Remember How I Described That In The Fountain, One Of The Factions Encountered Was A Race Of Tiny Bug
Remember how i described that in the fountain, one of the factions encountered was a race of tiny bug people (elves) with advanced tech? It came back in my mind that i had already conceived of a boss for that section so here a quick sketch to share it.
Who knows, maybe ill bring it back in some form in another project.
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More Posts from Blackblooms
Hit the 10 reviews threshold in just two days! Thank you so much everyone!!
Rating's Mostly Positive, can we get to Positive? If you played the game and want to leave a review please do, it helps a TON!!!
Enjoy, and have a wonderful day!
Going live soon on Twitch!
Playing more Disco Elysium (still my first run through of the game) come hang out!
I went through my old files and collected some plans and drawings from all over irredeamable development. I think I'll start posting a series of retrospective threads about them to show the messy history of making this game and the many iterations it went through. Should make for a nice demonstration of how much a game can change during development and all the ideas i had to adapt or discard along the way.
Just played through the game and here a quick review of it. Canto I is a short but fun platformer. It took me about 30 minutes to finish and felt like it made full use of its content and mechanics within that time. The art is definitely a big plus, with simple but very well-made pixel art full of personality. The mechanics are, again, simple, but fun and responsive. Balance-wise, the game delivers a fast but fair progression of the difficulty, offering plenty of optional side paths to test your platforming skills for hidden collectibles. Level 3 is where i spent most of my playtime as its treacherous and narrow tunnels demand a lot more precision and mastery of the character movement than anything previously encountered. A pretty noticeable difficulty spike, but nothing insurmountable. My only criticism would be that every levels using the same background makes it difficult to notice the transitions in the levels' themes. (i feel like only knew what each level was supposed to be because i followed the game development) I also think that in many cases, it was far too easy to just ignore an optional challenge and damage myself to acquire a collectible. Overall i would say that Canto I is a simple but more than worthwhile game to try out. It accomplishes everything it sets out to do and makes me hopeful that the following chapters of this little series will only grow in quality and creativity.
Canto I OUT NOW on Steam!
Jump, dash and traverse the "Forest Dark" in Canto I, a small and sweet platformer game based on the first Canto of the Divine Comedy! It's my first Steam game and an incredible milestone for my growth as a game developer. It's a dream come true, I'm so happy!!!! :D!!!!!!!
Check it out for FREE on Steam!!!!
Enjoy, and have a MAGICAL day! :D
Jumping and flying and attacking and dashing in Canto I!!!!! Yay!!!!!!
For free on Steam in just 3 days!!!!!!