Scrapped Concepts - Tumblr Posts


Can you believe We just got a William afton Game universe Canon freaking design
(At least, I think it’s canon to the games, since they used Henry’s game design)
Also I feel like there might be some implications with that scrapped colored one, Henry being scratched out to that extent is curious
(Added on a lore rant below the cut)
I just- I feel like Henry being scratched out to that extent in the scrapped picture might mean something, as Williams face is only scratched out, but Henry, we can barely see him I just I feel like this has to mean something Though It was scrapped, so maybe not But It just doesn’t make sense, as Henry is the one we have a cannon design for, so obviously they weren’t trying to hide the fact it was Henry So- What does it mean!?!?
Like- Does this imply something in the games? And the way springbonnie freaks out and like, fumbles when it sees the photo-
(I have just realize springbonnie gets hit with Oswald’s fathers arm, but it is interesting that it was interested in the photo at all) It’s just It’s got to mean something
And Springbonnie in this game isn’t even William, but an agony manifestation I guess (that’s the theory I’ve seen) So it can’t be because William recognized his old friend or anything I just Is this a picture from William, maybe he scratched Henry out of anger? But why would he scratch out his own face as well? What does it mean
Also- A friend pointed out the rip in the photo, implying someone was going to rip it up, but hesitated
also
someone else pointed out that the rip could be from being folded for a long tim
irredeamable development retrospective. Part 1: shadow and light This is gonna be pretty messy since what came before or after gets all tangled up when you go back this far, but the earliest project that can be identified in the file is a game about controlling a specter where you could take control of all kind of people or creatures and use their unique attacks and movement ability to navigate the world.






We got humans, cats, snake, ants, succubus, and my beloved mitons, a race of giant rolly polly pillbugs.


Aniway, the story eventually developped into being about a rivalry between two specters sibling. Nox and solaria. They also each came with a unique appearance for each race they could control. Through, i sadly never did make their mitons form...








The idea behind the game was that each chapter, you would awaken as one of the two and try to usurp and destroy whatever the other had built in your absence. Nox eras were more focused on primal cults of fear and darkness while Solaria would make grand empires to worship her. There was a back and forth between the two but time and technology would progress with each era. All i got left when it comes to how the world would have been laid out is this line map that shows the general ways the area connects and the ideas of how certain locations could change depending on the era.

There were also plans to introduce a new antagonist later on with Cain, a new, much more powerful specter that forces the sibling to make a truce. His backstory was that he used to have a similar rivalry with his brother able, but eventually ended up destroying him and is now deeply sad and alone.

So how far did it go? The game pretty much didn't get out of the conceptual phase. Got around to code the possession mechanics and a few of the races' movesets, but that's about it. Anyway, you`re free to get inspired by or even steal anything here. I have way more ideas than i can actually use and everything in these old projects has either been abandoned or altered so much that it's now something completely different. See you next time for the next chapter of our retrospective. Capitalism, IN SPACE!