Your Game Looks So Cool!! I Would Absolutely Love To Play It
Your game looks so cool!! I would absolutely love to play it
Thank you! I'm getting closer to a public release, and this just makes me all the more excited for it! Just a few more months!
More Posts from Ditherdream








I just got another version out to playtesters and I'm feeling good about the progress I'm making. Skyjackers a.2 has a bunch of new stuff and some necessary refinements as well. It's just been really encouraging to see things coming together.
We're a long way from any kind of finish line, but by the end of the year the last of the big questions should be answered, and it just becomes about cranking out the game itself.
What's the last question?
Should Skyjackers be a fully co-op/singleplayer game? Or should it be elevated to the absurd height of becoming a sandboxy MMO?
Both have their costs, and both have their great benefits. Amazingly, both seem entirely possible, which is a great testament to the state of available technology. It's just a matter of figuring out which is best.
It’s 4am, my pump up song is on loop, and I’m tearing increasingly intricate space stations apart with a debug gun and watching them collapse with increasing accuracy. Every hour makes things a bit more beautiful, and a bit more sophisticated.
And tomorrow, I don’t even need to get up early.
(And yes, I take time off and take care of myself, don’t worry. I’m just a night owl.)
Hubris
Supreme Hubris Games is one rando trying to break free of corporate work. I'm sick of working for rich people, so I quit my job a few weeks ago after saving money for years. Game dev is often a team sport, but I think I can at least build a strong foundation on my own. There are things that can only be done by one person, and it's not like I can afford to hire anyone anyway, I barely have enough savings to pay my own way.
I've got about 18 to 30 months before my savings run out, depending on how cheaply I can live. No matter what happens, that time will be a blessing that I cannot take for granted...but I don't want this to end with that. I'm not taking a vacation. This is at least the third time I've made a blog like this. The game will be somewhere around my 12th finished game. Even with my accumulated advantages, the odds don't feel like they are in my favor, but now I will have no excuses and all the time I need, so I think that might be enough.
I hate that I need to pay for freedom like this, and I hate that it took so much to build up these savings. I hate that so many people are happy to take six figure salaries and just live on a 40 hour a week luxury treadmill instead of breaking free and doing something worthwhile.
Future posts will be more about game dev and robbing the aforementioned rich people blind, but I just wanted to make a note of where I am now, for posterities sake. I dunno what'll happen next, but I'm still happy to be taking these steps.
Next Week: I post bad art (that will slowly and unsteadily become good)
Hey all, work is progressing on A.9, and I just wanted to let you know that you can expect it to include:
A server browser, to make joining multiplayer games with friends easier.
Rendering Enhancements, making a lot of things prettier
New Mission types
Mission Giver NPCs
All this new stuff is at least two weeks, maybe more like a month away from a playtest, but I'm looking forward to the next playtest and I'll keep you in the loop as we get closer!
In the meantime, you can try out the game for free now on itch!