
New Year New me. Nemesis Vader might return someday, but not today for i am reborn as a Protagonist Prime
112 posts
Protagonistprime - Protagonist Prime - Tumblr Blog

IDW/Dreamwave Autobot Vibes from Generations Blurr ---------------------------------------------------------------- A long awaited (or not) follow up to one of my first digibashes as well as another idea that remained in the backlog list for too long. ---------------------------------------------------------------- Transformers, Vibes, Blurr belong to Hasbro and Takara This Digibash belongs to me

Emperor Palpatine's throne from SS86 Coronation Starscream. ------------------------------------------------------------------------ Ever since they released this figure, i couldn't help but notice similarities between Screamer's throne and Palpatine's seat from Episode 6 The Return of the Jedi. -------------------------------------------------------------------------- Transformers, Starscream belong to Hasbro and Takara Palpatine belongs to Disney This digibash belongs to me

Transformers Prime Ultra Magnus from Legacy Laser Optimus Prime ----------------------------------------------------------------------------- I put small reference here, so if you can find it then it means that your part of the small group of people in the fandom who knows their stuff. ---------------------------------------------------------------------------- Transformers Prime, Ultra Magnus belong to Hasbro and Takara This digibash belongs to me


IDW Universe style Roller from both Legacy Evolution Armada Universe Optimus Prime and Fractured Friendship Orion Pax. ------------------------------------------------------------------ This took a while, but they are finally done. --------------------------------------------------------------------
Transformers, Roller, Optimus Prime, Armada belong to Hasbro and Takara, These Digibashes belong to me

Cartoon colors Energon Galvatron from TF One Prime Changer Sentinel Prime ----------------------- "Behold, Galvatron" Yet another look at my madness. Unfortunatelly there won't be a toy colour version this time around. ----------------------- Transformers, Galvatron belong to Hasbro and Takara This digibash belongs to me


Superlink rivalry 2-pack from TFOne Sentinel Prime and Legacy G1 Optimus Prime -------------------------------------- Take a look at madness that took over my mind. Behold Energon Optimus Prime and cartoon colors Megatron.
Also here's a look at toy colors Megatron:

as well as separate images for Optimus and Megatron:


Transformers, Megatron, Optimus Prime belong to Hasbro and Takara These digibashes belong to me

I don't really have time for a big proper digibash, but I finally figured out what this guy was reminding me of

Combaticon Brawl from Legacy United Quake ------------------------------------------------------- With both legs done, there are only 3 members of the group left Transformers, Brawl belong to Hasbro and Takara This digibash belongs to me
P.S: And here's a potential leg configuration for a custom combiner.

Today i give you:

-An alternative to Earth mode Hound

-One weapons dealer, with 4 more to go

-A less known variant of Throttlebot Rollbar
Take your pick. Swindle, Hound, Rollbar, Transformers, Jurassic Park belong to their rightful ownwers These digibashes belong to me


TFxSW Crossover Darth Advanced from Legacy Vector Prime --------------------------------------------------------------------- "All i am surrounded by is fear and scrap metal" - Darth Vader Every good Hero needs his evil Nemesis.
This digibash was based on various Star Wars Darth Vader Transformers toys, one of which was Death Star Darth Vader whose chest reminded me of Vector Prime. Head was taken from Tie advanced darth vader figure(the newer one). When it comes to the alt mode it was mostly an afterthought, however few details were inspired by Corvus ship from SW Battlefront 2 game.
Original picture belongs to it's rightful owner, Transformers, Star Wars, Darth Vader belong to their rightful owners This digibash belongs to me
Hello The Legend of Zelda Fandom. Here's a little idea i'd like to run by you and get your opinion on.
So recently i've been struck by an idea for a new Zelda game:

So here are a couple of ideas on how the game could work(sorry for any spelling mistakes):
Title: LEGO The Legend of Zelda The Video Game
1.Inspired by: The lord of the rings, The Hobbit, Lego marvel superheroes 2, dc super villains, Hyrule Warriors, Echoes of Wisdom
2.Story: Typical TLOZ story. Bad guy(idk who) kidnaps princess, Hero must save her but is too weak. So he goes to dungeons to collect items that make him strong. Hero fights avatar of evil couple of times. Then hero travels to bad gus domain to fight him. Hero fights bad guy. Bad guy is defeated. Princess is saved.(5-7 levels)
However after bad guy is defeated some strange things start to appear. Time-Space rifts appear across the land.
3.Mechanics/Abilities: -Equipment mechanic is based on the one from Lord of the rings, however there is a possibility of collecting materials. -Music abilities - there are places in levels and on map where characters with music items/skills can access them, for example: OOT link can use ocarina, WW Link can use windwaker, Malon can sing, TP Link in his wolf form can whistle, TP Hero's Shade in his wolf form can whistle, etc. Or i could change this so only a small number of characters can access them -Sheikah slate panels - characters with sheikah slate can access them, for example BOTW/TOTK Link and Zelda, Purah, etc. -"Detective mode" - characters with animal abilities can find foot prints and other similiar things(just like wolverine in Lego MSH), for example TP link in his wold form. -Masks - just like in majora's mask, some characters can use them to have different effect on enemies/npc's. -Time abilities - some characters, mainly Hero of Time, can sent objects through time to unlock other areas or on special pedestals or through songs can travel through time (just like in Lego Dimensions) to the same area but in the past or future.
-Stealth abilities - OOT Zelda(just like Peter Parker in Lego MSH) can change to Sheik, in other words she can access stealth mode. Some masks allow to do the same.
4.Map: During the first levels the map of Hyrule is semi-open, some parts are story locked. After time-space rifts appear there are sky islands from Skyward sword and Tears of the kingdom. In water part of the map there are islands from windwaker. There is a majora's moon in the sky and other famous locations from previous instalments.
5.Characters: -Link - New original design, every link from previous games -Zelda - New original design, every zelda from previous games -Main evil Bad guy of the game -Ganondorf - every version from previous games -Vati -Shadow link -Zora -Rito -Gorons -Sheikah -Sheik -Kokiri -Koroks -ETC
6.Transport: -Horse - epona, or any other horse -Ship - Windwaker, Phantom hourglass - ships from those games -Train - Spirit Tracks - only in some areas -Loftwings - Skyward Sword -Glider - Breath of the Wild, Tears of the Kingdom - It's possible to change the design in character creator, inspired by Lego Batman glider animation.
7.miscellaneous: -Red bricks are replaced by Treasure chests, sound is also replaced with classical Zelda chest opening sound -There is an option just like in Lego Star Wars The Skywalker Saga to turn on/of mumble mode, however this does not affect Link type characters, in other worlds all Hero's of courage will speak in traditional mumble voice even when option is turned off. -Studs have been replaced by ruppes, however the shape remains the same. -Collecting all on the level Minikits grants a new character(just like in Lego SW3) or creates a miniature version of a scene/land(just like in Lego LOTR). -Charcter creator is based on the ones from Lego Marvel superheroes 2 or Lego DC's super villians. -There are map easter eggs - You can find Skeleton in armor near the tree(nod to TP hero's shade and hero of time),master sword as well as Four sword, white-green-red lego studs that represent minish, etc. -The story of the game could hypothetically explain how timelines merged -etc.
These are my ideas for Lego The Legend of Zelda video game as of 21.07.2024. If you have more, let me know.
Hello The Legend of Zelda Fandom. Here's a little idea i'd like to run by you and get your opinion on.
So recently i've been struck by an idea for a new Zelda game:

So here are a couple of ideas on how the game could work(sorry for any spelling mistakes):
Title: LEGO The Legend of Zelda The Video Game
1.Inspired by: The lord of the rings, The Hobbit, Lego marvel superheroes 2, dc super villains, Hyrule Warriors, Echoes of Wisdom
2.Story: Typical TLOZ story. Bad guy(idk who) kidnaps princess, Hero must save her but is too weak. So he goes to dungeons to collect items that make him strong. Hero fights avatar of evil couple of times. Then hero travels to bad gus domain to fight him. Hero fights bad guy. Bad guy is defeated. Princess is saved.(5-7 levels)
However after bad guy is defeated some strange things start to appear. Time-Space rifts appear across the land.
3.Mechanics/Abilities: -Equipment mechanic is based on the one from Lord of the rings, however there is a possibility of collecting materials. -Music abilities - there are places in levels and on map where characters with music items/skills can access them, for example: OOT link can use ocarina, WW Link can use windwaker, Malon can sing, TP Link in his wolf form can whistle, TP Hero's Shade in his wolf form can whistle, etc. Or i could change this so only a small number of characters can access them -Sheikah slate panels - characters with sheikah slate can access them, for example BOTW/TOTK Link and Zelda, Purah, etc. -"Detective mode" - characters with animal abilities can find foot prints and other similiar things(just like wolverine in Lego MSH), for example TP link in his wold form. -Masks - just like in majora's mask, some characters can use them to have different effect on enemies/npc's. -Time abilities - some characters, mainly Hero of Time, can sent objects through time to unlock other areas or on special pedestals or through songs can travel through time (just like in Lego Dimensions) to the same area but in the past or future.
-Stealth abilities - OOT Zelda(just like Peter Parker in Lego MSH) can change to Sheik, in other words she can access stealth mode. Some masks allow to do the same.
4.Map: During the first levels the map of Hyrule is semi-open, some parts are story locked. After time-space rifts appear there are sky islands from Skyward sword and Tears of the kingdom. In water part of the map there are islands from windwaker. There is a majora's moon in the sky and other famous locations from previous instalments.
5.Characters: -Link - New original design, every link from previous games -Zelda - New original design, every zelda from previous games -Main evil Bad guy of the game -Ganondorf - every version from previous games -Vati -Shadow link -Zora -Rito -Gorons -Sheikah -Sheik -Kokiri -Koroks -ETC
6.Transport: -Horse - epona, or any other horse -Ship - Windwaker, Phantom hourglass - ships from those games -Train - Spirit Tracks - only in some areas -Loftwings - Skyward Sword -Glider - Breath of the Wild, Tears of the Kingdom - It's possible to change the design in character creator, inspired by Lego Batman glider animation.
7.miscellaneous: -Red bricks are replaced by Treasure chests, sound is also replaced with classical Zelda chest opening sound -There is an option just like in Lego Star Wars The Skywalker Saga to turn on/of mumble mode, however this does not affect Link type characters, in other worlds all Hero's of courage will speak in traditional mumble voice even when option is turned off. -Studs have been replaced by ruppes, however the shape remains the same. -Collecting all on the level Minikits grants a new character(just like in Lego SW3) or creates a miniature version of a scene/land(just like in Lego LOTR). -Charcter creator is based on the ones from Lego Marvel superheroes 2 or Lego DC's super villians. -There are map easter eggs - You can find Skeleton in armor near the tree(nod to TP hero's shade and hero of time),master sword as well as Four sword, white-green-red lego studs that represent minish, etc. -The story of the game could hypothetically explain how timelines merged -etc.
These are my ideas for Lego The Legend of Zelda video game as of 21.07.2024. If you have more, let me know.
Hello The Legend of Zelda Fandom. Here's a little idea i'd like to run by you and get your opinion on.
So recently i've been struck by an idea for a new Zelda game:

So here are a couple of ideas on how the game could work(sorry for any spelling mistakes):
Title: LEGO The Legend of Zelda The Video Game
1.Inspired by: The lord of the rings, The Hobbit, Lego marvel superheroes 2, dc super villains, Hyrule Warriors, Echoes of Wisdom
2.Story: Typical TLOZ story. Bad guy(idk who) kidnaps princess, Hero must save her but is too weak. So he goes to dungeons to collect items that make him strong. Hero fights avatar of evil couple of times. Then hero travels to bad gus domain to fight him. Hero fights bad guy. Bad guy is defeated. Princess is saved.(5-7 levels)
However after bad guy is defeated some strange things start to appear. Time-Space rifts appear across the land.
3.Mechanics/Abilities: -Equipment mechanic is based on the one from Lord of the rings, however there is a possibility of collecting materials. -Music abilities - there are places in levels and on map where characters with music items/skills can access them, for example: OOT link can use ocarina, WW Link can use windwaker, Malon can sing, TP Link in his wolf form can whistle, TP Hero's Shade in his wolf form can whistle, etc. Or i could change this so only a small number of characters can access them -Sheikah slate panels - characters with sheikah slate can access them, for example BOTW/TOTK Link and Zelda, Purah, etc. -"Detective mode" - characters with animal abilities can find foot prints and other similiar things(just like wolverine in Lego MSH), for example TP link in his wold form. -Masks - just like in majora's mask, some characters can use them to have different effect on enemies/npc's. -Time abilities - some characters, mainly Hero of Time, can sent objects through time to unlock other areas or on special pedestals or through songs can travel through time (just like in Lego Dimensions) to the same area but in the past or future.
-Stealth abilities - OOT Zelda(just like Peter Parker in Lego MSH) can change to Sheik, in other words she can access stealth mode. Some masks allow to do the same.
4.Map: During the first levels the map of Hyrule is semi-open, some parts are story locked. After time-space rifts appear there are sky islands from Skyward sword and Tears of the kingdom. In water part of the map there are islands from windwaker. There is a majora's moon in the sky and other famous locations from previous instalments.
5.Characters: -Link - New original design, every link from previous games -Zelda - New original design, every zelda from previous games -Main evil Bad guy of the game -Ganondorf - every version from previous games -Vati -Shadow link -Zora -Rito -Gorons -Sheikah -Sheik -Kokiri -Koroks -ETC
6.Transport: -Horse - epona, or any other horse -Ship - Windwaker, Phantom hourglass - ships from those games -Train - Spirit Tracks - only in some areas -Loftwings - Skyward Sword -Glider - Breath of the Wild, Tears of the Kingdom - It's possible to change the design in character creator, inspired by Lego Batman glider animation.
7.miscellaneous: -Red bricks are replaced by Treasure chests, sound is also replaced with classical Zelda chest opening sound -There is an option just like in Lego Star Wars The Skywalker Saga to turn on/of mumble mode, however this does not affect Link type characters, in other worlds all Hero's of courage will speak in traditional mumble voice even when option is turned off. -Studs have been replaced by ruppes, however the shape remains the same. -Collecting all on the level Minikits grants a new character(just like in Lego SW3) or creates a miniature version of a scene/land(just like in Lego LOTR). -Charcter creator is based on the ones from Lego Marvel superheroes 2 or Lego DC's super villians. -There are map easter eggs - You can find Skeleton in armor near the tree(nod to TP hero's shade and hero of time),master sword as well as Four sword, white-green-red lego studs that represent minish, etc. -The story of the game could hypothetically explain how timelines merged -etc.
These are my ideas for Lego The Legend of Zelda video game as of 21.07.2024. If you have more, let me know.

Now that's a severe burn



Oh ):




the ultimate battle of ultimate destiny feat DVD Bird



Brave Command Dag Fire, Gao Gai Gar Volfogg and Brave of Gold Goldran Dran from Legacy United Cybertron Universe Hot Shot -------------------------------------------------------------------------
Those 3 were really long in the making but finally i've done them. Honestly speaking doing digibashes on the same template is quite tiring and puts you off + final school exams can take time from your life. Nevertheless i'm glad i've finally finished them.
P.S: Volfogg does not incllude his super mode
All characters belong to their rightfull owners These digibashes belong to me
P.S.2: Here's Volfogg without his weapons
