
My personal art blog. Please enjoy your stay.
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The-bigger-fish - The Bigger Fish - Tumblr Blog



Some more art of one of my OCs.
We joke, but I actually have read/watched several fan projects that made Bionicle into a Manga/anime style format.
Banger art tho.

Anybody remember that one time they tried to make BIONICLE into a shonen manga/anime
Pretty sure it's lost media now since you'd think it'd show up on wikipedia or tvtropes or something but I guess it's just that obscure
Ah well

I finally managed to make a mini comic with some of my OCs I've been meaning to make for a while now.
Let me know what you think and if you'd like to see more of them in the future.
(Also any constructive feedback on how to improve, Especially on the art side, would be wonderful as well.)
The Hit new toy of the forever. Buy one for your pet, your kids, your neighbor, AND your neighbor's goldfish!
lil animatic of some test animations for one of my final projects, a tamagotchi style program of holly!
Mildly art goals tbh.....
Hyper Light Breaker: Meet Blu

The Northern Realms are brutal. They’re cold and harsh and demanding.
This is a species (nicknamed “Blu”) from the mountainous north, where the roughness of existence leaves them generally well-suited for action and adventure. It’s a natural step for them to become Breakers.

Species, you say?
…now would be a good time to mention that we will have a limited form of CHARACTER CREATION in Hyper Light Breaker!
WHY CHARACTER CREATION?
Originally, we were planning on creating discrete characters for Hyper Light Breaker. This character had a backstory and a somewhat rigid, predetermined personality and play style.
As we continued development however, our animation department advocated that it would both be far more efficient and lend flexibility to the player experience to instead introduce character creation into the game. We converted the character of “Blu” to a species.
As our Animation Lead, Chris Bullock, puts it, “we decided to have one character "archetype", with a single, larger set of animations that could use any combination of weapons, in order to separate the gameplay from the look a little more. The hope was that instead of doing 5 sets of animations, thus requiring one for each character class where each character had a smaller set of animations that they needed, we could reduce animation scope down significantly by sticking with the single archetype.”
ABOUT BLU
They’re sinewy and fierce, careful but playful and fun, and very clever.
Our Character Concept Artist, Isaak Ramos, worked closely with Alx to develop out facial expressions, outfits, looks, and poses for this species.
Take a look at these original concepts from Alx:

EVO”BLU”TION - OUR CONCEPT ART PROCESS

Based on Alx’s initial concept art, Isaak makes adjustments and explorations, expanding on the original concepts. He shares a few key components and considerations:
EXPLORATION: Alx will let me know if he's happy with where his initial sketches are or if he's wanting to explore more directions. In the case of the Leaper, for instance, my main objectives were to flesh out the forms since Alx's concept was already on the money. With Blu, there was a solid foundation to jump from, but we still wanted to explore and solve some important elements to the design.
STYLE: With Blu, we wanted to solve the top by going with a biker jacket or trench coat. I tried some poncho-looking garb, something in the direction of Sergio Leone character. Those kinds of wearables present their own technical obstacles, so we shifted to something more manageable. The short biker jacket came about as I shifted to thinking of a character that was more nimble and athletic. Something along the lines of Canti's jacket (FLCL) with a Han Solo mood.
POSES + REFERENCES: As production goes along, the poses become more standard as I get the rad sculpts in from John DeRiggi and Jack Covell (character artists) to draw over. As much as I like figuring out poses, it’s better to draw over the approved proportions for the playable characters to maintain continuity and speed. For NPCs and Humanoid Enemies, my pose reference generally comes from fashion models. For the sketches and gestures, sometimes I'll go in without a reference, or I'll browse my personal library of references that I've gathered over the years. There are so many pose resources out there now. Weapon references range from museum display images to blocking things out in 3d. Outfit references usually come from a 500 hour Pinterest deep dive, ha!
ITERATING: Alx will go over his initial design and lore thoughts with me, so I've always got a good direction to go on from there. The rest of a character's vibe will flesh out in my head as I gather references. Blu's vibe shifted as our design goals called for different references, for instance. My personal view of the character’s attitude shifted from swift and stoic to nimble and determined as we went along. I imagined a blend of Trinity (Matrix) and Driver (Drive) as I worked on the later concepts.
FEEDBACK: We've formed a great pipeline where I can get solid feedback from the character centric departments. Part of that process involves me checking in with John DeRiggi (Lead Character Artist), and he's been a rock for me as we check in daily. Alx and I have always overlapped a good amount with our tastes, so a momentum is always sustained. Feedback from design and animation is always crucial too... it's all a team effort. Every concept is the culmination of good ideas and notes from across the board!



Fascinated by the concept art part of our dev process? Check out our previous piece where John DeRiggi shares our character art process! Or stay tuned for more :)
LET US HEAR FROM YOU!
Are you excited about the shift to character creation?
What do you think of this species and all their varying looks?
All the more reason to support local bees.
got my hands on a field guide of californian bugs and i found that there's this one bee species in southern california that looks like this
![[id: a drawing of xylocopa varpuncta, aka the valley carpenter bee. the drawing portrays a female and male of the species respectively
the female is pitch black, she has huge eyes and sketchily drawn antennae on her head. she has blue-purple lighting on the side of her face to bring out the details. Under her is white text surrounded by a black box that reads, "FEMALE".
The male is drawn in a far more simplified and cartoonish way. He is yellow and has a lighter sand color "mane" around his neck. he has huge, green eyes with beady pupils. he has rounded antennae. below him is text that reads, "male". end id]](https://64.media.tumblr.com/f1014b9292a7dd5e95fb21b9a36288a2/a63d91e5d2a95aac-9d/s500x750/50d3c5f364f0d7cf4999cf4c63929b23ef63ff7a.png)
(Actual bugs under the cut, CW for insects)



Y'all ever decide to just start experimenting with overhauling your art style on a whim to see how it'd look?

Here's her current design.
Still going back and forth on which look is better.
Never read that much Dragon Ball, but I always did like Toriyama's art style. Especially his mechanical, landscape, and creature designs.
He will be missed.

Dragon Ball Z
Man, I love the look of old video game stuff....





Rare “Behind-the-Scenes” look at the classic 1984 Tower of Druaga arcade flyer!
Many people don’t know it, but the scenes in the comic used to promote Tower of Druaga were done by placing miniature cardboard cutouts of the characters on to intricate sets made of the tower’s exterior and interior, and then taking pictures of it. This gave it a unique sort of 3D perspective. It’s much like a diorama.
You can even see the wires that the Slimes were suspended from, and that they put a clay model of a broken brick wall over a Ki drawing to simulate her being imprisoned. I’ve included the finished comic for comparison.





Some more art of an OC for an upcoming project of mine (That'll hopefully be out sometime this year. Hopefully...) Also enjoy the WIP versions of the piece from Sketch to Final, too.
His name's Flare, by the way.
Here's the time lapse drawing of him I did: https://www.youtube.com/watch?v=y6TuF24_NEQ








Naoki Urasawa & Mai Yoneyama on the Passion of Drawing

Toa Tahu. Really proud of how this turned out, might redesign the other five Toa later on, too. Time Lapse drawing: https://www.youtube.com/watch?v=WRwg10XKA9Y

Keetongu

Bahrag Queens

what's that? you wanted more tech/angel stuff? don't worry i gotchu
Oh yeah, I have an Ask Blog for an HB Superhero AU if anyone wants to check it out. Enjoy.






Hello there good people of and imps of tumblr! I have decided to open up one of those blog things, you all are so fond of in hopes to give you some insight into my daily life as a superhero! So please, ask away!
#ask blog#asks are open#ask#helluva boss#helluva stolas#helluva fanart#helluvaboss#helluva boss art#helluva blitzo#helluva boss fanart#helluva boss blitzo#superhero au#rp ask blog#helluva boss au#helluva boss stolas#stolas goetia#helluva boss stella#Character: Stolas#Character: Stella#Character: Mammon
Some hearty fuzz for you all.

Sea foxes inhabit rocky shores and have larger lung capacity than their land counterparts, holding their breaths up to ten minutes.
So earlier in art class today, someone drew a characters hands in their pockets and mentioned that hands are really like the ultimate end boss of art, and most of us wholeheartedly agreed. So then, our teacher went ahead and free handed like a handful of hands on the board, earning a woah from a couple of students. So the one from earlier mentioned how it barely took the teacher ten seconds to do what I can’t do in three hours. And you know what he responded?
“It didn’t take me ten seconds, it took me forty years.”
And you know, that stuck with me somehow. Because yeah. Drawing a hand didn’t take him fourth years. But learning and practicing to draw a hand in ten seconds did. And I think there’s something to learn there but it’s so warm and my brain is fried so I can’t formulate the actual morale of the lesson.

Technically my comic just updated, but it’s just this cover for Chapter One rather than an actual story page. I’d still love it if you checked it out through through my linktree though

Might as well start sharing some of my art here. Here's a piece I really like starring one of my OCs, Flare.
Man.


Welcome to my art blog. Hope you enjoy your stay. I'll try to keep this place active the best I can with doodles and projects of mine.
While you're here, why not check out my other social media? Tapastic: https://tapas.io/aqua03
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Youtube: https://www.youtube.com/channel/UC6vK-8aM81eNQm7rVlSzAcw