Pixel Game - Tumblr Posts

8 months ago

Don`t mind me, just reposting my trailer because i spent half a day working on it and need to feel like it was worth the effort. 24 day until release, its like an actual advent calendar!

Releasing the trailer for my game

Music: Destiny by Alexandr Zhelanov https://www.youtube.com/c/AlexandrZhelanovsMusic


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8 months ago

20 days left until release everyone! Im currently doing some last-minute work to have the game release as polished as possible. I haven't got much left to show (at least without spoiling) So ill just invite people to keep sharing the game and anything relating to it in these last few weeks.

Releasing the trailer for my game

Music: Destiny by Alexandr Zhelanov https://www.youtube.com/c/AlexandrZhelanovsMusic


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7 months ago

12 days until release, that's as much as two half-dozens! You should go and follow the game on Gamejolt if you haven't already!

Releasing the trailer for my game

Music: Destiny by Alexandr Zhelanov https://www.youtube.com/c/AlexandrZhelanovsMusic


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7 months ago
Since This Is Pride Month, Here A Little Clip Of The Dragon Keep Resident Couple, Blabberbob, And His

Since this is pride month, here a little clip of the dragon keep resident couple, Blabberbob, and his husband Quiet Quimby. The latter works out of town, so he will be away most of the time, but you may catch a glimpse of him being home, happily listening to his husband's endless rambles and anecdotes from time to time. Anyway, a happy pride month to everyone, and let us hope for a society that actually evolves toward making life easier for all queers.


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7 months ago

4 days left until Irredeamable release. Its exactly as many as the fingers of a hand if you cut off the thumb. Follow on gamejolt to be able to stalk the game until the very moment it comes out! Make sure to tell everyone about it, your friends, family, coworkers, complete strangers, enemies, the voices in your head and your imaginary friends. Summons demons to tell them about the game. Commune with elder beings but again, make sure not to tell Jerry. Im still not over what hes done...

Releasing the trailer for my game

Music: Destiny by Alexandr Zhelanov https://www.youtube.com/c/AlexandrZhelanovsMusic


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7 months ago
Baal, The Heart Fairy, Also Known As The Addiction Artist. He`s Meant To The Usual Temptation/seduction

Baal, the heart fairy, also known as the addiction artist. He`s meant to the usual temptation/seduction archetype and he likes to make people indulge in vices and self-gratification. Amongst fairies, he is considered the most attractive and romantic, but also the most petty and toxic. All fairies dated him at least once and can confirm that it was both the best and worst relationship of their lives. Dont think you`re safe from his charms a-spec people, he also bakes delicious pastries. By the way, irredeamable is free this weekend, so why don`t you go try it?


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6 months ago

Sorry, i got busy with a bunch of things and wasn't able to make any other post for Pride Month. So for the beginning of this totally official shame month. Here is Maneater Megan, one of the 2 canonically straight characters of the game (Everyone else either is confirmed queer or has undisclosed but flexible sexualities so feel free to headcanon and ship to your heart's content)

Sorry, I Got Busy With A Bunch Of Things And Wasn't Able To Make Any Other Post For Pride Month.So For

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6 months ago
Hello Everyone, This Is Your Weekly Engagement Farm. Post A Comment Or A Reblog With Your Favorite Thing

Hello everyone, this is your weekly engagement farm. Post a comment or a reblog with your favorite thing in irredeamable. May it be an area, boss, character, or even a tiny detail.


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6 months ago
I Got A Lot Of Details Im Fond Of, But This Animation In Particular Always Make Me Smile. Got That Bad

I got a lot of details im fond of, but this animation in particular always make me smile. Got that bad bitch energy.

Hello Everyone, This Is Your Weekly Engagement Farm. Post A Comment Or A Reblog With Your Favorite Thing

Hello everyone, this is your weekly engagement farm. Post a comment or a reblog with your favorite thing in irredeamable. May it be an area, boss, character, or even a tiny detail.


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6 months ago
I' Ve Been Working On An Update For Irredeamable That Will Add Some Requested Features And Fixes, As

I' ve been working on an update for Irredeamable that will add some requested features and fixes, as well as a couple personal additions.

One of these is finally adding Loki' s pride flag which i kept forgetting to implement during development.

Other additions include:

-Left click can be used to progress dialogue -A secret npc was added to the postgame area if its visited early -reduced risk of respawning above a pit after falling -the game will display how much exp you are gaining in combat

This update should coincide with the release of" "Irredeamable, Give Me Money edition", which will replace all copyrighted songs with public domain and creative common stuff so i can post it on itch, steam, and offer the game under a "pay what you want" system. I just need to finish finding the songs first.


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6 months ago

I dont have much left to say about irredeamable (at least nothing im comfortable with spoiling for those who have yet to play the game) So i guess this is about the time where i should start talking about my current project.

I Dont Have Much Left To Say About Irredeamable (at Least Nothing Im Comfortable With Spoiling For Those

Here above is a recreation of the design process for the main character. I had to get it all done pretty early since once i start working on the sprites and animations, i cant alter the design without redoing all of them. Aniway, i wouldnt really know where to begin talking about her, at least not today. So ill leave you all to comment and speculate for now. I`ll provide more hindsight on her character in the future once i figure out an angle.


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6 months ago
Jupe Is Part Of A Group Of Demi-gods Called The Flamebearers. Each Of Them Was Born With The Ability

Jupe is part of a group of demi-gods called the Flamebearers. Each of them was born with the ability to channel heat into their body and release it into devastating attacks. Their bodies get increasingly resistant to heat and physical damage as it is tempered from repeated exposure to flames. Flamebearers do not wear any clothing or armor as they do not benefit from them. This also allows them to proudly display all of the burns and scars they have gathered from battles and training.

An experienced flamebearer will eventually learn to master a specialized skill from their training, such as Jupe being able to focus her fire into deadly lightning bolts.

I dont have much left to say about irredeamable (at least nothing im comfortable with spoiling for those who have yet to play the game) So i guess this is about the time where i should start talking about my current project.

I Dont Have Much Left To Say About Irredeamable (at Least Nothing Im Comfortable With Spoiling For Those

Here above is a recreation of the design process for the main character. I had to get it all done pretty early since once i start working on the sprites and animations, i cant alter the design without redoing all of them. Aniway, i wouldnt really know where to begin talking about her, at least not today. So ill leave you all to comment and speculate for now. I`ll provide more hindsight on her character in the future once i figure out an angle.


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5 months ago

irredeamable development retrospective. Part 1: shadow and light This is gonna be pretty messy since what came before or after gets all tangled up when you go back this far, but the earliest project that can be identified in the file is a game about controlling a specter where you could take control of all kind of people or creatures and use their unique attacks and movement ability to navigate the world.

Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What

We got humans, cats, snake, ants, succubus, and my beloved mitons, a race of giant rolly polly pillbugs.

Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What

Aniway, the story eventually developped into being about a rivalry between two specters sibling. Nox and solaria. They also each came with a unique appearance for each race they could control. Through, i sadly never did make their mitons form...

Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What
Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What

The idea behind the game was that each chapter, you would awaken as one of the two and try to usurp and destroy whatever the other had built in your absence. Nox eras were more focused on primal cults of fear and darkness while Solaria would make grand empires to worship her. There was a back and forth between the two but time and technology would progress with each era. All i got left when it comes to how the world would have been laid out is this line map that shows the general ways the area connects and the ideas of how certain locations could change depending on the era.

Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What

There were also plans to introduce a new antagonist later on with Cain, a new, much more powerful specter that forces the sibling to make a truce. His backstory was that he used to have a similar rivalry with his brother able, but eventually ended up destroying him and is now deeply sad and alone.

Irredeamable Development Retrospective.Part 1: Shadow And LightThis Is Gonna Be Pretty Messy Since What

So how far did it go? The game pretty much didn't get out of the conceptual phase. Got around to code the possession mechanics and a few of the races' movesets, but that's about it. Anyway, you`re free to get inspired by or even steal anything here. I have way more ideas than i can actually use and everything in these old projects has either been abandoned or altered so much that it's now something completely different. See you next time for the next chapter of our retrospective. Capitalism, IN SPACE!


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4 months ago

Irredeamable developpement retrospective Final part: Irredeamable Well, thats it. The one game in this series that you actually get to play, but even this project encountered quite a few changes as it went. So lets get into some of it.

Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This

Early in development, irredeamable was meant to be more of a metroidvania, where you'd explore interconnected levels with several routes, including some that would bring you back to the hub or allow you to visit later levels early.

Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This

This is especially visible with grimwood breach which was originally intended as the first level. Part of why it ended up feeling much more twisted and disjointed than other areas was that its rooms were constantly moved around in development as i tried to make a linear level out of them.

Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This
Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This
Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This
Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This
Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This

What eventually cemented the current form of the game was a change of approach as i began working on the shaded coast and focused on making a linear sequence of rooms rather than a complex maze. (you may also notice that the two levels ended up switching position in the hub)

Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This

From that point onward, i worked under the philosophy "focus on the game you have, not the one you want" I continued to make slow but steady progress, occasionally having to make concessions about my plans to make the project more achievable.

Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This

During the project, i worked with this hand little thing, a chart of all the areas i had planned (their state of progress being indicated by the saturation of the color)

Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This

Here you can see an older version of the chart, and all the side paths that were planned and ended up being cut. Originally, the postgame was meant to be much bigger than it ended up being. Each level had an extra-side route within the world's bowels, ending with a boss rematch. These included an underwater ship graveyard, a forbidden grove, A scrapyard full of undead machines leading to an abandoned factory, rotten tunnels and roots under the forest, an ancient tomb where you`d find the spirits of fallen heroes, and a secret vault where old secrets were preserved. These would all eventually lead to the watchmaker citadel/eye of the watchmaker, a final gauntlet inside of the space station that the "gods" of this land operated from. From all of this, only the foundations remain a single expensive postgame level that ends with a dedicated boss rematch zone. (there is a bit of a secret to anyone who visits this area before finishing the game, but i won't spoil what you`ll find)

Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This

Aniway, don`t mind this picture, just needed something to make a cut for this next section about miscellaneous locations and characters that were cut.

Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This
Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This

First was the original backstory of lady, where she was a giant crystal bird monster and mount evermore was what remained of her body after being slain. The final level back then would have been "house of glass" a journey through lady`s old body where she would ultimately be confronted by the lady of the lake who was once planned as the game final boss

Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This

meanwhile the original boss of Mount Evermore (known back then as worlds edge) was the silent sage. An ancient suhagins that had managed to survive all the resets by hiding from the watchmakers within the world`s foundation. He was also completely optional and would just give you lady soul piece without a fight. Much of his role in the story was given to the pilgrim, leaving him as a mere lost memory. If threathened, he would have fought by hiding and launching attacks from the shadows of the background. (there was a vague theme that each boss represented a moral flaw and he was cowardice)

Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This

This one won't be too complicated. Violet used to be from New Eden Upper District but was made into a witch to fit better into the areas she is found in.

Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This
Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This

Krogues/Uris used to fly like the forgotten due to being based on the fairies from the fountain. Their design had to be changed as they became more grounded.

Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This
Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This

There used to be an arch-witch enemy planned, but she was ultimately scrapped and her grenade-slinging moveset and general aesthetic were instead given to the Uri Chieftain.

Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This

The Steam Knight got through a lot of story changes in development. First, he was meant to be Ironwood's son, then it was made into merely a robot that the old man controlled during the first fight. There was plan that the knight would free itself and grow sentient to justify the later fight, but i eventually opted to give control of the robot to another character instead.

Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This
Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This

Originally, Kingsly was supposed to be donkeyskin father, but while his story was about accepting that his actions had irreparably destroyed his daughter's life and that he would never be forgiven, it ended up feeling a bit wrong to give him a redemption arc when his daughter got a more mixed and ambiguous conclusion. That storyline ended up being used for Faith's father instead and Kingsly was replaced by his aloof son, a much more sympathetic character. Speaking of the boy, there were originally plans for him to become a witch at the end of the questline, but those were dropped as there wast really any justification for it. I also pondered on wether to make him a transwoman since the area story has a big focus on gender and some of the witches, especially his sister and megan, do end up coming off as kind of terfy, but i eventually decided that these were not really the circumstances to explore it. I wouldn't mind if some headcanon that he did go through that character growth after the story through. Anyway, that should be all for now. It was really nice to share all the discarded ideas that couldn`t make their way into the game. So to finish thing off, here some pictures of all the enemies and areas that did end up making it into the game.

Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This
Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This
Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This
Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This
Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This
Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This
Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This
Irredeamable Developpement RetrospectiveFinal Part: IrredeamableWell, Thats It. The One Game In This

Well, i hope you all enjoyed this retrospective. Now i`ll get back to procrastinating. To be continued: whenever i actually get done with the next game.


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4 months ago

HOUSE Fanart <3

HOUSE Fanart
HOUSE Fanart
HOUSE Fanart
HOUSE Fanart
HOUSE Fanart

I KNOW, I KNOW- James is looking like a whole dumpster fire and a train wreck, I can't draw men--

But my GWORLS is lookin 🔥🔥🔥

I just- It- 🤤


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7 months ago
Heres An Animation Of Igor Doing This, Weird, Thing, I Dont Know What This Is Called, Shooting Energy

Here’s an animation of Igor doing this, weird, thing, I don’t know what this is called, shooting energy balls out of his mouth or something.


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