEThis One Part Will Tackles An Alternate
Irredeamable Development Retrospective. Part 1.5: Capitalism IN SPACEThis One Part Will Tackles An Alternate
Irredeamable Development Retrospective. Part 1.5: Capitalism IN SPACEThis One Part Will Tackles An Alternate
Irredeamable Development Retrospective. Part 1.5: Capitalism IN SPACEThis One Part Will Tackles An Alternate
Irredeamable Development Retrospective. Part 1.5: Capitalism IN SPACEThis One Part Will Tackles An Alternate
Irredeamable Development Retrospective. Part 1.5: Capitalism IN SPACEThis One Part Will Tackles An Alternate

Aniway, thats it for today, but next time we`ll be leaving all those specters behind and move into yet another setting. One that is not quite so cosmic, but instead rather....toweresque... To be continued in part 2: Ascending the Godlands


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10 months ago

Adding a bunch of movement triggers and using them to fly around on a rock


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10 months ago

Irredeamable developpement retrospective Part 3: The fountain So just as presented in the last part, this was my attempt at creating a single complex and interconnected setting for all of my games. I even had a bunch of games planned for this, including one some of you may have seen before.

Irredeamable Developpement RetrospectivePart 3: The FountainSo Just As Presented In The Last Part, This
Irredeamable Developpement RetrospectivePart 3: The FountainSo Just As Presented In The Last Part, This
Irredeamable Developpement RetrospectivePart 3: The FountainSo Just As Presented In The Last Part, This

This game was made on a whole other engine, so i won`t linger too much on it, but the planned story was about a small elf huntress, ascending the great titan (giant tree) to find increasingly imposing preys to hunt, such as troglodytes (giant frog people), drakes, wyrms, other sentient bugs and concluding on a battle with the nevermore, a black crow/dragon that served as the god of the tree.

Irredeamable Developpement RetrospectivePart 3: The FountainSo Just As Presented In The Last Part, This

Anyway, back to our actual game. The fountain took place in a nexus between several worlds, where several species from all over the multiverse lived, including humans, lizardfolk, goblins, elves, trolls, and several races of fae. At the heart of this world, was the coveted fountain, a well of pure magic that was the source of all reality and could remake it to the whims of any who were bold enough to find and use it.

Irredeamable Developpement RetrospectivePart 3: The FountainSo Just As Presented In The Last Part, This
Irredeamable Developpement RetrospectivePart 3: The FountainSo Just As Presented In The Last Part, This
Irredeamable Developpement RetrospectivePart 3: The FountainSo Just As Presented In The Last Part, This
Irredeamable Developpement RetrospectivePart 3: The FountainSo Just As Presented In The Last Part, This

From this premise, a main game was planned, an epic journey through the crossroads of lands, where a group from different races would meet and unite in their common quest to find the fountain and achieve their deepest wishes.

Irredeamable Developpement RetrospectivePart 3: The FountainSo Just As Presented In The Last Part, This
Irredeamable Developpement RetrospectivePart 3: The FountainSo Just As Presented In The Last Part, This
Irredeamable Developpement RetrospectivePart 3: The FountainSo Just As Presented In The Last Part, This

So the journey starts on human lands, a continent consisting of mostly deserts. The fountain is where i finally settled on an aesthetic for humans, making them mechanical, and fire-themed. They usually wield guns and use the metal, oil, and coal of their land to build fiery machines and factories. Other stories also give them the ability to nearly fully mechanize their bodies, turning themselves into metal demons. the second area would have been the lizardfolks/mermaid archipelago (don't ask why they are the second to last area in the plans, i dont know either) These would be themed around water and serve as an artificial/life amphibious force, working under the centaurians from the last few settings. The mermaids specifically were centaurians-humans hybrid, hence why they have features of both. Then the group arrives upon the mainland, where they are met with an overgrown swamp, infested with demi-fae, a group of several races mixed with fae blood, giving them the ability to use magic. This is followed by a series of urbanized forests controlled by the tiny, but industrious elves who are able to build dozens of man-sized war machines. The last obstacle on the journey is the shadowlands, a dark, cold, and desolated region, guarded by a race of ancient stone creatures. These old traditionalists and users of mystical shadow arts despise change and will do anything to prevent the fountain from being tampered with. ( i remember hearing the line "dwarves are incorruptible as stone" in shadow of mordor and it stuck in my head ever since, becoming a defining aspect of the trolls in my own stories.") And finally, the fountain, a place of infinite potential and home of the Fae, creatures that have been encountered during the whole journey, avatars of magic, nature and change. The fountain is a fantastical realm, a city of candy, floating over an ever-flowing lake of golden honey. The purest of faes reside in this realm, but they are far from the nature-loving beings met in the outside world. These Faes are cruel and ravenous, eager to consume the world and make a new one that will one day also be ruthlessly consumed.

Irredeamable Developpement RetrospectivePart 3: The FountainSo Just As Presented In The Last Part, This

Anyway, as you can tell from all the lore, i ended up putting a whole lot of effort into that setting. There was even supposed to be a whole second half of the game where the characters made their wish and the world would be twisted by the Fae magic into nightmares that would have to be fought and repelled before they replaced the region. We are slowly, but surely getting close to the end of this retrospective. Next we will go into the game that ended up giving irredeamable much of its mechanics. A small, self-contained story that ended up bridging the gap between the fountain and the current setting i have been building. See you in part 4: The city of dolls.


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10 months ago

Potatostrike Progress Report - August 13th, 2024

Today's Potatostrike progress report:

1) Potatostrike is currently part of @indiequesting's Feedback Quest 7, and Gameround's latest playtest.

2) The next patch for Potatostrike will include a weapon rebalance based off the feedback gathered.

A screenshot showcasing one of the changes coming to Potatostrike in the next patch.

The 23mm Cannon has been modified to fire two projectiles at base, which split in separate directions in a V-like pattern. This gives it better coverate in its most basic form.

When upgraded, the 23mm Cannon can fire up to four projectiles at once. It becomes quite deadly against groups of weaker ships, like Brawlers and Scouts. You might need something stronger for bigger foes, though.
10 months ago

Going live on Twitch soon! We're giving ourselves more psychic damage with Disco Elysium! Yyyyaaayyyy!

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