Age 22 | Like a platypus, I don't do much | Multi-Fandom Crossover Enthusiast
809 posts
The Toh Characters But In The Bnha Universe. Tell Me In The Comnts Or Reblogs About The Idea, Plis.
The toh characters but in the bnha universe. Tell me in the comnts or reblogs about the idea, plis.
Luz doesn’t have a quirk and all witches are humans, quirks here are the magic.
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More Posts from Demon64
Daisukenojo "Beat" Bito, upon finding out he's back in the Game and now responsible for multiple teenagers
Been thinking about this Au again
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October’s Patreon Art of the Month! I struggled to draw in October so when a Danny Phantom piece focused on the villains was suggested I decided to go all in. I know it’s a few days past Halloween but hopefully you’re all still in spooky szn mode for this 👻 this is a print and download exclusive to my Patrons!
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Darksiders as a series has a handful of major inspirations for its design. Ranging from specific series like The Legend of Zelda to more general genres, such as twin-stick shooters and isometric dungeon crawlers. The latter two being what primarily makes up Darksiders Genesis. Genesis is an interesting point to the Darksiders series, it’s gameplay style is quite different to the other games, those being behind-the-back-camera action games. Another point of interest with DsG is when in the Darksiders timeline the game takes place. It being at least a couple thousand years in the past highly sets it’s story apart from the others, exploring a point the history the Four Horsemen that we may have gotten bits and pieces about from the other games, it still was, and even still is, a part of the timeline that has a lot of potential for character building and exploration.
I bring this up to speak about how while Darksiders has obvious roots, it’s still a series that can be quite malleable to other styles and/or genres. One genre of games that I feel Darksiders could potentially work in is the roguelike/roguelite genre. Just imagine a game where you can play as Death and/or Fury, preferably set in the more open parts of the timeline, where you have to fight through a labyrinth of dangerous traps and creatures, sent there on a mission by the Charred Council because a rogue group of angels is looking to upset The Balance.
While it would be cool to see the people that work on and make Darksiders do something like this, I don’t doubt it’s a bit more on the unlikely side. This is just an idea that I felt like putting out there and I wouldn’t mind hearing the opinions of others on this.